Quest for Glory Omnipedia
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Text files[]

Text.000 "General text files"[]

0 You are carrying so much that you can hardly move. You'd better drop something soon. 1 Ah, that's better. You're no longer so overloaded. 2 That really hurt. But it only really hurt for a few moments. The pain is quite gone now. So is every other sensation. Taking quick stock of your condition, you find the reason -- you're dead. Better run away next time. 3 Obviously a graduate of the Famous Adventurers' Correspondence School. 4 It is %s. 5 You can't open %s. 6 You can't close %s. 7 The smell is exactly as you would expect. 8 You can't move %s. 9 You wouldn't want to eat %s. 10 You can't get %s. 11 You can't climb %s. 12 Don't bother trying to talk to %s. 13 Quest for Glory II: Trial By Fire [%d of %d] 14 You collapse in the hot desert air and never awaken. Truly it is said that "Water is life itself in a desert land." 15 You must get water soon, or you will surely die of thirst. 16 The dry desert air seems to suck the moisture right out of your body. 17 Your Reversal spell has worn off. 18 Your Reversal spell is wearing thin. 19 Memory fragmented. 20 You thought for a moment that you saw a deadly Fragmentation Bug, but then realize that it is actually the harmless Southern variety. You squash it under your boot, and it vanishes. 21 Great idea. If you could, you would. 22 The lamp seems to enjoy that (but it's just your imagination). 23 You faintly hear "To the left... up... ahh, right there!" The lamp glows faintly with pleasure, then decides it isn't dark enough to really put on a show, and goes out again. 24 It's not as effective as Raseirian Express. 25 Silly you! They're right there on the end of your nose! 26 You put on the Ali Fakir Genuine X-Ray Glasses. Suddenly, everything appears as though you were looking through a veil. 27 Yeh! Glasses! Maybe that's what you need to stop those migraines. Too bad you don't have any. 28 You take off the glasses and put them away. 29 You're not wearing them. 30 Ok, you get the empty pot. 31 Ok, you get the pot of dirt. 32 You have it already. 33 There aren't any here. 34 Ok, you pick up the bag. 35 You can't get that. 36 You retrieve your shield. 37 There isn't a shield here. 38 You will have to finish off your opponent first. 39 You pick up the loose daggers. 40 You retrieve your knives and carefully wipe them clean for reuse. 41 Ok, you pick %s up. 42 Which one? 43 I don't know what you're trying to drop. 44 You drop your shield. 45 You'd better not. That's your last dagger, and you may need it for combat. 46 O.k. Your Saurus is now standing on the ground. 47 You drop the %s. 48 You can't drop something you don't have. 49 The silver dagger isn't balanced properly for throwing. 50 You don't have one to throw. 51 That isn't useful here. 52 I'm a frayed knot. 53 To do that, you must cast the Levitate spell. 54 You don't need to retreat if you're not in combat. 55 You're already sneaking. 56 You're about as stealthy as the average Goon. 57 Pardon, Effendi. I don't know how you would use that here. 58 Aggressive, aren't you? 59 You don't need to climb it. 60 No one responds. 61 You certainly do! 62 There's no point in trying that here. 63 You delicately insert the lockpick into your left nostril. 64 Unfortunately, you push it in too far, causing yourself a cerebral hemorrhage. Guess you should have practiced some more on less difficult locks. 65 Success! You now have an open nose. 66 You get no response. 67 It's not for sale. 68 You're welcome! 69 That's OK. 70 Hi! 71 Bye! 72 You're not close enough to a door. 73 No one hears you knocking. 74 You don't need to. 75 There is no one here who would appreciate them. 76 You have no reason to do that. 77 You don't find anything interesting. 78 This is a serious game, %s. 79 You see no silly clowns here, at least not now. 80 Don't worry about it. It's all being taken care of. 81 Sorry, but there is nothing I can tell you about that. 82 You don't see any here. 83 You really can't rest here. 84 This isn't a safe place to sleep. 85 Boy, did you look silly! 86 Wait a minute! You can't do that here!!! 87 You will not need to use the word "%s" in this game. 88 %s -> %s 89 Please try a different way of saying that. 90 I'm not sure what you're trying to do. 91 You're not close enough. 92 Please, Effendi. A thousand pardons, but I do not understand 93 You've already done that. 94 You can't do that now. 95 You don't have it. 96 That wouldn't be a good idea right now. 97 RM%03d: %s: "%s"

Text.001 "Menus"[]

0 You can't do that now. 1 Go ahead. Just do it. 2 do you mind if I join you? 3 Could you run that by me once more, please? 4 Every hero needs a break now and then. Have a nice nap. 5 Written and Directed by: LORI ANN COLE and COREY COLE Lead Artist: KENN NISHIUYE Lead Programmer: BOB FISCHBACH Original Music and Sound Effects by: MARK SEIBERT and CHRIS BRAYMEN 6 Programmed by: COREY COLE MARK WILDEN BRIAN K. HUGHES JERRY SHAW and ROBERT MALLORY with RANDY MACNEILL and GARY KAMIGAWACHI Implementation Specialist: J. MARK HOOD Version %s Copyright 1990 Sierra On-Line, Inc. 7 Backgrounds and Animation by: JERRY MOORE CHERI LOYD DOUG HERRING NATE LARSEN ERIC KASNER DESIE HARTMAN DEAN LAROCCA TAMRA DAYTON and HARRY MCLAUGHLIN Quality Assurance by: MIKE PICKHINKE and MIKE HARIAN with Gordon, Dan S., Dan W., Joe, John, and more 8 Development System by: JEFF STEPHENSON ROBERT E. HEITMAN PABLO GHENIS DAN FOY LARRY SCOTT ERIC HART COREY COLE and MARK WILDEN Special thanks to our long-suffering Beta testers: Neil, Janet, Linda, Gano, Todd, Dan, Paul, Tod, and Lance 9 DURING THE GAME: Click at the top of the screen or press ESC to use the menus. Additional shortcuts are shown there. Click Right or Shift-Click Left Mouse Button on an object to look at it. IN TYPING WINDOWS: Arrows, Home and End move the cursor, or click anywhere with the mouse. Ctrl-C clears the line. IN DIALOG WINDOWS: Select the outlined item with <Enter> and use Tab and Shift-Tab to move between choices. Or click with the mouse to select an item. ESC always cancels. 10 You place your thumb upon your nose with the hand held perpendicular to the face and the fingers outspread. You then wiggle your fingers while focusing your eyes on the thumb and patting your belly with the other hand. 11 (We don't show any of that here, in order not to embarrass those people with tender sensibilities.) 12 You touch the palm of your right hand to your left shoulder, extend the third digit of your left hand until the pad of the finger touches the underside of your right eye, touch your left toe to your left wrist, and twiddle your thumbs furiously. 13 Placing the index finger of each hand in opposing corners of your mouth, you simultaneously pull your fingers outward, extending and wiggling your tongue vertically. 14 Sticking your shoomflufluf out sideways, you touch your bozombie (wet side up, of course) to your flanigoogle, being careful not to cut off the circulation to your capitalary artery. 15 CAUTION: Do not try this at home! 16 Using both hands, you touch your left knee, your right instep, both temples, and that small spot in between your shoulder blades that always itches.

Text.002 "Hunger, thirst, poison and fatigue"[]

0 There's no need. You're not hungry. 1 You eat some of the magical fruit. It tastes strange. 2 You don't have any fruit. 3 The rations are tasteless but filling. 4 You aren't carrying any rations. 5 Ugh. You don't want to eat THAT! 6 You'd better not. 7 You can't drink that. 8 I don't know what kind of pill that is. Remember, just say no to unknown pills. Your local apothecary can give you advice on safe and sane pill use. 9 You don't have any of those pills. 10 That feels good; just what you needed to relieve some of the aches and pains of everyday adventuring. 11 You take the pill, but it doesn't seem to have any effect. Next time, follow the prescription. 12 You feel a surge of power as the magical energy of the pill releases itself into your system. 13 You feel refreshed, invigorated, ready to take on any challenge -- at least, for a while. 14 Unlike heads, two poison cure pills are no better than one. But the pill does no harm either. 15 The only effect is a tingling sensation. But, if the apothecary is to be trusted, you should be safe from the effects of poison for a while. 16 The pill makes you thirsty, so you pull out your waterskin. 17 Alas, you are out of water. 18 You drink the last drops from your waterskin. You might want to start looking around for a place where you can refill it. 19 Your water skin is getting much easier to carry. Unfortunately, that probably means you don't have much water left. 20 You take a careful sip from your waterskin. It tastes great. 21 After an hour's rest, you feel refreshed. 22 You will have to practice some more to improve your lockpicking skill. 23 You are so exhausted that everything you do hurts. Better get some rest. 24 Talk about over-exerting yourself... that last little maneuver wore you out so much it hurt. In fact, it hurt so much, it killed you. Take it easier next time. 25 %s on day %d. 26 You are getting tired. 27 You are exhausted from lack of sleep. 28 You just ate your last ration; you'd better get some more food soon. 29 You're starving. Better find some food *soon*! 30 While it's true that some foods may be bad for your health, *no* food is even worse. You have, quite literally, starved to death. 31 You're really getting hungry. 32 You don't have any flowers.

Text.003[]

0 You already have the %s. 1 How many %s do you want? 2 You put the %s away. 3 You pay for the %s and put %s away.

Text.010[]

0 You see nothing out of the ordinary. 1 What you see doesn't hold your interest. 2 You look around and things look normal. 3 It doesn't seem important right now. 4 Day is dawning 5 It is mid-morning 6 It is midday 7 It is mid-afternoon 8 Sunset approaches 9 The night is still young 10 It is the middle of the night 11 It is not yet dawn

Text.011 "Inventory"[]

0 %s 1 blah 2 Brass Centime%s 3 One hundred tiny brass centimes are worth a single Golden Dinar. 4 Golden Dinar%s 5 The heavy golden Dinar is the coin preferred by nobility. The front bears the image of Suleiman ben Daoud, Master of the Djinn. 6 Food Ration%s 7 Standard adventuring rations. 8 Broadsword%s 9 Your heavy, one-handed broadsword is an admirable weapon for a strong warrior. 10 Dagger%s 11 Small and sleek local daggers are most useful for throwing or for close fighting. 12 Leather Armor%s 13 Your leather armor is made of leather boiled in wax, a process which preserves and strengthens the material. As a side effect, there is a certain amount of olfactory discomfort in warm climates. 14 Shield%s 15 Your shield is made of hardwood and iron. It is both strong and heavy. 16 Piece%s of Paper 17 Blank pieces of paper. 18 Small Rock%s 19 Small rocks, suitable for throwing. Generously available in rocky, desert areas. 20 Lock Pick%s 21 An Acme Lock Pick, suitable for most standard locks and a few squirrely ones. 22 Thief's Tool Kit%s 23 Your Thief's Tool Kit contains a variety of slim, sharp instruments. In the right hands, these implements will open any locked (but unbarred) door. 24 Thieves' Guild License%s 25 Your Thieves' Guild License authorizes you to do business with Thieves without getting killed by them. 26 Pouch%s of Incense 27 You have in your possession a quantity of Fire Elemental-attracting incense. 28 Whirl%s of Beard 29 In your pack is a whirl of the Desert Dervish's beard. 30 Chainmail Armor%s 31 Your chainmail armor is quite effective for protection, but it is VERY heavy. 32 Magic Rope%s 33 The Magic Rope you purchased from the Magic Shop looks like an ordinary rope, although it coils tighter and weighs less. 34 Gold Coin%s 35 You still retain golden coins from the land of Spielburg. 36 Healing Pill%s 37 You have healing pills to magically restore your health. 38 Mana Pill%s 39 You have mana pills to magically restore your magical ability. 40 Vigor Pill%s 41 You have vigor pills to magically restore your stamina. 42 Dispel Potion%s 43 You have a potion which will dispel enchantments. 44 Map%s 45 You have a map of the streets and plazas of Shapeir. 46 Compass%s 47 Your compass never tells you which way to go, but it always tells you which way you're facing. 48 Fine Sword%s 49 You are carrying a fine sword from the weapon shop of Issur. 50 Bellows 51 Saul's bellows (well, actually, they're Issur's). 52 Flower Bouquet%s 53 Flowers seem to wilt quickly in the desert heat. 54 Sapphire Pin%s 55 The Kattas gave you this sapphire pin in thanks for your service to their kind. 56 Griffin Feather%s 57 The Griffin's feather is grey-striped with silver at the tip. There is brown fur attached to the quill. 58 Scorpion Tail%s 59 The scorpion's tail looks as venomous as it is. 60 Ghoul claw%s 61 Ghoul claws are horrible things to look at. 62 Soulforge%s 63 You are carrying Rakeesh's flaming sword, "Soulforge." 64 Pot%s of Dirt 65 It is simply a small, clay pot filled with dirt. 66 Brass Lamp%s 67 The shiny brass lamp is engraved on the bottom: "Aladdin Lamp Co." 68 Basket%s 69 The local reed baskets are simple but elegant. 70 Empty Pot%s 71 You have an empty clay pot. 72 Compassion Fruit%s 73 From the branches of Julanar, you have obtained The Fruit of Compassion. 74 Waterskin%s 75 Your leather waterskin is crucial adventuring equipment in the desert. 76 Cloth Bag%s 77 You are carrying a large cloth bag. 78 Powder%s of Burning 79 From Harik you have obtained a quantity of the Powder of Burning. 80 EOF Secret Membership Badge%s 81 This genuine imitation brass Secret Membership Badge, with its secret code and secret runic engraving (so secret that NOBODY knows what it means), marks you as an EOF member in good standing. 82 Raseirian Visa%s 83 It's your Raseirian Visa. Don't leave town without it. 84 Container%s of Oil 85 You possess a small container of saurus oil. 86 Waterskin%s with Water Elemental 87 You are carrying a leather waterskin containing the essence of the Water Elemental. 88 Djinni Ring%s 89 The still, small voice within this ring must be that of a Djinni -- a very weak one. 90 Silk Scarf%s 91 This is the simple silken scarf given you as a token by the harem girl. 92 Hand Mirror%s 93 This is the harem girl's hand mirror. 94 Black Bird%s 95 You have a statuette of a mysterious black bird -- a falcon perhaps? 96 Poison Cure Pill%s 97 You have antidote pills to magically cure venomous stings and scratches. 98 Change%s of Clothing 99 Shema has given you a spare suit of clothes for overnight trips, sales meetings, etc. 100 Saurus%s 101 You own a trusty riding Saurus. 102 Bag%s of Sand 103 You are carrying a cloth bag with sand from the desert. 104 Bag%s with Earth Elemental 105 Inside a cloth bag you have placed the essence of the Earth Elemental. 106 Silver Tea Service%s 107 The silver tea service is very finely wrought and was once the property of Kareem bin Ma'amar. It's a good thing you didn't take Kareem with your tea. 108 Pair%s of X-Ray Glasses 109 Keapon Laffin sold you one pair of Ali Fakir's Genuine X-Ray Glasses. 110 Leather Purse%s 111 Your leather purse uses a drawstring for closure. 112 Silver Dagger%s 113 You have in your possession a beautifully crafted dagger made of pure silver which was once the property of Jabbar bin Ma'amar. 114 Emerald Bowl%s 115 This beautiful emerald-studded silver bowl was once the property of the silversmith Abu bin Ma'amar. 116 Rusty Nail%s 117 It is an ordinary, slightly rusty nail. 118 It's just your average, everyday magic lamp containing a Fire Elemental. 119 Issur's bellows really blow up a storm with the Air Elemental inside.

Text.012 "Spell inventory"[]

0 Open 1 Detect Magic 2 Trigger 3 Dazzle 4 Zap 5 Calm 6 Flame Dart 7 Fetch 8 Force Bolt 9 Levitate 10 Reversal

Text.031[]

0 Sorry about that. The monster is dead broke.

Text.032 "Combat"[]

0 Quit sightseeing and watch what you're doing! 1 You're too close. 2 The large amount of metal in your shield makes spell-casting impossible. 3 You don't have time for that. 4 Your weapon is now magically charged. 5 Your Dazzle spell doesn't seem to have had any effect on your opponent. 6 That doesn't seem to have done much of anything. There must not have been a spell to Trigger. 7 You are now protected by the power of Reversal. 8 As you know, that spell is not usable in combat. Casting it would leave you open to attack. 9 It was a tough battle, and you lost. Never fear! All you have to do is restore your game, and... What do you mean, "Restore WHAT game?"

Text.060 "Small Rocks"[]

0 You pick up a few small rocks.

Text.061 "Rope climbing"[]

0 Which way? 1 There's no need to get that. 2 No one responds 3 One thing at a time, Hero. 4 You're at the end of your rope. It's magic is gone, and so is it. 5 You are suddenly, forcefully reminded that "It isn't the fall that hurts, it's when you hit the ground."

Text.062 "Levitation"[]

0 Which way? 1 As your mind thinks the thought of falling... 2 There's no need to get that. 3 No one responds 4 One thing at a time, Hero. 5 You are suddenly, forcefully reminded that "It isn't the fall that hurts, it's when you hit the ground."

Text.063 "Self-targeting"[]

0 Ouch! Why do you treat yourself so inappropriately? 1 Good thing the Powder of Burning is only activated by Magical beings. Too bad you threw it away. 2 Good thing you can't hurt yourself like that.

Text.064 "Spell effects"[]

0 You detect no magic here. 1 Your weapon is now magically charged. 2 You are now protected by the power of Reversal.

Text.065[]

0 That isn't a spell. 1 You don't know how to cast spells. 2 You don't know that spell. 3 You don't have enough Magic Points to cast that spell. 4 Give yourself a little room, Hero. 5 That's hard to do without %s. 6 Uh oh! You don't have any dirt. 7 You don't have any sand. 8 You have no more powder. 9 Not now! 10 Your rope is beginning to feel limp. Perhaps its magical power is limited. 11 Your rope is so limp that you don't know if it will rise for you at all. It's magic has been drained.

Text.070[]

0 %d 1 Name : 2 Strength 3 Intelligence 4 Agility 5 Vitality 6 Luck 7 Honor 8 Puzzle Points 9 Experience 10 Health Points 11 Stamina Points 12 Magic Points 13 Weapon Use 14 Parry 15 Dodge 16 Stealth 17 Pick Locks 18 Throwing 19 Climbing 20 Magic 21 Comm. 22 %d / %d

Text.071[]

0 Not enough room to view inventory. 1 You Have: 2 Nothing 3 . . . and more 4 %d 5 Golden Dinars 6 Brass Centimes 7 %d# 8 Weight Carried 9 Max Weight 10 MP 11 Spells: 12 Skill 13 * 14 %4d

Text.080[]

0 The well-kept Plazas of Shapeir are octagonal in shape. Windows overlook the daily goings-on, and alleys lead outward toward other parts of the city.

Text.081 "Fountain Plaza"[]

0 The crystal clear water of the fountain is a priceless treasure in a land such as this. 1 The cracked and dry fountain is a pitiful sight. 2 The fountain water is cool and refreshing. 3 You don't have a waterskin. 4 But you do take advantage of the opportunity to quench your thirst. 5 Your waterskin is full of water. 6 Your waterskins are full of water. 7 You fill your waterskin%c with cool, clear water from the fountain. 8 The Water Elemental cooly responds with a wave. 9 Any adventurer who would try to get water from an Elemental-inhabited fountain must be wet behind the ears. That's no way to make a splash. 10 For your information, "Go with the flow" is just an expression! Wave bye-bye, everyone... 11 You pick up the waterskin that now contains the essence of the Water Elemental. 12 You put the waterskin away. 13 Your efforts managed to blow the Water Elemental out of the fountain temporarily, but it quickly returned when you stopped.

Text.083[]

0 I am Abu al-Nasir. 1 I am called Gharib Ajib. 2 I have been named Badr Basim. 3 My name is Sayf al-Maluk. 4 I am known as Jabir bin Ma'amar. 5 Hakim bin Yusuf al-Thakiff. 6 You may call me Fakhr Taj. 7 Ma fhimt. 8 The townsperson doesn't seem to understand you.

text.084 "Palace Plaza"[]

0 The merchant's prices are all too high. 1 %s 2 It is hard to steal when someone is watching you as carefully as the merchant is. 3 Merchants only sell; they don't buy things. 4 A most interesting tale. 5 My pleasure it is to serve you, Effendi. 6 Greetings, Hero of Spielburg. 7 %s sells %s in the Plaza of the %s. 8 Please be more specific, Effendi. 9 buy: unexpected CheckFunds result: %d 10 You already have the %s. 11 You pay for the %s and put it away. 12 I have none of those today, Effendi. 13 You find you do not have enough money to buy it. 14 Alas, you will need to visit the Money Changer before you can buy something here. 15 Please approach me if you wish to purchase my wares, Effendi. 16 %s: unknown cue 17 The price of the %s is %d centimes.

text.089[]

I am Abu al-Nasir. 1 I am called Gharib Ajib. 2 I have been named Badr Basim. 3 My name is Sayf al-Maluk. 4 I am known as Jabir bin Ma'amar. 5 Hakim bin Yusuf al-Thakiff. 6 You may call me Fakhr Taj. 7 Throwing knives when guards are around is not the wisest course of action. 8 By picking a lock you were choosing your fate. 9 Next time you break into a shop, make sure there are no guards around. 10 The guard says, "I warned you once!", as he hauls you off to the local pokey. Now play it again, Sam. 11 Is that what you are doing here? It is certainly not right to steal, but if you are just borrowing those bellows to save the city, I certainly will not stop you. I will talk to Issur in the morning and explain matters. 12 What are you doing there?

Text.090[]

0 The door is barred and your magic has no effect. 1 The door's lock is too strong for your magic. 2 Don't worry about closing the door. 3 The door is already open. 4 The door is locked. 5 Just walk over to the door. 6 The door is not locked. 7 You daren't try to pick the lock in broad daylight! 8 You aren't close enough. 9 This door appears to be barred from the inside. Picking the lock will not help you enter.

Text.093[]

0 The cracked and dry fountain is a pitiful sight.

Text.096[]

0 You're up to your compass in elementals! You can't use your map now. 1 There's too much going on to take time out for the map right now.

Text.099[]

0 %d/%d 1 ALT-U Show updating views ALT-S Show cast ALT-F Show Memory ALT-T Teleport ALT-V Visual ALT-P Priority ALT-C Control ALT-H Heavy-Duty Ego ALT-I Get InvItem ALT-B Set Ego's Bucks ALT-K Set one of Ego's sKills ALT-L Logfile ALT-W Write Features Ctrl-W Write Cast for Tester 2 view: %d x:%d y:%d %s %s illB=$%x 3 x:%d y:%d loop:%d cel:%d priority:%d 4 Why, you feel better already! 5 (%d) 6 signal $%04x

Text.100 "Katta's Tail Inn"[]

0 You're already seated. 1 You're already standing. 2 Forgive us, friend, but there are no meals prepared at present, nor will there be until morning. 3 Forgive us, friend, but Shema is asleep. 4 Forgive us, friend, but Shema must prepare for the evening meal. Perhaps you could wait until later for Shema to serve you. 5 There is also my nephew Scoree in the bazaar at the fountain plaza, who will be very happy to sell you something to eat. 6 If you will be seated, Shema will serve you. 7 Certainly you do not wish for more to eat! 8 You have some tea, Hero. 9 Here is some of our wonderful tea. 10 I am here to serve you. 11 Shema will be with you shortly%s 12 You are pleased at the delicious smells and delightful ambiance of the newly remodeled Katta's Tail Inn. You give it three and a half stars. 13 You are, of course, most welcome, my Hero. 14 Your tea is on the table. 15 Perhaps you should sit and ordered some. 16 The tea, as Abdulla has told you many times, is wonderful. 17 Aside from your water, you have nothing to drink. You would no doubt receive tea with a meal. 18 You would undoubtedly receive tea with a meal, were you to order one. 19 Your breakfast looks delicious. 20 It makes your mouth water. 21 You think twice about eating more than one meal at a sitting. Bicarbonate of soda hasn't been invented yet. 22 It is most polite to eat restaurant meals while seated at a table. 23 Your breakfast is delicious. 24 You have a wonderful meal. There are numerous salads, the two main courses, fruit, hot mint tea, dessert, and all the bread you could want. You feel stuffed and content. 25 Unfortunately, you never really cared for sauerkraut and knockwurst, but you are too polite to tell Shema that. You must admit the honey and lemons on the knockwurst aren't too bad, but the sauerkraut curry is a bit much. 26 Fortunately, Heroes never get bellyaches. 27 Fortunately, your strenuous regimen as a Hero prevents you from looking as round as Abdulla. 28 After a meal like that, you feel it will be a struggle even to make it to bed. But, what the hey, you're a Hero, you can do it! 29 You should order a meal first. It would be rude to eat your travel rations in your friends' Inn. 30 You have no food. 31 Perhaps it would be best, Effendi, if you returned it to Omar himself. 32 It is hoped you enjoyed your first sights of our beautiful city of Shapeir. 33 If you will be seated, then you will see my Shema dance. 34 Hero-friend, a most strange fire has been seen outside the Inn. Take care as you leave. 35 I fear, Hero-friend of the Katta, that Shapeir again needs your aid. There is talk that an Elemental of the Earth is destroying the city. 36 The poet has personally asked that you be present tonight, for he wishes to speak with you after his reading. 37 The poet will soon speak, if you will but be seated. 38 Welcome, Hero. 39 It is said that Uhura at the Guild Hall has a message for you as well. 40 Soon Shapeir will be awash in flames. Hero, you must save us all again! 41 Alas, again our great city is in peril! The most feared of all Elementals has been unleashed upon us -- the Water Elemental! 42 Did you have a chance to meet and speak with those in our fair bazaar? It is said there are many rumors in this city (but don't quote me on that). 43 I must be sure to consult the Astrologer about the Fire Elemental. It must certainly be a bad omen. 44 It is a good thing that you are around to save us, %s. 45 I am here to serve you, Hero. 46 Here is your tea. 47 I will return with a splendid meal for you. 48 Do not forget that Shema dances this night! 49 The Poet Omar will thrill all who hear with his words of song after the setting of the sun, in our own Inn! 50 We are most honored by your presence at our Inn, Hero of Spielburg. 51 You are most welcome. 52 Thank you, they are most beautiful. 53 It is always a pleasure to see you, Great Hero. 54 Shema looks shyly down and shakes her head.

Text.101[]

0 You awaken much refreshed.

Text.102 "Katta's Tail Inn II"[]

0 I am so sorry that I have no answer to your question. 1 Forgive me, Hero-friend, but I am ignorant of such things. 2 It is good to be here again. You will always be welcome in our Inn for the help you have given that allowed us to return here. 3 All Kattas in that city were driven out of their homes there. Only my cousin, Sharaf, did not leave. I fear for him. 4 I am not as skilled in the ways of magic as some. I know only the quiet magic of the dance, and of how to make an inn seem a home. 5 The Sultan here has always protected and welcomed our people. 6 The old Emir of Raseir was a kind and gentle man. I cannot understand how the new Emir can be so cruel to our people. 7 The Palace of the Sultan is east of our Inn. You can see it over the gates from the Plaza of the Palace. 8 The journey to Raseir is very far and very dangerous. It can only be made by caravan. If you do journey there, please look for my cousin, Sharaf. 9 There are many dangers in the desert. You must be very careful there. 10 You have no need of money in our home. You will always be our guest. 11 The Adventurer's Guild is northwest, off the Plaza of the Fighters. 12 This is your home as well as ours. 13 I prefer our warm, dry air to the cold and wet of Spielburg. 14 The fountain is directly north of here. It is the source for all our water. 15 I have heard that even now my cousin Sharaf works with the Underground to free Raseir. 16 Be wary of her. It is said she uses men. 17 He is a wonderful poet and he knows many things. We are most lucky that he comes here. 18 What better job for a Katta then one where you sit all day in the warm sun and chatter with friends? 19 Our people were here long before your kind moved here. This land shall always be our home. 20 My name, in the language of our people, means "She of the Dance." 21 His name means "Honor". He is very brave. It is said that he refused to leave Raseir so that he could work to bring freedom to his homeland again. 22 It is hoped that you will enjoy what I prepare. You have only to order it. 23 The tea is made from fresh herbs and honey and is brewed by the sun. 24 We traveled to Spielburg in hopes of finding a hero to restore Raseir to our people. 25 If you had not returned our treasures to us, we would still be in that cold land, away from friends and family. 26 All Kattas are related in some manner to one another. 27 It is a movement to overthrow the current government of Raseir and restore the old ways. 28 He too, is our forever friend. 29 The dance that I perform was, at one time, to ready our people for battle, and...ah...for fertility. Now it is only for fun. 30 He is both my husband and my soul-mate. 31 If the new Emir hates Kattas so, Sharaf could be in deadly trouble. 32 We typically eat such things for meals around here. 33 The wild desert Saurus is quite tasty when properly prepared. 34 I had them specially imported from Spielburg for you. 35 Katta are very wary of flames. Please be careful around it. 36 People would come from far away to shop and browse in the bazaars of the Katta in Shapeir and Raseir. Now there is no bazaar at all in Raseir. 37 I worry for you in these dangerous times, Hero. 38 I only know that Elementals are dangerous. Perhaps others could tell you more. 39 Tonight's meal is honeyed lamb with almonds and curried chicken. It is hoped you will enjoy yourself. 40 I have prepared a meal of rabbit with apricots and roast chicken with sherbet for this night's meal. May it bring you pleasure. 41 Here is lemon chicken with garlic and lamb stewed with herbs. Eat it in good health. 42 Lamb Felafels and soured cream, along with a rabbit curry, are part of the meal for tonight. May it do you good. 43 The supper tonight is Saurus stuffed with grapes and saffron rice, and honeyed rabbit. This is a specialty of Shapeir and I hope you will like it. 44 Tonight I have prepared something especially for you so that you do not become too homesick. It is knockwurst and sauerkraut. 45 Y'get hash tonight, Mudball! The designers didn't count on you eatin' on Sundays! 46 Here is your morning meal of warm bread and honeyed butter, fresh fruit, and tea, just as you prefer. 47 Good day, Hero of Spielburg. I hope you slept well. 48 May you have a good day today. 49 The sun is bright and the day is hot already this morning. 50 The Katta are most thankful that you have come to Shapeir. 51 ack! 52 ack! 53 It would please me if you would come to my dance this evening. 54 ack! 55 The Katta merchants could not set up in the plaza outside because of the fire this morning. 56 Hero, please take care of yourself. I worry for you. 57 I beg you to be careful when you leave the Inn today. The thing of fire grows ever more dangerous. 58 ack! 59 My second cousin Sashanan the Jeweler in the Plaza of the Palace, and my third cousin once removed, Tiram the Rug Merchant, were unable to set up their stands today. An Elemental of Air is filling the plaza! 60 ack! 61 The wind grows stronger, and the merchants had great difficulty setting up their stands today. 62 It is rumored that you wish to journey to Raseir. If you do so, please try to find my cousin Sharaf. 63 ack! 64 The Katta are again afraid to set up their shops. The Creature of Earth grows ever more powerful. 65 The Creature of Water prevents any from approaching the fountain. I fear we will soon have no water. 66 The Katta wish to thank you for your bravery and kindness. Please go visit Sashanan the Jeweler in the Plaza of the Palace today. 67 You will have to ask Abdulla about that.

Text.104 "Katta's Tail Inn III"[]

0 There is much of which I have no knowledge. Forgive me. 1 Ah, Hero of the North, I am but a Katta. I cannot speak upon what I do not know. 2 This city is but an island of beauty amidst the shifting sands and timeless mountains. 3 That city used to be but a mirror to Shapeir. Now it is said that it is a foreshadow of what is to come. 4 There are many creatures in the desert who would seek to harm you. 5 Katta magic is subtle and hidden from most people. We let you see our magic only because you are our friend. 6 The Sultan Harun Al-Rashid welcomed and sheltered the Kattas driven from their homes in Raseir. His name will be honored forever by our people. 7 Those driven from Raseir speak highly of the former Emir Arus Al-din. Of his brother, Ali Hasan, they merely spit. 8 The Sultan's Palace lies directly east of the Plaza of the Fountain. It is said that although no one sees the Sultan, the Sultan sees all. 9 Abdulla is the one to ask about that. 10 Sands that change colors with the time of day, the desert is dear to our people. However, it is best viewed at night. It is hard to survive the heat of the sun. 11 You have no need for your money in our Inn. You will need to see the Money Changer, however, before you can buy something in Shapeir. 12 The Guild is west of the Plaza of the Fountain. 13 This is truly what an Inn should be, the center of all. With Shema to dance, and the Poet Omar to entertain, there will always be something of interest here. 14 It is gloriously warm as always. 15 The pathway to the Fountain is North of our Plaza. 16 I have heard that the armies the Sultan sent to Raseir were destroyed by a great wind. 17 The Money Changer will change the money of Spielburg for the coins of Shapeir. 18 The Kattas believe one's fate lies within oneself, not in the stars above. 19 I have heard only that she is very knowing in the ways of magics. 20 Poetry is revered in this land. The words of the poet Omar speak both to the heart and to the mind. 21 Kattas are fine sellers of many things, for they know the true value of wealth. 22 We are a little people and few, but like grains of sand, we will always belong to the desert. 23 Shameen, in the tongue of my kindred, means, "He of the Lion." 24 There is none in all Shapeir to compare to my beautiful and wondrous mate. 25 Abdulla may seem foolish at times, but there is much in what he says. 26 Kattas feel you should go where your heart leads you, and there you will find yourself. 27 It is not good to speak of evil, but there is much of it in Raseir. 28 Shema believes he still lives, but from all I have heard of Raseir, I am doubtful. 29 We journeyed to Spielburg to bring back a Hero. 30 When Shema dances, fires awaken. At least, for Katta. 31 To be truly wealthy, you must learn what it is to be content. 32 We are kin, the Liontaur race and the Kattas. 33 He is my sister's eldest boy, and a fine cook in his own right. 34 In the Plaza of the Fountain and other plazas, the Katta merchants set up their shops. 35 Your room awaits you, just off the passage behind me. You will have a place to stay here as long as you wish to be our guest. 36 In the morning and evening, you have but to sit at your table and Shema will be honored to serve you. You are our guest. 37 Because you defeated the Brigands in Spielburg and returned our stolen treasure, we shall be forever in your debt. Joining us on our journey to Shapeir and helping us set up this Inn has made you our friend, as well. 38 The Enchantress Aziza sends you this message of gratitude and requests that you visit her home tomorrow. 39 You will have to ask Abdulla about that.

