RIP requires 10 MP to cast.
In the wilderness, the Hero can cast RIP to be assured eight hours of uninterrupted sleep while out in the wilderness. The Hero can cast the spell from the Spells Menu or from the Rest menu.
There are no special uses for the spell.
The spell is trained by being cast repeatedly, although this is a very inefficient spell to try to train, as an exceedingly long amount of time will pass in the attempt.
- If the Hero truly wishes to increase the Spell Skill on RIP, he will have to make sure to do so when time-sensitive events (such as the Rite of Freedom) are not occurring. The Spell Skill will increase very slowly, and well over a year will pass over repeated casts. This can break certain time sensitive puzzles such as the arena betting system (complete that before trying to use RIP), and the putting money into the chief thief contest pot (though you can still win the chief thief contest by simply finding the black bird).
- RIP ("Rest in Peace) on tombstones. (Latin: Requiescat in pace (Classical Latin: [re.kʷiˈeːs.kat ɪn ˈpaːke], Ecclesiastical Latin: [re.kwiˈɛs.kat in ˈpa.tʃe])) is a phrase sometimes used in traditional Christian services and prayers, such as in the Lutheran, Methodist, and Roman Catholic denominations, sometimes to wish the soul of a decedent eternal rest and peace in Christ. It is also used on headstones, often abbreviated RIP. The term has entered widespread common parlance within Western culture as a term used to acknowledge someone's death. The phrase was not found on tombstones before the eighth century. It became ubiquitous on the tombs of Christians in the 18th century, and for High Church Anglicans, Methodists, as well as Roman Catholics in particular, it was a prayerful request that their soul should find peace in the afterlife. When the phrase became conventional, the absence of a reference to the soul led people to suppose that it was the physical body that was enjoined to lie peacefully in the grave. This is associated with the Christian doctrine of the particular judgment; that is, that the soul is parted from the body upon death, but that the soul and body will be reunited on Judgment Day.
|Quest for Glory I||Calm · Dazzle · Detect Magic · Fetch · Flame Dart · Open · Trigger · Zap|
|Quest for Glory II||Force Bolt · Levitate · Reversal|
|Quest for Glory III||Juggling Lights · Lightning Ball · Summon Staff|
|Quest for Glory IV||Aura · Frost Bite · Glide · Hide · Protection · Resistance · Ritual of Release|
|Quest for Glory V||Augment · Boom · Dragon Fire · Fascination · First Aid · RIP · Shrink · Thermonuclear Blast · Whirlwind|
|Unusable by Hero||Cage of Thorns · Create Portal · Darkness · Destiny Spell · Far-see · Fly · Hypnosis · Pit · Shadow Snake · Summonings · Teleport · Transformation · Wall of Flames|