RIP requires 10 MP to cast.
In the wilderness, the Hero can cast RIP to be assured eight hours of uninterrupted sleep while out in the wilderness. The Hero can cast the spell from the Spells Menu or from the Rest menu.
There are no special uses for the spell.
The spell is trained by being cast repeatedly, although this is a very inefficient spell to try to train, as an exceedingly long amount of time will pass in the attempt.
- If the Hero truly wishes to increase the Spell Skill on RIP, he will have to make sure to do so when time-sensitive events (such as the Rite of Freedom) are not occurring. The Spell Skill will increase very slowly, and well over a year will pass over repeated casts. This can break certain time sensitive puzzles such as the arena betting system, and the putting money into the chief thief contest pot (though you can still win the chief thief contest by simply finding the black bird).
|Quest for Glory I||Calm · Dazzle · Detect Magic · Fetch · Flame Dart · Open · Trigger · Zap|
|Quest for Glory II||Force Bolt · Levitate · Reversal|
|Quest for Glory III||Juggling Lights · Lightning Ball · Summon Staff|
|Quest for Glory IV||Aura · Frost Bite · Glide · Hide · Protection · Resistance · Ritual of Release|
|Quest for Glory V||Augment · Boom · Dragon Fire · Fascination · First Aid · RIP · Shrink · Thermonuclear Blast · Whirlwind|
|Unusable by Hero||Cage of Thorns · Create Portal · Darkness · Destiny Spell · Far-see · Fly · Hypnosis · Pit · Shadow Snake · Summonings · Teleport · Transformation · Wall of Flames|