Text.105 "Katta's Tail Inn IV"[]

0 I regret that I cannot tell you what you wish to know. 1 It grieves me very much, but I do not know what to say. 2 The land of Shapeir may be plagued with Elementals and Djinns, but this city will ever stand, as long as there are heroes such as yourself. 3 Raseir and Shapeir were sister cities, separated by the sands of the desert. Now it is said that the fountain of Raseir runs no more, and that the city's soul has shriveled like a grape in the sun. 4 Djinn are magical beings, huge monstrous creatures of power capable of tearing a man limb from limb, although I have never personally experienced this. 5 The Elementals are some sort of magical things which could destroy us all! 6 Living flames which seek to consume everything! 7 We shall be burned to cinders like a saurus steak left too long on the grill! 8 A Water Elemental in the Fountain of town would be the greatest of misfortunes. 9 We should all die of thirst! 10 It is said to be a living Whirlwind. 11 We will all be blown to bits! 12 It is rock and stone molded into a living creature with all the destructive power of the Earthquake. 13 The city will fall and I will perish unless you prevent this! 14 I have fought many monsters in my travels through the desert. 15 This is a land of magic and mystery. 16 The other day when I was talking to the Sultan (May-He-Live-Forever!), as Harun Al-Rashid thanked me for my gift of the flying carpet and complimented me upon my courage in fighting against those vile brigands of Spielburg, he mentioned that there might be a need of a hero around here soon. The Sultan must have talked to the Astrologer. 17 Arus was the kindest of men, quick to hug you and call you brother, but I must admit that he was not very brave. 18 You hope to come to WIT's end, ha ha! I have heard rumors that the Wizard's school is around here, but I, who have lived my life here, have seen nothing of it. 19 As I looked around the Sultan's Palace the other day, I marveled at its wealth and beauty. Perhaps someday you, too, will be important enough to be invited there. 20 There will be a caravan to Raseir leaving later this month. I, for one, am happy not to have to be on it. 21 The desert is full of perils for the unwary, and only brave men or fools dare go there. I used to travel through the desert often. 22 When it comes to money, I am the person to ask! You will need to find the Money Changer to trade over your coins before you can buy anything here. 23 It has been a long time since I have visited there, but I know this city like the back of my hand. It is to the east of us, off the Plaza of the Fighters. Or was that the west? 24 Thieves' Guild? What need have you for thieves? There is no such guild in this fair city! 25 A place to relax, to talk to friends, to eat and drink, to watch entertainment! What better place to be? 26 In the day, it is hot...at night, it is cold. It is always the way this time of year. 27 The fountain is the center of life to our city. 28 I have heard that in Raseir they now forbid people to speak to one another. How can one live in such a way? 29 She is a very beautiful woman, and very attracted to me, I can tell. You will find her at the end of Dinar Tarik, a street to the...hum...I think to the west of here. 30 The Astrologer is a very important man here. He can see the future in the stars! You should go to him and find out your fortune, for is it not written, "A man should know his fate"? His house is at the end of the Tarik of Stars. 31 It is said, "The Poet sees the soul and lets it fly." I, too, was a poet in my youth. 32 I was always more trader than merchant, for I loved to travel too much. 33 The Kattas make great neighbors and friends, and Shameen and Shema are the finest of Kattas! 34 He lives in the desert by the Oasis. He is a very wise man. 35 I am Abdulla Doo. It is an old family name. 36 Ah, the enchanting Shema! Her dance must be seen to be savored. 37 Like a cat, Shameen lands upon his paws where ever he goes. This Inn is the Oasis of Culture for Shapeir. 38 He was a generous and friendly man, and Raseir was a place worth living. Now Arus is lost, his brother sits on his throne, and Raseir stagnates. 39 There is no greater treasure than friendship. 40 I have heard that Raseir has become a grim and unpleasant place to be, now that my good friend Arus is no longer the Emir. 41 If you had not returned our stolen carpet and treasures, I would still be sitting there, wasting away to a mere shadow of myself. 42 If I had not fought off so many in the battle in Spielburg Pass, perhaps you would not have made it through the brigand lair, my friend. 43 I have given the carpet to the Sultan, and in return he has made me wealthy beyond even my dreams. 44 Why, it is the month of the Serpent, a time of ill omen. 45 This is the year of the Djinn. A most inauspicious time. Perhaps I should consult my friend the Astrologer. 46 To speak of omens, you should talk to the Astrologer. 47 You should get out and see the city. There are many people to meet and talk with in Shapeir. 48 Shema's cooking is fantastic and her tea is heavenly. Truly the Kattas are friends beyond measure. 49 It seems my friend Arus Al-Din has been missing for almost a year now. 50 Magic is very much a part of life in shapeir. 51 A dreadful Fire Elemental stalks the plazas, burning all it touches! 52 Why, the very plazas of our city are a thriving marketplace.

Text.106 "Katta's Tail Inn V"[]

0 Upon that question I would further ponder, for guidance I suggest that thee seek yonder. 1 The poet Omar (May His Words Be Ever Heard!) has no answer for you. 2 Upon some things I can but little say, that others yet might further guide your way. 3 Perhaps it would be wiser for you to ask someone who knows more about the subject. 4 Companion, conscience, ready to defend, Teller to those that they may comprehend, A man of pride, yet sits he by my side, A person I am pleased to call my friend. 5 The Poet, (May His Poems Be Praised!) is most flattering in his assessment of me. I am but his follower. 6 Rasha Rakeesh Sah Tarna, it has been said, Is a lion in the soul as in the head. Denying glory, walks where heart has led, A ruler who now rules himself instead. 7 Rakeesh has walked a path that few can follow. He is more a Man than many men. 8 A Paladin travels where his conscience leads, Quietly helping others with their needs. Not for glory, neither then for gain, Good alone shall be the judge he heeds. 9 A Paladin goes wherever there is need, and obeys only true Justice and Goodness. 10 By actions rash, a person might then find, That others take exceptions to his crime. And rudeness returned rudely thus remind, That person to return to things sublime. 11 It would be best if a person would sit down, that the poet Omar might read and illuminate the minds of all who hear. 12 If it would please the Hero so, Then there is that which he should know. A simple prize from Sultan wise, For deeds of Air, the land does owe. 13 From the Sultan Harun Al-Rashid (May He Reign Forever!), we present thee with this purse for thy services most brave and daring against the Elemental of Air. 14 My thanks that you returned my purse, Although it seems that it is much the worse For a thief has stolen what was there And gives me back a purse that now is bare. 15 The poet is bothered more by the thief that by the loss of money. 16 The Sultan of Shapeir has now decreed, That this hero is a Hero here indeed. For actions fundamental in dispelling elementals, A reward for he who freed us with all speed. 17 From the Sultan Harun Al-Rashid (May He Reign Forever!), we present thee with this purse for thy services most brave and daring against the Elementals of Earth and Water. 18 That which I lost is now returned, I give you the praise of gratitude earned. 19 The memory of a poet is long for those who aid him. 20 You may ask, "What is a Hero?" Yet the answer's very clear, He's the one that faces fear When the Darkness gathers near. 21 A Hero will brave the very Darkness for the needs of others. 22 The Darkness gathers, and a man then strives To do evil to another - Darkness thrives The Darkness smiles, and those it gathers fight Delighting Darkness as it takes their lives. 23 Darkness delights in doing evil. 24 You are most welcome, Hero who came here, May you always be so welcome in Shapeir. 25 Such a thing was done with pleasure, Hero, and needs no mention. 26 From the mountains whose tips touch the stars, To the city streets filled with bazaars, To the deserts of flowing golden sand, A tapestry of art across the land. 27 The beauty of this land must be experienced to truly appreciate it. 28 The Dark has touched her, and has turned aside, All things of light that once did there abide. Raseir is left to crumble in despair, Thus wickedness and folly now reside. 29 But in the Doer's arrogance and pride, The light grows ever stronger now outside, A Hero strives to force the darkness back, And into morning shall be Raseir's guide. 30 The city of Raseir has been overcome by darkness, yet there shall be a hero to return her to the light. 31 Mighty beings are the magic Djinn Who set the sands in motion as the wind. Who as the fire flames the earth within In the desert dance undisciplined. 32 The Djinn are a magical people, vastly powerful and best avoided. 33 The Fire Elemental, living flame, Destruction unleashed, wild and never tame. Causing all it touches then to burn, Leaving only ashes in return. 34 The Fire Elemental is created by a spell cast by a User of Magic. Once created, it burns and destroys, uncontrolled by any master. 35 A thing of water, living contradiction, Despite the waters flowing benediction, For in its power at its very worst Forces men to suffer, die of thirst. 36 The Water Elemental by its nature absorbs water, thus those around it die of thirst. 37 The Wind which turns and twists with speeding force, It wrecks and ruins all without remorse. The dust of devils, Vortex of despair, A living Elemental formed of Air. 38 The Elemental of Air, by the sheer power of wind, is capable of vast destruction. 39 The might of Earth and Strength of Rock transformed, And through the land the creature rose and stormed. The shape of man was made by force of spell Until the fire's fury shall it quell. 40 The Elemental of Earth is a force of great devastation, but it can be overcome by flame. 41 Thing of magic shaped by Magic Spell, Unleashed upon the land by Wizard fell. Half-life thing that hates all things alive, Chaos loosed, and in destruction thrive. 42 Elementals are formed by a magic spell and gain in power as they destroy. 43 A Monster is a thing which all must find, And that which is most fright'ning, hides within the mind All must face this shadow to give to it a name, For without the knowing, the thing will but remain. 44 Monster is a word for many things, unless one knows what it truly is, it cannot be overcome. 45 Learn ye now the magic of this land, To summon up the djinn and give command, To force your very foe to be a friend To turn a man to beast and beast to man. 46 Shapeir has a magic all its own. 47 There is a Sultan in the land Shapeir Who speaks but truth and counsels all to hear, To whom all the people praise and cheer, The righteous rejoice, and the foul all fear. 48 The Sultan Harun al-Rashid (May His Name Be Known Always!) is a most powerful and perceptive ruler. 49 A tale is told of this same time last year, That Magic caused the man to disappear. A brother now is ruling in Raseir, And no one knows the fate of the Emir. 50 The true Emir of Raseir vanished last year at this same time. 51 A Wizard once did open up a door Unto a place that none had seen before, Where spells are taught and magic is the key To ponder over dusty books of lore. 52 The doorway to the Wizard's Institute of Technocery is in this city. 53 The Palace gates are open to but few Only those the Sultan summons can go through. 54 Entrance to the palace is by invitation only. 55 To journey far across this mighty land, To face the deadly driving dusts of sand, The shining sun which sears the naked hand, And to survive, it must be caravanned. 56 A caravan is the best way to travel across Shapeir. 57 A place where all must fight just to survive Forethought and wit shall help thee stay alive. 58 Only the toughest or smartest can survive the desert alone. 59 Some questions are far better left unsaid For greater troubles follow in their stead. 60 It is best that you do not ask. 61 A place where the adventurer may pause, And practice for a while, or choose a cause. No matter where he travels, there he knows He will find the Guild Hall waiting where he goes. 62 The Adventurer's Guild Hall is on the west side of the Plaza of the Fighters. 63 It is said that in Shapeir there is an Inn That in all the world you will not find its twin. The food is fine when there you care to dine Most excellently run by Katta kin. 64 The Katta's Tail Inn is unexcelled in its food and entertainment. 65 In the desert in the day it's always hot, And then again at night it's always not. 66 The desert can get surprisingly cool after the sunset. 67 In the center of the city stands the fountain flowing free, Pours the lifeblood of the living: water washing endlessly. 68 The water of the fountain sustains everything around. 69 It is whispered by the Katta That a hero had been sought. By their kindred seeking elsewhere To this city he was brought. 70 From their homeland they were banished; Now they seek there to return And their hero shall return them To the place they ever yearn. 71 The Katta were driven from their home in Raseir last year. It is said that they now have a hero who shall return their home to them. 72 When a stranger seeks to purchase in this land, Some things of finery or of purpose grand, From the shops of the bazaar, he must first have a dinar, The Money Changer's purse will fill his hand. 73 The Money Changer exchanges coins from distant lands to our own centimes and dinars. 74 Through the door at the end of the Tarik of Stars, is a man Who can see in the lights of the sky in the night nature's plan For the men on the sands and the towns of the lands down below What is writ of the date and the deeds that their fate will bestow. 75 The Astrologer sees the future in the patterns of the stars at night. 76 A Wizard Woman weaves the warp of spells, By which is watched what incidents befell, Aziza sees the present and the past, Perceives what is, and thus, shall be, foretells. 77 The Enchantress Aziza uses her magic to see events which occur in this land. 78 I am the Poet, teller of tales that all might hear, Speaker of Speeches, Weaver of words for all Shapeir, Giver of gossip, Writer of rhymes, Narrator of News, I am called Omar, Teacher of truths to all now near. 79 The poet is a source of information and entertainment for the land. 80 For all who journey from the lands afar, The center of the city, the bazaar, is filled with merchants' magic, and shall be, A wonder to behold, a joy to see. 81 The bazaar of the merchants is a lure for tourists. 82 The Dervish of the desert sits upon the sands beside the pool, Of the Oasis as men pass him and they laugh in ridicule at such a fool, But he watches and he listens and he thinks upon the things which pass him by, And he smiles upon his mockers when they question all his answers in reply. 83 Many people go to the Dervish for knowledge, but few understand him. 84 A poem is but words used in a different way, In which the meaning is far more than words can say. 85 A poem goes beyond the mere meaning of its words to express the deeper truths within it.

Text.112 "Shema's Dance"[]

0 You applaud loudly and long for your friend Shema's dancing prowess.

Text.116 "Omar's rewards"[]

0 You receive a reward of 50 Dinars. 1 You receive a reward of 100 Dinars. 2 There is no need for that. I am a poet rich in spirit already. 3 They do not respond.

Text.117 "Abdulla"[]

0 Is it not amazing how quickly we have set up this Inn? The Katta's Tail is already the center of Shapeir's entertainment. Where else can you watch Shema dance? 1 You know you will always have a place to stay and fine food to eat in Shapeir. Shameen, Shema, and I cannot thank you enough for helping us recover our stolen treasure. 2 It is good to be back home, even though I have had troubling news. My old friend Arus Al-Din, the Emir of Raseir, is missing. He was a good man, but not as wise as I. 3 Ah, but you have not even seen our beautiful Shapeir, and already I speak of problems. You need to go out, explore and discover why this is indeed a land of enchantment. 4 Good Day, my fine friend. I trust you are finding your stay in Shapeir interesting? There is always so much to see and do here. 5 The subject is too hot for me. 6 Only a true Hero could have defeated the dreadful Fire Elemental.

Text.118 "Omar's performances"[]

0 In the Month of the Serpent, in the Year of the Djinn A shadow passed over the Katta's Tail Inn Astrologers foretell that Doom shall come to dwell And Shapeir shall be but sand upon the wind. 1 Comes a hero from the North, riding on the very air, And this is sign the first to then beware, For Darkness soon shall fall and shadow cover all, The city and the ones now living there. 2 The first Doom shall be Fire, which shall burn the very stone, The next is Air, and rocks are overthrown, Earth shall be the third, then the final Doom is heard, The Water gone, the city parched like bone. 3 Unless the one called Hero is a Hero true indeed, Who comes to help the city in its need, Then will face the depths of Doom in the darkness of the Tomb, From the Elemental's Master, we are freed. 4 Came a Hero drawing near to our land of fair Shapeir, The Katta called and carried that one here. I shall tell an allegory 'bout a Quest for Love and Glory Which I shall relate if you will lend an ear. 5 The Hero first faced fire which was making matters dire, For the flames he fought were flitting ever higher. With water first he fought it and into a lamp he caught it 'Ere our city of Shapeir became our pyre. 6 The next he faced was Air, which I'm sure that you're aware, Was blustering and blowing here and there. Before the Winds became our bane as a fearsome hurricane, With a bellows then he caught it fair and square. 7 So let us raise a cheer for the Hero of Shapeir, And remember that our praise is quite sincere, For in the Quest for Glory as related by this story, Is a Hero who has saved us from our fear, Is a Hero who's a Hero without peer! 8 In the Month of the Serpent, in the Year of the Spear, Darkness passed over the town of Raseir, And the rumor had been said that the old Emir was dead, For Arus al-Din had seemed to disappear. 9 The Emir had a brother, who quickly took the throne, but the Shadow lurking under soon was known For the Katta were exiled, and Raseir was then defiled, By the rules and regulations that were shown. 10 The Sultan sent his men to restore Raseir to right, But they did not even have a chance to fight, For as they crossed the land, a tremendous storm of sand, Forced his forces to retreat from their plight. 11 So now the rumor's told of the city of Raseir, That the Darkness shadows everything in fear. And He that now does rule has the Emir as his tool, Disobedience brings punishment severe. 12 The moral of this story as the best of tales must tell Of the horrors of the orders that befell, Is the simple corollary that the Hero must be wary, 'Ere He journeys to that Shadow's Citadel, And we bid him luck and wish him to fare well. 13 As you travel to Raseir, %s, know that all of us in Shapeir wish for your safety and the success of your mission.

Text.120 "Moneychanger"[]

0 The alley through which you entered looks even darker than the dark alcove in which you now find yourself. 1 The alley through which you entered looks ominously dark compared to this well-lit alcove. 2 This small alcove at the end of the alley has a small window with an iron grate above it. The two oil sconces used for illumination are doused and there is no one about. 3 This small alcove at the end of the alley has a small window with an iron grate above it. Two oil sconces illuminate the guard standing nearby and the woman behind the window. 4 You have found the Money Changer. 5 She does look like a tasty morsel. "Maybe later," you think. 6 Men! All talk and no action. 7 My, you certainly have a way with words. You might say you have a golden tongue. 8 That's all well and good, but I'd rather be conducting a little business, if there's any to be conducted. 9 Sorry, my dear, but you'll need a bigger tool. 10 Nice. 11 She coyly evades your kiss. 12 Always happy to be of service, Handsome. 13 Flowers are sweet, but I prefer diamonds to daisies any day. 14 You look at the dangerous-looking guard and think better of it. 15 Well, young Jackal, may fortune always favor you. 16 So you are a Jackal among the goats, then. I am very fond of those of the profession. This could be the start of a beautiful relationship. 17 Come back tomorrow evening or so if you are interested in doing for me a little favor. It could be to our mutual benefit. 18 And do come fully equipped. No one of your profession should travel without the proper tool, and a little oil to make the insertion easier. 19 That's a real cute sign, my little Hero, but these are business hours. 20 Is that a Thieves' sign, or are you just happy to see me? 21 Show me something worth exchanging. 22 Show me something worth bargaining for. 23 That's as far as I'll go, Hero. 24 You drive a hard bargain. I can pay you an additional 20%, but no more. 25 You're not very good at this, are you? But I'll give you an additional 5% more just because I happen to like dealing with you. You're such a card. 26 That's nice of you to show me your money. 27 Show me something more interesting. 28 Dinarzad just smiles at you. 29 You say, "Why yes, I have it right here." Dinarzad smiles and looks at you expectantly. 30 I'm sorry, but I never got the chance to get anything for you. 31 Then hand me your money. 32 What a pity. Perhaps another time, then. 33 Alas, my heart is broken. 34 I will give you a fair price for anything of value you can bring me. 35 Franc, the guard, Marks you with his glare. You suspect he would give no Quarter in a fight. He would likely Pound you into Ruble. 36 In any case, he has no Dime to speak to you (to Coin a phrase). To fight him would make no Cents. Better leave him a Loan for a Change. 37 The two oil sconces are not lit. 38 The flickering flames in the two oil sconces eerily illuminate this alcove. 39 Rumor has it that a thief broke into the Metal Worker's house the other night. There will be extra guards patrolling the streets tonight. It will be a good night to sleep in. 40 By the way, did you happen to pick up the little item I mentioned before? 41 If you are interested, and I think you will be, I do have a job for you. 42 If you find yourself walking the streets at around Noon of this Night, perhaps you should stroll down a certain street I could mention and check out the lock on a certain door. 43 Most of the family will be staying out very late tonight, and at that house is a silver tea service for which I have a great fondness. 44 If you happened to be in the neighborhood, you might pick it up for me. Are you interested in this little job? 45 Ah, the sunshine returns to our corner of the alley. Would you like me to be of service to you? 46 So, we have a stranger to our fair land. Welcome, Traveler from afar. Come closer, that you might find all that you seek here. 47 I am Dinarzad, Changer of money for Shapeir. Would you like to exchange something with me? 48 As you search through your pouch, you discover that you have no more coins from Spielburg to exchange. 49 You have %d gold coins from Spielburg. How many will you exchange? 50 But that would be cheating! You only have %d gold coins, and can only Peso much. 51 Here you are. I just love intimate exchanges like this. 52 Oh, is your pouch deflated? I'm so sorry. Well, I hope you can come again soon. 53 Dinarzad takes the %s and hands you the money. 54 By the way, you might like to know where a certain someone (who shall be nameless, yet for whom I have little love) conceals his safe. 55 Why do you offer that which you do not have? 56 You'd better not. Franc, the guard, looks like he would Pound you into Ruble if you tried that. 57 The %s is worth %d Dinars. I will give you %d Dinars for it. 58 The %s is worth %d Dinars. I would normally give you %d Dinars for it, but I will pay you %d Dinars because I like you.

Text.125 "Moneychanger II"[]

0 Let us talk about things more important to us. 1 I am sorry, but I have no information of value to you on that subject. 2 You and I could make a very fine couple. 3 I know of a place where you can, ah, practice your skills. You have only to bring to me what you find there for both of us to benefit. See me tomorrow evening for details. 4 Early evening is best for talk. It leaves the night for the fun part. 5 I prefer Jackals. They're so much better for preying around. 6 Don't be so sheepish. I love to kid around. 7 You need me, and perhaps some day I'll knead you. 8 I will gladly trade your foreign money for our Dinars and Centimes. I always enjoy helping others, and I give the best rate around. 9 Bring things of value for me to evaluate. I'm sure you'll find I make more cents for you that way. 10 Dinars are the gold coins of Shapeir. 11 Centimes are the brass coins that are used everywhere around here. 12 Fool! You have only to bring me what you find from where I send you, and I shall pay you what those things are worth. 13 Do not trust him in Raseir unless you are a thief. Even then, watch your backside. 14 You seem to be a very dangerous man. A girl cannot be too careful. Perhaps when we know each other better, though... 15 If you have to ask about it, then you certainly don't deserve it. 16 If you are the right sort of person for the right sort of work, then when the time comes, arrangements might be made. 17 Work is a little hard to come by in Shapeir. After what you have already done here, you should lay low, if you'll pardon the expression. 18 At the noon of this night, you will take Sharki Darb to Rani Tarik. Then turn right into the unnamed alley. The first house on your right will be locked, but unbarred. You will find things of interest there, but know that there are those who sleep in the next room. Be wary, and if you are very good, we will both share your profits. 19 The Guard, Franc, is my own and does not speak. 20 Shapeir is a very safe and orderly place under the watch of our Sultan. It can be very dangerous for those who break the law -- and get caught. 21 Raseir was once a place where anyone with some brains and skills could make some quick cash. Now that things have changed under the new Emir, only those who toady to the authorities can get ahead. Ferrari is an excellent example of that type of person -- only too willing to kiss and tell. 22 I am far better than any old Djinni in a lamp, provided you rub me the right way. 23 The Sultan (May He Live Forever!), is very wise and watches over everything. It is best not to try to break the laws around here unless one is very, very cunning. 24 The old Emir of Raseir was a fool, and fools are easy to deal with. But from all I hear, whoever controls Raseir now is far from a fool. 25 The Palace is a place I would very much like to visit someday. 26 There is a caravan traveling to Raseir nearly every month, I believe. 27 I deal in money. I will be only too happy to exchange your old, worn-out foreign money for money which is a bit more practical around here. 28 There is no Thieves' Guild around here. Certainly, I can satisfy your needs better than any mere guild. Only in Raseir do you need such union scum. 29 The Guild Hall is to the west of here. You have only to follow the alleyway until it again turns west, and then follow it to the Plaza of the Fighters. 30 The Inn is to the southeast of here, but you will have to take the round-about route to get there. 31 The only weather I care about is whether you and I can exchange something besides glances. 32 The Fountain Plaza is to the east of here. Follow the street eastward whenever you can. 33 There is a rumor to the effect that I am very fond of strangers. 34 I am always pleased to exchange money for strangers. 35 There are many merchants around here. 36 My name is Dinarzad, which means "Child of Gold Coins." 37 Oil is to loosen locks, relieve squeaky hinges, and make other things slide smoothly. 38 I love a good Thieves' Tool! 39 There is a Weapon Shop in this city which has a trapdoor beneath its anvil. If you can but move the anvil and open the trapdoor, you shall be richly rewarded. I shall also be rewarded, knowing that I have contributed to the fall of the Weaponer's house. 40 The anvil is made of iron, and is very heavy. You will need either a great deal of strength or proper preparation to move it. 41 Happy to see me, or is that just the money in your pocket? 42 A pleasure to see you again. I like a man who just keeps on coming. 43 I've seen many men in my time, and you're certainly one of them.

Text.130 "Apothecary"[]

0 Good. I hate to part with it unless there is a very good cause. 1 The Apothecary Shop is aflame with reds, yellows, and oranges, and smoky incense fills the air. The druggist is busy creating pills and powders. 2 Ah, good day. I am busy as always, making up a batch of pills. If you need something, just let me know. 3 To serve you is an honor. 4 I have already given you my very last speck of powder. 5 I should think that someone with your particular skills would be able to think of another way to defeat the Earth Elemental. 6 My Powder of Burning is much too valuable to be wasted needlessly. 7 Someone with your skills can do without my Powder of Burning. 8 With fiery emotion, you explain to Harik that the Earth Elemental is attacking the city. At first, he seems unconvinced, but your eloquence finally sways him. 9 As I said, I really could not give you the little bit that I have. 10 I have already given you my very last speck of it. 11 I only have a little left. I really couldn't part with it for any price. 12 Are you really certain you need this? 13 Yes, Powder of Burning might be of some use against an Earth Elemental. 14 Thank you. I wish I could have seen it, though. The fire must have been lovely. 15 Humph. Nobody likes a braggart. You seem to have forgotten who gave you the Powder of Burning. 16 You ardently describe the Fire Elemental to Harik. 17 Yes, I have heard of these things. Wouldn't it be a wondrous sight! 18 Isn't it exciting? Of course, some people don't appreciate its beauty. They actually want to get rid of it! 19 I must sadly admit that it did get out of hand. I suppose you did the right thing in vanquishing it. 20 Although you know that Harik would be most generous if offered a real Fire Elemental of his own, you decide that the creature in the lamp might prove invaluable to you at some later date. 21 You breathily describe the Air Elemental to Harik. 22 Such a thing is not nearly so grand as the Fire Elemental. 23 You fluidly describe the Water Elemental to Harik. 24 Well, I hope you figure out how to deal with it. This city will soon run out of water. 25 Such a thing would not be nearly as grand as a Fire Elemental. 26 You give Harik a brief description of the caged beast. 27 That sounds most interesting. It is probably not a natural creature, but around here, who can tell? You could try a Dispel Potion on it, though. 28 Most interesting, I'm sure, but I'm a busy man. 29 I have many pills for sale. Which do you want? 30 There is no way that I could possibly reduce my price. 31 Did you wish to buy some pills? 32 I am trying to stay in business. The more I give, the more I lose. It shall be what I asked for, 70 centimes. 33 My price is firm. 34 I have already made this potion for you. I have no more ingredients with which to make another. 35 If you will but bring me the ingredients, I should be happy to make the potion for you at no charge. 36 To make a dispel potion, I will need the feather of a Griffin, and let me think,... ah, that may be a problem. I need the "Fruit of Compassion." 37 And just what is it you are bargaining for? 38 You need to add the victim's hair to the potion I made for you just before you give it to the victim. It must be freshly collected from the victim. 39 I suggest you do not touch what you do not know. The wrong drug could easily be fatal. 40 If you need something, I'd be pleased to sell it to you. 41 Most strange. If you have an upset stomach, perhaps you should buy a Healing Pill. 42 That was in exceptionally poor taste. 43 Forgive me, but I have no time for such a thing. 44 You take the money and put it away. 45 Since you put it that way, I guess I will just have to give you the Powder of Burning. 46 Be very careful with it. You need to remember to be as far from the target as you can, or you might be damaged by the reaction. 47 It will probably take all the powder I can give you to defeat such a thing as the Earth Elemental. Do not waste it, and please do not miss when you throw it. 48 Please tell me what happens when you use it. I'm sorry I can't be there, but I have much work to do. 49 You pick up the powder of burning and put it away. 50 Ah, I did not notice you come in. 51 Have you seen the Fire Elemental? It is magic of the most marvelous kind. So very beautiful, the dancing flames. If I but had such a creature at my command, the pills I would make! 52 I have heard that it was you that vanquished the Fire Elemental. How woundrously brave you must be. 53 I have heard that it was you that vanquished the Elemental of Air as well as of Flame. Perhaps you now need to know something about the Element of Earth. 54 I have heard a rumor that you are taking a caravan to Raseir. It would be best if you purchased some extra pills to take with you. 55 This is the Apothecary, where one can buy many wondrous pills and oils. I am Harik. If you need something, just let me know. 56 Welcome back. If you see something which interests you, let me know. 57 Watch this. 58 See how the flame reacts to incense? Fire is attracted to the things it burns because it is very vain. 59 See how the earth is consumed by the flames! Pretty amazing, isn't it? I'm sure there's a lesson to be learned from this, although I don't quite know what that might be. 60 It would be very possible to lure the Fire Elemental away from the plazas using this incense, and where it is weak from hunger and water, capture it. 61 You know, incense would make quite a lure for a Fire Elemental. 62 As you have discovered, incense is quite a lure for Fire Elementals. 63 Maybe you could use some magical fire to burn magical earth? I do have some Powder of Burning that might work. But it is very rare, and it makes such pretty flames! I'd hate to have it wasted. 64 Now I must get back to my work. If you see something which interests you, let me know. 65 The pills you request are a mere %d dinars. 66 Because you are such a fine person, for you I will make a special deal. I will sell you three doses of pills at regular price, and throw in a fourth dose free of charge. 67 The incense will cost you but the price of my ingredients, a mere 70 centimes. 68 Very well. If it will save the city, you may take the incense. 69 Very well. You may take the incense. 70 The oil will cost you 20 centimes. 71 You speak as one born to bargain. It shall be 15 centimes. 72 I still need the "Fruit of Compassion." You need to add the victim's hair at the last moment. 73 I still need the feather of the Griffin. You need to add the victim's hair at the last moment. 74 I am in awe of your bravery that you have defeated so many of theses fearful monsters, but I am presently overstocked with scorpion venom, and I can purchase no more. 75 My, you are the brave and fortunate one! I am now almost completely stocked with scorpion venom. I will purchase one more scorpion tail. 76 Ah, wonderful. I was almost out of Poison Cure Pills. Now I can make up some more. Here is your reward of %d dinars. 77 My spine shivers at the thought of so much battle with the fiendish Ghouls, but despite your bravery, I regret that my larder of Ghoul claws is full, and I can purchase no more. 78 Your valor in the face of the dreaded Ghouls is impressive. My supply of claws is almost complete, but I will yet purchase a few more. 79 Now I can continue with my experiments. A thousand thanks for these, and may this reward of %d dinars gladden your heart. 80 You take an oil-filled lamp. 81 I'm sorry, but I can only accept the coins of Shapeir. You will need to first see the Money Changer. 82 I'm afraid you do not have enough money for the purchase. 83 There is a special money-back guarantee with every pill I sell. If you die because of a pill, I will gladly refund your money. 84 A potion to break enchantments? I know of one in which the victim drinks the potion and the spell ends. 85 It is a pity that I do not have any of the potion made up. I have most of the ingredients, though. If you could find the ingredients I am missing, then I could make some dispel potions for you. 86 To make a dispel potion, I will need the feather of a Griffin, and, let me think,... ah, that may be a problem. I need the "Fruit of Compassion." 87 I cannot make the potion without all the ingredients. 88 I will need a Griffin's feather and the "Fruit of Compassion". You must add the hair of the victim yourself at the last moment. It must be fresh. 89 Oh yes. Have you had a chance to use it yet? I would be most anxious to hear how it worked. 90 You give the Fruit of Compassion and the Griffin Feather to Harik. 91 This will only take me a second. 92 There. I do for you what I would not for another. This is a gift for all you have done for the city. 93 I have made up three potions from what you gave me. 94 Remember to have the victim drink the potion in order to break the spell. 95 You will need to remember to add a freshly collected sample of the victim's hair before the victim drinks it. 96 You take the three potion bottles and put them away. 97 Now, please excuse me. I really must get back to my work. 98 But I have already given the dispel potion to you. 99 If you can but get me the Griffin's feather, I will give you the potion. 100 If you can but get me the "Fruit of Compassion", I will give you the potion. 101 If you can but get me the Griffin's feather and the "Fruit of Compassion", I will give you the potion. 102 I'm not sure what you wish to capture. 103 It's a scale, without which Harik would be unbalanced. 104 You can't get a weigh with that. You'd get pounded. 105 There seem to be books in many languages, few of which are comprehensible to you, but you do recognize some old favorites, such as %s 106 The shelves are filled with unusual objects. You see something that looks like %s.

Text.135 "Apothecary II"[]

0 My knowledge of such things is scarce. 1 It is not in my power to give you the answer. 2 This city and land are the very heart of the world. 3 When the old Emir was overthrown, the Apothecary of Raseir was taken over by the new Emir. If you plan to go to Raseir, it might be wise to take some extra pills just in case such things are no longer available there. 4 Such magical creatures are capable of actions both good and evil, much like mankind. 5 Fire glowing in the very semblance of a Man. A marvel to behold, and yet a deadly peril, as well. To understand the Fire Elemental, you must know the Flame. 6 I do not deal much with water, so I have little I can tell you. 7 The nature of air eludes me. I think the keeper of the Magic Shop understands it better than I. 8 The Elemental of Earth is a thing of vast destructive capabilities. In my studies, I have found that to master something, you must understand it. What is Earth? That is what you need to know. 9 The Elements of Earth, Air, Water, and Fire are the essence of the universe. It is said that certain Users of Magic can give the semblance of life to an element, unleashing the destructive side of its nature. 10 Many parts of monsters are usable. I use some for pill components. 11 I know only the Magic required to do my work. You should ask across the plaza for a better answer. 12 Even the Sultan, (May Peace Be Always With Him), has often used my pills. 13 The new Emir, it has been said, uses drugs of the darkest nature -- the ones which poison the mind and soul. 14 You can see the Palace of the Sultan over its gates east of here. 15 The desert is a wonderful source of components for my pills. 16 The prices I charge but reflect the cost of materials. 17 I have a reward notice posted there. I pay for pill components. 18 The Inn, I think, is in a plaza to the south of here. 19 I have no idea. I have been inside all day. 20 The Fountain is the source of water for the city. 21 I have been told that the teeth of a dragon are very useful for components, but I have never been fortunate enough to find any. 22 Her shop is west of us, at the end of Dinar Tarik. 23 I consult him occasionally for good days to make pills. He is near the end of Tarik of Stars. 24 The Enchantress Aziza has a house along the west side of Shmali Tarik. 25 I sell pills to fix your ills. Catchy phrase, is it not? 26 The Kattas are very similar to us in physiology. 27 I am Harik Attar, which in your language means, "Fire Druggist." I was well named. 28 This incense is made from the finest Frankincense. It should attract the flame as the moth is attracted to it. 29 It is only 70 centimes. 30 Powder of Burning is a really excellent mixture of Potassium Nitrate from bat guano, powdered charcoal, sulfur, and ambergris. The ambergris doesn't really do anything, but it makes the powder smell more interesting. 31 All you have to do is to throw it at the Earth Elemental. It makes such a lovely flame when it explodes. 32 Throw it quickly at your target. Try not to miss. It will do a lot of damage when it strikes and ignites. 33 I do not usually make potions unless they are special orders. I make pills that do wonderful things. However, I do have a recipe for a Dispel Potion. 34 Mana pills are very useful for those with Magical abilities. They restore the magical energy used in spells. 35 Vigor pills aid iron-poor blood, restore vital minerals used up in strenuous exercise, and act as quick picker-uppers in times of stress. 36 Healing pills accelerate the normal healing of the body. A hero such as yourself will undoubtedly need a large supply. 37 The venom of the desert scorpion is deadly unless you take these pills before you are struck by its tail. 38 I have the following pills for sale: Vigor pills for 5 Dinars. Healing pills for 10 Dinars. Poison Cure Pills for 12 Dinars. Mana pills for 15 Dinars. Take one pill with water and get plenty of rest. 39 Pills tend to stick in your throat if you don't drink plenty of water. 40 The Fruit of Compassion is extremely rare. It can only be given, never taken or bought. I have heard rumors of but one Plant in the entire land where you might find this. 41 There are tales told to me of a woman transformed into a plant through a Djinni's spell. She stands like a tree somewhere out in the desert, but it is said she bears no fruit. 42 You should talk to the Enchantress Aziza, for she would know more about this than I. 43 I am always out of Scorpion Venom to make Poison Cure Pills and Ghoul claws for my experiments. I will pay twenty dinars for the tail of a scorpion, and fifteen dinars for the claws of a Ghoul. 44 The sting of the scorpion's tail is death, unless you take my Poison Cure Pills. Unfortunately, even they will not help if you are struck by the tail more than once. 45 I do not recommend the use of drugs. They can be very dangerous. MY pills, now...they are not drugs. They are a mixture of all natural ingredients (no artificial colors, flavors, or preservatives), and Magic. 46 The griffin is half bird and half beast. It has the head and wings of an eagle and the body of a lion. Since it is neither wholly one nor another, it can be used as a catalyst for change. 47 The hair is the last thing added to the Potion just before you give it to the enchanted victim. As the hair of the enchanted creature dissolves in the potion, so too shall the spell dissolve when the victim drinks the potion. 48 The hair must be freshly pulled. That is important. 49 I am always in need of certain components for my work. If you are brave enough to bring some of these components to me, I am more than willing to pay you for them. 50 The Ghoul is a creature of the night. The scrape of its claws chills the soul and draws the very life away from you. It takes a very agile adventurer to avoid death at its hands. 51 I am trying to develop a pill which will protect against the effect of the claws of the Ghoul. I have not been able to get many claws, for few Ghouls are willing to give them to me, and few adventurers are willing to get them for me. 52 I think you could capture a Fire Elemental in something designed to hold flames, such as a lamp. 53 I sell oil for filling lamps and for quieting squeaky hinges. A small container of oil costs 20 centimes. 54 I get my lamps from the Brass Seller at the Bazaar. 55 Do you need one to capture the Fire Elemental? I can let you have this one. 56 This is the Apothecary, where one can buy many wondrous pills. I am Harik. If you need something, just let my know. 57 You can use my marvelous pills to heal your wounds. 58 Mana is magical energy. My Mana Pills help restore it. 59 The things you see here are mine and not for sale. Only my pills are for sale.

