This page concerns the development of Quest for Glory III: Wages of War.
Changes and cutsEditAn early screenshot on the back of the box showed combat with a Croc. In this version, the Croc had visible legs, of which not all the sprites were aligned correctly (perhaps the reason for their removal). Also, the text of the status bar displays was gold on a gold background. It was later changed to purple on gold for the final game.
For a time the game was going to be renamed due to copyright issues.
We had a similar issue with the Producer of Quest for Glory III. Lori wrote the story as a tough look at intolerance and racial prejudice, but some of the nuance was lost due to the Producer insisting on making the game "politically correct."
For example, she insisted that we could not use the word "native" in a game set in the African jungles. We were using it to show the prejudice of the city people against those who lived in villages. I felt the change was ok for the occasional edit, but then discovered the producer had used global search and replace. This resulted in such brilliant pieces of text as "the indigenous flora and fauna" (originally written as "the native flora and fauna"). Mind you, using words like flora and fauna was our fault, but still... You can't globally edit text without ending up with some embarrassingly unreadable lines."-Corey Cole
In the final game it's worth noting that "native" was fixed in the script. Indigenous is not used, and 'native' only used twice to refer to the cultures outside of Tarna, once when talking about clothing styles and the other when talking about food.