|Quest For Glory II: Trial by Fire|
Quest for Glory II: Trial by Fire is a video game and the sequel to Hero's Quest: So You Want to Be a Hero and Quest for Glory: So You Want to Be a Hero (following the series being renamed over trademark issues).
The game follows the path of its predecessor, although there are distinctions in gameplay. Trial by Fire operates on a restricted time frame; the entire plot is concluded in 30 days. Many of the puzzles in the game do not appear or cannot be solved until certain days. This keeps gameplay on a tight, linear narrative. At some moments in the plot, such as the three days spent in Raseir, this slows down gameplay and can seem ponderous.
The player has the opportunity to advance his character and explore interesting side-quests. For example, a magic-user can earn the title of "Wizard" with the sponsorship of the wizard Erasmus, provided he can overcome a series of magical challenges and graduate from the Wizards Institute of Technocery. A fighter may earn a membership in the Eternal Order of Fighters. A thief may perform several thefts, including the running gag of stealing the Maltese Falcon. One of the unique features of this game, however, is that the character is not locked out of different side quests depending on class. If you play as a fighter with some magical ability (or import a magic user from Quest for Glory I and play as a fighter) you can utilize this cross-training to complete other quests. It is possible for your character to become a Wizard, complete every theft in the game, and join the Eternal Order of Fighters.
This is also the first game of the series where the hero may be awarded the title of Paladin. To achieve this status, the hero must act honorably throughout the game and Rakeesh, the liontaur (lion-centaur) will present to you his Paladin sword, Soulforge. Since the title of the Paladin is given at the end of the game, the Paladin abilities and Soulforge are only usable with characters that are imported into Quest for Glory III: Wages of War and later games. It is also possible for fighters to become Paladins in QFG3.
Quest for Glory II takes place in the fictional land of Shapeir, in the world of Gloriana. Directly following from the events of the first game, the newly-proclaimed Hero of Spielburg travels by flying carpet with his friends Abdulla Doo, Shameen and Shema to the desert city of Shapeir. The city is threatened by magical elementals, while the Emir Arus al-Din of Shapier's sister city Raseir is missing and his city fallen under tyranny.
After defeating the four elementals that threaten Shapeir, the Hero travels to the city of Raseir. There, he is imprisoned by Khaveen and under hypnosis helps the evil tyrannous wizard Ad Avis to resurrect the evil genie Iblis. In the final fight, the Hero attacks the palace and battles with Ad Avis, who falls to his presumed death begging for assistance from his Dark Master. As thanks for the Hero's success in liberating Raseir and restoring its lost splendor, the Sultan of Shapeir, Harun al-Rashid, rewards the Hero by adopting him as his son.
Characters and referencesEdit
Quest for Glory II is the only game in the series without any influence of Erana in it. It does, however, feature a reference to Erana - as she is in one of the portraits of great mages in the Wizards' Institute of Technocery. If the Hero requests her sponsorship in his initiation as a wizard, he is told that Erana had not been answering the WIT's summons for many years now.
The astrologer may have been based on Omar Khayyám.
Signor Ferrari and Ugarte, characters portrayed by Sydney Greenstreet and Peter Lorre in the movie Casablanca appear in Raseir, as does the Maltese Falcon from the movie of the same name which featured Greenstreet and Lorre in other memorable roles. Caricatures of the Marx Brothers also play important roles.
At one point, the hero gives a spare outfit to a woman named Zayishah, who changes into it behind a veil. This sequence has a rare easter egg: a character wearing the otherwise useless X-Ray Specs will see through the veil as she undresses, albeit at the cost of the hidden Honor stat. Nudity of any kind is almost unheard of in Sierra adventures outside the Leisure Suit Larry series, but the low-resolution, 16-color graphics show no more detail than a mass of flesh-colored pixels.
There are several references to other games or movies in magician Keapon Laffin's shop: a princess Rosella doll, a Cookie Monster doll, and an antwerp doll, among other things.
Behind the scenesEdit
Surprisingly in the ending, shows the Hero heading out into the desert night on a Saurus. He watches the moon, and bids a fond adieu. He comtemplates where his road will lead. It implies that he is journeying to his next destination ("Mordavia"). This was ignored and retconned by Quest for Glory III, which had him living in Shapeir for three months before heading to Tarna.
UK magazine ACE gave the Amiga version a score of only 600 out of 1000, praising its size, but criticizing it for its average graphics, grating music, slowness and for the large amount of disk swapping needed while playing.
It is the only game in the series to not be originated or remade beyond the EGA graphics engine by Sierra, but AGD Interactive has prepared a freeware remake of the game using the Adventure Game Studio engine. It was released on August 24th 2008.
This is the last Sierra game to use EGA graphics.
This is a direct sequel to Quest for Glory I
After you kill Ad Avis, the trailer to Quest For Glory III: Shadow Of Darkness is shown before the credits. However the game leads up to Quest For Glory III: Wages of War and the Hero won't actually visit the place until Quest For Glory IV: Shadow Of Darkness.
This is the second Quest For Glory game to have some mild swearing which was unusual in the Sierra game. The word "Damn" is used by the Persian Golfer mirage who also uses swearing symbols while he is cursing. Also the Map Seller in the market uses the word "Ass" as he is advertising maps (although this is almost certainly the term for a donkey).