Text.140 "Weapon Shop"[]

0 You close the trap door. 1 You open the trap door to reveal a hole in the floor. You can see Issur's strongbox inside the hole. 2 Hey! You don't have the money for this. What do you think this is, a charity? Get some money or get lost! 3 Wait a minute! What do you think I am, a money changer? Your money is no good. You need to get this changed to dinars and centimes before you can buy anything. 4 Ha! Easiest 10 dinars I ever made. Let me know if you want to try again. 5 Ha! Easiest way I know of to get 20 dinars. Let me know if you want to try again. 6 Aw right. Anyone can get lucky. Here's your dough. 7 Thanks, pal. Easy money. 8 There are swords, shields and many other weapons on the wall. This shop seems well equipped to do business. 9 There's no need to throw things around an empty shop. 10 Wasn't the purpose of breaking in to steal something? 11 A pointless thought, since you do not have a sword to trade nor do you have the skill to use one. 12 A finer sword cannot be had than the one you've already purchased. 13 Issur is not willing to change his price on his daggers. 14 You have the bellows. What more do you want? 15 You must need my bellows badly. 16 Well, since you put it that way, I guess you do need the bellows. I'll get it for you. 17 OK, OK. Since you are such a wimp, you only have to pay me 10 dinars if you lose at arm wrestling. 18 Take it or leave it. 19 You told me the story already, and besides, you have the bellows. What else do you want? 20 You have told me that story already! 21 Do tell. Well, if you want to use my bellows, then you've got to prove your worth. You'll have to defeat me at Arm Wrestling. You win, you get the bellows. You lose, I get 20 dinars. 22 That's a nice speech impediment you have there, but I don't know what you're saying. 23 Big deal. 24 There's no one to wrestle with. Wasn't the purpose of breaking in to steal something? 25 Go away. I've got better things to do than waste my time on you. 26 It will cost you another 20 dinar to wrestle me for the bellows. 27 It'll cost you more to bet me this time. You'll have to put down %d Dinars. 28 You want to wrestle, eh? Just to make it worth my while to put you in your place, why don't we make a little wager, say, 1 dinar? Put down your money and we'll play. 29 Yeah, whaddya want? 30 The strongbox is much too heavy to move. 31 You see no strongBox here. 32 Issur's weapons and armor are very distinctive. You would not be able to use or sell them without being caught. 33 Unfortunately, it appears that someone has already stolen all of its contents. Now who would have done such a thing? 34 You find 100 dinars and 500 centimes, which you happily put away. 35 You close and lock the strongbox. 36 You got it! The chest is now open. 37 You'll have to get the anvil out of the way first. 38 There's something heavy preventing the trap door from opening... 39 Oh, it's you! Stand somewhere else. 40 The anvil is so heavy you can't even budge it. Better work on those muscle-building exercises. 41 You've returned the anvil to its original position to hide your illicit activity. 42 You move the anvil aside. Now you can get to the trapdoor. 43 All right, you can have the stupid bellows. See if I care. 44 He gets the bellows down for you and throws them at you. 45 Having traded in your old sword and paid 100 dinars, you now have one of Issur's swords. For all his bragging, he does make a fine weapon. 46 With your skill in fast talking, you manage to bargain him down to 80 dinars. Having traded in your old sword and paid the money, you now have one of Issur's swords. For all his bragging, he does make a fine weapon. 47 He seemed thoroughly unimpressed by your bargaining skill. Having traded in your old sword and paid 100 dinars, you now have one of Issur's swords. For all his bragging, he does make a fine weapon. 48 Issur seems to make a well-balanced dagger, even if he does make you pay for the quality. 49 You have shown yourself worthy by defeating me at arm wrestling. Let me get them for you. 50 He gets the bellows down for you and tosses them to you. 51 You need to have the money before you go wagering! 52 I don't have any use for foreign coin, go see the money changer. 53 Silly you, the door is already open. 54 Open the door if you want out. 55 Leave the door alone! 56 It's open already. 57 It's closed already. 58 Issur's strongbox is in this hole in the floor. 59 Not much point in that! The chest is already open. 60 You don't have the skill or the tools. 61 The lock is too tricky for you. You'll have to keep practicing. 62 Not in the middle of the day! 63 The strongbox is already open. 64 You can't open the strongbox. It's locked. 65 The strongbox is already closed. 66 The small wooden trap door is now accessible. 67 You can just see the small wooden trap door underneath the anvil. 68 The trap door is securely attached to the floor. 69 The trap door is already open. 70 The trap door is already closed. 71 You don't think Issur would appreciate that. 72 That's funny -- your Open spell doesn't seem to work on an already open door. Oh, yeah, that's right -- it isn't supposed to. You resolve to be more diligent about your studies in the future. 73 The anvil is oiled. 74 An interesting idea, but you don't have any oil. 75 Try going over to the anvil first. 76 You spread some oil around the base of the anvil. 77 You surreptitiously spread some oil around the base of the anvil, making sure Issur isn't watching. 78 You can't move the anvil -- the trap door is in your way. 79 The anvil is in its proper place. 80 Issur's heavy iron anvil doubles as a table for arm-wrestling. 81 You think it would take all your strength to even move the anvil. Taking it is out of the question. 82 The anvil, not being a door, is unaffected by your spell. 83 You have the bellows. What else do you want? 84 You have the bellows. 85 The bellows are not in here. 86 Why would you need my bellows? What's the story, bub? 87 You'll have to wrestle me for them. 88 You'd better not. Issur would get upset.

Text.141 "Weapon shop II"[]

0 Keep your distance! 1 You'd better ask Issur about the weapons. 2 The shop owner glares back at you. He looks strong and decidedly unfriendly. 3 He's too busy flexing to talk. 4 That is very interesting. 5 You talk much, but say little. 6 Come over here and face me when you talk to me, wimp. 7 You have the bellows. What more do you want? 8 The bellows is a sign of my trade. What about it? 9 Hey, what are friends for? Let me get them down for you. 10 He gets the bellows down for you and you put it away. Good thing your spell lasted long enough. 11 If you want my bellows for something, you've got to earn it. If you beat me at arm wrestling, you can have it. If I win, you give me 20 dinars. 12 No more questions. Buy something or get out! 13 Issur continues to smile at you. 14 Issur seems much more mellow now. 15 The guards in Shapeir are nothing if not efficient. You took too much time, and one of Shapeir's finest caught you in the act of this decidedly unheroic pursuit. 16 The guards seem to have been waiting for you. Someone must have robbed this store recently. 17 That does it!! 18 You back again? I'll let you stay if you want to buy something, but don't push it. 19 What do you want now? 20 Don't be coming over here! 21 The trophy seems to be firmly attached to the wall. 22 The shield seems to be firmly attached to the wall. 23 The shrine seems to be firmly attached to the wall. 24 The rack seems to be firmly attached to the wall. 25 The large mace seems to be firmly attached to the wall. 26 The axe seems to be firmly attached to the wall. 27 The sword seems to be firmly attached to the wall. 28 The scimitar seems to be firmly attached to the wall. 29 The mace seems to be firmly attached to the wall. 30 The Tisk tusk is firmly attached to the wall with Tisk tusk tacks. Tsk, tsk! 31 The sheath seems to be firmly attached to the wall. 32 The coat of mail is very heavy and too easily recognizable. You decide to leave it alone. 33 It seems to be located in the plaza, not in the shop.

Text.145 "Weapon Shop III"[]

0 Go ask someone else. 1 You think I got nothing better to do than answer stupid questions? Go away. 2 This place has the best Weapon Shop in the world. 3 The thing is magic. You need a magic user, not a fighter. 4 Now that's one tough sucker. 5 Magic is magic. Go ask the weird guy at the Magic Shop. 6 If you want monsters, go out in the desert at night. That's where real men get weapon practice, not with some wimpy dame at the Guild Hall. 7 The Sultan has some good men working for him. Some of the guards are my best friends. 8 The desert is where you separate the men from the wimps. 9 The stuff I sell is expensive, but you get what you pay for. 10 I don't like thieves. The thief who breaks in here is in real trouble. 11 That place is for sissies. After all, it's run by a woman. 12 It's hot. It's always hot. 13 I don't much like nosy little twerps. 14 Nice dame. 15 I am Issur of the House of Usher. 16 I am Issur, and this is my weapon shop. I make the best swords and daggers. What do you want? 17 Hero of the Kattas, huh? Only a Katta would call you a hero. 18 You again? Come to taste defeat once more, no doubt. 19 Ah, easy money, So you want to make me rich? 20 Well, wimp, it's about time you dare to pit your puny skill against mine at arm wrestling. 21 It's the fool and his money again. 22 Ho, ho. The beardless wonder has come to be put in his place again, I see. 23 What a stubborn fool. Just can't admit to yourself that I'm so much better than you at skills of strength. 24 Well, Curly Locks, time for your daily defeat. 25 You know, we could save a lot of time if you just give me your money instead of losing it at Arm Wrestling. 26 I make the finest weapons in all Shapeir! 27 I can sell you the best daggers you've ever seen for only 5 dinars apiece. 28 You need my sword. A guy like you needs all the help you can get. It will only cost you 100 dinars when you trade in your own sword. 29 It takes real muscle to be good at Arm Wrestling. I'm the best. If you want to prove it, let me know and I'll be glad to wrestle you. 30 You got to work out daily if you want to build muscles like mine. 31 You got to work out daily if you want to build muscles like mine. 32 If you Arm Wrestle with me, you got to expect to lose. 33 What's a wimp like you asking about EOF for? Only real men join EOF. 34 Paladins can fight good, but they're still wimpy goody-goodies and too high and mighty for EOF. 35 Those are my trophies from Arm Wrestling tournaments in Petalumeir. They are not for sale. 36 That is sold to someone else. They'll pick it up tomorrow. 37 I work the metals there for my fine weapons. 38 That is sold to one of the Sultan's guards. He picks it up today. 39 It is the finest suit of mail in all the realm. Its value is far beyond you. 40 It's hot. Don't touch it. 41 Those bellows are my sign. What about them?

Text.150 "Arm Wrestling"[]

0 YOU 1 ISSUR 2 HOW TO PLAY Enter key - holds back opponent SpaceBar - attempts slam LeftArrow - increases pressure applied RightArrow - decreases pressure applied 3 Ready! 4 Set! 5 GO! 6 Your staying power diminished, Issur takes advantage of the opportunity to slam your hand to the anvil. 7 You can feel Issur weaken from the great effort he has taken to overcome your staying power. You take advantage of the opportunity to slam his hand to the anvil.

Text.160 "Adventurer's Guild"[]

0 That be my place to stay. I think you shall not go there. 1 That will be the place to see just how good a fighter you are. I get tired of not using spear and shield for so long a while. Maybe you and I will go check out skills there. 2 No magic, though. I don't do magic. 3 This Guild Hall is more colorful and primitive than others that you have seen. As is the custom, artifacts are displayed on the walls, notices are posted on the Quest Board, and the emblem of the Eternal Order of Fighters is prominent. 4 The open doorway leads to an area where we may practice. 5 Uhura has already given you the note. 6 You have my sword, Hero. 7 I will keep my sword, thank you. 8 Step over to the book if you wish to read it. 9 The last entry is "%s, Hero of Spielburg." 10 The log is for the most part written in a language you can't read. 11 Step over to the book if you wish to sign it. 12 You have already signed it. 13 You sign your name in the book. 14 You would probably anger her if you tried, and you don't want to see her mad. 15 One does not just join the Eternal Order of Fighters, nor is this the place if you could. 16 You will need the magic of a flaming sword to defeat the Earth Elemental. 17 Permit me to loan you my sword, "Soulforge." 18 When you are in battle against the Elemental, the flame of the sword will aid you. 19 It will flame for the battle only, for it draws its strength from mine. 20 Please leave the sword with Uhura in the Guild Hall when you are done with it. 21 Good sword, good fight. There are many be proud of you. 22 That was better. 23 Goo goo ga ga goo. 24 "Poltergeists make up the principle types of spontaneous material manifestations." 25 Goo goo, Maa Fhimt. 26 Watch it buddy! I'm not getting hazardous duty pay on this gig, so don't mess with me. They don't pay me enough to put up with a lowlife like you. Cheeeeeezzzz!! 27 The warrior woman cradles baby Simba in her arms. 28 The warrior woman stands tall and proud. 29 Maybe you find work for Hero here, too. 30 These make good salad for dinner. That be very kind of you. 31 I try to be of help. 32 Maybe today you and I get in some more practice at fighting. It will be good to feel the spear in my hand again. 33 I am honored to aid you. 34 It is good to see you, young Hero. A nice day to be adventuring. 35 You've already returned the reward. 36 My thanks, but I have no need for gifts. 37 You show great honor. May your deeds continue to shine! 38 Imagine! Such a warrior's tail used as a playtoy for a baby! 39 Rakeesh relaxes but his tail stays ever alert. 40 The baby fearlessly plays with the Liontaur's tail. 41 The kid's hangin' loose. 42 Don't bother. He only tries to show off. 43 Rakeesh wouldn't appreciate it. 44 Hero types don't do that sort of thing more than once. 45 Hero types don't do that sort of thing. 46 Uhura would have your head off before you got 10 feet. Besides, there is no baby market in Shapeir. 47 Maybe you do not hear so good. I be thinking you give me back Rakeesh's sword, or maybe I be getting plenty mad. 48 The standard Guild Hall Quest Board has an assortment of notices posted, but you must move closer in order to read them. 49 If you got real guts and don't know the meaning of fear; If you got real muscles and don't take guff from no one; If you got a real weapon and know how to use it; then maybe you are good enough to join the Eternal Order of Fighters. 50 We pick only the best to join and we'll be watching you, so don't just be good, be great! Be a member of EOF! Eternal Order of Fighters The Guts, The Glory, The Greatest! 51 There is some writing on the EOF plaque on the wall, but you are not close enough to read it.

Text.161 "Quest Board"[]

0 There will be given to the one who restores the Emir Arus Al-Din to his rightful place in the palace at Raseir the sum of 1000 dinars. By order of the Sultan Harun Al-Rashid. 1 He who is willing to brave the desert should seek Harik Attar in his shop at the sign of the mortar and pestle by the fountain. That one shall find rewards for his courage. 2 There is needed for a Spell of Great Power the whirling part of a Dervish. Inquire at the Magic Shop. Keapon Laffin, Prop. 3 Those who do service to the city and land of Shapeir shall know the rewards of goodness. By order of the Sultan Harun Al-Rashid. 4 The Way of the Paladin: To seek. To learn. To do. 5 Uhura would be angry if you threw that at her Quest Board. 6 You will find better opportunities for social climbing by reading the quests. 7 There is no reason to cast a spell at the Quest Board.

Text.162 "Adventurer's Guild II"[]

0 I do not know what you mean. 1 Maybe we be not speaking the same voice. I be not knowing. 2 Rakeesh be saying that bad things happen here soon. Bad magic, he come down, somebody has got to stop him. Maybe you. 3 I not be seeing who leave it. It come while I feed Simba. 4 That be where you sign in to be adventurer in Shapeir. 5 That be the motto of the EOF. Read it. 6 I learned to use that weapon when I was only little bigger than Simba. 7 Simba means lion in my language. Rakeesh say he sounds like a lion cub when he cries. 8 My land and people are many months travel from here. 9 If you be fighting scorpion, you must watch the tail. If the tail gets you, then you will be plenty sick, maybe dead, unless you get healing. Block the Tail with shield, dodge the claws. 10 They be strong fighters, and they will gladly kill you for what you carry, if you let them. 11 Ghouls be bad Magic things out only at night. They eat the dead, but they will not be picky if they get the chance to eat you. If they claw you, you get cold. Colder you get, slower you move. Too slow and you will be dead. Then they eat. You need good defense against them or they will pick your bones. 12 They not be all that tough, but many Jackalmen be wearing down even good fighters. 13 Dinosaur thing with many claws and teeth. It likes to eat people. Look out when it rears back on tail. It can tear you up, if you do not dodge. 14 Strong fighter with claws and beak, it be. Tear you to shreds unless you block and fight better. 15 Simba's father be in the Sultan's guards. Strong fighter, he be almost better than me. 16 There be jobs, plenty rewards for good adventurers. There be many more before I come here, but I be taking care of Simba too much now for jobs. 17 Rakeesh be very fine warrior. He knows to be gentle and kind, too. Very wise, very strong, but his leg be plenty bad, hurt him all the time. 18 One very special, a Paladin be. Talk to Rakeesh, he be knowing very much about Paladins. 19 Rakeesh leg be broken badly in fight long time. It did not heal right. 20 Men join to show off muscles and talk big. 21 Someone must be sending the bad magic that comes here. That wizard most likely be in Raseir, since the bad things happen there first. 22 That thing be one of the people of the Djinn. 23 In the plaza of the Fountain be the man who makes things to help people. He always needs things to be making what he does. 24 That be a very strange man, I think. His shop of magic be east of here in the Plaza of the Fountain. 25 That man has more muscles than he has brains. He makes good weapons, though. His swords be very fine. 26 The Sultan be very wise and generous. Sometimes he has Rakeesh give rewards to those who have done things for him. 27 Rakeesh won his sword in mighty battle. He call it Soulforge. 28 To be real Hero here, you need to become Paladin. 29 Never turn your back to Moose. Especially near Mooseberry bushes. 30 Maybe we practice combat skills, you and I. 31 This be a good place to stay while Simba be so small. Soon he be big enough to travel. Then we be going back to my home. 32 Very bad things happened there, maybe they start to happen here. I be hoping not. I be strong fighter, but such things come of bad magic. Hard to fight magic with a spear. 33 Djinn know much magic, some good, some bad. Best you be leaving them alone. 34 Fire Elemental be thing of bad magic. Even if it be stopped, more bad magic will come down until bad magic Wizard be stopped. 35 Water be very much needed here. If Water Elemental in the Fountain Plaza not stopped, there be no water. Soon there be no people. 36 Wind be strong, be blowing the city to pieces unless someone stop it. 37 You should be asking Rakeesh. He knows much about Earth. 38 Thing of very powerful magic. Only magic and skill will stop it. 39 Many monsters live in the desert. You be going there, you need watch for Jackalmen and Ghouls at night. During day, you find Brigands. Scorpions and Terrorsauruses always a problem. 40 If you need to know magic, ask a magic person. I am warrior, not wizard. 41 Good leader. When trouble start to happen in Raseir, he be going with his men there. Magic wind storm blew up and many men died. My man say the Sultan be plenty brave, but could not stop Magic. 42 Something magic happen to the Emir of Raseir. No one knows for sure what but the one who did it. 43 My man works at the Sultan's palace. It be to the east of here. 44 To go to Raseir you need be going by caravan. It leaves in a week or so. Ask the guard at front gate of the city. 45 No place for fools. Too hot in the day, too many monsters at night. Very easy to get lost and never come back from there. 46 For money, you could do a job. Read the quest board. 47 This place I be working while Simba be small. I be good fighter, good adventurer. You need help fighting, I be good teacher, too. 48 Hear many good things about your friends at the Inn. They be heroes to the other Katta. Say that you be hero too. 49 Go out at noon, you will find out what hot can be. No water, and you find out what dead can be. 50 You will be finding Fountain if you go east of this plaza. 51 Maybe they be needing new Guildmaster here soon, I be thinking. When problems be in Shapeir, I be here. When problems be going, I be going. 52 Go to the east and then go south when you must. Follow the road and you be finding her. 53 Many people here try to sell many things. 54 Katta, they be good hunters if you get them away from the city. 55 Funny old man in the desert Oasis. To find him, you need to be going from the gates to the City Lookout. Then go south until you come to the rock shaped like a Griffin's head. Head east until you come to Oasis. He will be there. 56 My name be Uhura. It means freedom in my people's voice.

Text.163 "Adventurer's Guild III"[]

0 So, Hero of Spielburg, you think you want to go practice some? I could use workout. 1 My spear arm is getting tired of just holding Simba. Good thing for you, too, if we practice today. 2 Today is good day for fighting practice. Every day is good day for practice. 3 Looks like you need to get some more practice today. You be getting plenty good. 4 It is good for Simba to watch us practice. He will need to learn soon enough. 5 Ah, the hero of the Kattas! You have some reputation already, to hear merchants talk. If you are as good as they say you are, then you must be plenty good. 6 I am Uhura. I am honored you visit here. 7 Ah, this be the new Hero, Rakeesh. 8 The Fire Elemental be plenty hard to fight. Maybe the city burn down unless someone get it stopped. 9 My spear not do much to Air Elemental near palace. Maybe you can do something to stop it. 10 Rakeesh, he say that you stop the Air Elemental. Now you are even bigger Hero in Shapeir. 11 Rakeesh not be here today, Hero. He be speaking with Sultan. They talk about more Elementals coming down soon. 12 That Earth Elemental be plenty tough, but you sure be tougher. 13 If you not stop that Earth Elemental today, I think maybe it get too tough to stop. 14 You are most welcome in Shapeir. The sultan has been seeking a Hero since the forces of Dark Magic overwhelmed Raseir. 15 It's good sometimes to have Simba with Rakeesh. Hard to feel like strong warrior when feeding baby. Maybe you and I do some practice with weapons today. 16 You have saved the city with your courage and your resourcefulness. The land of Shapeir is indebted to you. By order of the Sultan, Harun Al-Rashid, I have been asked to give you this reward for your actions. 17 Rakeesh gives you the 50 dinar reward. 18 We are all truly fortunate that you came to this land. 19 This note was left here for you. 20 This be stuck to the door with knife. I think maybe you should find better place to pass notes. 21 This time the note be stuck to the door with an old sword. Tell your friend I will show him where to stick it the next time. 22 . 23 and small torn spot. 24 and large torn spot. 25 You read the crumpled paper with the nearly illegible scrawl%s 26 "If you know what's good for you, you will obey orders. We will leave them here. If you don't follow them, you'll be sorry. We are watching you." 27 "Tomorrow night is your last night. You'll get your final orders then. Be seeing you." 28 "At nightfall tonight, go to the door at the end of 'Saif Darb,' off 'Askeri Darb.' Obey, or you'll regret it." 29 It seems that Shapeir again needs your skills. No one else in this city can handle such a magical being. 30 If your leg had not failed you this morning, Rakeesh, the elemental would be gone. 31 Hero, you should have seen how Rakeesh fought it! His sword burned brightly as he fought that monster. Rakeesh be a great warrior still! 32 I'm afraid I have not the power to deal with the Elemental now. It will require your skills and magic to overcome the thing, oh Defeater of Elementals. 33 If you do seek to defeat the Earth Elemental which now walks our streets, you must first understand its Nature. 34 I hear you be plenty good and beat the elemental. You be some Hero, for sure. 35 It was no little honor, being able to use Rakeesh's sword. I will be giving it back, if you will be giving it to me. 36 So, Hero, not being content with having merely saved the city, I see that you are about to attempt to save the land of Shapeir as well. 37 The light shines brightly within you. You have so far managed to walk the narrow line between Honor and Necessity. May your deeds continue to shine, and not be dulled by the darkness you will soon encounter. 38 You have proven yourself both brave and resourceful by your actions. 39 When first we met, I could feel there was dark within you. Now I can see that the light is stronger, if you will only let it be so. It is a narrow path between darkness and light, and you will always walk that tightrope in your soul. 40 I have seldom met one with such Power and so much wisdom and courage as you have shown. Few users of Magic dare face what you have faced to protect this city. 41 The journey you are about to make is to a very dark and dangerous place. The foe you will face is very powerful in the ways of magic. 42 Be wary and alert, for you will be surrounded by enemies. Yet trust your instincts, my friend, for you may still make allies by your actions. 43 All of us in this city will be hoping for your safety, for all know of the seriousness of your mission. May fortune smile upon you, %s. 44 Keep your weapon handy, Hero, and don't let your enemies get you. You and I maybe practice some more when you get back. 45 If you will permit it, my friend, perhaps you and I could practice with weapons before you go. I happen to know some skills with weapons that might help you on your mission.

Text.168 "Adventurer's Guild IV"[]

0 The nature of the Earth Elemental is to endure. It draws its strength from the very stones that make up this city. 1 It cannot be defeated by a single blow, but must be worn away through your actions and its vulnerability to magical flame, such as a flaming sword. 2 Fire disrupts the essence of earth and allows the Elemental to be damaged. Without Flame, the Elemental simply cannot be defeated. 3 I fought against the Earth Elemental until it knocked me back and my leg collapsed. The elemental just lumbered away from me. 4 I damaged it, but it is still very strong and very dangerous. 5 I come from a long line of proud warriors. Fighting is our strength, and battle is our glory. 6 My leg was damaged a long time ago when I tried to fight a Demon that was destroying my people. The Demon struck me with its poisoned tail. 7 The bone was shattered, and because of the poison, the leg did not heal correctly, even with magic. 8 The Demon was sent by a Wizard who sought to overthrow my kingdom. 9 I defeated the Demon and eventually the Wizard, but I had to give up the rule of my kingdom to my brother. 10 I ruled the kingdom of Tarna, until I had to choose between ruling my people or preventing the Wizard from doing greater evil. 11 I do not regret the choice I made. 12 The Wizard turned out to be a Demon who sought through magical means to break the barriers between his world and ours. 13 It took many years, but I at last managed to send the Demon-Wizard back to his own world. 14 My brother became a most wise ruler of Tarna, and I learned what it is to be a Paladin. 15 We are a proud race of strong warriors, although we do tend to be a bit vain and perhaps a bit boastful. 16 The kingdom of Tarna lies to the southwest many, many miles from here. I have not seen it for a very long while. 17 The Power of a warrior comes not from his strength, but rather from his Will, his inner nature. 18 I find I am becoming less a warrior and more a philosopher as I get older. 19 The Will is the very essence of your soul. 20 It is getting far easier to sit and talk about how to solve problems than to do something about them, I'm afraid. 21 I was given the sword, "Soulforge", when I first became a Paladin. Only a Paladin has the Will to make it flame. 22 It will flame for you because I wish it to. 23 The Way of the Paladin is to seek to know that which truly is. 24 The Paladin strives to learn his own inner nature and that of others. 25 The Paladin does whatever needs to be done to bring light to the world. 26 Not for glory, not for gain, the Paladin Becomes a Paladin because it is his Will. 27 My sword is called "Soulforge". It is a flaming sword. 28 She is my friend. She is a good fighter and teacher, and you would do well to practice with her. 29 She can teach you much about the warrior skills. 30 He reminds me of a Lion cub. 31 It is good to be around children. They remind you what it is to be young, and teach you what it is to be alive. 32 The Sultan's forces were destroyed by magic when Harun Al-Rashid sought to restore order to Raseir. 33 I feel that the dark magic which overwhelmed Raseir will soon try to do the same here. 34 When I was younger, I did much adventuring and exploring. That was, of course, before my leg was injured. I do not travel much now. I am here at the Sultan's request. 35 The Sultan summoned me to Shapeir to aid against the Dark Magic which even now hovers near this city. I fear, though, that I am not the Hero I was once. Perhaps you will become the Hero they need. 36 A true Hero knows what must be done when there is need, and he must be able to do it. 37 A Ghoul is a very dangerous thing to fight. Its very touch draws your life from you. You must be very quick to avoid its touch. 38 The Terrorsaurus is very swift, and its powerful hindquarters can easily disembowel a man. 39 The Griffin is a tough fighter, but it seldom attacks humans unless it is attacked. 40 Brigands search the desert for unwary travelers. They will kill gladly, and steal whatever they can. 41 When a pack of Jackalmen attack, it is the weakest which strikes first. Keep your blade trained upon one at a time until that foe is defeated, or you will find yourself overwhelmed by their numbers. 42 It is unwise to get into a fight with a Scorpion unless you have taken a Poison Cure Pill and are very skilled at dodging and parrying. Few escape from combat with a Scorpion. 43 You can find pills at the local apothecary. You must take the Poison Cure Pill before you are struck by the scorpion's venomous tail. 44 I have personally never encountered one. 45 Perhaps there is someone else who would know more about that than I, for I know very little about it. 46 I fear that I can add nothing further to your knowledge. 47 This is a fine kingdom, and its ruler is very wise, but there are signs of dark magic seeking to overwhelm Shapeir. 48 The rumors from Raseir are that Laws have become more important than men, and that it has become a crime to think. Few go to that city now, and even fewer return. 49 A Djinn is a creature of magic. Some are good and some bad. They are all dangerous because they have such power. 50 To understand the nature of the Fire Elemental, speak to someone who understands the essence of Flame. 51 To understand the nature of the Water Elemental, seek the person to whom Water is inner nature. 52 There is someone else in this city whose knowledge of the nature of Air far surpasses my own. Ask the one who has his head in the clouds. 53 The Earth Elemental is the magical essence of stone and rock. It is extremely dangerous and difficult to defeat, unless you understand its Nature. 54 An Elemental is formed by magic which gives being to the essence of an element. It is chaotic and extremely destructive. 55 There are many monsters out on the desert. They are all easy to avoid if you simply do not go out in the desert to look for them. 56 Magic surrounds all of us in this world and is a part of us also. Aziza has many more answers than I. 57 The Sultan Harun Al-Rashid watches over his people and strives to make sure they are happy and content. 58 It sorrows him greatly to think of Raseir. It angers him greatly to think of the one behind Raseir. 59 The Emir Arus of Raseir was well-loved but not wise. The current Emir Hassan of Raseir is neither loved nor wise. 60 The Palace of the Sultan is a very beautiful place. I believe you will like it. 61 The caravan to Raseir leaves in a few weeks. You should consult with the guards at the gate to the city. 62 The desert is very dangerous to the unwary. Even a powerful warrior equipped with plenty of water can perish if he travels during the heat of the day. 63 Someone without much money may be far richer than someone with much money. 64 That is a very dangerous subject about which to inquire. 65 This place is very much a home for me. 66 Your Katta friends have a most excellent Inn, from all I hear. 67 I find the warm weather here most pleasant on my old bones. 68 The fountain which forms this city is indeed magical. It gives life to all that live around it. 69 The stories told about Raseir lead one to suspect that it is not a very pleasant place to be. 70 Her place is in the middle of the web of alleys to the southeast. 71 He seeks knowledge in the stars. I find knowledge everywhere. 72 She is indeed a person worth knowing. She can tell you many things. 73 Her house is just off the east end of Shmali Tarik. She has the door with the eye upon it. 74 There is much truth in what he speaks. 75 The merchants will gladly sell you anything they have. 76 It is easy to underestimate the Katta. They are shrewd, and see much. 77 The Dervish speaks. All listen, but few understand. 78 My name is Rasha Rakeesh SahTarna. I am called Rakeesh. I am of the Liontaur people. 79 The Adventurer's Log Book contains the stories of many great fighters' adventures. 80 Aziza is a very powerful enchantress, wise in the ways of the elements. You might visit her house near the Shmali Tarik, if you can win her respect.

Text.170 "Guild combat"[]

0 You lower your weapon and yield the combat. 1 You not be remembering rules of practice combat. Come back when you ready to fight fair. 2 A combat fought without honor brings no honor onto the combatant. Perhaps we shall practice again when you have learned the meaning of honor.

Text.180 "Aziza's House"[]

0 There's no need for an apology. 1 That's better. 2 It's too late for that now. 3 It is actually quite a drop. You would do better to use the steps. 4 The air is humid, and the decor is sea-green. Aziza keeps a tidy house. 5 It would be nice if there was some tea to drink. 6 The tea is cool and refreshing. 7 You're already standing. 8 Please, you must sit down and relax before we shall speak of what you seek. 9 You are most welcome. 10 Welcome. It is good to have a visitor who understands the proper way to enter conversation. 11 You tell Aziza about Al Scurva. 12 Your words are distressing. Ad Avis is a most dangerous Wizard. 13 You tell Aziza everything you know about the caged beast. 14 There is some form of magical protection around the cage which prevents me from detecting it. It is clear that a powerful Magic User intends the creature to die. The beast is probably enchanted. You will need a Dispel Potion to find its true form. 15 It is wise of you to have told me that. The more information I have, the better I can judge things. 16 You are most brash, but I will assume that you mean only to flatter me. 17 I wish to speak with you tomorrow about Raseir. I intend to work some magic tonight to gather information about the things you will face. I will let you know at our meeting what I find out. 18 But forgive me, I have forsaken my manners. Come in, sit down, and we shall share tea and talk, Hero of Shapeir. 19 Thank you for the kindness you have shown Julanar. You are a true Hero for helping her. 20 Come in, sit down, and be welcome. 21 I am disturbed that you are not yet a Wizard. You very much need to pass the tests at the Wizard's Institute of Technocery if you wish to be more than just a Magic User. 22 Despite your previous behavior in my presence, you have proven yourself a hero. I wish to discuss some information I have learned about Raseir. Come in, sit down, and we shall speak. 23 You have saved the city through your resourcefulness and bravery. 24 You are very much a hero. Welcome to my home, %s. May your deeds be remembered forever. 25 I worked some magic last night to uncover information about your trip to Raseir. I need to discuss this with you. 26 Come in, sit down, and we shall speak. 27 Grrrrrooooooonnnnnk! 28 Welcome, stranger. I shall be honored to have you for a guest. 29 Gronkety gronk? (Perhaps he has a Saurus Throatus?) 30 Come in, we shall all sit and see what we shall see. 31 You must take the caravan to Raseir. I will keep the Emir with me for safe-keeping, while you find the means to restore him to his rightful shape. 32 We all are hoping for your success, Hero, and eagerly await the pleasure of your return. Farewell, %s. 33 It is very dishonorable of you to try to cast a spell in my home. It would be wise for you to leave at this time. 34 I will not tolerate such rudeness! 35 It is not polite of you to go where you are not invited. If you wish to speak with me, then come sit down. Otherwise, you are free to leave. 36 Very well, if such is your choice. What is it that you wish to know? 37 I believe I asked you a question, young man. 38 Shall we share tea? 39 The tea is cool and refreshing. You find yourself relaxing as you drink and listen to the sound of flowing water. 40 Now that we have shared tea, what is it for which you have come? 41 Perhaps it would be well to show you as well as to tell you about such things. 42 You did that already, remember? 43 You must give her the gifts of Water, Earth, and a hug. 44 That is indeed a sad tale. Let me show you of that which we speak. 45 You already are. 46 Yes, come sit at my table. 47 First we shall enjoy our tea before we speak. 48 You could not have forgotten already? 49 Since the beast is protected from my true sight, then it is probably not what it seems. You will need a dispel potion to find its true form. 50 No bait. Sorry. 51 It has to be the biggest bunch of carp you've ever seen. 52 Hmm. If you only had some chips... 53 It has been a pleasure conversing with you. Perhaps we shall share tea again sometime. 54 It has been a pleasure. I'm sorry we didn't converse at greater length. 55 It is more polite to ask your leave by saying "Farewell" before you leave the table. 56 There are all sorts of odds and ends on the shelves. For instance, you see %s 57 You see a jar of freeze-dried water. 58 You see a vial of saline solution. 59 You see a can of wetting solution. 60 You see a bottle of Eau de Anchovy. 61 You see a Klein bottle. 62 You see a bug in a bottle. 63 You see a 10-speed Oysterizer. 64 Amazing! Somebody actually built a computer in a bottle. How do they do that? 65 You see a note in a bottle. Fanmail from some flounder? 66 You see a bottle of butter-flavored syrup. 67 You see a squirt bottle. 68 You see a Deluxe Donut Dunker. 69 You see some moisturizing shampoo. 70 You see a purposeless porpoise. 71 You see a gratuitous goblet. 72 Through the mildew, you are able to recognize some of the book titles. For instance, Aziza owns Volume %d of the Tide-Life Self-Kelp Series: %s 73 Through the mildew, you are able to recognize some of the book titles. For instance, Aziza owns %s

Text.182 "Aziza's House II"[]

0 Fire elemental 1 Water elemental 2 Earth elemental 3 Air elemental 4 Elemental 5 Plant 6 Hi! 7 Bye! 8 When I try to use Far-see upon the city of Raseir, it is as though the city is wrapped in a web of blackness, which I cannot see through. 9 Magic can be misused for ill purposes. A foe can seem to be a friend, and the victim is helpless against the foe. The more powerful the magic, the more likely that it can be used for evil purposes. 10 Spells such as the Summonings of Djinn and Elementals are easily abused. There is a spell commonly used by the Djinn and those which command the Djinn which transforms a man into a beast, usually a creature similar to the man's nature. 11 Magic can be a dangerous weapon to the Magic User who wraps his soul in darkness. 12 There have been many dark predictions concerning this land lately. You should consult with the astrologer. 13 Iblis once sought to rule the world and created a great city in the middle of the desert, but Suleiman ben Daoud summoned all the Djinn to rise against Iblis. Iblis was bound in a statue, and his mighty city was destroyed to become his tomb. 14 Suleiman ben Daoud was the mightiest and wisest of the Magician-Kings of ancient times. 15 An Elemental trying to escape will be drawn to a container of an appropriate nature. If there is no container, then it will either flee or dissipate and reappear elsewhere. 16 A container can be created by choosing an appropriate receptacle for the element (such as a waterskin for Water). Once the Elemental has entered the container, its magical essence will be retained. 17 One who thus captures an Elemental will have power over it to use as he pleases. 18 The contrary element or weakness of Fire is Water; the weakness of Water is Air; the weakness of Air is Earth; and the weakness of Earth is Fire. 19 Weakening an Elemental will force it to seek escape and thus be captured in a suitable container. 20 Miss Manners is a personal friend of mine. We often have tea together. 21 Water is the most fundamental of all the elements. It is the source of life and the essence of all that is beautiful. Life without water is dull and dry as dust. 22 The creatures of water are my friends, but whatever you do, don't mention this subject to the owner of the Magic Shop. 23 Oh, just the kinds of knick-knacks and things we Enchantresses are liable to pick up at garage sales and professional seminars. 24 That is something of which I have little knowledge. 25 If you please, I would rather talk of something else. 26 This city was built around the magic fountain which flows freely. It is protected by the mountains and the desert and has known only peace and prosperity until now. 27 Raseir was like a twin to Shapeir until a year ago this month. The Emir Arus was overthrown and disappeared. His brother now sits upon the throne. There is a darkness over the city through which I cannot see with all my magic. 28 The Djinn are very powerful magical beings who roam this land. There are five types of Djinn: Djann, Djinn, Shaitan, Ifreet, and Marid. 29 Djann are seldom seen, they take the shape of animals and hide in the mountains to avoid outsiders. Djinn are more powerful and rule the air, living in the clouds. 30 The Shaitan prefer streams and waterways. The Ifreet are associated with fire, and as such, prefer the desert. 31 Most powerful and magical of all are the Marid, and the master of the Marid is Iblis. 32 Many things in this world are called monsters. To my mind, the worst monster is a man who calls himself a friend in order to betray. 33 The magic I work with most is water magic, that of knowledge and true seeing. As water can reflect, I too can reflect spells back upon the caster. There is much magic in this land, some of a very dark nature. 34 The Sultan Harun al-Rashid is a most wise ruler. He often consults me for information about things. He has a good deal of understanding about people, and he knows how best to use them. He is doing everything in his power to prevent the ill omens from coming to pass. 35 The Emir Arus was a foolish man who ruled more with his heart than his head. There was magic involved in his disappearance. Since he has been gone, the city of Raseir has fallen into dark times, and many have fled the new tyranny. 36 If you seek the Wizard's Institute of Technocery, you will need to use the very thing for which you seek it. 37 The caravan is currently the only way most people can travel to Raseir or the lands beyond. 38 The Ifreet make the hot desert sands their home. They are seldom seen. 39 I am no friend to thieves. 40 You would know more about that than I. 41 The magical fountain is a symbol for our city. 42 I am not familiar with idle gossip. 43 The astrologer is fond of making predictions of things to come. Some of the things of which he speaks actually come to pass. 44 My magic is very practical. I know many things that go on in this land. Unfortunately, Raseir has been closed to my Far-seeing since the Emir vanished. Soon, I will try a different type of spell to see if I can gain more information. 45 His poetry speaks more than mere words. 46 The Katta are a clever people. They work only at things they enjoy. 47 The dervish is a very odd man. At times, I think he is just a fool, but every once in a while, he says something very wise. 48 My name means "Highly Prized." It was the name of my mother. 49 He is a most worthy and honorable Paladin. 50 A Paladin is one who lives with honor and courage throughout Life. 51 Keapon's magical abilities are great, but his style is much too childish. Still, if you must purchase his sort of toy magic, his shop is the place to visit. 52 Water is the element of healing and life. I use it in all my magical workings. 53 My spells allow me to see things at a distance and to know their true nature. 54 In the desert lands, Sharing drinks is a ritual of faith and trust. 55 I know of a Wizard who once lived in these lands, although he has been gone for many years. He used people as tools to gain power. His name is Ad Avis 56 Ad Avis cares only for power. It would not greatly surprise me if he were behind the Darkness in Raseir. 57 The Apothecary should be able to create such a potion to restore the true form to an enchanted creature. 58 There are two types of enchantment - that of the body and that of the mind. The one can change a persons' form, the other makes a person believe what the caster wishes that person to believe.

Text.190 "Aziza's Table"[]

0 The portents are clouded. There is nothing I can show you. 1 Just the facts, Ma'am. 2 Right. 3 You could be the one to give her back her soul and free her heart from wood. 4 You will try this, Hero, will you not? 5 What's a pomegranate? 6 You will find her within a day's ride to the east, at the base of the mountains. May you heal the healer, %s. 7 I know you can achieve the gift of Kindness, but you do not yet have a suitable gift of Sacrifice. Perhaps you will be able to do this another time. 8 You are obviously enchanted, so we need now to see what is your true form. 9 Water of Wisdom, Liquid of Life, I call upon thee three times three, Mirror without what lies within, So we shall have the true to see. 10 Look into the water, and we shall see your true form. 11 Ah, the Emir Arus al-Din. There was good reason why my spell could not locate you in Raseir. 12 You are under a most powerful enchantment. The caster must be a very skilled wizard to craft such a spell. 13 Water of Wisdom, Liquid of Life, Knowledge now is what I seek, Reveal the caster of the spell, upon the one which I bespeak.

Text.191 "Aziza's Table II"[]

0 The essence of Fire is hunger. 1 As long as there is something nearby to burn, it will be able to move freely. It can consume the very bricks which make up the floor of the plazas. 2 Until it is contained, it cannot be controlled. 3 The weakness of Fire is Water, but the Elemental of Fire will avoid water by moving away from its source. 4 Unless you find some way to drive or lure the Elemental away from the open plazas, where there is much it can burn, to a more confined area, you will not be able to use Water against it to capture it. 5 Once it is captured and contained, it behaves as a magical flame. 6 The essence of Water is attraction. 7 The Elemental will draw all water into itself. It can draw water from the very body of a human that approaches it. 8 In the fountain, the Water Elemental will draw upon the boundless magical stream which is the lifeblood of the city. 9 People will be dying of thirst as it grows in power enough to engulf the entire city in a flood. 10 As long as the Water Elemental is in the fountain, the Elemental cannot be harmed or contained. It is only vulnerable to Air. 11 Once away from the fountain, it will be drawn to the nearest source of water. You might then contain it. 12 The essence of Air is freedom of movement. 13 As long as there is a place for Air to go, it will continue to grow in destructive power. Only when it is bound to the Earth can it be contained. 14 You should ask someone better versed than I in the nature of Air how to go about this. 15 The essence of Earth is strength. 16 It must be worn away before it can be captured, and it is only vulnerable to flame. 17 It might be best contained in the type of cloth sack used to haul sand in this city. 18 I will tell you of a time long ago when women wore veils and were but wives and chattel to men. 19 There was a woman -- a beautiful woman, a loving woman -- who wished with her very soul to become a Healer, and thus aid others. 20 Her father tried to dissuade her, saying that this was no task for a woman of her gentleness and sensitivity. She would go about her duties quietly, but each evening she would tell him again that she wished to become a Healer. 21 At last her father gave in, and she was trained in the art of healing, despite the jeers and condescension of the male students and teachers. She became a Healer, and removed her veil forever. 22 She soon discovered that life was not easy for a woman Healer. Many men distrusted her skills and refused to call upon her. Some men called upon her only to try to take advantage of her beauty. 23 One day, a man came to her and told the tale of his brother dying in the desert. 24 She did not quite trust his manner of looking at her, but she could not refuse aid to one who might need it. She followed him out of the city and into the desert. She was led to an encampment of ragged tents. 25 She soon learned to her sorrow that the tale of the brother was but a lie. These were brigands, and what they did with her, I shall not say. 26 She tried to escape them the next day, and ran to the mountains to hide. They were swift to follow. 27 They had nearly recaptured her when she called aloud for help. A Djinni heard her cry, and transformed her into a tree. 28 She stands now near the mountains, her back turned away from mankind. She has rejected all that she was: human, woman, Healer. 29 She would be a source for the "Fruit of Compassion", but she no longer has any compassion. A man ruined her, and only a man can restore her. 30 There are three things you must give her to save her soul: a gift of Kindness, a gift of Magic, and a gift of Love. 31 The gift of Kindness is simple. It is only what you would give to someone who has been in the desert far too long. 32 You must then tell her about yourself, remind her what it is to be human. Your words are as important as the gift, for they give meaning to the act. 33 The gift of Magic is the gift of sacrifice. The gift must be something you gained through hardship and from aiding others. It must also be something from which a plant can gain strength. 34 Tell her then how you got the gift and why. You will be reminding her of why she became a healer. 35 The last gift again is simple, a mere gesture of affection. Remind her that there are still people in the world who care about others. 36 There is only one thing you need to say to her now, to remind her who she is. Her name is Julanar, "Flower of the Pomegranate." 37 When you have done this, your part in her tale will be complete. Julanar will not be able to walk this land as a human woman until another frees her with the power of True Love, but you can at least free her spirit by giving her these gifts. 38 There are four basic elements which make up the universe: Water, Earth, Air, and Fire. 39 An Elemental is formed when Magic shapes an element into a semblance of a living creature. 40 Elementals are very powerful and destructive. They can be weakened by the contrary Element, but they cannot be destroyed. 41 Once weakened, the Elemental can be captured. Once captured, the magical nature of the Elemental can be used for helpful rather than harmful purposes.

Text.199 "Aziza's door"[]

0 You don't have the equipment to do that. 1 The door is locked. 2 There is no response. 3 Welcome, %s 4 Perhaps you have learned some manners since the last time you came calling. That would be better. Who are you that now seeks entrance to my house? 5 Who is it that seeks to enter? 6 Perhaps you should return when you have learned your name and some manners. 7 You have not answered my question. Who are you that knocks upon my door? 8 Who is it that sent you here? 9 How did the leg of Rakeesh get injured? 10 What is Ja'afar's most crucial role for Omar? 11 What is the Element most appropriate to the owner of the Magic Shop? 12 Which of the elements do the Wizards of WIT command? 13 What is the companion of Erasmus? 14 Perhaps you should learn more about who sent you before you seek me. 15 I do not see strangers who come unbidden. 16 My first is the first, My second the last, Next comes Myself, Then back to the end, And beginning again. Who am I? 17 If you know not whom you seek, you will surely not find that person here. 18 You may enter freely into my home, %s. 19 I do not welcome those who are rude in my house. 20 You find that you cannot move. 21 I do not welcome those who try to force their entrance into my house. 22 That was exhausting. You don't think you'd survive going through that again. 23 It is best not to anger a powerful Magic User. 24 Persistence pays off, but this certainly isn't the payoff you had in mind! 25 Next time use your head... or maybe your knuckles! 26 There is a magical aura around the door.

Text.200 "Astrologer"[]

0 As you gaze about the home of the Astrologer, you are reminded of a small boy's playroom, bunk bed, toys, and all. 1 You have lived a most interesting life. 2 I will look into what signs have guided your life thus far, and see how they will affect you in the future. 3 This will take many hours, so you will need to come back some other day. 4 As I have said - you have lived a most interesting life. 5 Thank you, a thousand thank-yous. It is with your support that I may continue my vital work 6 You realize you don't have even a full Dinar to give. 7 It is my pleasure and my purpose to serve the ways of knowledge. 8 Come in, come in, Hasan, come in. 9 Oh, that is not you, is it? It is hard for me to tell at such a distance. 10 Come in anyway, and welcome. I am Abu Al-Njun and I am the "Astrologer of the Stars and Omens." 11 Who are you that I might know you? 12 It is good that you returned; there is much I need to tell you. 13 Alas, never before have I read such troubling signs as those which guide you. Your future is very dark. 14 Welcome. May the stars smile upon you. 15 There are omens of fire throughout the sky, and many portents of destruction. Now, what is it that you wish to know this bright day? 16 A sign of wind rises in the east and the city is like a leaf before it. How is it that I may help you? 17 I have seen signs of heavy, impending doom. Now how else can I make your day? 18 Water rules this day, both lack of it, and the surfeit of it. You should either invest heavily in wine or waterwings. 19 There will be a great rise in celebrations today, followed by a rapid decline tomorrow. What else can I do for you? 20 What might I call you? 21 I must know who you are before I can be of service to you. What is your name that I might call you? 22 What an interesting name, %s. It certainly isn't one I would have expected you to bear. 23 Ah, %s. It is indeed a name for heroes. 24 It is well that you have come, then. The Signs show that we will soon need one here. 25 Just a moment. I'm doing a very important derivation right now. 26 Let's see now, if the moon is in the seventh house (mumble, mumble)... 27 ... hmm... and Jupiter aligns with Mars (mumble, mumble)... 28 ... then peace shall guide our planet and love ...?! 29 Naw, it'll never happen. 30 Now what was it you needed to know? 31 If you need to know more about the future, visit me again when it arrives. 32 I have told you all I presently know of your future. However, I predict that I will know far more in the future. 33 If you wish to know your fortune, I will need to know your guiding signs. 34 Tell me about your past and the things you have done. 35 I have not yet had time to find your answers. 36 You must return another day. 37 The portents foretell you will be deceived by darkness and become its pawn in the destruction of all this world. 38 Perhaps it would be wise to just hide under a rock for a few days or so. 39 Darkness will lead you into a tomb. You will walk in fire, earth, water, and air, through temptation, and at last into despair and desolation. 40 Darkness will triumph unless you stop the last light. 41 Maybe you should consider a new line of work and get out of this Hero business. Have you considered accounting? 42 Please, I would prefer if you do not go up there. That leads to my observatory on the roof where I keep very delicate instruments.

Text.205 "Astrologer II"[]

0 The stars have very little to say about that. 1 You know, I have never seen the stars in that particular configuration. 2 The Eye of the Shadow is over the city. The Dark Hand is moving toward us. There will be misfortune here shortly. 3 The Dark Hand is over Raseir now. Its ruling planet has been missing since it passed across the Dragon. 4 The Djinn are ruled by the Moon. In a short while, the Moon will pass between the Scorpion's claws and the Dragon's teeth. The Moon will be weakened, and the Djinn made strong. 5 The planet Lahib is ascending. A Fire Elemental will gain more strength as it rises. 6 A Water Elemental at this time would be deadly. The Dragon is high, and all things magical in nature are more powerful. 7 The Wind sign approaches the city. You would do well to avoid tornadoes today. 8 Watch for falling rocks. 9 Elementals are things of magic and thus are ruled by the Dragon. 10 Magic ebbs and flows with the positions of the stars. 11 The Sultan (May His Name Be Printed On The Stars!) consults me regularly. 12 The sign of the Emir Arus Al-Din got crossed with that of the Saurus. He has been missing ever since. 13 I visit the Palace each morning to tell of the night's events. 14 I will inform the Caravan Master when the omens are auspicious for the caravan. 15 I depend upon the generosity of my clients to maintain my lifestyle. If you wish to pay me for the knowledge I have shared with you, I would be most grateful. 16 The prediction for this night is mostly darkness with occasional light toward morning. 17 I talk to the stars, and the things they tell are more than mere rumor. 18 I have been stargazing since I was little. There is so much to learn from astrology. 19 The sign of the Katta is visible just after sunset. 20 I am Abu al-Njun. 21 I can only tell you what the stars say. You are the one who has to figure out what they mean. 22 The stars predict that only a great hero may aid us through the upcoming darkness. 23 I have seen signs of great destruction over our city. These are most disturbing. It might be a good time to take a vacation. 24 The planet Salim has been missing from the sky for several days now. Last night, the planet Amal was gone. Instead, a large, fiery star blazed from the eye of the Dragon. Even now, the Dragon and the Scorpion are rising. 25 The planet Salim is a sign of Safety. Amal is the ruling planet of Hope. With those missing from the sky, we are indeed in trouble. Make sure you keep in touch with your insurance agent. 26 The Dragon is the sign of vast magical power. 27 The Scorpion portends poison and deceit. 28 My job is to reveal the future to those who seek it. Perhaps you wish to know your own fortune. 29 These guides to future actions are everywhere in the sky. The secret is to understand their meaning. 30 The relationships of the stars influence our lives constantly. 31 Astrology is based on the principle of: "As above, So below." The Heavens reflect the Earth, and vice versa. 32 They are small, burning objects which move constantly in the night sky. 33 The stars which shape the Hand signify action. When the Hand is dark, it means oppression. 34 The Planet known as the Eye has crossed the sign of the Shadow. The Shadow is watching us, and who knows what evil lurks? I sure don't. 35 Constellations are wonderful cars, but I personally prefer Novas and Galaxies. 36 Hasan is my lens washer. Wonderful boy, but a bit convexing at times. 37 Personally, I don't subscribe to that particular theory. 38 Avoid it whenever possible. 39 Actually, my stockbroker gave me the chart you see on the wall. 40 I never was very good at those things. 41 What a beauty, eh? I love being up high, nearer the stars. 42 The orrery works on magnetic principles. It was told to me that it describes an obscure system, containing such planets as Xenon, Ortega, Pestulon, Phleebhut, and Uranus. I don't know what to think about Uranus. 43 The casting of darts is the Astrologer's version of the Scientific Method.

Text.210 "WIT hall"[]

0 You may go no further. 1 Testing... 2 To our regret, she has not answered our summons for many years. You must choose another sponsor. 3 Zara Shashina, Wizard of the Eastern Woods, Emissary of the Faerie Folk: do you accept %s to be your initiate into the Wizard's Institute of Technocracy? 4 Outside of the few spells I gave him, I have no knowledge of his skills or abilities. I will not accept responsibility for him. 5 You must choose another sponsor. 6 Aziza, Enchantress of Shapeir, Wizard of Water: do you accept %s to be your initiate into the Wizard's Institute of Technocery? 7 I cannot pass judgement upon the candidate until I have worked with him for some months. I am unwilling to have someone I do not know well as my initiate. 8 Trismagister Merlyn Ambrosius, Wizard of the Isle of Gramarye: do you accept %s to be your initiate into the Wizard's Institute of Technocery? 9 Have we met before? No, I don't believe so. Sorry. 10 Ad Avis, Wizard of the Southern Sands, Enchanter of the Elements: do you accept %s to be your initiate into the Wizard's Institute of Technocery? 11 You hear a man's voice, deep and sonorous. 12 So, a Want-to-Be Wizard seeks me for a master? I am not interested in half-trained novices. 13 However, should you actually become a Wizard, you might be of use to me. There is much I can teach you. 14 Until that time, find someone else to paper-train you. 15 Houdini, Prestidigitator Paramount of far-away lands, Master of Escape: do you accept %s to be your initiate into the Wizard's Institute of Technocery? 16 You hear a man's distant voice, apparently under great stress. 17 Mmmmph! I'm (gasp) a bit tied up (m-m-mmmmph!) at the moment, uh... uh... (ack!) The name escapes me. Now, you really MUST excuse... (choke)... me. 18 There is a moment of silence. 19 Do you actually request such a ... whimsical Wizard to be your sponsor? 20 It was the choice he made. 21 But you know what Erasmus is like. Do we have to endure his sense of levity? 22 It was the initiate's decision. Let him abide with it. 23 Very well. 24 Magister Erasmus of Zauberberg, Archmage Extraordinaire: do you accept %s to be your initiate into the Wizard's Institute of Technocery? 25 You hear the familiar voice of Erasmus. 26 Let me see... %s... Ah, yes. The young Hero who was so bright. 27 You hear the squeaky voice of Fenrus. 28 You think anyone who laughs at one of your jokes to be intelligent. 29 A good sense of humor is an excellent indicator of superior intellect. 30 Yes, but the keyword is "good." Heh, heh. 31 Erasmus! Do you or do you not accept %s? 32 I, Magister Erasmus of Zauberberg, do hereby accept %s as my initiate for WIT. 33 Wizard's Institute of Technocery. 34 Of course. Now, Hero of Spielburg, before you can be initiated into WIT... 35 ... Wizard's Institute of Technocery, you must first prove you are magically and mentally worthy. You will be presented with a choice of three objects. Using the Spells at your command, you must chose the correct object, move it to the stand, and cause it to ring using only three spells. The choice of the first two spells should be self-evident, and the third is also... 36 Erasmus! 37 Oh, all right. Well, good luck, young hero, and remember the joke about the man who grew more mellow as he grew balder ... 38 He no longer had hair-brained schemes? 39 No, he no longer had such a hair-triggered temper. 40 Very well then, young hero, please step into the dark room. Purely a formality. Don't worry about a thing. 41 That is not an appropriate sponsor. 42 How rude. 43 He doesn't seem to be house trained. 44 I say we scatter him to the four winds. 45 No, he's merely young and impetuous. 46 Begone! You may return when you have learned to behave. 47 You have entered a very strange place The path you walk upon seems to be carved from ivory. The walls around you seem carved of marble. 48 Between the walls and the path is a gap through which you view total darkness when you look down. When you look up, you see the same limitless black. 49 You have a funny feeling you aren't in Shapeir anymore. 50 You have been walking through halls hung with the portraits of many Wizards. At last, you come to some pictures that you recognize. 51 You hear several voices. 52 Who are you that enters the lofty portals of the Wizard's Institute of Technocery? 53 Why have you sought to enter into the Wizard's Institute of Technocery? 54 Who do you call upon to be your sponsor and mentor in these hallowed halls of the Wizard's Institute of Technocery? 55 You have shown yourself to be resourceful in your use of spells under simple conditions. To become a Wizard, you must prove that you are capable of using magic under time-critical and life-threatening conditions. 56 However, we see that you do not yet have knowledge of all the spells required. Go then, and master the spells available to you. Return when you think yourself ready. 57 You will be presented with a series of four tests. They will require all your intelligence and magic. Should you fail, your very life may be endangered. Will you accept the challenge and walk the path of Wizardry? 58 Then you may leave, mere user of magic. 59 You have proven yourself worthy of the Wizard's Institute of Technocery and Erasmus' faith. Congratulations. You are now a Wizard Initiate. 60 Now you have outgrown the childish Hero business and can devote yourself to years of metaphysical musings and esoteric exercises designed to invigorate your intellect and to manipulate your mental and magical muscles. 61 You have passed this day from the lesser mortal plane into the Realm of Wizards. You are now qualified to begin your post-graduate magical training. In fifteen or twenty years, you will be ready to return to the world of mere men. Until that time, you will bask in the sunshine and security of academia, knowing you shall receive the best of all possible educations. 62 Ahead of you are the wonders of Wizardry. Behind you are all the petty problems inherent in the mundane land. You have passed beyond those weaklings who depended upon your skills and dared to call you "friend." You will now learn the real Magic of the Wizard's Institute of Technocery -- knowledge gained through careful study. 63 Walk away from the world of those fools who claim they need you. You are more than just a Hero now. You are a scholar! You have only to take the oath that you will ignore and forget about those who said they needed you in the land of Shapeir and devote yourself to the improvement of your mind and magic. Will you take the oath? 64 Welcome to the Wizard's Institute of Technocery, Wizard. 65 You walk the hallowed halls of the ivory towers of WIT and devote the next twenty years of your life to learning. You become one of the greatest scholars of all time upon the subject of "Scrying Scrolls." 66 You never did return to Shapeir again, because, for some reason the WIT Wizards were unable to explain, the door to that land became permanently closed. They believe it had something to do with the land being destroyed. 67 Well, it is obvious you think being a Hero is more important than being a scholar. Perhaps someday when you have matured a bit, you will comprehend the enormity of the education you have ignored! The Wizard's Institute of Technocery is for real Wizards rather than the real world! 68 Congratulations, Wizard %s. You have shown exceptional intelligence by refusing to take their silly oath. After all, what good is magic or knowledge unless you use it? 69 My graduation present for you is the "Reversal" Spell. You may recall the Kobold's use of it against you in Spielburg. 70 Cast Reversal and magical attacks directed at you will rebound to their caster. But take care -- it will not help against the indirect effects of other spells. 71 You feel the thrill of knowledge. Now you know how to cast the Spell of "Reversal." 72 You should now return to Shapeir. They really need a real Wizard-Hero like you there. And, remember, "Those who can, do." 73 Those that can't, tell others what to do? 74 Fenrus, when is a rat not a rat? 75 When it turns into its rathole? 76 No, when it's e'rat'icated. What did the rat say as he fell 12,000 feet straight down? 77 It's a long way to tip a ratty? Or maybe, "Cheese it, I Swiss I hadn't gone this Whey." Oh, all right, what did the rat say? 78 I'm not sure either, but I know a way to find out. Care to volunteer? 79 I guess I Bleu it. I'd Cheddar be Gouda for awhile, right? 80 Right. At any rate, Wizard-Hero, good luck and farewell! 81 Walk the path of Wizardry. 82 Magister Erasmus of Zauberberg, Archmage Extraordinaire, your would-be initiate has returned. 83 Very good. Now, young Hero of Spielburg, remember: To try and fail there is no shame ... 84 As long as you can pass the blame? 85 As long as you improve your aim. 86 Just don't make your excuses lame. Heh, heh! 87 Ouch! My nose! 88 We do not accept liars in our tower. 89 We do not accept intruders in our tower.

Text.215 "WIT Erasmus' Test"[]

0 You find yourself in a strange place. For some reason, you cannot move your legs, although you see nothing constraining them. A strange feeling passes through you, as though someone were examining you closely. 1 Ah, I see now that you are not magically prepared for this test. You need to go out in the world and learn a bit more before returning. 2 Nothing happens. 3 However, before you can be considered a true Wizard, you must pass the trial of Initiation which the wizards of WIT will give you. 4 I warn you, this test will take all of your wits and magical skills in order to succeed. If you succeed, you will then face ...but I can say no more. 5 Say no more. 6 So, Hero, good luck! 7 Promises, promises. You said you would say no more! (heh, heh) 8 Oh, Fenrus! 9 You find yourself trapped between a second and infinity. In this place, there is no time, and you cannot save it. 10 You may use that spell only once here. Try another. 11 As you begin to cast the spell... 12 You hear the voice of Erasmus echoing in this chamber. 13 The spells to cast and their proper order should be obvious. They are to me. 14 That's because you made up this test. 15 At any rate, Hero, you should take some time and think about the situation next time. Adieu.

Text.220 "WIT Elemental Tests"[]

0 You find yourself trapped between a second and infinity. In this place, there is neither time nor space. 1 That's almost halfway to Cleveland. 2 There used to be nothing here. But not any more. 3 That's neither here nor there. 4 A dimensionless, endless void, trapped between space, time, and the restroom of a cheap diner. 5 You've just managed to click on Roger Wilco, who is still floating around, lost in space, time, sequels, and every other dimension, waiting for you to purchase his latest adventure and help him out of his latest bind. 6 You've clicked on a speck of dimensionless void dust. 7 The last time you were in a dimensionless void, it was vast. But this one's only half vast. 8 You've never seen a dimensionless void this big before. Not dimension this other void over here. 9 The scenery is awe-inspiring, but unchanging. 10 You can't dazzle the creature if it isn't facing you. 11 You lack the concentration to cast that spell. 12 Carefully judging the distance between the approaching staff and the path, you decide there isn't enough room for a good-sized hero such as yourself. 13 Why would you want to do that? 14 In this place, you must rely upon only your magic. 15 You find yourself walking on a narrow pathway leading to the edge of infinity. You hear only your own footsteps. 16 You must now withstand the fury of my flames. 17 You must now overcome the subtle strengths of water and ice. 18 You must now face raging earth and stone. 19 You must now stand into the wind. 20 Well, it LOOKED easy enough to climb! 21 It's too slippery to climb. 22 We see that you haven't enough magical power remaining to finish Our Tests. We dismiss you from Our Presence.

Text.221 "WIT Elemental Tests II"[]

0 Are you CRAZY? 1 It seems to have no effect. 2 Yep, it's magic, alright! 3 The ends of the staff are spinning much too rapidly. 4 It seems to have no effect on the wall. 5 The wall appears to have a spell placed upon it. 6 You don't have the ability to fetch such a huge object.

Text.222 "WIT Elemental Tests III"[]

0 The door is much too hot to climb. 1 You seem to have melted the hoarfrost. Now you can see that the Iceberg is fractured. 2 You seem to just be melting some of the massive Iceberg. 3 Knock knock, who's there? 4 Heat. 5 Heat who? 6 Heat who hesitates is lost! 7 Now stop wasting time. 8 Eee-ouch! It feels pretty hot! 9 The door will not respond to physical force. You must use only magic to solve my test correctly. 10 This doesn't look good. The fire is just getting hotter. 11 You did it! You're at WIT's end. 12 The flames have died down, only to reveal a hole burned into the pathway. 13 It seems to have no effect. 14 It has a vague aura of magic. 15 You don't have the ability to move such a huge object. 16 The Ice is too solid. You will need to break the fissure first. 17 The Ice is now very relaxed. 18 The door has swung out too far. You can't reach it from the pathway. 19 The door is already closed. 20 The door does not seem to be magic, but there is a glow behind it. 21 There's nothing worth fetching. 22 It seems to have no effect on the closed door. 23 The door is already open.

Text.229 "WIT Door"[]

0 Your Detect Magic spell has revealed what appears to be a magical door at the end of the hallway. Or is it just an illusion? 1 This dead-end alley looks much like the other streets of Shapeir. You feel a very slight tingling feeling, almost beyond the limits of sensation. 2 You are walking through one of the many twisty streets of the city. 3 You don't detect any doors here at the moment. 4 A door appears. 5 That didn't have any effect on the door. 6 The wall seemed to absorb your spell's energies. 7 You hear the voices. 8 Our time is much too valuable to be wasted upon one with so little magic. Do not bother returning until you have acquired more power. 9 You will certainly have to be more clever and more skilled if you hope to be initiated. Perhaps you should practice your spells more. 10 Nothing happens.

Text.240 "Shapeir Palace Gates"[]

0 No one enters the gates of the Palace of the Sultan Harun al-Rashid (May he reign forever!) unless ordered to do so. 1 It is very well guarded, and only those whom the Sultan trusts and respects may enter. 2 Although few see the Sultan, he sees all. The Sultan knows everyone and everything in the city of Shapeir. 3 The courtyard plaza of the Palace of the Sultan is very clean. 4 You can't use your rope very well underneath the balcony.

Text.241 "Air Elemental"[]

0 The spell does not seem to affect the wind. 1 The dagger is easily tossed from the funnel. 2 The wind catches the %s and spins it away. It takes far more skill to throw into something than to throw at something. 3 You have managed to throw the %s into the center of the funnel. 4 Hmm. Nothing to grab on to. 5 You force some earth into the center of the Air Elemental's funnel. 6 Uh oh! You don't have any dirt. 7 You force some sand into the center of the Air Elemental's funnel. 8 You don't have any sand. 9 It's too windy to do that. 10 You manage to withstand the force of the wind. 11 You try to force yourself into the wind, but it is stronger than you, and you can't quite get to the center of the funnel. 12 You are just not strong enough to withstand the wind. 13 You scoop some dirt into the funnel. 14 You don't seem to be close enough for that. 15 You pitch some sand into the funnel. 16 You will need to be on the ground in order to do that. 17 You capture the Air Elemental in the bellows and proudly put them away. 18 The swift Air Elemental easily avoids the bellows.

Text.250 "Magic Shop"[]

0 This place lies somewhere between weird and infinity. Much more toward weird. 1 You think about it, and then think better about it. You don't really want to get the guy upset. You'd probably wind up with ants in your pants, egg on your face, and pie in your eye. 2 You uncurled me some whirl from Dervish? Oh, frabjous day, hoorah, hooray! Here's the Dinars that I must pay. 3 You don't have any to sell. 4 You don't dare while the shopkeepers watching. He might throw a pie at you. 5 You don't say? And I sure won't. 6 You have my last pair there, Claire, and I haven't got a spare. 7 What do I look like, a department store? 8 I fear you can't procure that here, Dear. 9 Well, we can bargain all you like, Mike, but that won't change the fact that you already bought the only pair I had. 10 By golly, it is! There's a silver lining on the underside of Keapon's cloud. 11 The fact that the clouds on the ceiling don't move leads you to the conclusion that they were not painted on with an air brush. 12 Talk about topsy-turvy. The sun shines up from the floor onto the clouds above. 13 No sweat, Babette. 14 It's sad, Dad, but if you need to climb to the sublime, you need a rope, Dope. 15 I happen to have a Magic Rope for sale, direct from some Hindoo who did the best he kin do. 16 I see by your outfit that you know some magic. You see by my outfit that I know some, too. We can see by our outfits that we both know magic. I guess that we two must eschew the Hoodoo. 17 Hello sailor, new in town? So how ya doin, Bruin? 18 Had any WITty conversation? Been Chanting with the Enchantress yet? 19 Seen all the sights, Justin, or just citing all the scenes? 20 Sell you a spell, Nell? 21 It sure LOOKED real! 22 You looks awfully familiar and familiarly awful. 23 Haven't you been here before? 24 You still don't have the skill, Phil, so I'll spare you the bill. 25 Say Jay, what the hey? The rope you've got is one and the same. 26 Well, the tag says 15 dinars, but I guess I can take 14 for 'em... 27 Naaaaaah, I guessed wrong. 15 dinars it is, then. 28 Whew! Smooth talking, Dude. Ya got the gift for gab, Tab. 29 Tell ya what I'm going ta do. Seein' as you beein' a Heero and all, I'll reduce the price by %d whole simoleons. 30 (Dinars, that is. Dough, Flo. Shapeir Buck an Ear.) 31 If you want to do some dealing, then pick a better deck. 32 I laid my cards on the table, Grable, and if you're able, then ante up. 33 Pay or belay, Jay. 34 Ah, I have that here, Dear. 35 Possible, Probable, my blue hen, Make it appear as I say when! 36 Nothing up my sleeve... 37 Presto, Change-o, Re-arrange-o! 38 Eins, Zwei, Drei, Vier, Make it snappy und bring it here! 39 Need more money, Honey. Your moolah's too low, Moe. 40 The sum doesn't balance. COD or DOA. Pay, or go away. 41 So solly, Chollie. This money's funny. 42 You need to go get some dough from the Money Changer, Stranger. 43 Here you go, Joe. Hope you're happy, Pappy. 44 The spell looks and feels very familiar. In fact, you realize that you already knew it! What a waste of money! 45 Now let me see where I last saw it. I'll have to look for it in the back room. I'll be back in a flash with the stash, Nash! 46 Silly me. I had it here the whole time. 47 Abracabadra and didgery-doo, Make the thing appear for you! 48 But I see you already have some dirt, Kurt. 49 You put the pot of dirt away. 50 There seem to be books in many languages, few of which are comprehensible to you, but you do recognize some old favorites, such as %s

Text.254 "MagicShop II"[]

0 Buon giorno! Good and tag! Buenas Dias, Senor Caws. I haven't seen you in so long. 1 Hello! Bone Jar! Hi, guy! Set a spell, take your shoes off! What may I do to you? 2 Konnichiwa! Come and tell me who! Hola! How now, brown cow? 3 Top o' the morning to ya! Mar Haba! What's New, Pussycat? 4 Hail, fellow, well met! What da ya know, Joe? 5 Ahoy, Goy! Howdy, Duty. What's up, Doc? 6 A River Dirty, Gerty! Adieu to you! 'Bye for now, purple cow. 7 Ah, be a toe, Joe! See ya later, alligator. 8 Bone Sewer, Sir! After a while, Crocodile. 9 Hasta La Pasta! Brain those nachos! See ya soon, Raccoon! 10 Au revoir, Pa! Way to go, Pinocchio! 11 TTFN - Ta-ta for now! Bon Voyage! 12 How do you do, adieu. Good night and don't let the Bed Bugs bite! 13 Nharak sa'id! Aloha Oe! Well come in! Gesundheit! Tip a canoe and how do you do? 14 Pleased to meet you and I mean to please you! 15 Welcome to my little shop of wonders! Wonder what shop it is? It's magic, of course! 16 I am Keapon Laffin, Proprietor. You must be Nobile Caws. Proud to know you, Mister Caws. Shapeir always hopes for heroes. 17 If you need to know some knowledge about the magic way, then go and see Aziza who'll enchant you if you stay. 18 Watch out, she's testy, though. 19 So long, fair well, Oaf, we da same! 20 Good-bye! See you real soon, Effendi Caws I like you. 21 Heard the one about the fire, sire? It's a torrid story. 22 The fire elemental had a seething passion for a sultry old flame who burned him once. 23 Seems his spark was worse than his spite. There ardor be a law. 24 At least there will be a hot time in the old town tonight. 25 I don't mean to bluster, buster, but if you're in a hurry, Cain, you need to get down to earth before you blow up. 26 Then if you bellow, fellow, the breeze is sure to freeze. 27 How's the Chinook, Schnook? 28 I heard the gusty Air Elemental has a tempestuous relationship with his own twister. 29 They had a whirlwind affair, but it's winding down, if you catch my drift. 30 The Dervish of the desert sent a bedouin to my boudoir, and I hear he needs a hero for to help him bait a beast. 31 You have to watch the old codger - he's being cagey, but Dervish is my command. 32 They say an earthy elemental is aground, but he just wants to be left a loam. 33 What a clod. He's not very gneiss. 34 This town's sure going to rock tonight, but I suppose you prefer old Terra Firma (the more firmer, the less terror). 35 Arrrrrhhh, me bucko, if you be thirstin' to sponge off the maritime maiden, you'll need to air out a few things first, or you'll be seein' the waters pout, arrrrrhhh! 36 Water it be today, matey? 37 Did you sea the swell elemental that's made such a splash in the fountain? 38 She's awfully soppy and tends to gush, but I tell you, Eddy, and I don't mean to deluge you, there's an undercurrent of still water running steep. 39 If I were you, I'd rain away. 40 If you haven't seen her already today, the End Chant Dress wishes to chat. 41 You need to make a final bow before Auntie Azizie's alter-ego. 42 Speaking of finals, Lionel, so you're graduating to Raseir. 43 Be ware, Larry, I hear it's hairy there, so watch your derriere. 44 Happy trails to you, until we meet again. 45 Buy those banditos! Good luck, Buck! 46 Goat got your throat or just lost your voice? You might check the Flossed and Crowned for missing teeth. 47 Asleep at the heel and slipping into slumber? I deplore being a bore, so just don't snore, senor. 48 Resting on your Laurels, Hardy, or dreaming of days, Hays? 49 Cousin to Santa and Lost, aren't you? 50 Clip, clop to the Magic shop to see the owner flip his flop. I sell spells, can't you tell? 51 Wonder of Wonders and will wonders never cease? You'll wonder where the yellow went, and whether geese have fleece. 52 Properly and proudly I propound with all propriety. Certainly and soundly, I speak with all sobriety. I am the very model of a major modern magic man (well, Gnome, actually). 53 Do I know Yorick? He's my cousin, Laspo. Ah, Laspo Yorick, I knew him, hero. 54 I'm a little low on spells in stock, but I do have scrolls of Detect Magic for a negligible 10 dinars, Trigger for only 15, Force Bolt for a measly 20, Levitate for a mere 30 dinars, and Erasmus' Razzle Dazzle for a paltry 25 dinars. 55 If you have a need for nudging or a bent for bouncing, this spell is swell. It can punch, it can push, it can even beat around the bush. All this for a mere 20 dinars. 56 Detect will select what you suspect but can't inspect. Expect the effect to wreck the protection by creating a defect in its perfect reflection. 57 The Trigger spell is like a witch's switch with a hitch, Rich. It makes the last magic cast in the past happen fast. Not only that, Brat, but Trigger makes you hoarse. 58 It's got its ups and downs, but if you need a lift, this will get your feet up off the ground. 59 A shining example of a scintillating spell. It brings a tear to the eyes of the other guys who spy it. 60 Whose bed am I in? What kind of personal question is that? Oh, bedouin! He's a desert drifter who shifts with sifting sands. 61 Come here, Oh stranger, and save us from danger. It's a dirty job, and I'm glad you're here to do it, Pruitt. People say you're pretty neat, Pete. 62 Actually, Pete was a friend of mine who tangled with a wizard. Now pizza elemental. 63 You do? Do what? How do you do the hoodoo that you do so well? 64 You have a dearth of earth? That's worth my mirth. I do have some Fooler's Earth in stock, though. 65 Noticed my note, mister? It is der wish for the whirl of a Dervish. I will pay 1500 centimes (in dinars, of course) for such a thing. All you have to do is find it. 66 Be it ever so humble, there's no face like Gnome. 67 Erasmus is a wizard I respect. He can out-pun almost anyone and he jests with the best. Between Erasmus and Fenrus, it's hard to get a joke in edgewise. Fenrus is an aristo-rat at that, too. Their humor is no rumor. 68 Hard to learn a spell unless you have a scroll. Once it's read; it's in your head, Fred. 69 Behold the beast of burden, it travels in the herd, then it frequently is heard when a Saurus is absurd, men. 70 Sorry, Charlie. I don't have a scroll for that Wizard Spell. It tends to disappear fast. 71 A magic user went to school, so he could learn the magic rule. And when he learned what he had heard, he had become a great Wizard. (He went, to WIT, of course.) 72 It's used to make dark stains on light clothes. If you need it to ground old Blowhard, it's yours for a song. Dust in the Wind. All you need is dust in the wind. 73 If you are inclined to climb, a Magic Rope can give you hope. To make it rise, close your eyes, raise your arms high, and watch it fly. 74 If the time is right, you're in a plight, you can get it across if you give it a toss. Burma Shave. 75 It's a good tool, fool, but remember the rule - the Magic can't last, and on your last cast, it'll go fast - so don't waste it, or you might find yourself hanging in air with nothing there. 76 We have a special on Magic Ropes this year. It usually costs 12,500 centimes. For a limited time only, though, it's only 125 dinars. So do you wanta scope a rope, Miss Anthrope? 77 Oh, those old things? I could never get them to work correctly. But then again, I've never worn them. 78 Oh Cod, it makes me Eel when people Carp and Whale just for the Halibut, with no Porpoise. I'm Net that kind of Buoy, Sea? I'm Shore tired of Gills in School with their Tails of Roe. 79 (Coral, Bob, and Brine made me say this. Tanks for rising to the bait and falling for it, hook, line, and sinker!) 80 (We're REALLY fishing here, folks.) 81 Air, air, it's everywhere. Way down here, and way up there. In your bed and in my head and going anywhere it's led, Dunderhead. 82 My knowledge is scanty, Auntie. 83 If you need to know the answer, then ask another, Prancer. 84 Shapeir is a city, small and quaint and pretty. Shapeir is a land, large and great and grand. 85 Raseir, I fear, is very queer, and if you do not interfere, I think that it will disappear. 86 Djinni, Genie, Jeannie, Djinn; the desert's where they all begin. Djinni, Ifreet, Marid, Djann; Magic's where they all began. 87 The Fire Elemental has a weakness for water. He lives in the fast lane, so you'll have to get him restrained if you want to make him remain, so that you can get him contained. To get the flame to smother, don't ask me, go ask another. 88 Ahoy, me boy, and shiver me timbers. Ya got what it takes to make a lady less limber. Pieces of eight, mate, and blow the maid down, sweep her off her feet and then clear out of town. 89 If you're led to behead an airhead, don't let him lead the chase. Glue his shoes with goo, Blue, and throw mud in his face. It's fair to snare the air there, then put him in his place. 90 There is no better way to arouse a rock's ire, than to fight with a light and to smite him with fire. 91 Matter Monster, made by man. Chaos tossed across the land. Catch them, grab them if you can. Then they're there at your command. 92 Griffin, Jackal, TerrorSaurus, Ghoul; learn their ways in Adventurer's School. Brigand, Djinni, Scorpion, all; ask for info at the Guild Hall. 93 Magic, magic everywhere. Find it at Aziza's lair. Magic, magic, wait a bit. Find it in the soul of WIT. Magic, magic in the stars. The astrologer can see that far. 94 Magic, magic, where'd it begin? Go and ask the mighty Djinn. Magic, Magic, where'd it stop? Look around my magic shop. 95 "The Sultan sits upon this throne, I ponder if he's ever home? The Sultan sits inside his palace. Is he there? Well, go ask Alice." (If you can find her - Last we met she had a chat with a cat and chatter with the Hatter. It's a wonder, man.) 96 The Emir of Raseir did disappear a year ago. 97 If you want to be WITty, then search in the city. The nitty-gritty to this ditty: you need magic to find it, 'twas designed by committee. 98 You have to be a hero if you want to play the palace. The Sultan is selective about whom he will see. 99 It's sand, man. Hot, Scott. Dry, Guy. 100 The din of the bazaar is filled with the dinar. If you want to pay a cent, Dean, you have to have a centime. 101 The Plaza of the Fighters is west of here, Greer. There you'll find the hall, Paul. 102 The Kattas trail into the Katta's Tail Inn, he says cattily, as he goes from the feline to the ridiculous. 103 In the summer, in the desert, it is hot 'til day is done. Only mad dogs and hero men go out in the noonday sun. 104 The center of the city, Mitty. The water for the town, Clown. 105 Don't quote me, but Aziza has a waterbed and fiddles with fish. 106 There was a Money Changer and her name was Dinarzad. It's understood that she was goood and very, very Baad. You can find her at the end of Dinar Tarik, my lad. 107 Do not hurry. Do not wait. The astrologer will tell your fate. He is not near. He is not far. He's at the end of Tarik of Stars. 108 Auntie Azizie lives off the east end of Shmali Tarik. Mind your P's and Q's when you are there, or she might send you you-know-where. 109 He's not a bad poet, but don't let him know it. It might go from bad to verse. 110 I roll scrolls and sell spells. 111 Purrfect Purrsons. 112 The Dervish of the Desert oversees his own oasis as he sits upon the sands by the shore of his small spring. It is somewhere south of Shapeir and in inches a bit east, If you're going to go and gab with him you'd better take a beast. 113 Keapon Laffin is my name. Ask me again, and I'll tell you the same. 114 Ancient history is such a mystery, that's what it is to me. 115 Too hot to handle, the Force Bolt's my candle 116 Fresh out of stock on that one, although I use it myself. 117 My life's an open book and so are my wares, but I can't help you with that one, Son. 118 Zap's for saps. Force is the Source. Besides, I don't carry that one. 119 Turn about's fair play, that's what I always say. But the last time I saw a Reversal was... well, I don't give out my age and neither does anyone else. 120 Go find a fellow who'll loan you his bellows. And if you can't play, just take them away, Jay.

Text.260 "Metalworker's house"[]

0 SQUEEEEEEK!! 1 Did you here that noise, Kamar? See what it might be! 2 You can't see anything in the dark wardrobe. 3 You are in the front room of a modestly appointed house. It is sparsely furnished. 4 The pots on the shelf are pretty, but pretty worthless. 5 There is, however, a silver tea service on the top shelf which looks valuable. 6 You see an open trapdoor. 7 You see a trapdoor concealed in the floor. 8 That is a good idea. You should do that. 9 Definitely. 10 The small carpet is firmly attached to the floor. 11 You have already rolled up the carpet. 12 You have to roll it up before you can unroll it. 13 You can't seem to find a lock to pick. 14 You have already opened the locked chest. 15 You don't see anything to close. 16 The chest is already closed. 17 You don't see anything to open. 18 The chest is already open. 19 The chest is locked. 20 You don't see any chest here. 21 The chest is far too heavy to lift out of this hole. 22 You've already taken all the dinars. 23 You don't see any dinars here. 24 Hiding there would be very difficult. 25 You're standing tall already. 26 You find nothing of value. 27 You see no chest here. 28 You just can't do that inside the wardrobe. 29 You find a trapdoor concealed below this carpet. 30 The chest's lock yields to your lock picking skill, the lid swings open, and you see some dinars within. 31 You find sixty dinars which you quickly put away. 32 Searching further, you find a false bottom in the chest. Beneath it, you find a silver dagger which you take and stash away. 33 You hear the sound of someone singing something about a "Whirling dervisssh" and the sound of a key trying to find a lock. 34 Is that you, Kareem? 35 Yesh, Fathher. 36 Lucky for you, Kareem was too inebriated to see you. Better not press your luck next time. Find a good place to hide. 37 You look pretty silly hiding in the corner. You were just lucky that Kareem was very, very drunk. 38 You hear a voice outside. 39 Now, is it this door? 40 I think I just passed the alleyway. But was I coming or going? 41 What was it father told me? If the key around my neck opens the lock... Ah! This must be my house. 42 You hear a key turning in the lock. 43 Is that you, Abdul? 44 I think so, Father. 45 Father, why is your secret hiding place open? 46 WHAT??!!!! 47 I wonder why father would have left the carpet rolled up? Oh well... 48 You were lucky that Abdul wasn't smart enough to suspect a buglary. Next time, you'd best replace the rug. 49 It's a good thing you are lucky, because you sure pick lousy places to hide. 50 Your senses tell you that it might be safe to come out now. 51 Have we met before? 52 I'm Abdul, the youngest son of Abu bin Ma'amar. 53 Why are you fooling with father's secret hiding place which I'm not supposed ever to mention? 54 What are you doing in our house this time of night? 55 Kamar! See what foolishness your brother is speaking of. 56 Grab him! 57 Grab whom? Oh, him! 58 You hear two men talking outside the door. 59 Wasn't that fun today? It isn't often we get to torture a thief. If you ask me, criminals have too many rights these days. 60 Boy, yeah! Can't wait 'till tomorrow when we get to cut off his OTHER hand!! Har har. 61 Yeah, then he'll have no RIGHTS LEFT! Ho ho ho. 62 See ya tomorrow, Jabbie, old buddy! 63 Right! Ho ho ho!! 64 (back-slap) 65 Oh, rat-dung! You made me drop my keys. Where'd they go? 66 Here they are. See you tomorrow, Baddhi. 67 Kamar! Come here! There is a thief in the house! 68 Yes, Father. But why is the carpet not over the secret trapdoor? 69 WHAT??!!! 70 I have returned from the late watch, Father. 71 Father, that was not me. There is someone else in the house! 72 You hear the voice of an old man. 73 Is that you, Kamar? 74 You hear another voice. 75 No, Father. 76 But Faddher, that wasn' me who jusht said that. 77 Oh, I thought I was in here. I guess I must be in the other room. 78 No, Fathher. 79 Kamar! There is someone in the house! 80 Is that you, Jabbar? 81 My Sons! Kamar! Kareem! Abdul! Jabbar! The house is being robbed! 82 That's a bad idea, unless you LIKE getting caught. 83 The trial was shorter than you expected, and now so are you. A full head shorter to be exact. 84 You can't fetch someone that big. 85 He's hurt a little, but you're also making him more angry. 86 A good thief knows worthless pottery when he sees it, and this is it. It's not worth your trouble. 87 The wooden door's latch seems to be stuck. It doesn't respond. 88 You can't open the rug. 89 The trapdoor swings open. 90 The chest's lock springs open, the lid swings wide, and you see some dinars within. 91 You can't fetch the rug. It's much too large. 92 You can't fetch the trapdoor. 93 You've already taken the dinars from the chest. 94 Your spell latches on to the sixty dinars. 95 You can't fetch the chest. It's much too heavy. 96 You don't see any trapdoor here. 97 The trapdoor is closed. 98 You see a large chest. 99 squeeeeek! 100 You see the heavy chest, its lid still open. 101 You see a heavy, locked chest concealed beneath the floorboards.

Text.261 "Metalworker's house"[]

0 SQUEEEEEEK!! 1 Did you here that noise, Kamar? See what it might be! 2 You can't see anything in the dark wardrobe. 3 You are in the front room of a modestly appointed house. It is sparsely furnished. 4 The pots on the shelf are pretty, but pretty worthless. 5 There is, however, a silver tea service on the top shelf which looks valuable. 6 You see an open trapdoor. 7 You see a trapdoor concealed in the floor. 8 That is a good idea. You should do that. 9 Definitely. 10 The small carpet is firmly attached to the floor. 11 You have already rolled up the carpet. 12 You have to roll it up before you can unroll it. 13 You can't seem to find a lock to pick. 14 You have already opened the locked chest. 15 You don't see anything to close. 16 The chest is already closed. 17 You don't see anything to open. 18 The chest is already open. 19 The chest is locked. 20 You don't see any chest here. 21 The chest is far too heavy to lift out of this hole. 22 You've already taken all the dinars. 23 You don't see any dinars here. 24 Hiding there would be very difficult. 25 You're standing tall already. 26 You find nothing of value. 27 You see no chest here. 28 You just can't do that inside the wardrobe. 29 You find a trapdoor concealed below this carpet. 30 The chest's lock yields to your lock picking skill, the lid swings open, and you see some dinars within. 31 You find sixty dinars which you quickly put away. 32 Searching further, you find a false bottom in the chest. Beneath it, you find a silver dagger which you take and stash away. 33 You hear the sound of someone singing something about a "Whirling dervisssh" and the sound of a key trying to find a lock. 34 Is that you, Kareem? 35 Yesh, Fathher. 36 Lucky for you, Kareem was too inebriated to see you. Better not press your luck next time. Find a good place to hide. 37 You look pretty silly hiding in the corner. You were just lucky that Kareem was very, very drunk. 38 You hear a voice outside. 39 Now, is it this door? 40 I think I just passed the alleyway. But was I coming or going? 41 What was it father told me? If the key around my neck opens the lock... Ah! This must be my house. 42 You hear a key turning in the lock. 43 Is that you, Abdul? 44 I think so, Father. 45 Father, why is your secret hiding place open? 46 WHAT??!!!! 47 I wonder why father would have left the carpet rolled up? Oh well... 48 You were lucky that Abdul wasn't smart enough to suspect a buglary. Next time, you'd best replace the rug. 49 It's a good thing you are lucky, because you sure pick lousy places to hide. 50 Your senses tell you that it might be safe to come out now. 51 Have we met before? 52 I'm Abdul, the youngest son of Abu bin Ma'amar. 53 Why are you fooling with father's secret hiding place which I'm not supposed ever to mention? 54 What are you doing in our house this time of night? 55 Kamar! See what foolishness your brother is speaking of. 56 Grab him! 57 Grab whom? Oh, him! 58 You hear two men talking outside the door. 59 Wasn't that fun today? It isn't often we get to torture a thief. If you ask me, criminals have too many rights these days. 60 Boy, yeah! Can't wait 'till tomorrow when we get to cut off his OTHER hand!! Har har. 61 Yeah, then he'll have no RIGHTS LEFT! Ho ho ho. 62 See ya tomorrow, Jabbie, old buddy! 63 Right! Ho ho ho!! 64 (back-slap) 65 Oh, rat-dung! You made me drop my keys. Where'd they go? 66 Here they are. See you tomorrow, Baddhi. 67 Kamar! Come here! There is a thief in the house! 68 Yes, Father. But why is the carpet not over the secret trapdoor? 69 WHAT??!!! 70 I have returned from the late watch, Father. 71 Father, that was not me. There is someone else in the house! 72 You hear the voice of an old man. 73 Is that you, Kamar? 74 You hear another voice. 75 No, Father. 76 But Faddher, that wasn' me who jusht said that. 77 Oh, I thought I was in here. I guess I must be in the other room. 78 No, Fathher. 79 Kamar! There is someone in the house! 80 Is that you, Jabbar? 81 My Sons! Kamar! Kareem! Abdul! Jabbar! The house is being robbed! 82 That's a bad idea, unless you LIKE getting caught. 83 The trial was shorter than you expected, and now so are you. A full head shorter to be exact. 84 You can't fetch someone that big. 85 He's hurt a little, but you're also making him more angry. 86 A good thief knows worthless pottery when he sees it, and this is it. It's not worth your trouble. 87 The wooden door's latch seems to be stuck. It doesn't respond. 88 You can't open the rug. 89 The trapdoor swings open. 90 The chest's lock springs open, the lid swings wide, and you see some dinars within. 91 You can't fetch the rug. It's much too large. 92 You can't fetch the trapdoor. 93 You've already taken the dinars from the chest. 94 Your spell latches on to the sixty dinars. 95 You can't fetch the chest. It's much too heavy. 96 You don't see any trapdoor here. 97 The trapdoor is closed. 98 You see a large chest. 99 squeeeeek! 100 You see the heavy chest, its lid still open. 101 You see a heavy, locked chest concealed beneath the floorboards.

Text.269 "Outside the metalworker's house"[]

0 You aren't close enough. 1 Just what do you want to do with the door? 2 It is a locked door. 3 The door is solidly mounted upon its hinges. 4 The door is locked. 5 The lamp burns brightly, lighting this otherwise darkened dead-end. 6 The simple lamp is not worth your while.

Text.270 "EOF"[]

0 Your mind is a jumble of half-completed thoughts. 1 The room is in total darkness as you enter. You can hear some movement around you. 2 Stand where you are. You now face the most important decision of your life.... 3 Are you a man, or just a craven coward? 4 Stand and obey, or now run away! 5 You hear heavy footsteps beside you as something grabs you and starts to take away your equipment 6 You find you are being dragged by your arms. 7 You find yourself turned around, and something heavy and cold is attached to your arms with a solid "clank" 8 You have 10 seconds to retrieve your weapon. 9 There is no one who wants to chit-chat. 10 It's the only light in the room. 11 It has been left standing in the far corner. 12 It's standing in the far corner with the shield. 13 It looks like the only way in or out. 14 The ceiling is covered in goldleaf. 15 The floor is paved with large tiles. 16 I guess this is the EOF hall. 17 Fighter, what fighter? I don't see no stinking fighter. 18 These chains don't look very strong. 19 Of course! You're trying, you're trying! 20 You're hardly in a position to do that now. 21 You'd better think of some way to get out of those shackles... and make it snappy! 22 One! 23 Two! 24 Three! 25 Four! 26 Five! 27 Six! 28 Seven! 29 Eight! 30 Nine! 31 TEN! 32 Some Hero YOU are! 33 CHEAT! CHEAT!!! 34 You retrieve your equipment and turn to face your adversary.

Text.271 "EOF II"[]

0 The Eternal Order of Fighters has no need for fools who can't obey a simple order. Go away! You'll never be a real Hero! 1 You were given an order. Obey! 2 You hear a voice from inside... 3 You do not need the light. Put it away. 4 Enter the darkness! 5 You extinquish your lamp. 6 You're in a blind alley. There's a door at the end. The street sign reads 'Saif Darb.' 7 You've been locked out. 8 The door is partly open. It is very, very dark on the other side. 9 The door looks like it's locked and barred. 10 You hear no sounds coming from inside the building. 11 All you hear is a ringing in your own ears. 12 That's good. You obeyed at least one order. Now walk through the door. 13 Ok, you drop it. 14 You speed to the door, throw it open, and head for the alley. You trip over the door's threshold and land sprawling on your face. 15 You are grabbed and roughly tossed through the door back into the alley. 16 The Eternal Order of Fighters has no need for cheaters who try to pull dirty tricks in our combat test. You'll never be a real Hero! 17 Except for a major headache, along with some cuts and bruises, you seem to be all in one piece. You even have your equipment back. 18 There is a message scrawled on the stone alley floor. It says: "The Eternal Order of Fighters does not want Wimps and Losers." 19 Couldn't even break out of the chains. Whatta wimp! 20 You knock three times. 21 You can't come back in here. We just threw you out! 22 The door is locked tight, and the sound of your knocks echos hollowly in the alley, without response. 23 "Oh, what the heck!" you say aloud. 24 The door is locked tight.

Text.275 "EOF III"[]

0 The ceiling is covered in goldleaf. 1 The floor is paved with large tiles. 2 It looks like a cross between your average fraternal organization meeting hall and a dungeon. The shackles give it a special flavor. 3 You sure showed him who's boss! He's quite dead. Or is he? Something felt a little funny when you stabbed him. 4 He's at your mercy. The voices urge you to show none. 5 Big little guy, isn't he? 6 You run away. No one tries to stop you. 7 You're so tired you can barely stand. 8 Now *that* took some doing! You entered your fake initiation combat in such bad condition that your opponent managed to kill you with a wooden sword. Nice work. Take two aspirin, get some rest, and restore your game to a previous (and more alert) condition. 9 Now that's a REAL hero. Show no mercy to losers! 10 What a turkey! Even when you win, you don't have the guts to finish the task. Never show mercy to an enemy. 11 Isn't that right, Walid? 12 Dat's right, Boss! 13 Your real sword is in the other room. You have been tested to prove your worthiness to join the Eternal Order of Fighters. 14 You have shown through your obedience, guts, and skill that you should now be one of the highest ranks of EOF. You are now a Brother Scorpion. Welcome to the club! 15 You can fight, and you've got some guts, but you just can't obey a simple order. We figured we'd let you join EOF despite the fact that you failed. You are admitted to the beginning rank of our order. You are now a Brother Saurus. Welcome to EOF. 16 You are shown the secret handshake, you learn the secret password: "Might is Right!", and you are given the secret membership token with your name, rank, and serial number engraved upon it. 17 After you pay five dinars for membership fees, you are taken into the other room to celebrate. 18 The Next Morning..... 19 You can't remember what the party afterwards was like and have no idea when or how you got to bed. You awake with a terrible headache and feel very sick. Somehow, this just isn't your idea of how a Hero should be. 20 The voices call to you, "Well done. Now finish him off!" 21 Kill Him!! 22 There is no one who wants to chit-chat. 23 The EOF despises those who attack by any means other than sword-to-sword. You are immediately surrounded and thrown out of the Hall.

Text.290 "Saurus Stable"[]

0 Pesky saurus! 1 You are not likely to live long if you go that way. One cannot travel in the desert unless one is better prepared, or joins a caravan. 2 You just can't take a hint, can you? The Saurus you should have bought went to the wrong customer, and the entire free world will soon be enslaved as a result. 3 I will be honored to put your saurus back into the stable for you, Effendi. 4 Outside of the main gate of Shapeir is a corral for the townspeople's sauruses (saurii?...you decide). 5 But today, someone seems to have opened up a business here. 6 You are riding your saurus. 7 You left your saurus out in the desert. You would never find him if you went out looking. Better hope he wanders in like the guard said. 8 Those sauruses don't belong to you. 9 Let the guard do that for you. 10 You need to dismount to do that. 11 Your saurus is already in the stable. 12 You don't have a saurus. 13 The Dervish, passing a message through one of the local bedouins, has sent for you. The Dervish says, "Man who looks for trouble comes to right place." He also says, "Good comes from evil when dark is enlightened." 14 So, you are the stranger the merchants are talking about. The gate to Shapeir is always open, but never have I seen an entrance to the city like yours. To fly in on a carpet, it must be grand. 15 If you are exploring the desert, you should visit the Dervish at the Oasis. He is a very wise man. 16 It is good that you have returned safely from the desert. 17 Thank heavens that thee hast survived the night desert. It can be truly dangerous when the sun has set. 18 Good day, Effendi. 19 May thee be granted a happy evening, Effendi. 20 There is a caravan which will pass by us six days from now. If you wish to journey to Raseir, you will need to join it. 21 Good day, Hero. 22 May thee walk safely this evening, Hero of Shapeir. 23 The caravan to Raseir will leave here at the light of dawn in two days time. 24 Hero, the Caravan to Raseir leaves here in two days time, granting that there are no elementals in the city. 25 The Caravan traveling to Raseir will depart the morning after this day, oh Hero. 26 The Caravan to Raseir will leave with the dawn of tomorrow's sun, Hero. 27 May your journey tomorrow be a safe one, Hero of Shapeir. 28 I see you left your saurus out in the desert. Most sauruses find their way back here to the stables. 29 All sauruses must be stabled in the corral. Only if you dismount may you enter the city. 30 My name is Uns al-Wujud, which means "Delight in Existing Things". 31 May it please you, I am called "Abdallah bin Tahir". 32 The desert is a very dangerous place for any man. 33 In the middle of the day, the sun will burn one. At night, many foul monsters prowl in search of easy prey. 34 The dunes are all alike, and it is easy to lose one's way. Only if one is properly prepared can one endure, or when one travels in a caravan. 35 It is my duty to protect this city against monsters that approach it. 36 The brigands of the desert and the swift TerrorSaurus make travel by day in the desert even more dangerous. The brigands will happily kill you for whatever you carry . The TerrorSaurus will hunt you for your flesh. 37 Only the brave and foolish travel the desert alone in the daytime. 38 The deadly black scorpion, the Jackals who are as men, the terrible al-ghuls (what you would call ghouls!) -- these creatures roam the desert at night. 39 Only a man of great courage or foolhardiness would go off in the desert alone after the sun has set. 40 Ali Fakir said after you left that he had sold his last saurus and must be going. 41 The Seller of Sauruses is a strange man. I have not heard one who can talk faster when trying to sell a saurus. 42 A caravan is many travelers journeying together. It is much less dangerous that way. 43 You can see the riding sauruses in the stable over there. 44 They are intelligent and brave creatures, willing to obey the slightest command from their master. They will take you wherever you wish, and come to your aid against monsters. 45 Best of all, they can always find their way back to where they are stabled, so you need never get lost. 46 The Seller of Sauruses will be here tomorrow. Perhaps you can purchase one then. 47 You can't open the gate while you're riding your saurus. 48 You left your saurus out in the desert. You would never find him if you went out looking. Better hope he wanders in like the guard said. 49 The guard tells you the Caravan leaves immediately for Raseir. 50 You run and say goodbye to Shema and Shameen. They give you some food and clothing and wish you luck, knowing you will need it. 51 As you pass back through the gate of Shapeir, you see ahead in the desert sands awaits a mass of Saurii and riders being led by the Caravan Master, a huge Centaur who orders the Caravan into motion. 52 As you pass back through the gate of Shapeir, the gate guard presents you with a new saurus, a gift from the Sultan. Ahead in the desert sands awaits a mass of Saurii and riders being led by the Caravan Master, a huge Centaur who orders the Caravan into motion.

Text.291 "Ali Fakir"[]

0 Was that "No, I want to buy a saurus," or "I know I want to buy a saurus?" You've really got to pronounce things clearly, you know. Or maybe you don't. 1 At any rate, I'm here to sell you a saurus, and you're ready to buy it, right? 2 Let's get this story straight. 3 You want to buy a saurus, and I am trying to sell you one. Does that make sense to you? 4 All right, let's try it this way. I've got the saurus for you, and you're looking for the words to say how much you want him. That's why you need the saurus, of course. 5 So what do you say, shall we shake hands and call it a deal? 6 You know, I'd be willing to buy the saurus for you at this point, as long as it runs away with you on it. 7 Don't you know an answer when I'm questioning it? Let's get down to business, so I can do a business on you. I'm selling you a saurus, and you're trying to buy one, right? 8 Wait, I think I hear an answer lurking in the curtains. You can't let those answers lurk, you know. It's bad for their health. 9 Speaking of health, a saurus can save your life. Let's say you're traveling in the desert, you're lost, and you've run out of food and water. You are crawling pathetically and hopelessly in the blazing desert sun. 10 Then, wait, You see your faithful saurus running up to you. You are saved! You can eat saurus steaks for a week. In fact, you can set up a concession stand right there and make a tidy sum off of Saurus steaks. (Just remember to cut me in for my percentage of the profit.) 11 Back to the matter at hand. As a matter of fact, I was just selling you a saurus, wasn't I? 12 I've had tough customers before, but most speak better gibberish. For example, do you understand the phrase, "Do you want to buy a Saurus?" 13 Ah, there you are! I've been looking for you. 14 (Although for the life of me, I can't imagine why.) 15 You know, you remind me of someone I didn't sell a saurus to. Nah, it couldn't be. Surely someone with your brains and looks needs a saurus. 16 (Either that, or some preschool and a plastic surgeon.) 17 So they call you a Hero, eh? What kind of Hero are you, walking around like a nobody when you could be riding your noble steed across the desert sands. 18 I can see it now, you in your flowing white robes, riding with the entire Bedouin nation at your side, your blue eyes blazing as you ride to glory! 19 No, that was that Lawrence guy, wasn't it? Well, even YOU would look less reprehensible upon a saurus. 20 Hi, I'm Ali. Honest Ali Fakir. Welcome to Honest Ali Fakir's Used Saurus lot - where we always know a sucker when we see one. Pleased to meet you. Now about that deal we were going to make ... 21 That's it! I give up. I've tried to help you save the universe and you won't even buy my lousy saurus. 22 After all I've gone through just so you could win this stupid game sequel, you wouldn't know a hint if it knocked you in the head. 23 In fact, you wouldn't even know your own head! 24 If you don't buy my saurus this time, I'm going to pack up my lot and then see if you can win the game. We'll see who laughs last. Ha, ha! 25 I'm Ali Fakir. Honest Ali Fakir. Welcome to Honest Ali Fakir's Used Saurus Lot. "If we don't have the saurus you want, then you don't want one." 26 Of course, even if you don't want one, I'll be happy to sell one to you. 27 You look like a man looking for a saurus. I have the finest saddle saurus you can find. A magnificent saddle saurus! 28 (If you ride one, that's exactly what you get.) 29 You never know when a saurus might come in handy. Why, just the other day, you were thinking to yourself: "Self," you thought, "if only I had someone to play pinochle with!" If you had a saurus, you still couldn't play pinochle. 30 (You couldn't even pronounce it.) 31 It just goes to show you. And speaking of shows, have I got the saurus for you. The Saurus. That's where you look for synonyms. And speaking of sin, when it comes to sauruses, well, let's just keep your personal preferences a secret, shall we? 32 (They don't call it Saurus Rex for nothing.) 33 So you want to buy a saurus, eh? I'm Fakir, Honest Ali Fakir. Glad to meet you. You've come to the right place. Honest Ali Fakir's Used Saurus Lot - If you don't buy one here, you don't buy one. 34 I've got a beauty of a saurus for you. Only had one owner. A sweet little old lady who only took it out on Sundays to go drag racing. Or was that dragon racing? 35 At any rate, I'm here to sell you a saurus. I'll sell you a saurus, and I won't take "No" for an answer. I don't know the meaning of "No." 36 (I couldn't find it in The Saurus.) 37 So you need to buy a saurus to travel in the desert. You're desperate. Hello, I'm Honest Ali Fakir. Pleased to meet you, Desperate. Have I got a saurus for you. I don't know, do you? 38 The fact of the matter is that you need a saurus and I've got a saurus, so let's get together and play pinochle. On the other hand, let's not. The sauruses would cheat. 39 You DO want to buy a saurus, don't you? 40 Perhaps there is more a brain about you than I suspected. 41 Shall we shake hands on forty dinars for the saurus? 42 You certainly know how to drive a hard bargain. Why don't we just agree at thirty for bridle, saddle, and saurus? 43 Well, we certainly are going nowhere fast. I'm willing to make you my best offer. Twenty dinars and you ride away on a new (for you) saurus. What do you say? 44 You know, you drive a hard bargain. I respect that in a man. 45 (Whether I'll respect you in the morning is something else.) 46 This is my last and final offer. Ten dinars. If I go any lower I'll have to stand on a chair to take your money. 47 Now, do we have a deal, or is this a deal? 48 This is ridiculous. Here I am, a man of unquestionable integrity and dignity, forced to sell his sole remaining saurus for a mere fraction of its dubious value. 49 I will take 5 dinars for the saurus, and I'll even throw in Travel Assurance. You'll travel, I'll assure you. Now, shall we agree? 50 Well, that was going nowhere the long way. 51 You know, you remind me of a saurus I once knew. 52 Nevertheless, shall we make a deal at forty dinars? 53 You wouldn't happen to be HARD OF HEARING, WOULD YOU? SHALL WE AGREE UPON thirty dinars? 54 I've had better luck trying to buy a Glow-in-the-dark-turban. I think I'll quit while I'ma behind. 55 Seeing as no one in his right mind would actually want a saurus, you won't mind that I have the right saurus for you. 56 Just to show you what a swell person I am, I'll throw in a free saddle and bridle with the purchase. In fact, I'll even let you have free room and board at the stable. 57 (I've had enough boardom as it is.) 58 All this for a mere %s dinars. What do you say? 59 Let's see, my asking price was 50, your calling price 10, I raised you 2 clubs, you doubled, I redoubled, the stock market crashed, I doubted your double, you called me (just what, I'll never repeat), and we came to a gentlemen's agreement of 20 dinars. 60 (How we got the gentlemen to agree is beyond me.) 61 Let's see, my initial asking price was 50, you parried with 10, I gracefully riposted with 55, you countered with 20, I recountered with 60, you accounted, I encountered, we recounted and came up a couple short, so to make up the difference, we agreed upon whether the party of the first part is to pay the party of the second part part of the sums owing, but we tore up that contract and you are buying the Saurus for 50 dinars, COD. 62 (I knew there was something fishy about that last part, but let's not carp now that the deal's been made.) 63 After all we've been through to come to an agreement, and you have the nerve not to have enough money. 64 How much money do you have? Maybe we can still work something out. 65 Why don't we shake hands, go back to our corners, and come out fighting at the sound of the bell. Assuming, of course, that you DO want to deal. Better yet, let ME deal. That way I can take the cards off the bottom. Shall we take it from the top? 66 Do you think you can cheat Honest Ali Fakir? You have to get up pretty early in the morning to do that, since I sleep in. I need my beauty rest. 67 (You should see the beauty I rest with.) 68 Where was I? Oh, yes. You tried to pass me counterfeit coins. I counter with a fit. We agreed upon dinars, not whatever you tried to give me. You need to see the Money Changer before we can deal again. 69 (Speaking of the Money Changer, I'd like to deal with her myself.) 70 Why don't we shake hands, go back to our corners, and come out fighting at the sound of the bell? Assuming of course, that you DO want to deal. Better yet, let me deal. That way I can take the cards off the bottom. Shall we take it from the top? 71 What you need is a loan. That's where I'll be leaving you until you come up with the cash. 72 You pay the man his money. 73 Just a minute and I'll introduce your saurus to you. 74 Ah, true love at first sight. And what a sight for saurus eyes. 75 Seeing that you two kids are hitting it off from the start, it sounds like a good time to start heading off. 76 Hello, I must be going. An exit line if ever I heard one.

Text.292 "Ali Fakir II"[]

0 You know, that's a very good question. You'll have to ask me another sometime. 1 I've heard questions in my time, and that's certainly one of them. 2 Shapeir is God's country, and he can have it. 3 I used to dream about a girl with light brown hair and that name. 4 There's a lot of big game around here. You know, pinochle, blackjack, soccer ... 5 It's spring, and there is magic in the air! Well, actually, it's summer, and there is something else in the air considering our proximity to the stable. 6 If you think that's insulting, you haven't heard anything yet. 7 I've played in the palace before the queen. Fortunately, the king wasn't around. 8 To travel the desert around here, you need a good saurus. A good saurus will never desert you. However, the saurus I have for you is your just desserts. 9 Ah, money! The sound of centimes, the din of dinars! Music to my ears! 10 Speaking of money, you wouldn't happen to be interested in making an investment in the future? You could contribute to the "Used Saurus Seller's Retirement Fund". 11 This is your chance. All you need to do is contribute, and I'll throw in a used saurus. Better yet, buy the saurus in the first place, and then I'll retire. 12 What do you take me for, a common criminal? There is nothing common about me. 13 If you want to talk of thieves, take the money changer. I'd like to take her myself. She will certainly take you for everything you've got. 14 You call this hot? I've been in places where every suit was a sweat suit. I've seen it so hot that matches struck themselves. I've been to Fresno! Hot? Ha! 15 I've worked the fountain, but I'm no soda jerk. Anyway, I certainly seem to be a fountain of information for you. 16 Go for Harrass in the third race. It's a sure thing unless they scratch her. 17 Ah, fair Dinarzad! She'll change your money and steal your heart...or is it the other way around? 18 Steal one kiss from her and you'll probably be missing your eyeteeth. 19 Actually, one kiss from her, and you won't notice that your eyeteeth are missing. 20 Now that's what I call a woman. 21 Personally, I'm a merchant. I sell sauruses. I'm the local saurus source. Would you be interested in buying one? I can make you a deal on a late model with all the options thrown in. Options like saddle, bridle, two feet, ... 22 I'm Ali Fakir. Honest Ali Fakir. Honest Ali T. Fakir. I bet you don't know what the T. stands for? Edgar. But you were close though. My name is Honest Ali Fakir. Pleased to meet you. 23 You know, the stuff you need when you go to the diner to buy dinner around here. Or maybe you don't know. In that case, when you get some dinars, I'll be glad to trade some dandy centimes for them, at say, one for ten. 24 I've seen an awful lot of sauruses and I've seen a lot of awful sauruses. 25 The saurus is the ship of the desert, and you can't ship it far enough to suit me. All a saurus takes is a little grass (say, a bale), some water (around 20 gallons), and a little love, and it will follow you anywhere, which can get mighty embarrassing at times, believe me. 26 Picture yourself, mounting your very own saurus for the first time. You get up, you fall off, you mount up again and sit proud in the saddle, knowing you can ride with the best of them. 27 It makes cents to carry centimes here. 28 Ah, I wondered when we would get around to a reasonable question. Do you have any idea how much a Saurus is worth? What price glory? Never mind that now. I'll be happy to sell you a saurus for 100 dinars, but I'll settle for 50.

Text.294 "Saurus Stable Guard"[]

0 It grieves me to the last degree that my knowledge of that subject could never be of any use to you. 1 I regret it very much, but I can not help you with that. 2 The duty of a guard in Shapeir is to make certain all people are safe from violence or ill-doing. 3 It is said that the duty of the guards of Raseir is to make certain all people obey the many laws. 4 There is little I can do about such a thing except to help the merchants get away and try to keep the fire from spreading. 5 The Water Elemental destroys all who go near her. 6 An Air Elemental grows in power the more it blows. 7 The Earth Elemental crushes everything in its path. 8 I know only that it is something to be greatly feared. 9 It is my duty to protect this city against monsters that approach it. 10 The Magic Shop owner might help you with such questions. 11 The Sultan (May He Reign Forever) is truly wise and powerful. 12 The Sultan's army went out to discover what happened to the Emir of Raseir. A great magic stopped them, and few returned. 13 The palace is a marvelous place to work. 14 Traveling through the desert is much safer in a caravan. 15 The desert is a very dangerous place for any man. 16 The coins of Shapeir are stamped with an image of the Sultan Harun Al-Rashid (May He Rule Forever). 17 It is foolish to ask that of me. 18 The Adventurer's Guild is on the west end of the Plaza of the Fighters. 19 The Katta's Tail Inn is in the Gate Plaza. 20 The summer heat is dangerous for those who are not used to it. 21 The Fountain is the heart of the city. 22 It is said that in Raseir, it is death to break the smallest of laws. 23 Her shop is at the south end of Dinar Tarik. 24 His shop is at the end of the Tarik of Stars. 25 I have been by her house on Kudra Darb. It has an eye painted upon the door. 26 His poetry is very good. I listen to him when he reads in the Plaza. 27 There are merchants for almost anything in this town. 28 Only the Katta can stand to work the Bazaars in the summer. The rest of the year, you cannot walk through the Plazas, there are so many merchants. 29 Foo. 30 One must never travel in the desert without a source of water. You will need to buy a waterskin from one of the merchants. 31 A compass is useful to keep from getting lost. Food supplies to keep away hunger are a good idea. 32 The one thing that will aid you most to stay alive in the desert is a good riding saurus. 33 It costs but 50 centimes to stable a saurus there. It shall be watered and fed regularly. 34 It is against our laws to bring a saurus into the city, since it can be fierce in defense of an owner. 35 The Dervish lives in the Oasis to the South. He knows everything that goes on in the desert. 36 A skareen is the distance from here to over there. 37 Bedouins are nomads whose home is the entire desert. 38 The Oasis is a place in the desert where there is life-giving water. It is five skareen lengths to the South and three skareen lengths to the east from the town overlook. 39 Dunes are the waves of the desert. 40 I have seen a Griffin flying out over the desert. It must have a nest somewhere near here. 41 Griffins tend to nest near the mountains. 42 The bazaar is wherever the merchants are. In the summer only the kattas can stand the heat. Other times of year, you cannot move in the plazas for so many stands and shops.

Text.300 "Gate Plaza"[]

0 It has been said that you are going to journey to Raseir. The Katta all hope for your safety and wish for your success, Friend of the Katta. 1 The thing of Earth was most fearsome. The very city trembled from it. We are most fortunate that Shema and Shameen brought you here. 2 It was most brave and wise of you to defeat the thing of air, Hero of Shapeir. Again, the city is safe through your actions. 3 Hero of the North, a thousand thanks for defeating the thing of fire. We were forced to flee for our lives when it set the stand of Alichica aflame. 4 Whatsa matta you? You no like a big deal when you see it? 5 You can't see inside the waterskin. 6 waterskin? What waterskin? 7 My name, he is Alichica 8 Ehhh...you wood knot want it. 9 Sorry boss, all I got is a buncha burnt wood. 10 Hey! What you think this is, a charity? You ain't gotta the money. 11 Wait a minute! What you think I am, a money changer? You money, itsa no good. You need to getta this changed to dinars and centimes before you can buya something. 12 Hey you! Come over here if you wanta buy something! 13 It's hot, it's red, it's something you cook with, it burned my stand down. 14 You look like sucha fine person, have I gotta deal for you! 15 Special today only, I sell you a genuine Made-in-Japan, Glow-in-Dark Turban which says "My father went to Shapeir and all he brought me was..." 16 But maybe you gotta no kids? Then what you want is what I gotta right here--a "Shapeir in a Bottle". You shake it and you see Shapeir in a sandstorm. I sell it justa for you for only twice what it worth. 17 The stand seems to have been badly burned. 18 The odd character at this stand seems vaguely familiar. 19 I am sorry, but I really cannot afford to give you any more free flowers. Please visit the Money Changer. 20 You will need to go to the Changer of Money to trade your coins for those of Shapeir. But since you are a Hero to my people, you may have some of my flowers anyway. 21 Since you are a friend of my people, then you may have some flowers even though you have not the money. 22 I hope these flowers will bring you happiness. 23 You put the flowers away. 24 Please approach my flower stand if you wish to buy my flowers, Effendi. 25 My name is Lisha, which means "Quiet One" in the language of the Katta. 26 A strange sort of person, even for a human. 27 The strange man decided to leave town with his friend of the golden hair and strange social behavior. He said something about going to "Fredonia." 28 Flowers of beauty, flowers of fragrances most wonderful. Flowers to bring cheer to your day. 29 The musician seems too busy to answer you. 30 You're not close enough to the musician. 31 You don't dare, with such a vicious snake so near. 32 You see a Katta musician playing some sort of musical instrument and charming a dangerous-looking snake. There are some brass coins thrown onto his carpet. 33 The snake took a wrong turn one day and wound up listening to a Katta who likes to think he's Benny Goodman. 34 You need a snake like you need a five-pound desert mosquito of your very own. 35 Charmed, I'm sure. 36 The Katta's Tail Inn sign has been burned beyond recognition 37 The sign says that the door leads to the Katta's Tail Inn. 38 Fire sale today! I sella you real wood burned by real Fire Elemental. Be the first on your block to owna this. 39 You! Stranger! You justa in luck. I gotta everything you need right here. 40 You needa map? I gotta map! 41 You needa compass? I gotta compass! 42 You needa souvenirs of Shapeir for friends and relatives? I gotta best souvenirs in town. 43 The musician nods and smiles while he plays. 44 The musician has no need of your Spielburgian money. 45 You haven't any to give. 46 Here you go, boss. One compass for %s. 47 %d centimes 48 You pay for the compass and put it away. 49 You no gonna regret this, boss. Guaranteed the best in town or you no getta you money back. 50 Sorry, boss--I justa ran outa them. Maybe you come back tomorrow and I still notta have it. 51 Lemme see if I got one. 52 Here you go, boss. One map for %s. 53 You pay for the map and put it away.

Text.301 "Saurus in the plaza"[]

0 Gronk!! 1 Will you please take this Saurus back to the stables? I have been unable to move it back there. It seems to have been waiting for you. 2 The Saurus is perfectly willing to follow you back to the stables.

Text.302 "Beggar"[]

0 You're not close enough to the beggar. 1 He doesn't need it. 2 Centime for the poor, Effendi? Centime for the poor? 3 Alas, Effendi, money from the land of Spielburg is of no use to such as I. You need to exchange it for the coin of our realm. 4 You haven't any to give. 5 You have no food for even yourself. 6 What a wonder! Is it a dream? Oh, Effendi, there is no end to your goodness. 7 Thank you, thank you, Effendi. You shame me with your kindness. 8 Forgive me, Effendi. I am not worthy of your kindness.

Text.303 "Fire Elemental in the alley"[]

0 You have lured the Fire Elemental away from the Plaza. Now you must try to weaken and capture it. 1 You're already laying it out as fast as you can! 2 There's no need to drop more incense -- the Fire Elemental is well inside the alley now. 3 Unless you feel like scraping some off the alley floor, you'd better get used to the fact that you are incenseless. 4 You should lead the Elemental farther into the alley. 5 Ok, "You worthless, second-hand, unpolishable, thriftstore-hatched piece of unwanted brass! Your kind makes me sick! (and various grumblings)." How's that? 6 You drop the lamp. It is very hurt and angry. "I have a new flame now," you say to the lamp, "and she's the light of my life. You couldn't hold a candle to her." But inside your heart burns with the loss of your bright young friend, the lamp. 7 You have no water. 8 You should let the elemental get farther into the alley first. 9 The Elemental is too far away to douse. 10 You barely manage to escape the Fire Elemental's searing heat. 11 %s 12 Being fired really burns you up, doesn't it? Welcome to our exclusive, embers-only club. 13 As you pick up the lamp and rub it, a small flame appears. When you rub it again, the flame goes away. You now have a magic lamp. You put the lamp safely away in your backpack. 14 You put the lamp away. 15 You don't see a lamp here. 16 You can see the Fire Elemental burning brightly inside the brass lamp. 17 The lamp is made of brass. 18 You don't see one here. 19 Without any means of containment, the Fire Elemental makes a hasty retreat back into the plaza.

Text.305 "Alichica"[]

0 You gonna ask me questions, or you gonna buy what I sell? I no make-a living off of answers. 1 You needa answer to that, you aska someone else. 2 This is a nice-a town, a nice-a land. 3 I understand the sightseeing business is notta too good there. 4 The Fire Elemental, he burna down this place. I guess maybe he no like-a souvenirs. 5 Thatsa what goes in the Elementary Canal. 6 Thatsa what inherits the wind when-a Elemental makes a will. 7 Thatsa dirty word to me. 8 You take-a something and you make it alive. Then you make-a the something dig a ditch. Thatsa Elementary Canal. 9 Actually, itsa like-a the alphabet. You know, "H-I-J-K-Elemental-P. 10 I gotta great coconut ashtray with his face on it. You putta your cigarette in his mouth and smoke rings come outa his ears. 11 You wanna know where the Palace is, justa look on the map. You finda the palace right by the Plaza of the Palace. 12 Sorry, I don't carry vans. 13 Isn't that where you take-a ice cream and putta whipped cream and fudge onna top? 14 I can no sell you something unless you gotta some dinars or centimes. 15 I tella you where to find the Guild Hall. You go outa the Plaza here and take-a the street until you can turna left. You go left until you can no go more. Then you go right. 16 You needa my map to find it. 17 I gotta carved statue of Shapeir that tells you what the weather is like. You leave it outa doors. Then you picka it up. If itsa wet, then the day is rainy. If itsa warm, then the day is hot. 18 The way to the fountain? Take-a the road Junub Tarik. Keep going until you get wet. Then you finda the fountain. 19 I heard that there was a stranger in town who asks a lotta questions. 20 You want to find the Money Changer's, right? No problem, boss. 21 Well, you go north until you see a way to go left, and you take-a the way. Now you go until you see a way to go right, and you take-a thatta way. 22 You go until you can see a way to go right and you go to the right. Then you go until you can go to the right again. Thatsa right way. Go thatta way until you can turn right. Go right until you come to a place where you can go right again. Turn left. Follow the road and you no can miss it. 23 To find the Astrologer, you go uppa the street until you can turn right. Then you go downa the street until you can turn right. When you see a door at the end of the street, you finda your place. 24 You think maybe you go visit the Enchantress, huh? Well, go north from the Plaza of the Fountain. When you come to a place where you can go south, go thatta way. Keep going until you go north for two times. The next time you go north, her house is the first door on the west. 25 I notta know where he lives. 26 I sella you what you need. What more can you want? 27 You gotta watch them. When you make-a deal with a Katta, it always seem fair. They musta be up to something. 28 My name, he is Alichica. 29 Hey you! I gotta justa thing! A keychain with real Shapeir brass centime on the end. Only costa you one dinar. 30 This you gotta see! The ashtray of Shapeir made from imported coconut shell, hand-carved by Katta natives into face of the Sultan! You notta finda this anywhere else! 31 Special today only -- "Guide to Sightseeing in Beautiful Raseir". Only costa you one dinar since it only gotta one page. 32 Since you my besta customer, I make you a deal. I sella you a duck. 33 I have-a here what you need 'cause you so smart! Bookends! It gotta donkey head on one side anda ass on the other. Makesa great gift. 34 Genuine saurus foot trashcan for Mother's Day! Show your mother what you thinka her. 35 Why a duck? I tella you why a duck. 36 Say you on top of a mountain. You on top of this mountain and you wanna get down. Well, you no get down off a mountain, you get down off a duck. There you have it. 37 And this a very special duck. It will save your life. Say you getta lost in the desert. You getta lost and you no can find your way. 38 You hungry and thirsty and you donna know what to do. Then you take out your duck and it will save you. You make-a duck soup. 39 You needa souvenirs, I gotta them. How about a pair of Glow-in-the-Dark Socks of Shapeir? This-a way, you no lose your feet at night. 40 Seeing you a stranger, you gotta strange money. You need to get the coins of Shapeir, the centime and dinar. 41 This is finest souvenir stand in town. I personally guarantee it. This is also only souvenir stand in town. 42 Hey, the Fire Elemental burn down my shop. I thinka maybe I gotta go into fire insurance next. If I insure you, you get fired. 43 How you think you going to finda yourself with no map? I sella you one cheap, only one dinar. Special edition today, says-a "You are here" witha big-a "X." 44 With a compass, you always know whicha way you going. How many people you meet know that? I give you a compass. It only costs a dinar. 45 All right, you drive a hard bargain. I give-a you this and you give-a me 50 centimes. 46 Okay, okay, we make a deal. I sella you this for only 150 centimes.

Text.308 "Beggar II"[]

0 It grieves me to the last degree, but I have no answer for you. 1 A thousand pardons, Effendi, but I know not what you ask. 2 This is my home, Effendi. 3 I have heard that everyone is poor in Raseir. 4 The Sultan (May He Live Forever) is a very great man and a father to us all. He knows all that goes on in our land. 5 The Sultan (Around Whom The World Turns) was most displeased when the Emir Arus was deposed. I have heard that there is a reward for restoring the Emir to his throne. 6 The Palace is the home of our Sultan, Harun al-Rashid, (May His Sons Be Many). 7 Money is very important to those who have little, Effendi. Could you who are wealthy beyond belief share some with one who is poor? The heavens will praise your name for it. 8 Ah, truly you belong there, for it is a place of heros! It is to the west of the Plaza of the Fountain. 9 Those of the Inn are generous beyond belief, for they share what food they have left from the day with me. 10 The weather is as it always is, Effendi. 11 The fountain is the center of our universe, Effendi. It is shared by all, the rich and poor. Without it, we are nothing. 12 It has been said that the Sultan (Praise his name!) is even now searching for a Paladin, Effendi. 13 The Money Changer is at the end of the street Dinar Tarik, Effendi. 14 The house of the Astrologer is at the end of the Tarik of Stars. 15 The poet shares his wisdom and art with all, and may heaven reward him for his kindness. Sometimes words are worth more than food. 16 The Katta make good neighbors, Effendi. 17 My name, Effendi, is Shihhad, which means beggar. 18 It is a title of respect for a learned man such as you. 19 The Paladin is a mighty hero who only appears where he is needed, so the wise men say. 20 This is my only job, Effendi. It is the job of my father and his father before him. 21 I live on the generosity of all men, and remind them what it is to be poor.

Text.309 "Fire Elemental in the plaza"[]

0 %s 1 Being fired really burns you up, doesn't it? Welcome to our exclusive, embers-only club. 2 The elemental dodges easily in the open plaza. 3 There is a Fire Elemental loose in the plaza! 4 Hey, now there's an idea! Maybe you should see about getting some. 5 You are currently leaving a trail of incense. I wouldn't stand in one spot if I were you. 6 You don't have any water. 7 Your waterskin won't squirt that far. 8 There is a strong sense of magic upon the Fire Elemental. 9 The Fire Elemental seems to like that a lot. 10 That doesn't seem to affect the living flames of the Elemental. 11 You can't seem to fetch the flames. 12 The Katta's Tail Inn sign is aflame! 13 It's a Fire Elemental dropping.

Text.310 "Fountain Plaza"[]

0 You pick out a basket large enough to contain a good deal of earth. 1 I am Saba, and my husband Tasman and my three daughters help weave the baskets. 2 For that you must talk to Lasham, across the Plaza. 3 He is across the plaza. 4 For that you must talk to Tashtari, right here next to me. 5 He is next to me. 6 The Magic Shop is right here in this Plaza. As a matter of fact, it is looking at you right now. 7 As you look the baskets over, you realize that you have little need for a basket right now. 8 If I may aid you by giving you some earth, I shall be more than happy to do so. Here, take this. 9 You put away a small pot of earth. 10 Lasham I am called; sharing the living beauty of plants is my joy. 11 May fortune reward you. 12 You don't have it to give. 13 For that you must talk to Saba, across the Plaza. 14 For that you must talk to Tashtari, across the Plaza. 15 The Plaza of the Fountain bustles with the activities of the local merchants. 16 As you look the plants over, you realize that you don't have the time or place to keep a potted plant. 17 May this lamp light your darkness. 18 I am called Tashtari, which means "Sunset Glow." 19 For that you must talk to Saba, right here next to me. 20 This lamp of brass should serve you against the thing of Fire. It is now your own.

Text.315 "Fountain Plaza II"[]

0 Please be more specific, Effendi. 1 You're not hungry right now. 2 You put the rations away in your pack. 3 You try it and find that you like it. It is soon eaten. 4 For that you must talk to Toshur, across the Plaza. 5 He is across the plaza. 6 The apothecary shop is right here in this Plaza. 7 May it please you, my name is Toshur. 8 Here is a small but lovely pot. 9 You are blessed with a tongue of fortune. You need pay me but 200 centimes. 10 Three dinars are the worth of the pot. 11 For that you must talk to Sloree and Scoree, across the Plaza. 12 Sloree and Scoree are across the plaza. 13 That is most terrifying. I do not know how I might be able to help you. 14 But, wait, perhaps Lasham, the plant merchant, might be able to assist you. 15 And they ask, "What is a Hero?", though the answer's very clear, He's the one who faces danger when the darkness hovers near. 16 He will face the fiercest foe when another needs his aid, He will dare to defy Death even though he is afraid, He works not just for glory and he does it not for gain, But because he knows that others will be spared a greater pain. 17 He won't always follow orders, for he dares to answer, "Why?", And unless he likes the reason, he refuses to comply, He will brave the battle boldly even though he may not win, He will face his fate unflinching, for he is a Paladin. 18 And they ask "What is a Hero?", though the answer's evident, He's the one who faces death knowing that his life's well spent. 19 You pick up the purse and open it. It has 6 dinars and 25 centimes. It also has a small scrap of paper with the words, "Quelling Chaos from Shapeir, Driving Darkness from Raseir".

Text.320 "Outside the Guild Hall"[]

0 At the west end of the Plaza of the Fighters is the entrance to the local Guild Hall. 1 That was a waste. 2 The door is barred from the inside. 3 Move to the door first. 4 The doors are locked; a sign on the door says "Back at 8 a.m." 5 Gronk!! 6 The beast has been running through the city searching for you! There was no stopping him. You must take this thing back to the stables where it belongs. 7 You get the feeling Uhura was really serious when she asked you to return Rakeesh's flaming sword.

Text.321 "Tightrope"[]

0 Left Arrow . . try to step forward Right Arrow . hold your position Up Arrow . . . correct by leaning right Down Arrow . . correct by leaning left 1 Is there no one of courage among you? Will no one take my challenge? 2 A tightrope walker and his equipment take center stage in the Plaza today. 3 No more, Effendi. I have lost too much money on you. 4 First, Effendi, you must wager with me! 5 Effendi, first your dinar. 6 Rest, recover before you seek to cross the rope again. You might do yourself an injury, and I cannot permit a brave man to harm himself for my gain. 7 I have lost all the money I can lose. 8 Yes, yes. Climb up and win the ten dinars 9 Yes, yes. Climb up and win the five dinars 10 Well then, Effendi, where is your dinar? 11 You don't have one to give. 12 I only accept the coin of Shapeir, my friend. 13 We'll wager no more. I have lost all the money I can lose. 14 But Effendi, I have your dinar. But climb up and cross the rope, and %s dinars are yours. 15 So, Effendi, let us see if you can walk the rope again. 16 Did you wish to wager, Effendi? 17 Effendi, you must not turn away now that we have wagered. Climb the rope! 18 I know not. Of what do you speak, Effendi? 19 It is such a simple thing, to walk this rope. Surely you have the skill. 20 You will gain five dinars because of it. Will you wager with me? 21 You have but to give me a dinar, and you will gain five, if you walk the rope. 22 And since there is a wind today, I will give you an additional five dinars when you cross to the other side. 23 You are most brave. Now let us see if you are skilled as well. 24 It is so simple, even you could do it! You have but to climb the rope. 25 You collect your 10 Dinars. 26 You collect your 5 Dinars. 27 We seem to have an expert among us. 28 It appears you are not yet skilled enough to make me pay, but with practice you will surely be as agile as I. 29 Gee, you didn't even reach the end of your rope.

Text.322 "Simba and Rakeesh"[]

0 The baby fearlessly plays with the Liontaur's tail. 1 The kid's hangin' loose. 2 Don't bother. He only tries to show off. 3 Rakeesh wouldn't appreciate it. 4 Hero types don't do that sort of thing more than once. 5 Hero types don't do that sort of thing. 6 It is good to see you, young Hero. A nice day to be adventuring. 7 At the west end of the Plaza of the Fighters is the entrance to the local Guild Hall. Sitting near the entrance is a rather large Liontaur. 8 I am honored to aid you. 9 May you have a pleasant day as well. 10 You have truly earned the title of Hero. 11 The Elemental of Earth was a difficult adversary. You showed yourself to be a great Hero. 12 The Elemental of Earth is a fearsome adversary. 13 The Elemental of Earth would be a fearsome adversary to face. 14 Soulforge was given to you to deal with the Earth Elemental. 15 I am sorry, but I do not practice much anymore. 16 You have my sword, Hero. 17 I will keep my sword, thank you. 18 It is not wise to try to bargain with Rakeesh. 19 You do not have Rakeesh' sword. 20 Go and defeat the Earth Elemental before returning my sword. 21 Imagine! Such a warrior's tail used as a playtoy for a baby! 22 Rakeesh relaxes but his tail stays ever alert. 23 Goo goo ga ga goo. 24 "Poltergeists make up the principle types of spontaneous material manifestations." 25 Goo goo, Maa Fhimt. 26 The Elemental of Earth will soon destroy the city. It seems that you will need to be a hero again. 27 To deal with the Elemental, you must understand its Nature and you will need to use a magic sword against it. 28 You will need the magic of a flaming sword to defeat the Earth Elemental. 29 Permit me to loan you my sword, "Soulforge." 30 When you are in battle against the Elemental, the flame of the sword will aid you. 31 It will flame for the battle only, for it draws its strength from mine. 32 Please leave the sword with Uhura in the Guild Hall when you are done with it. 33 You take the Flaming Sword. 34 Good Day. A most pleasant one for those such as myself who like the heat, although most humans might find it hot. Simba here, is more like a lion. He is having a wonderful time. 35 Watch it buddy! I'm not getting hazardous duty pay on this gig, so don't mess with me. They don't pay me enough to put up with a lowlife like you. Cheeeeeezzzz!! 36 You hand the Flaming Sword back to Rakeesh. 37 Thank You, It was a fine battle.

Text.325 "Acrobat"[]

0 Upon that, I can say but little, for I only know a little about it. 1 That subject has little to do with the challenge. 2 This city is a perfect place to improve your skills at climbing and balancing. 3 I have not been back there since the Emir Arus was overthrown. Entertainers and wagering have been forbidden there. 4 I know only that it makes the challenge all the greater, for it is hard to cross with such wind. 5 The Sultan (May He Rule Forever) must be a wise man, for he allows those like myself to make a living without interference. 6 The Emir Arus used to watch as I performed in Raseir, and throw me coins. He was always laughing. It is a shame that he is gone now. 7 I hope someday for a command performance there. 8 The caravan to Raseir takes a week to cross the desert, but it is never boring. 9 That is a place best avoided. 10 I make a living by challenging others. 11 I do not know about such things, but I have heard rumors that the Money Changer has some connections. 12 The Guild Hall is a good place for me to be working, for many pass by. 13 The weather is seldom windy this time of year. 14 There are too many people and things in that plaza for me to set myself up there. 15 There have been rumors about ill omens around the city 16 I have heard that she is not above working with thieves. 17 The many merchants around town help attract my customers. 18 I never challenge Kattas. They are too good at this. 19 I am called Agi the Agile. 20 I challenge you all to a wager of skill versus skill. 21 Who will dare to follow where I lead across this narrow path of rope? 22 Who will risk a dinar and his very life that he may gain five dinars in return? 23 Is there no one of courage and daring among you? Will any take my challenge? 24 Ah, the Brave One returns! Will you take my challenge? 25 Golden Hair, are you willing to risk a dinar and take the challenge? 26 Shall we challenge one another, Hero of the Kattas? 27 Will no one dare to walk the rope? Will no one take my challenge? 28 In all this city, is there not one of you who is skilled as I? Will no one wager with me? 29 I will challenge any who dare to walk this rope! Risk but a dinar, and you may gain five! 30 You, stranger from a distant land! Are you brave and skilled enough to cross this rope? 31 Will you wager with me? 32 This day of all days is a special day for those of us who dare walk the rope. It is a day when the wind adds spice to the challenge! 33 Shall anyone take my wager? Then I will give ten dinars to the one who can brave both wind and height to walk the rope! 34 My noble friend, will you challenge the very element of air as well as the rope by trying to cross now? You will gain ten dinars if you can do it. 35 The wind is high and so is the rope. Hero, will you dare to wager? 36 Practice is the only way to success. Defeater of the Elementals, will you try the challenge? 37 Hero, will you pit your courage and skill against mine? 38 The day is bright, and the land is free of Elementals because of your courage, Hero. Will you not improve your skills by taking my challenge? 39 You have more than proved your skills in saving our city. Yet you do not have the skill at rope that I have, and you never know what skills may come in handy during one's travels. Take the challenge, and you cannot but improve. 40 Ah, you of great skill, do you think you can rest on your laurels? I challenge you again to face the rope and see if it was skill or mere luck that you crossed it before! 41 You can not get off so easily! Let us test the rope again, that I may regain my lost dinars. 42 You have the luck of the Katta, but you cannot win on luck alone. Come, we shall again try our skills! 43 Hero, you are good, but you are not as good as I! Let us test your skills and dinars against mine! 44 I hope you are not injured. You need to practice at landing better. 45 It is said that the best thing to do after failing is to try again. 46 Do not be discouraged. Such things take practice. 47 That was much better. You are starting to learn balance. 48 Ah, you are learning. You will soon be making a profit off me. 49 You are getting too good for me. Surely I will be forced to pay you next time. 50 So close! I told you it only took practice. 51 You almost made it. It was mere bad luck that you did not cross this time. The dinars were nearly yours. 52 If you can but walk from one end to the other, I will give you five dinars. 53 The challenge is greater today, for the wind must be countered with skill. 54 You have only to give me a dinar, and if you manage to cross the rope from one end to the other, then you will gain five dinars more. 55 Since the wind is high, I am willing to offer ten dinars to the one who can cross this rope. 56 It takes a mere dinar to take my challenge. 57 The wind is blowing such that it is hard to balance against it. Even I have troubles on such a day.

Text.330 "Fighters' Plaza"[]

0 As the door closes, you hear the bar fall into place behind you. The door is now barred from the inside. 1 You realize that they don't carry Hero sizes at this stand. 2 You really don't see anything you want. 3 For that you must talk to Mirak, who is across the Plaza. 4 Mirak is across the plaza. 5 The Weapon Shop of Issur is right here in this Plaza. 6 If this bag of cloth will but aid you, it shall be yours! 7 You should become a storyteller like my sister Sava. 8 It is my pleasure. 9 I am Kiram. 10 My nephew Shameen the Innkeeper said you were smooth of tongue! Very well, you may have the bag for only 20 centimes. 11 With a family as large as mine, I must make what little profit I can. The bag sells for fifty centimes. 12 I am Mirak. 13 Since what you say is said so well, it must be that I will sell it for only fifty centimes. 14 Alas, I can sell you a waterskin for no less than 1 dinar. 15 For that you must talk to Kiram, who is across the Plaza. 16 Kiram is across the plaza. 17 Since your need is great, this waterskin shall be a gift. 18 We live in interesting times. 19 I am honored to serve you. 20 The Plaza of the Fighters bustles with the activities of the local merchants. 21 You're not in a good position to do that. 22 There are no bellows here to get. 23 You're not quite close enough to get the bellows. 24 Very nicely done, Hero. You've just destroyed the only bellows in the city. Too bad there's no bellows doctor here, because these need major healing.

Text.335 "Tiram and Sashanan"[]

0 We are again in your debt. 1 Your name will be told in the tales of the Katta as long as there are Katta to tell them. 2 The fear of fire is great to a seller of rugs. A thousand thanks for saving our city, brave one. 3 Shameen and Shema have spoken truly of your courage. May fortune favor you, Hero of Shapeir. 4 My carpets nearly went flying by the force of the wind. But for your bravery, there would be little left here that was not blown away. Our people are in your debt. 5 You have the gratitude of the Katta. 6 It is good to know that such Heroes as yourself are around when misfortune strikes. 7 The Elemental of Earth would have crushed the city, but for you. 8 We Katta tried to think of some way to say how much we were grateful. Please accept this gift of a sapphire pin. May it do you good. 9 You take the sapphire pin and place it through your lapel. 10 The shape of the pin stirs an old memory. You recall how you used to practice with such simple pins when first learning how to pick locks. You decide not to mention this to the honest merchant. 11 For that you must talk to Tiram, across the Plaza. 12 Tiram is across the plaza. 13 After trying to make a deal for some twenty minutes, you realize that you really don't need the pin anyway, and certainly can't afford it. 14 Such a shame that we could not make a deal. The pin was truly perfect for you. 15 I have no other suitable pins, Effendi. 16 It has a value of 500 dinars. Would you care to bargain? 17 No other pin is as fine as the one you already obtained from Sashanan. 18 There is a beautiful sapphire pin in Sashanan's display case. 19 The Plaza of the Palace bustles with the activities of the local merchants. 20 Jewelry of the finest gems inlaid in rings of gold and silver, necklaces of beautiful stones, things of beauty which will last forever--all of which I sell. 21 I am called Sashanan, the "Diamond of the Desert." 22 For that you must talk to Sashanan, across the Plaza. 23 Sashanan is across the plaza. 24 Forgive me, but Shema would be most displeased if I sold you something which you could not easily carry and for which you have no real use. 25 The finest of carpets in all of the land I have for your perusal, Hero of the North. 26 I am Tiram, and all my family makes the carpets. 27 It is but a token of our gratitude. 28 It is a symbol by which all Katta who look upon it will know you are a true hero. 29 Only a friend can see it upon you.

Text.340 "Destruction of Shapeir"[]

0 The city is destroyed! Great job, Hero!

Text.350 "Katta interactions"[]

0 It is most regrettable that I am so ignorant of such a thing that I could tell you nothing which would add to your own knowledge. 1 A thousand pardons, Effendi. I could add little to your knowledge of that subject. 2 This is a most friendly and comfortable place to reside. 3 There were once many Katta in Raseir. When the new Emir took over, he drove our people away. 4 Such a destructive thing in the Plazas means a terrible loss of business and lives. When water is thrown at it, the thing of fire merely leaps away! 5 There is little the Katta can do with such a thing except suffer. 6 Wind of such force can easily blow our stands away. 7 It is a thing of such force that little can stand in its way. 8 We know little of such things but that we will suffer when Elementals are around. 9 The Katta know but little magics, practical magics. Perhaps you might ask at the shop of Magic. 10 The Katta respect the Sultan very much. 11 The Emir Arus of Raseir was a friendly man who chatted daily with the Katta merchants in the plazas. We mourn the loss of such a one. 12 The palace is where the Sultan Harun al-Rashid resides. 13 Our people have always lived in the deserts around here. 14 The only coins we can accept are the dinars and centimes of Shapeir. 15 The Guild of Adventurers is on the west side of the Plaza of the Fighters. 16 It is good to have Shameen and Shema back to run the inn. 17 The weather is always wonderful this time of year. 18 The fountain is very beautiful, but it is also very wet. 19 It is told that a Hero from the north will come to restore the Katta to their home in Raseir. So did Shema and Shameen travel to find such a one. 20 The Money Changer will give you the dinars and centimes with which you need to purchase things in this land. She is on Dinar Tarik. 21 She is most wise and powerful and one to be respected. 22 The poetry of the poet is most illuminating. 23 We Katta enjoy the chance to sit in the sun and chat with our neighbors as a way of living. 24 We are a quiet people who endure like the sands of the desert. 25 He is a very brave and daring Katta. 26 Shema is most wise and clever. 27 It is feared that he has been imprisoned in Raseir. 28 We merchants set up the bazaar in all the plazas. 29 I would be honored to sell you some flowers, Hero of the North. They are a mere 10 centimes. 30 His name is Sitar. He is shy, but a very good musician. He performs at the Inn sometimes in the evening. 31 The name of the snake is Hissa. He is Sitar's companion and music critic. 32 He makes his living by performing in the bazaar. 33 The Bazaar of Shapeir is in every plaza of this city. 34 You are most skilled at bargaining. They shall be but half the price! 35 It is most unfortunate that I cannot reduce my price. 36 I sell the finest of rugs, hand-woven by my family. 37 A thousand pardons, but I do not know how to create such things. 38 I have many types of necklaces and bracelets, but my specialty is to sell the jewelry best suited to the customer. 39 I believe, O Hero, that for you I have a pin. 40 Here is a pin with a sapphire of exceeding clarity and color like that of your eyes, and a simple but elegant gold setting with the color like that of your hair. It would be a gift worthy of a Sultan. 41 The pin is a token of the Katta's trust in you, O Hero. 42 The pin has a value of 500 dinars. 43 May it someday be of value to you. 44 My baskets are made of reeds brought from the east, hand-dyed and woven by myself and my family. They cost but one dinar each. 45 You bargain as a merchant born. It is well that you are a traveling adventurer, or we would all be soon out of business with your skill at haggling. It shall be but 75 centimes. 46 Alas, if I listened to you, my children would starve. You are very good at bargaining, but I am very poor and cannot take any less than one small dinar. 47 I have baskets of all colors, sizes, and shapes to contain whatever you wish. I will be most honored if the Hero of the North were to purchase one of my baskets. 48 O Hero, would you but honor this humble katta by spending a trifle of your great riches for one of the baskets I have spent many months of making just for you. 49 The merchants in the Plaza of the Palace could not set their stands there because of a strange wind. 50 There is a strange thing upon the streets. It is formed of the stone of the city. 51 Only a true Hero such as yourself can deal with such a wicked thing of water magic! There is no doubt that your kindness and bravery is great. 52 There is no doubt that you are the Hero all the Katta have waited for! You are truly wonderful to travel to Raseir to restore our home. 53 It is a mixture of copper and zinc, minerals most plentiful in this region, and is beautiful and long lasting. It makes very fine lamps, braziers and tea servers. 54 Braziers are mostly used for cooking or for apothecary work. You most likely have no need for them. 55 My tea servers are exquisitely wrought, an object of elegance whenever you serve tea. 56 My oil lamps will light the way through the darkest night. Surely an adventurer such as yourself would have need for such a thing. For you, Effendi, I will charge but 15 dinars. 57 Alas, I just sold my last bottle last week to a stranger named Hadji. He said something about a dream of Djinni. 58 Though it is far below the price I must pay for such an object, nevertheless I am out-bargained and you shall have it for a mere 10 dinars. 59 It grieves me very much, but what can I do? It is impossible for me to charge any less than 15 dinars for such a beautiful and valuable object. 60 Brass is essence of all that I sell: lanterns and lamps, braziers and bottles, tea servers and cups. I have the goods of the finest workers of metal in the city. 61 Surely a great adventurer as yourself will need a lamp on your travels. Allow me to sell to you the finest oil lamp in the land. 62 It is said that an Elemental of Air blows in the city. 63 As I left where I live this morning, I heard something very large behind me. 64 All the fine brasswork that I sell is worth nothing to a city without water. Surely you can do something, Hero of Shapeir. 65 It has been spoken on the streets that you journey to Raseir. Surely our homeland will be returned. 66 The apothecary sells oil, if you wish to buy some. 67 I have flowering plants and green plants, planted in specially prepared earth and placed in pots from the potter across the way. All will brighten a room and freshen the air. 68 The earth the plant is in was specially suited to the type of plant. If you wish, I will gladly give you some. 69 Living plants to bring the outdoors inside. Flowers alive to grow and thrive. 70 Enjoy the beauty of the living plant. Its very breath lightens the air and fills a room with gladness. 71 It is feared that the wind that now blows is an ill one. 72 My plants are trembling as is the very city. You can feel it shake beneath your feet. 73 My plants wither already because I cannot water them. The grant of this single favor is worth to me a thousand others. Please rid this land of the Elemental of Water. 74 May good fortune watch over you always. 75 Pots for sale, earthenware pots in brightly colored glazes. I have the pot you have long sought! 76 I will be happy to sell you the pot which best suits your needs. I have pots in every size and many colors. 77 It will take a most brave hero to deal with the thing of wind. 78 My pots are shaking with every step the Earth Elemental takes. 79 What good is a pot which cannot be filled? We need your aid! 80 There are no thanks great enough for all you have done and will do. 81 My pots are all made from clay which is shaped and painted by my hand. I would be most pleased if you were to buy one. There is a very pretty one here for only 3 dinars. 82 Clay is a special type of earth which is used to make pots. 83 We have delicious things for you to eat. 84 Mouth-tempting falafels of fresh roasted lamb. 85 Dates stuffed with honeyed almonds to tease your tongue. 86 It is a certainty that you will enjoy what we sell. 87 Would you care today to try some fried bread and honey? 88 Perhaps you would like hot-spiced Saurus on a Stick? 89 What about some nice lizard jerky? 90 Mmmmm--mmm! I could go for some lizard jerky, myself! 91 The Plaza of the Palace has been abandoned by merchants today. 92 There is an Elemental of Air which blew them from the plaza. 93 The Katta are afraid to walk the streets. 94 An Elemental of Earth is moving there. 95 Friend of the Katta, the Water Elemental will have us all dying of thirst! 96 There must be something you can do to help us, Hero of Shapeir! 97 Rumor has said that you are journeying to Raseir. 98 It has been said that you seek to restore the old Emir! 99 You could not forget your friends the Katta. 100 The homeland of our people shall be restored through your actions! 101 Since you speak so convincingly, then it will cost you a centime less. 102 No, it is not right that such a speech be rewarded so little. It should be twenty centimes less. 103 Twenty centimes?? Do you wish to simply give away our food? Five centimes! 104 Ten centimes for such a hero. 105 Very well. For you we will make a special price. It will cost you ten centimes less than our normal price. 106 The prices we charge are but a pittance of what our food is worth. 107 The finest food in all the bazaar is also the cheapest. 108 A Falafel is pita bread stuffed with spicy roasted lamb. A hearty meal. 109 You will find it most filling. 110 The price is but 70 centimes for such a delicacy. 111 It is cheap at any price. 112 The bread is first fried in olive oil. 113 Then honey is poured upon it. 114 It is only 30 centimes. 115 The taste will sell itself. 116 Our fresh dates are stuffed with the finest of almonds, roasted over the brazier carefully and then glazed in honey. We personally stuff the dates ourselves. 117 We are very fastidious when working, and you will find no Katta hairs in the dates. 118 For two handsful, you need pay only thirty centimes. 119 You cannot find a better treat in all the bazaar. 120 Our honey is made by bees that have supped upon the nectar of spring wildflowers. 121 It has been but freshly gathered. 122 It makes a delicious glaze for almonds. 123 It is wonderful poured over hot bread. 124 The saurus meat is first dipped in spicy paprika. 125 Then it is quickly cooked over the brazier there. 126 It is an experience found nowhere but in Shapeir. 127 It is something you will never forget. 128 This will cost but 70 centimes. 129 Surely but a small amount for such a treat. 130 Our lizard jerky rations are very cheap. 131 But delicious! 132 They travel very well. 133 Surely an adventurer gets hungry at times. 134 You can get five meals for but a dinar. 135 You never need be hungry again! 136 The jerky is prepared with only the finest, most succulent, rock-flattened lizards. 137 Our special blend of preservatives lets the rich, full-bodied lizard flavor come through. 138 I am Scoree. 139 I am Sloree. 140 We are lifemates. 141 What you would call husband and wife. 142 May you be much the better for it. 143 May it please you well. 144 That is amazing. 145 You are beyond doubt a hero! 146 The finest in leatherwork will I sell to you, Hero from a distant land. My leather is noted the world over for its beauty and durability. 147 Every Hero has a need for belts and boots and waterskins. May it be that I sell you something, and I shall be most pleased to serve you. 148 The talk of the bazaar is that something strange stalks the Plaza of the Palace. 149 It is said that the alleyways are not safe to travel today, for the very earth is starting to move. 150 My waterskins can not be filled today, for the very fountain is beset with an elemental of water, and no one can get even a drink. 151 All Katta rejoice that you now go to Raseir, for we know you will restore our homeland. 152 The belts and boots I sell are made from dyed Saurus skin. The very ones you wear came from my stand. I sell many other items made from leather, but the one thing that I sell which every adventurer needs most in this land is a waterskin. 153 The belts and boots are cut and shaped for the customer and take about a week to create. 154 The waterskin will hold enough water for a day's journey in the desert. It can be refilled in the fountain. It is often the only thing between a traveler and certain death when one explores around the city. It will cost you but one dinar. 155 Cloth of the finest of weaves and the loveliest of colors, clothes to entice the touch, veils to reveal and conceal, all this have I and more! You can attest to how comfortable and conforming my wares are, for you wear them well! 156 See how fine my clothes look upon you! Make sure all who ask about what you wear know that I, Kiram the Cloth Merchant, made them for you! 157 My second cousin on my mother's side, Tiram, was unable to set up his carpet stand today, for the wind was blowing far too fiercely! 158 My brother by marriage, Tashtari the brass merchant, had something huge chase him in the streets as he was going to his work this morning! 159 My aunt, Toshar the potter, was nearly caught by the Elemental which now inhabits the fountain! 160 My cousin, Sashanan the Jeweler, has something from the Katta for you! Seek his stand in the Plaza of the Palace. 161 I have clothes of all sizes and styles, cloth of the finest dyes! If it is made of cloth, then I carry it in my stand. Perhaps I could sell you a cloth bag to contain your extra equipment? 162 The bags I have are woven so fine they can carry the sand and plaster used to repair the city walls, yet strong enough that they will not break under so much weight. They cost but fifty centimes. 163 It can be said that all Katta are related to one another. We are all family.

Text.360 "Blue Parrot Inn"[]

0 Hey! You want a free drink, go find a free world! 1 We only accept Raseirian coin here, Foreigner. 2 You get a small glass of tepid, stale-tasting water. 3 The coffee has been boiled for hours, it would appear, and it best resembles brown ooze. You can understand why people remember Raseirish Coffee. 4 This drink sizzles in the glass. 5 (It's the only way to get the glasses here clean!) 6 There is one prerequisite. You need a drink. 7 You only have water. 8 You have only a cup of coffee. 9 You have a Djinn Sling, remember? 10 It is very dull, but it does quench the thirst. 11 It tastes very bitter, yet the flavor is oddly likable. 12 Wow! You now know where the drink got its name. You feel as if you've just been slung by a Djinn. 13 Welcome to the Blue Parrot. I am Ferrari, Signor Ferrari. Sit down, my dear sir, relax. You are among friends here. 14 There is a large, closed door blocking your way. Apparently, the sleeping rooms are only accessible at night. 15 Through the haze of smoke, you see a place that reminds you a bit of a dream which turned into a nightmare. 16 You think back to Ferrari's warning, and decide that practicing on this lock is a little too dangerous. Better wait until evening when the door will be unlocked. 17 It is locked. Apparently, the sleeping rooms are only accessible at night. 18 The person glares at you, then glances nervously over at Signor Ferrari. 19 You're already seated, remember? 20 There's no need to sit at this time. 21 You'll have to sit down before you get up. 22 That is all very interesting. 23 No one pays any attention to you. 24 Great idea! You'll need a drink, though. 25 You don't see one you could get without being noticed. 26 If you wish to buy a drink you must go talk to Wilmer. 27 If you want a drink, come up to the front of the bar. 28 You've already got a drink. 29 What do you want? 30 I only serve the good stuff, and that ain't it. 31 As you reach the front door, you suddenly realize the strain of the day's events. You are in no condition to go anywhere other than bed. 32 In case you were not aware of the matter, my dear sir, it is against the law in Raseir to be abroad at night. 33 I should like to speak with you tomorrow about the use of your skills. As head of all illegal activity in Raseir, I am an influential and respected man, and I have no intention of letting an amateur jeopardize my position, if you understand my meaning. Good night, for now. 34 Please do not disturb me. I need to think. 35 Ferrari ignores you. 36 You see several guards burst into the inn. 37 You are under arrest for breaking the law of Raseir on this day, the 29th of the Serpent, Year of the Djinn. Come quietly, or you will be taken by force. 38 You follow the guard through the dark streets, past the gates of the palace, and into the dungeon of Raseir. 39 Ah, when I first saw you, I said to myself, there is a man who knows how to play the game. I appreciate that in a man. 40 Know this, though. I am the Thieves' Guild here. Do not even think of using your skills around here without consulting me first. 41 Ha ha, heh! You seem very sure of yourself, don't you? 42 The man at the corner table uses his whip as a fly-swatter. 43 I asked you to SIT DOWN! Please. 44 Ferrari just gestures you away with his fly-swatter. You find the bartender glaring at you. 45 I do not know what Ugarte has to say, and I am most intrigued. Perhaps you should relieve our curiosity and pay the man. 46 You should hurry. There is little time. 47 Ferrari just stares at the black bird. 48 Ferrari avoids your eye and your question as he studiously swats flies. 49 Do as Signor Ferrari orders. 50 You stealthily nab the oil lamp. 51 If you're going to steal a lamp, you'd better choose one in a less conspicuous corner of the room.

Text.361 "Blue Parrot bedroom"[]

0 You hear cursing and grumbling nearby.

Text.362 "Ugarte"[]

0 I do what I can to help those poor unfortunates who live around here. Water is my speciality. 1 Since the fountain has dried up, the only place to get water is from the Emir's men. The only place other than myself, that is. It is surprising how much water is worth to one who is thirsty. 2 That is all that I have for you now, but I will be keeping my ears open, now that I know you are such a valuable customer. 3 I am always fond of those who are willing to pay for my services. 4 Khaveen is a very dangerous man to trifle with, yet there are ways to get around him. 5 This 'Someone' told Khaveen to watch for you. It is interesting to see Khaveen play the lackey around here. 6 Khaveen likes to be the one to give the orders around here. He is not happy when he is forced to follow them. 7 Khaveen is not the person in charge in Raseir, although he would like to believe otherwise. 8 About that one, I can say no more. it is said that the whisper of his name will draw his attention. I have no wish for him to notice me. 9 How else is an honest businessman to make a living around here? 10 It is said that, ah, someone, is waiting for someone to open a door to something. I have had no desire to learn more about it. Things dealing with magic are best left alone. 11 It is said that the only way to leave Raseir's dungeon is to die. 12 We are old friends, are we not, Ferrari? 13 No! Nothing! I know nothing about him. It is best such a name be forgotten. 14 I'm afraid there is little I can tell you that would be of any use. 15 I am very sorry, but such matters should not be your concern. 16 it would be hard for someone such as myself to make a living there, so I have heard. There are so few laws to work around. 17 There is much profit to be made here if a man keeps his eyes open for opportunity. 18 I think at times there is too much magic around here. 19 The new emir is as big a fool as his brother was. I have heard that he hides in the palace and will not leave his room. 20 The palace of Raseir is very lovely and dangerous. All the wealth of Raseir remains there, and all the dungeons as well. 21 It is said that money is the root of all evil. It just shows you how spiteful men can be who do not have any money. 22 It is best that you speak to Signor Ferrari about such matters. 23 Since the fountain does not give water, it stands to reason that someone has to. And you would not believe how much the Emir's men charge for water. It is a crime. Fortunately, my prices are much more affordable. 24 I make my living off of rumors. 25 There was one katta that remained behind when the others left. I have heard that he went into hiding, but no one has seen him since. 26 You may call me Ugarte.

Text.363 "Wilmer"[]

0 We sell water for 50 centimes, Raseirish Coffee for 75 centimes, and Djinn Slings for 1 dinar. 1 Where else can you get water in this city? The Waterman only comes once a week. 2 The Emir's man sells a week's worth of water for 10 dinars. 3 This city is known for its coffee. 4 You will not forget one, once you have tried one. 5 Signor Ferrari is to be respected and obeyed. 6 That is Signor Ferrari to you, punk. 7 If you wish to order a drink, order one. Otherwise, go away. 8 You think that is so important? That is nothing to me.

Text.364[]

0 If you have no further need of me, sir, there are thirsty customers in need of my wares. 1 My water will cost you 20 dinars, Sir. 2 Normally my water costs 20 dinars, Sir, but for you I will only require 15. 3 Surely, a man such as yourself can easily afford 20 dinars? 4 I am sorry, Sir, but I do not accept foreign coin. 5 Surely, Sir, you did not intend to buy water with your good looks? 6 Ugarte takes your money and pours some water from his supply into your waterskins. 7 Please, sir, my dinars? 8 It seems before I give you what you want, you should give me what I want. It is only fair, no? My dinars, please.

Text.365 "Ferrari"[]

0 You will know what I speak of when you see it. 1 Wilmer is like a son to me. 2 You go past the bar through the door over there. It will be ready for you at nighttime. You need not worry about how much it will cost. We will just put it on your tab. 3 Do not let such matters bother you. 4 When it gets dark outside, the guards patrol the city in search of fools to feed the dungeon. 5 Ugarte and I are old friends. 6 Life is a game, my friend. It is all a matter of what cards you are dealt and how you play them. 7 Come now, we both know what you are good at. The question is, just how good are you? 8 I shall find myself missing Ugarte. 9 I will warn you, that name is best not mentioned around here. 10 Ugarte would still be here if he had not tried to find more information out for you. They made an example of him for those that are too curious. 11 The new regime as ostensibly led by Khaveen certainly altered Raseir. 12 You should ask Ugarte what services he provides. 13 Information is an important commodity in Raseir. 14 You have to respect a man like Khaveen. He does his job so very well. 15 I do not believe in such superstition as Ugarte. Still, the man who caused the overthrow of the Emir is not a person whose name to use in vain. 16 It seems you do not drink. Perhaps you do not trust my drinks? Ha ha, heh. You are indeed a dangerous man. I like that. You will do well in Raseir. 17 We will reserve a room here for you tonight. You will need to return here before dark, for it is forbidden to be out at night. Join me this evening and we will talk some more. I have some information which may prove useful to you. I will see you later. I have some thinking to do now. 18 But now, my friend, it is time we discussed some things together, you and I. 19 I have little interest in such matters. 20 That is not relevant to matters at hand. 21 There is nothing about Shapeir which interests me, except for what you have told me. 22 I came to Raseir a little over a year and a half ago now. A man of my stature has no problem making a profit out of any situation. It is not profit that brought me here, though. I came seeking... ah, but I see that I am boring you. Enough of that subject. 23 The situation in Raseir has at its center a good deal of magic. I, being a prudent man, do not let such things concern me. 24 The current Emir is but a stepping stone for the one behind the throne. 25 It is said that all the wealth of Raseir remains in the palace. That is not entirely true. 26 Money is not truly what matters in this world. It is what one gains from having money that is important. 27 This is the Thieves' Guild, my dear sir, and I am the man who controls it. 28 The Blue Parrot is the very center for life in Raseir. Everybody goes to the Blue Parrot. 29 The fountain of Raseir dried up last year around the time that the Emir first was missed. 30 There are no secrets in Raseir. At least, none I am willing to spread. 31 I am Ferrari. You may call me Signor Ferrari.

Text.366[]

0 You have nothing to drink. 1 The drink you ordered resembles nothing you've dared to drink in the past. Therefore, it must be a Djinn Sling. 2 The cup of black liquid before you more resembles coffee than a Djinn Sling. Come to think of it, you did order coffee. 3 You don't have one of those, but you pick up the glass in front of you. 4 Have patience! The bartender doesn't seem too interested in moving quickly. 5 It looks more like a Djinn Sling. 6 It looks fizzy and dangerous. 7 It looks more like coffee. 8 It looks like brown ooze. 9 The drink is sweet, with a very bitter aftertaste. 10 You drink the bitter, thick liquid. 11 It has an odd, almost chemical, taste. 12 You feel strange for a few seconds, but the feeling passes. Ferrari starts to ask some very probing questions, but you evade most of them. 13 You are a very closed-mouth individual. You handle your drink very well. I trust you will handle yourself in Raseir as well. 14 You feel a bit odd. Signor Ferrari smiles at you and starts to question you. He is particularly interested in Shapeir, and questions you thoroughly. You are having a difficult time trying not to say too much. 15 Humm, there is much to what you say, and much more to what you don't say, I suspect. 16 You start to feel a bit dizzy. Signor Ferrari smiles at you and starts to ask questions about yourself. You find yourself answering, telling your friend all about your adventures. He is particularly interested in Shapeir, and questions you thoroughly. After a while, though, you start to get a headache. Ferrari frowns. 17 You have led a most interesting and charmed life, it seems. But it would take a miracle to restore Raseir, and Khaveen has outlawed miracles. You are very dangerous to me, for your actions will have serious repercussions. Nevertheless, you may have your uses. 18 Now, now. Pleasure before business. Here come our drinks even as we speak. 19 Let us drink to our fortunate meeting! 20 I am very pleased to make your acquaintance. I have heard much about you already. 21 Ugarte, here, provides an invaluable service to this community. He obtains for others things which are otherwise unattainable. 22 For a nominal fee, of course. 23 It seems he has some information for you. 24 A rumor, perhaps, that may influence your actions. I will be happy to share such information for, say, five dinars? 25 Well, seeing as you are a hero and all, perhaps we could settle for say, 3 dinars? 26 I am sorry, but I am just a poor businessman. Surely a hero such as yourself can spare a few measly dinars for information which might save his life? 27 Forgive me, %s, but I do not accept foreign coin. 28 You find you do not have the money. Ugarte quickly loses interest in you. 29 Well, what kind of hero are you? You come into town acting like you are a wealthy man, and make poor honest businessmen such as myself work for nothing. 30 Khaveen has sent the word out to his men that you are to be watched at all times. It seems that, ah, Someone is very interested in your actions. You should be aware that Khaveen does not usually greet strangers at the gate. You were expected. 31 Why would He take an interest? 32 There is the little matter of a prophecy to be fulfilled and this one may be the one. 33 I suspected before that you were a very dangerous man to have around, %s. It seems I am correct. 34 Still, it will be very interesting to see how this game plays out. You may stay tonight in the first room past the door on the left. 35 You may live to regret arriving here with no money. Do you think to live on charity? Wilmer, show our poor hero here to quarters more fitting his purse.

Text.367 "Blue Parrot Inn special events"[]

0 Just tell me if you have the bird! 1 Of all the djinn joints in all the world, you had to walk into this one. 2 A hush comes over the bar as people notice you and eye you sullenly. 3 Come join me here, my dear sir.  You are still a novelty in Raseir, and I take a vested interest in all things new.  It is time we discussed some things together, you and I. 4 It is a pity about our friend Ugarte, is it not?  I can see you are as broken up by the affair as I am. 5 However, it seems he asked someone the wrong questions about you.  That was just a performance put on for your benefit this morning. 6 Khaveen has known about Ugarte's water smuggling for a long time.  A most dangerous man, Khaveen.  Almost as dangerous as you are. 7 Do you have it?  Do you have the bird? 8 Will you look what crawled in from the desert?  He has been out in the sun so long, his hair has gone yellow! 9 If you wish to discuss something to our mutual advantage, come sit down. 10 Now, now, Wilmer, he is a stranger to our fair city.  You wouldn't want to give the wrong opinion about the hospitality of Raseir. 11 Come here, stranger.  I see you have already made the acquaintance of Khaveen, our illustrious Captain of the Raseirian Guard, so perhaps you already have an idea of Raseirian hospitality.  Come here, sit down, and let us have a little chat, you and I. 12 You give Signor Ferrari the bird.  A puzzled look crosses his face, and suddenly you realize that he was referring to the Black Falcon. 13 Bring it here, quickly.  Give it to me! 14 No?  No?  What do you mean, "No?" 15 You leave Ferrari a sorely disappointed man. 16 Perhaps you did not hear me.  I asked if you have the bird. 17 I said give me the bird!

Text.368 "Morning at the Blue Parrot"[]

0 You slept fitfully, dreaming of rat-like monsters pulling at you. In your dream, you felt cruelly exposed, but you re-covered. 1 Signor Ferrari sends his regrets, but he had some rather disturbing news. He will talk to you this evening. 2 As you enter, the sounds of the bar go still. 3 It has been a pleasure dealing with you, my dear sir.

Text.369 "Blue Parrot deaths"[]

0 You are led out of the Blue Parrot, where you are quickly arrested for vagrancy. You spend a long while in Khaveen's dungeon, after all. 1 Ferrari is fat, but his patience is thin. Your delay has cost you his hospitality. Without a place to spend the night you are arrested for vagrancy and thrown into Khaveen's dungeons. 2 You wander out of the inn and are promptly arrested for vagrancy. Had you not angered Signor Ferrari, you might have received a friendly warning first. 3 As you leave the room, you watch the jovial expression harden to a glare. It is obvious that Signor Ferrari is not used to being ignored. You also find that you are no longer welcome at the Blue Parrot Inn. Since you have no place to spend the night, you are soon arrested for vagrancy. It is hard to be a hero in the bottom of a dungeon. 4 Ferrari looks at you, his eyes glinting with malign greed. He says he will not be thwarted by some half-baked hero. Suddenly you feel something behind you and find Wilmer grinning with two thin daggers against your back. The last words you hear are "The Falcon. I finally have the Falcon." 5 Ferrari looks at you, his eyes glinting with malign greed. He says he will not be thwarted by some half-baked hero. Suddenly you feel something behind you and find Wilmer grinning as he presses two thin daggers into your back. The last words you hear are "It seems I must keep searching for The Falcon." 6 Even as you start, you feel a dagger strike you and see another gleam in Wilmer's hand before he throws it. Then you see nothing at all. 7 When Signor Ferrari realizes that in fact you do not have the black Falcon, he frowns and motions quickly to Wilmer. Before you can turn, you hear the characteristic "thuk" of a knife imbedding itself into a back. Your back. 8 Slurred speech... unsteady gait... Yup. You're dead, alright.

Text.370 "Ferrari's table"[]

0 If you don't mind me saying so, you look like a man with a mission. I like that in a man. 1 But perhaps a word of caution. In a city such as Raseir, there are many depths to the problems. 2 Do not try to change things here too quickly. 3 You will find that the system is not so bad, once you get used to it. 4 However, it would be very dangerous to try to alter that system. You might make enemies. 5 Enough of such morbid thoughts, though. Perhaps we should share a drink in honor of our new relationship. 6 Would you prefer Raseirish Coffee, or a Djinn Sling? 7 A wise choice. I dislike a man who doesn't drink. 8 It reveals a distinct lack of trust. And you can trust me, my good sir. 9 A most prudent decision upon your part. 10 Wilmer, a drink for our young friend. 11 Wilmer, the coffee. 12 Ah, you are obviously a very busy man, as am I. Perhaps we can talk over drinks another time. I will not detain you longer. Wilmer, show our friend to the door. 13 I wish to tell you a story, a fable that has a moral. 14 How you choose to react to this moral is your own life. 15 As you well know, the old Emir was deposed last year, and his brother took over the Palace. 16 Raseir used to be a place with very few laws and restrictions; a place where the streets were filled with people and merchants and water flowed free from the fountain. 17 That has changed with the coming of Khaveen and his master. 18 A new order has been established. The weak have perished or fled. 19 Only the strong who adapted remain. Those that could not adapt were destroyed. 20 You are strong, but it remains to be seen how adaptable you are. 21 It would be a great shame for you to wind up in Khaveen's dungeon. 22 Enough of that for now. I have someone I would like you to meet. 23 Ugarte, I would like to introduce you to %s. 24 A simple Yes or No will suffice. 25 As I have said before, there is no room for amateurs in this city. 26 They tend to call attention to themselves, and this gives the profession a bad name. 27 If you are as skilled as I have heard, then I might have use for you. 28 However, first you must prove yourself. Are you willing to do for me a small favor? 29 I confess I am a bit disappointed in you, sir. It seems I expected too much. 30 Pity. Ah, well, there will be others. Good day, sir. 31 I wish you to bring me a small ornament to prove your skills. 32 This ornament is the black figure of a bird, a falcon. 33 I am an admirer of birds, you see. 34 The place is the window on your right as you first enter the Fountain Plaza from here. 35 The bird is kept in a locked cabinet in that room. 36 If you return this to me, I will make you my right-hand man. 37 Wilmer there just does not have quite what it takes to give me what I want. 38 To get past the guards outside, you have only to make the 'sign'. 39 Those guards are well paid to ignore my friends. 40 However, any other guard you meet will not be so discreet. 41 If you are caught, I will know nothing of your actions, of course. 42 Now seems like an excellent time for such a venture. 43 Good luck, sir, and I do hope you are as skilled as I suspect. 44 Do you know what we have here? 45 The sole reason I came to this desert-driven country. 46 For seventeen years, I have sought the black bird. 47 I alone knew that this bird was worth a sultan's ransom. 48 Let me look, let me see. 49 It seems that the joke is upon me. 50 This is not the real black Falcon. 51 There were four of these made. Only one had any value. 52 It seems that I must continue my search. 53 If you are interested, I would not be adverse to having such a resourceful and skilled person such as yourself at my side. 54 If you could but learn to curve those unfortunate heroic tendencies, you would make an excellent partner. 55 Leave me, now. I have a good deal of planning to do. 56 You should answer my question. Would you prefer our famous Raseirish Coffee or a Djinn Sling?

Text.380 "Raseir Plazas"[]

0 The guards start to yell for reinforcements, and before you know it, you are surrounded and overwhelmed. They drag you to the dungeons of Raseir for a most unpleasant stay. 1 You are not permitted to ask questions in Raseir. 2 You will only succeed in attracting more guards. 3 It remains a dismal sight. 4 This first view of the city does not impress you. The people of this city seem to have little civic pride. The walls are grey from smoke and dirt, and the plaster is chipping off. 5 The Raseirian sky is ablaze with stars. 6 The sky is so bright that it hurts your eyes. 7 The plaza could use a good sweeping. 8 I will ask the questions around here. Learn your place! 9 It is forbidden for anyone to be out at night. Return to the inn. 10 You there! Halt! It is forbidden for you to be out at night. You are guilty of breaking the law of Raseir. 11 The guard looks down, then turns aside and ignores you. 12 There's no time for that. 13 Oh, a wise guy, eh? 14 Stay where you are stranger, or you'll discover how sharp a weapon can be. 15 So you are the one they call the Hero of Shapeir. Well, understand this: We don't need no stinking Heroes around here. Do I make myself clear? 16 Do I make myself clear? 17 Stubborn,aren't you? Well, perhaps some time spent in prison would teach you some manners. To avoid prison in Raseir, you must learn to obey orders. 18 See that you obey all the rules posted around town. Rule number one: Strangers must always carry their Visa. Do you have your Visa? 19 Already breaking the rules, are you? 20 Here is your Visa. Don't leave town without it. 21 No one without papers is allowed to pass! 22 %s 23 No one is permitted to leave the city today without Letters of Envoy, by order of Khaveen. 24 Your papers are in order. You may pass. 25 You have no Visa? Then you may not pass! 26 It is too late for that, hero, you're outnumbered. 27 You are under arrest for breaking the law of Raseir on this day, the 29th of the Serpent, Year of the Djinn. Come quietly, or you will be taken by force. 28 You briefly consider struggling with the guards, but realize that there are just too many of them. 29 You follow the guard through the dark streets, past the gates of the palace, and into the dungeon of Raseir. 30 Guards!! There is an intruder in the Gate Plaza. To me!!! 31 Kuwait a minute. Visa please! 32 You realize that you have left your Visa in the desert, so you improvise. 33 Your papers are in order. By order of Khaveen, you must have a pleasant stay. 34 What's this? We don't take Dinar's Club here. 35 You are turned back into the desert. 36 Do you not know it is forbidden to be out after dark in Raseir? Show me your visa. 37 You show the guard your visa. 38 Caught without your visa, you are hauled off to prison for a long, long stay. 39 You must go immediately to the Blue Parrot Inn. If you are found again outside at night, you will be taken to prison. 40 The guard sullenly escorts you back to the Blue Parrot Inn.

Text.390 "Raseir Guards"[]

0 As you enter Khaveen's room again, and as your eyes once again become accustomed to the darkness, you perceive a dramatic difference. Khaveen and his bodyguards are waiting for you with swords drawn and smiles on their faces. 1 You see several people gathered in the south part of the Plaza. 2 Forget it. It's too late. 3 The Raseirian sky is ablaze with stars. 4 The sky is so bright that it hurts your eyes. 5 Dirty, dirty, dirty. 6 The Plaza seems to be busy today. 7 The fountain in Raseir's Plaza of the Fountain is cracked and dry. 8 Do not bother the guards. 9 There is no one to talk to. 10 It's too dangerous around here right now. More guards could arrive at any moment. 11 Something in the back of your mind tells you to hold on to the Water Elemental. 12 This is none of your business. Go away. 13 The guards of Raseir look like they are itching for a fight. 14 That would only bring more guards. 15 You were told that you may not pass. Turn now or die! 16 No one may pass until Khaveen gives the order. 17 You there, Stop! 18 It is forbidden to be out at night. You are in violation of the laws of Raseir. 19 Guards!! There is an intruder in Fountain One. To me!!

Text.400 "Raseir Palace Gates"[]

0 %s 1 Hey, what are the gates doing open? 2 I can see .......! 3 Guards! To the gates!! 4 Hey, what are you doing there? Don't you know it's against the law? 5 Well, since they know we're here, what do you do now, Master? 6 Halt, In the name of the Law! 7 You there! Halt!! 8 Hey, where do you think you are going, Master? Iblis is over in the Palace. We haven't got much time. He's getting more powerful. 9 This Plaza faces the front of the Emir's Palace. It is well guarded. 10 You need to do something about the guards first. 11 Move out in front of the balcony first. 12 Master, we must hurry onward. 13 Move up to a pillar first. 14 No, Master. You don't need to do that now, let's go. 15 Master, you don't need to jump down here. 16 Master, don't go back down there. We must hurry. 17 Now would not be a good time for that. 18 No Master! You don't have to fight them. We must stop Iblis! 19 There are no guards to fight. 20 There are too many guards for that. 21 Don't fight them tonight! 22 The pillars are too slick to climb. 23 If you could see him, you would. 24 You're not near the gate. 25 You will have to deal with the guards first. 26 You find the gate has been secured on the other side. 27 Silly Master. We don't have time for that now. We need to hurry. 28 Master, just hurry and get inside the palace. We don't have much time. 29 The Raseirian sky is ablaze with stars. 30 The sky is so bright that it hurts your eyes. 31 The plaza in front of the palace gates is kept much cleaner than all the others. 32 No Master, we must get through. 33 As you fall in defeat, you hear the Djinni cry "No! Iblis is loose!" You dimly hear noise in the background as Iblis rises above the Palace. 34 As you fall in defeat, you hear the Djinni cry, "No! Iblis is loose!" You dimly hear noise in the background as Iblis rises above the Palace. 35 The other guard can suddenly see again. 36 The guards look more relaxed. 37 That wouldn't be useful while the guards are active. 38 There is a strong sense of Magic beyond the Palace walls. 39 You find that the gate has been secured on the other side. 40 You can't stop now. Iblis is starting to awaken! 41 You move deeper into the shadows to avoid the guards. 42 Now! Guards, get that intruder!! 43 A swarm of five guards come storming out of the palace after you. You fight valiantly and desperately against overwhelming odds. 44 Suddenly, the Djinni cries "No! Iblis is loose!" You and the guards turn as you hear a rumbling and crashing from inside the Palace. 45 Hey, this guy knows Magic. 46 Guards, To me! 47 What is going on? Guards! The gate!! 48 Go get him, Elija-One! I'll watch you make short work of this hero. 49 Come out and fight me like a man! 50 You have no choice but to fight.

Text.401 "Raseir[]

0 My eyes! My eyes! I can't see! 1 No, MY eyes! MY eyes are blinded! 2 I should think I would know if I were blind! 3 If I put your eyes out, you'll think blind! 4 Why, I oughta....! 5 Oh, no you don't. MY eyes! 6 I'm tellin' ya, I can't see! 7 I'm not gonna say it again. I'm blinded! 8 I would if I could see ya!! 9 Guards, To me! 10 Timing is everything, and you chose the wrong time to get caught. You are being hauled back to the dungeon as time runs out. 11 What is going on down there? 12 You have no need to pick locks up here, but you better get moving. 13 The door is barred from the inside. You'll have to find another way into the Palace. 14 You have no need to bust down doors up here, but you better get moving. 15 You don't have the strength to break down the door. 16 Do you not know it is forbidden to be out after dark in Raseir? Show me your visa. 17 You show the guard your visa. 18 Caught without your visa, you are hauled off to prison for a long, long stay. 19 You must go immediately to the Blue Parrot Inn. If you are found again outside at night, you will be taken to prison. 20 The guard sullenly escorts you back to the Blue Parrot Inn.

Text.410 "Khaveen's Room"[]

0 Sneaking up on a Raseirian guard is never a good idea. Especially when he has been hand-picked by Khaveen. 1 Khaveen cries out in pain and the guard summons other guards who quickly subdue you. Khaveen makes certain that you will never bother him again. 2 Your attack awakens Khaveen who alerts the guards in the other room. You are quickly overwhelmed. It would be best if you don't announce your presence when attempting to be a burglar. 3 Someone is asleep nearby, surrounded by thin curtains. The occupant of this bedchamber must collect weapons, for there are many attached to the walls. 4 The floor is made of loosely joined hardwood boards. 5 What looked at first like a woman sleeping is actually a man with a beard. 6 Get closer to the cabinet. 7 The hinges look well oiled. 8 The hinges look very rusty. Someone should oil them. 9 Pity. You don't have any oil. 10 The noise of the breaking glass did not go unnoticed. Khaveen called his guards who quickly overcame you. Your end was not a happy one. 11 The guard was not asleep, and he didn't get his job by being slow to anger. Your movements triggered his highly-honed killer instinct. At least your end was a quick one. 12 As you move towards Khaveen, a board squeaks and Khaveen turns to look at you. Your weapon can't stop him from starting to shout. You are quickly overwhelmed and dragged off to the dungeon, but at least you have some satisfaction knowing Khaveen will no longer trouble Raseir. 13 You are already hiding as well as you can. 14 You're already standing up. 15 I'm a frayed knot. 16 As your eyes adjust, you find yourself in a bedroom. Someone is asleep nearby, surrounded by thin curtains. The occupant of this bedchamber must collect weapons, for there are many attached to the walls. 17 As you hold the bird in your hand, for a moment you wonder, "Is this the stuff dreams are made of?" You decide: "Nah," and put it away. 18 The hinges have been oiled. 19 The lock yields to your skill. 20 Screeack 21 This room's thin carpet does little to muffle the noise made by the loose floor boards beneath it. 22 As you and the man look at each other, you realize just whose house this is. Khaveen calls for his guards, and you are quickly overwhelmed. Khaveen then takes a sword and personally makes certain you'll never steal again. 23 What was that noise? 24 What noise, Sir? 25 The Guards from the other room calmly arrest you and place you in prison for a short, but unpleasant time. Khaveen is not kind to those that break into his house and use magic against him, but you do not live to tell about it. 26 The guard quickly calls in other guards, and you are overwhelmed. Khaveen then takes a sword and personally makes certain you'll never steal again. The last thing you see is the smile on Khaveen's face. 27 Never mind, go back to your post. 28 The cabinet door is locked. 29 The cabinet door is closed. 30 Your spell has no effect after passing through the bed's veils. 31 You can't Fetch the cabinet. 32 The black bird is too heavy to Fetch. You wonder what it could be made of that would make it so heavy. 33 The door is already open. 34 You already have the statue of the bird. 35 The door to the cabinet is not open. 36 The window is always open. The climate here is always hot. 37 Creeeak! 38 The cabinet door's hinges make a loud noise. 39 The sleeper appears to be stirring. Perhaps you should not move until after he has gone back to sleep.

Text.420 "Meeting Ad Avis"[]

0 You find you cannot move. The man before you has a low, pleasant voice, and eyes like a snake. 1 %s, I am your friend. 2 Remember your friend, Ad Avis. 3 Remember my voice. Remember my face. 4 Trust me, I am your friend. 5 You try to struggle, but your body will not obey. 6 You cannot even close your eyes, but you try to avoid his gaze. There is something about his eyes, though... 7 I am your friend, and you trust me. 8 Trust in my words. Trust in my eyes. 9 Look in my eyes, and trust me. 10 You look at his eyes, and cannot look away. They seem to glow. His words seem to whirl around your head. 11 Obey now your friend, Ad Avis. 12 Obey now my words. Obey now my voice. 13 Trust in your friend, and Obey me. 14 You find yourself relaxing. You are with a friend. His eyes are gentle, and his smile warms you. 15 %s, you know me. I am your friend, Ad Avis, who helped you escape from the dungeons of Raseir. 16 Together we seek to aid our friend, Emir Arus. I was his trusted Vizier, remember? 17 You find yourself nodding at this humble, gentle man. 18 To end the evil reign of Khaveen and restore our friend the Emir Arus, together we must go out into the desert. 19 We must journey to the Forbidden City, and recover the magic item that will break the spell upon the Emir. 20 We NEED to get the statue of Iblis! 21 Yes, you know this is something you've got to do, but you frown as you try to remember something you once heard about Iblis. 22 You remember the statue of Iblis, don't you? It has remarkable powers, and can break any spell it touches. 23 We need to take the statue to Arus, our friend. Together, let us save the city of Raseir! 24 He puts his arm on your shoulders and you smile. Here is a man of great wisdom that you have trusted and respected, and he needs your help. 25 Together you will save the Emir. You and Ad Avis will get the statue of Iblis.

Text.429[]

0 You see an open doorway. 1 The door is already open. 2 The door is securely barred from the inside. 3 You see an open door. 4 There is an uninteresting-looking door here.

Text.430 "Zayishah's house"[]

0 The room is lavishly appointed in the manner of an Emir's palace. 1 You, sir, are a cad. Get lost! 2 The Slave Woman glares at you. 3 You wouldn't want to take advantage of me, would you? 4 Well, you can't. So there. 5 Good. I would have had to refuse. 6 Please, Hero. You must help me. 7 You're already wearing them. 8 They obviously improve your looks. Zayishah just giggles at you. 9 You put on the Ali Fakir Genuine X-Ray Glasses. 10 You take them off and put them away. 11 You're not wearing them. 12 As you start, you see fear in the Slave Woman's eyes. 13 Guards! Guards! Come quickly! My mistress is in danger. 14 Guards quickly burst into the room. They drag you off to prison and Khaveen personally oversees your stay. It is not long. 15 I have all the clothes I need, thank you. 16 You exchange clothes with Zayishah since you no longer have any spare ones. You don't look very Sheik in her veil, but it's a nice fit. Suddenly the guards break in and drag you off to the Harem. In two weeks, you are married to Khaveen, and you both live happily ever after. 17 The clothes first, please. 18 Please, you must help me. Take off your clothes. 19 I must leave the city before I am forced to marry Khaveen. I have heard you are a hero. With your help, I can be out of the city before nightfall. 20 I wish to disguise myself as you and leave with your Visa, so please, let me exchange clothes with you. 21 You Discover you have no Visa, so you offer her your Master's Card. She Sears you with her gaze, then beats you to a pulp with a Macy and takes your money. You are unable to Ward off the blows and are soon J. C. Penniless. 22 Please, Hero, your Visa. There isn't much time. 23 You start to take off your vest, and then you realize that Shema packed you a change of clothes. You hand her your spare outfit. 24 Thank you so very much. 25 How do I look? Do you think this will fool anybody? It's so nice not to have to wear a stupid veil. 26 Please, in order to leave the city I need one more thing, although it will be dangerous for you. I must have your Visa. 27 Thank you ever so much. In return for your favors, I can only give you a token. 28 Here is my mirror. You have but to show it to any woman in the Palace and she will aid you. 29 Again, my thanks and may fortune favor you. Farewell. 30 Wait until she clears the alleyway before you leave, Effendi. 31 What goes on here? 32 Guards! To me! 33 You are dragged away to the dungeons of Raseir. 34 If you need a place of safety in the Palace sometime, the Harem will welcome you for the aid you gave my mistress. I shall tie a veil from the battlements at night to guide you. 35 Thank you greatly, Effendi Hero. 36 You are met outside by several guards, who cheerfully drag you away to the dungeons of Raseir. 37 I hope with all my heart that you can restore Raseir. 38 Oh, it is so good to know my uncle is still alive. He is such a kind and friendly man. 39 That is most interesting, but I must hurry. 40 I must hurry before the Eunuchs discover I am gone. Khaveen will have the city searched. Please, may I have your Visa? 41 She looks pretty busy right now. 42 Zayishah's servant pays no attention to you. 43 Please, hero, we must hurry. The guards will be searching for me soon. I need your clothes. 44 The guards will be here any minute. 45 Suddenly, the guards walk in and grab all of you, just as Zayishah had warned. Zayishah is returned to the Harem. You are taken to the dungeon where Khaveen is waiting for you. 46 The guards will be coming soon in search of Zayishah. You must not be seen talking with me, Effendi. It is forbidden.

Text.432 "Mayzun"[]

0 He has a snake's eyes, and hates all women. 1 I have been a servant to her since she was little, and her slave since Ad Avis made slaves. I will do anything for her. 2 Khaveen will not marry Zayishah. I will kill him myself before I will let him have her. 3 The Eunuchs watch the women to make sure they cannot leave the Harem. 4 No man is allowed in the Harem. The women there knows how to keep secrets. 5 There are many who resent Ad Avis and Khaveen, and wish to restore the city. 6 It is forbidden for a man to speak to a woman unless she is his mother, wife, or slave. 7 I know nothing. 8 I can tell you but little. 9 Zayishah will be safe there. 10 The city has been destroyed by Khaveen and Ad Avis. 11 Khaveen. 12 The Sultan (May-he-reign-for ever) will care for Zayishah in Shapeir, if she can but get there. 13 The Emir is a weak fool who thinks he rules this city. 14 There are many secret ways through the Palace. 15 Zayishah knows the Caravan Master. He will take her to Shapeir. 16 The desert is a safer place for Zayishah than this city. 17 Do you not know better than I? 18 If the fountain was still running, Khaveen would not have such power as he has now. He controls who gets water. 19 Khaveen finds great pleasure in the pain of others. 20 There is one Katta left in the city. He is with the underground. 21 I am called Mayzun.

Text.435 "Zayishah"[]

0 He is a brutal man. I do not like the way he looks at me. One day, he took my father and me down to the dungeons to watch the torturing of prisoners. He had the same kind of look as he watched their pain. I will not marry him. 1 My father has given in to Khaveen and all his lies. I am to be married in two weeks when Khaveen takes over the city and Ad Avis leaves. 2 My father is Ali Al-Din Hasan. He is the Emir of this city, at least in name, but he has no control over anything, not even in the Palace. He is but a puppet for Khaveen and Ad Avis. 3 In your clothes, I can leave the city. I have special letters of envoy signed by Khaveen. I need only your Visa to be free. 4 Mayzun is my servant woman. She is also my friend. I trust her with my life. 5 I am the Emir's Daughter, Zayishah. 6 I fear and hate him more than Khaveen. It is he who destroyed my Uncle Arus and made Raseir the terrible place it now is. Ad Avis was my uncle's Vizier. There are only two passions to Ad Avis: complete Power, and complete Control. He will stop at nothing to gain those. 7 Ad Avis is a master of magic and exults in showing off how powerful he is. He has boasted that soon he will have the power to rule the world. I can only hope he is mistaken. 8 This city is a model of how Ad Avis thinks the world should be run. Ad Avis will be the ruler, of course. He has my father under a spell and my father will do anything Ad Avis says. 9 They are the guards for the women in the Harem. 10 All the women must stay there now, hiding their faces behind veils. Did you know it is forbidden for a man to speak to a woman unless she is his mother, daughter, or wife? It is all Ad Avis's doing. He must really hate women. 11 Please, I have so little time. 12 There is nothing I can say about that. 13 I will travel with the caravan back to Shapeir. I know the Sultan Harun al Rashid. He will let me stay at his Palace. 14 This was a beautiful place to live a year ago. All of these changes took place because of Ad Avis. 15 There are but two monsters in this city. One is Khaveen, the other Ad Avis. 16 I do not know what magic Ad Avis has, but it is clear he is a Wizard. You must not get near him unless you are protected against spells. 17 The Sultan is like a father to me. I will be glad to see him again and listen to his poetry. 18 My father would never overthrow his brother, no matter what foul rumors you have heard. My father is just a puppet for Ad Avis. 19 The Palace is filled with guards and all women must stay in the Harem. 20 The Caravan Master is my friend. He taught me how to ride when I was little. 21 I know how to survive in the desert, it is my home. Before Ad Avis took over the city, I roamed it freely at will. The caravan is but a day's ride ahead of me. I will catch it easily. 22 I have some money and some jewels, but I may need them to bribe some guards and survive outside. I know my father will reward you greatly, if things ever return to normal around here. 23 I have heard that the inn is but a den of thieves. It certainly pays a fortune in bribes to Khaveen. 24 I have no time to speak of trifles, I must escape quickly. 25 The Fountain of the city dried up just after my Uncle Arus disappeared. 26 I do not know the truth of this rumor, but I have heard that Ad Avis is very much afraid of fire. 27 The Katta used to fill this city, but they were driven out. I think Khaveen is allergic to them. 28 My name is Zayishah, daughter of Emir Ali al-Din Hasan.

Text.440 "Dungeon"[]

0 You hear the sound of guards talking just outside the door. 1 The Katta cries out in pain, causing the guards to rush in. They take you to a cell from which you can find no escape. 2 The cell is made from quarried rock, with massive iron bars and a huge gate. Despite the heat outside, it is very cold in here. 3 Thank you, for your kindness. Now it's time to think about escaping. 4 Thank you for offering, but it appears you are out of food. But that's not the important issue here, it is time to think about escaping. 5 My heart says that you are a friend, yet my mind fears you are a trap. Is there not some token you can show me to prove what you say? 6 The katta just stares suspiciously at you. 7 You hear the sounds of guards talking just outside the outer door. 8 The bars are made of thick iron. Bending them would be out of the question. 9 As you struggle with the astonishingly tough katta, the guards enter and separate you both, taking you to a cell from which you cannot escape. 10 The Katta raises his eyebrows in surprise, but then resumes his silent, suspicious stare. 11 Thank you, my friend. 12 No one responds. 13 That does not seem to be a sign the Katta recognizes, for he watches you with amusement. 14 But he soon resumes his silent stare. 15 Which one? There are many here, but none of them appear to be moveable. 16 Nobody can stare down a katta. After several seconds, you become bleary-eyed and turn away. 17 Your equipment is on the stone table. 18 You had better leave quickly. There's no time for a search now. 19 Good idea, but how? Where? 20 You look around and see a large stone whose mortar has been loosened. 21 Now that you've made friends and told tales, it's time to think about escaping. 22 You've already shown him your pin. 23 The cell door is already open. 24 You find only the Katta and some straw. 25 You find nothing but straw. 26 You find a slightly rusty nail in a crack between the stones of the floor. 27 Remembering your Advanced Adventuring lessons, you set to work on the cell door lock, using the %s as a lockpick 28 You don't know how to pick locks. 29 You find that the guards took all your tools when they searched you. Your equipment is beyond reach. You'll need to find something else. 30 You can climb the bars easily, but that won't help you escape. 31 The bars are made of heavy iron and it would take far too long to bend or break them, even with your great strength. 32 The heavy iron bars don't even budge. 33 After you, my friend. I will humbly follow. 34 I would follow you gladly. But first we must escape this cell. 35 The Katta isn't going anywhere he doesn't want to go. 36 Go ahead. The door's open. 37 That could be hard to do while locked inside a jail cell. 38 After being dragged to the dungeon of the palace, you were roughly searched, beaten, and questioned by the guards. They warned you that Khaveen will be coming soon to personally question you... 39 ...and that you won't enjoy it. 40 The katta watches you calmly with a mixture of interest and suspicion. 41 I have heard from others in the Underground that there is a concealed passage in the room outside this cell. 42 Looks as though you could have used more body-building practice. You'll just have to try again. 43 Looks like you should have eaten your Wheeties this morning. You did feel the door give a little when you hit it this time. 44 You don't seem to be strong enough to force the door. You'll have to try something else. 45 A pin like that can only be seen by a friend, such is its magic. It is Katta magic. You must be very trusted by my people to gain such a thing. 46 Well, Katta-friend, let us escape this very dangerous place. 47 Ah, then you are indeed a friend in a place where we both need friends. We need to escape from this prison. 48 The guards come in and take you to a cell you can't escape from. 49 You find a secret panel on the back wall. 50 The stone slides back to reveal a hidden passageway. 51 Before you escape, perhaps you should get your equipment. 52 You find yourself crawling through a twisty passage for what seems like forever. When it comes to a dead end, you force open another panel and find yourself in the streets of Raseir. 53 Thanks to your great strength, we can leave immediately. 54 The entrance to the passageway should be here..... 55 I have helped others escape through the secret passageways. 56 Yes, it is here. Lend your strong shoulder to the task. 57 Do not fear. I will lead you to safety through the passageways, Katta-friend. 58 Perhaps, before you leave, you should pick up your equipment over there near the cell. 59 But do not dally too long, or the guards will surely come. 60 The katta leads you through dark passages under the Palace to a secret exit into the Raseir streets. Sharaf warns you that tomorrow night the Underground plans to attack the Palace and overthrow the Emir. 61 He shows you the passage that leads back towards the Blue Parrot Inn and reminds you to be wary of guards. Then he bids you good luck and scurries off. 62 You and Sharaf wander the passages beneath the Palace. Without your equipment, you both perish in the darkness. 63 You wander the passages beneath the Palace. Without your equipment, you perish in the darkness. 64 You find yourself crawling through a twisting passage for what seems like forever. When it comes to a dead end, you force open another panel and find yourself in the streets of Raseir. 65 You recover all of your equipment. 66 The rock is much too heavy for your spell to effect it. 67 The walls in the cell are solid, mortered stone. 68 Which one? There are many here. 69 Your belongings go up in a puff of smoke. 70 You already have your equipment. 71 That is difficult to accomplish from inside the cell. 72 You can't get to your equipment from where you are. 73 The cell's door is already open. 74 The cell's door is already closed. 75 Why? You're trying to escape, remember? 76 That's a very good idea. But how? 77 Your spell has attracted the attention of the guards. 78 That wouldn't do you any good here.

Text.445 "Sharaf"[]

0 Of such things, I do not know what to say. 1 I'm afraid I can add but little to your knowledge. 2 Shapeir is a fine city, but it is not the home that Raseir was to the Katta. 3 The grandmothers of our grandmothers' grandmothers were born in this place. Katta have lived here before there was even a city. No one can keep the Katta from their home. The Katta will come back. 4 The magic of the Katta is subtle - an oil lamp that never burns out, a door that always opens to your touch, a pin that can only be seen by friends. 5 The Sultan of Shapeir is very powerful, but too far away to aid Raseir. 6 The new Emir is but a fool and the Underground will soon depose him. 7 There are many passages under the Palace. Many times I have traveled through them to help release prisoners. 8 The Blue Parrot Inn is a meeting place for dogs who lick Khaveen's boots and then growl at him behind his back. 9 The fountain of Raseir was once as beautiful and ever-flowing as Shapeir's. However, since the darkness came, it has ceased to flow. 10 It is rumored that Khaveen is but a tool for someone more cruel and powerful. Someone who uses magic to rule Raseir. 11 We are little folk, yes. Still, we can bring down the State. 12 My name, Sharaf, means "honor". 13 There is no mistaking the art of my people. That is a very valuable gift you have. The guards did not take it from you because they could not see it while you are wearing it. Only a friend or one who would be your friend can see such a pin. 14 The resistance consists of many of the guards and townsfolk who rebel against the tyranny of the new Emir. 15 There is a concealed passageway somewhere outside this cell. I have helped others escape by passageways before, but this is the first I have been trapped in a cell. I am not easily captured. 16 The things which you carried were placed on the table over there. 17 He is very brave and honorable. He swore as the Katta were driven from Raseir that he would find a Hero to restore our homeland. It seems he must have found one. 18 Shema is my cousin. She is very bright and knows how to run an inn. She is also a good judge of character and would know a true hero when she saw you. 19 Khaveen is the most feared man in all Raseir, although rumor has it he is not the most powerful. 20 The guards are just outside the door over there, and will be returning soon. 21 I was captured when a former member of the Underground betrayed us, and the guards found where I stayed. 22 Kattas understand honor in ways most humans do not appreciate. Honor cannot be given or won by contest. It comes to you only through diligently placing your own needs below concern for others. 23 There is little trust in Raseir, for betrayal is everywhere. You must show me something that I know is from the Katta.

Text.450 "Ugarte's arrest"[]

0 The Raseirian sky is ablaze with stars. 1 The sky is so bright, that it hurts your eyes. 2 Dirty, dirty, dirty. 3 The Plaza seems to be busy today. 4 This looks like a nice, quiet spot. 5 Don't bother the guards. 6 There is no one to talk to. 7 Something in the back of your mind tells you to hold on to the Water Elemental. 8 Do not interfere! 9 Hero, you must help me! Do something! 10 The swords of the guards press deeper into your skin. 11 There are no heroes in this town. You of all men should know that, Ugarte. 12 I know very little. What is going on? I am innocent of any wrong-doing. 13 If you are so innocent, then what is this? 14 I don't know how that water bag could have gotten there. Someone must have planted it on me. 15 Waterskins under your tunic, Ugarte? You know that smuggling water is a crime against the State. You also know what we do to criminals like you. 16 No, no, please. I am innocent! I do not know how it got there. No! 17 Hero.... Help!..... 18 This is the fate of anyone who breaks the rules of the city. Remember this, and see that you do not suffer the same fate. 19 I hope you are smart enough to learn this lesson. You do not want to see the dungeons of Raseir.

Text.460 "Teleported to the Palace Plaza"[]

0 Hey, where do you think you are going, Master? Iblis is over in the Palace. We haven't got much time. He's getting more powerful. 1 The Raseirian sky is ablaze with stars. 2 The sky is so bright that it hurts your eyes. 3 You are in the Plaza across from the Palace gates. 4 Everywhere you look, dirty Plazas. 5 Wow, What do you know? It worked! My magic really worked! 6 We are now in what you call Raseir. This is as close to Iblis as I could get. 7 There are some very powerful spells coming from that Palace over there. We don't have much time! 8 Well, what are you waiting for? Let's go! 9 There is a soft whisper from the alleyway. 10 Hero-friend! What magic you have at your command! 11 The UnderGround is prepared to attack the Palace. If you need to enter there, we will provide some distraction for you. However, we are almost ready, so you must hurry before you are caught in our battle. 12 Sharaf silently sneaks off. 13 You can't stop now! Iblis is starting to awaken! 14 No, no! This way. This way!

Text.470 "Inside the Palace"[]

0 But Master, the door to the ritual chamber is already open! 1 Now through the door at the top of the stairs is Iblis. There is some sort of spell on the door, but I don't know what it is. There is an awful lot of magic around here. 2 The candles are being lit in the other room. When the last candle catches fire, it will be too late. Please, Master, stop the man from freeing Iblis. 3 Hurry, Master! You must follow me. 4 You race through the palace passageways, pausing now and again to evade scurrying guards. The Djinni of the Ring, for all of his forgetful nature, seems to have a clear idea of where he's taking you. 5 Through here, Master! Iblis is close, and time is short. 6 No, Master, you can't! We have to get to Iblis! 7 Please, we've got to do something. Hurry! 8 Master! Iblis is about to be summoned! Don't just stand there, DO something! 9 Sneak around the balcony? If you were down there, you might try sneaking. 10 Run around the balcony? If you were down there, you might try running. 11 There is no time, Master. Iblis will be free! 12 While he's alive? Not likely. 13 I fear you cannot reach the door handles from where you are standing. 14 No, Master. You must hurry through the door at the top of the stairs, or Ad Avis will release Iblis! 15 The dais and the balcony attest to the fact that this room is used for ceremony and special occasions. For you now, it is simply one more step along the path to the defeat of Ad Avis. 16 No reply. 17 Why, there's a perfectly good rope, right here next to the balcony. 18 You find that the door is locked. It won't open that easily. 19 There is incredibly powerful magic going on in the room beyond the door at the top of the stairs. 20 You don't need the rope for anything now. 21 Khaveen visibly relaxes and appears to lose track of his train of thought. For a moment, he seems not to know what to do. 22 It's really hard to get Khaveen to open up. 23 There, Master. Through that door over there is the ritual chamber where Iblis is being summoned. Let's go! 24 The people of the city are revolting, and Ad Avis has to choose this time of all times to do some sort of magical ceremony. I am ordered to guard this door when I should be out leading the troops. A pox upon the head of all magicians. 25 You will have to give the orders. Let no one into the palace. If a single person gets past you, I will have your head on a platter. 26 To hear is to obey, Sir. 27 Well, what are you waiting for? We need to get to that door. 28 So! I will not fight your petty magic! 29 So! The would-be hero who thinks he can fight. You're not worth my time and effort. 30 Guards! To me! Guards! 31 Guards! The balcony! Guards!!! 32 That's blown it! We'd better run for it. 33 As the guards haul you off for torture and questioning, the Djinni of the Ring starts to scream: 34 Suddenly, the Djinni of the Ring starts to scream: 35 No! He's loose!! Iblis is free! 36 The walls around you start to shake and crumble. You have a funny feeling that you should have done something differently. 37 Not now - you're falling! 38 That hurt, but it's a good thing you're tough, agile, and know how to take a fall. 39 You did it! Now you must go on. 40 The djinni tried to tell you about the door, but would you listen? Oh, no, Mr. Big Shot Hero. YOU had to go messing around with a Magical Fire Trap. And you weren't even healthy enough to withstand a little bitty blast. Shame on you! 41 Master, you've GOT to go through the door at the top of the stairs. Any other way will take too long. Please, it's almost too late. 42 Master, we don't have time for purposeless spells. 43 So, you have managed to escape. Ad Avis does not know everything, it seems. 44 Good. I have been waiting for this moment. 45 You search Khaveen's body and find the golden key to his private treasury. He must have millions and millions of dinars. You're rich! Rich beyond your wildest dreams!

Text.475 "Battle against Khaveent"[]

0 Khaveen receives his mortal wound at your hands. 1 For all the fighting you have done before, you have finally met your match. You collapse to the ground. 2 Never! 3 I shall not yield! 4 You're too close. 5 The large amount of metal in your shield makes spell-casting impossible. 6 Quit sightseeing and watch what you're doing! 7 You don't have time for that, Master. 8 Khaveen's sword lies on the ground at his feet. 9 Your sword lies by your feet. 10 That's it. Beat him over the head with your shield. 11 You try to dodge, but Khaveen's skill prevents you from getting past. 12 Your sword lies on the ground at your feet. 13 That was easy. Too easy. And Ad Avis called you a hero! I'm disappointed. 14 Now yield to me and grovel on the floor. I might consider sparing your life. Yield!! 15 Good for you, Master! 16 As you grovel upon the floor in front of Khaveen, he takes the opportunity to kick you. "Fool!" he says, "I will enjoy dealing with you later." He calls for his guards to drag you away. 17 When I say yield, I mean yield!! 18 Ask not what you can do for your sword... Ask what your sword can do for you! 19 I said YIELD!!

Text.480 "Harem"[]

0 It's a harem. 1 Welcome, Hero who aided Zayishah. 2 Quickly, you must hide before the Eunuch passes. There, go behind the curtain. 3 The Dark One, Ad Avis, can be seen from the balcony off the next room. All are forbidden to watch what he is doing. 4 If you wish to watch him, you will need to sneak through the next room. We will try to aid you by distracting one of the Eunuchs. 5 Quickly, hide again. 6 This is the one who gave his clothes to Zayishah. 7 How handsome he is. 8 How strong his muscles are. 9 Lucky Zayishah. 10 If I had been her, clothes would not be the only things we exchanged in that room. 11 If you had been her, you never would have left that room. 12 How his hair shines like sunlight! His eyes, like starlight. 13 Already, you moon for him. 14 You must go now, before Abu the Eunuch comes back. 15 Wait! A guard comes! Hide quickly! 16 There is an uprising in the city and the people are trying to break down the gate! 17 You must watch out for strangers! 18 A stranger? 19 In here? 20 Whatever would we do? 21 (I can think of several things.) 22 (Shhh.) 23 But you, Barli, you will protect us from strangers. 24 No stranger could possibly get past you. 25 This is, of course, true. No one can get by me. 26 Then perhaps you should go back to your watch. 27 We feel so safe. 28 With you out there. 29 No stranger would dare enter. 30 (Enter what?) 31 Thank you for warning us. 32 We will be very, very careful. 33 You know I will protect you. 34 Go, before some stranger tries to sneak up upon the battlements. 35 Who could do that? There are guards below! 36 Go before Khaveen catches you away from your post. 37 Khaveen? Oh, my. 38 Hero, go behind the curtain! Abu returns. 39 Quickly, go to the doorway and sneak into the other room. 40 Couldn't he stay longer? 41 He just got here. 42 Quiet. Go now, Hero, before we all get caught. 43 What a pretty smile. 44 (And a tongue made for ...) 45 With teeth like Pearl. 46 (Nawar!) 47 And lips made for kissing. 48 Hurry, Hero! 49 Farewell. 50 Good luck. 51 Come back soon. 52 Perhaps, later tonight? 53 And the next night, and the next? 54 Such stories we could tell you. 55 Such tales we could make. 56 Speaking of making tails... 57 Your mind is always on that end. 58 If the means justify it. 59 Be careful. It is very dangerous out there. May fortune favor you, and may you go before you get caught! 60 Hey! You're not a harem girl, you're too ugly! 61 But then again, you are busted! 62 You were pressed for time, but only politicians can press the flesh and get away with it.

Text.490 "Outside the Ritual Chamber"[]

0 Please, Master, we've got to get over there fast. 1 Please, Master, we are almost out of time! 2 Don't you have something you can use? We have to stop Iblis from getting free! 3 Master, you've got to do something! 4 Do something to knock down that last candle! 5 The night sky is ablaze with stars. 6 Everything below you is dark and quiet. 7 The spectacular moonlit glow of the surrounding mountains and the once-fabulous Palace of Raseir is diminished by the peril of the moment. 8 Never mind the sightseeing. Do what you came for. 9 You've done it! The evil Wazir is dead! 10 The ritual chamber is the seat of Ad Avis's magical power, and he's using that power for all it's worth right now. 11 It's the symbol of Iblis' power. 12 Who ya gonna call.....? 13 No, Master. You'd only get yourself killed. 14 Quack!!! 15 You feel a sharp shock. 16 Sorry, Master, but we must get Iblis first. 17 There's no time for questions. You've got to do something. 18 The only thing you can get right now is killed. 19 Quit blubbering and DO something. 20 You have no water. 21 Not over here! 22 You wet the candle, but that doesn't seem to stop its magic. 23 You have no bellows. 24 There's not enough air left to blow down the candle. The Elemental is gone. 25 No! duck!!! 26 You don't have a throwing dagger. 27 You don't have any rocks to throw. 28 You have no dirt to throw. 29 You have no powder to throw. 30 That won't work. The spell Ad Avis placed around the ritual chamber stops all magic from getting in. 31 You can't get a good shot at Ad Avis from where you are. 32 Ha! You're out of rocks. Now what will you do? 33 Ouch! I'll get you for that! 34 Ha! You think to win this campaign by slinging mud?! 35 'Ello, my name is Ego Montoya. You spill my water. Prepare to dry!! 36 (Well, that was fun, but it didn't seem to have much effect.) 37 The spell on the room prevents the powder from igniting. 38 It's already lit! You can't seem to knock it over! 39 The spell is already broken. You don't need to knock over any more candles. 40 A Candle!! Iblis will get free!! 41 There's only one candle left!! Do something! 42 Another candle! Iblis will be loose!! 43 The Djinni did his best to warn you. You are about to become road nachos. Let's hope you saved your game recently. 44 There! Over there. Iblis is in the center of the ritual chamber. When the last candle is lit, Iblis will be loose. Let's go get him! 45 No, no, Master. Iblis is the OTHER way. Let's go!! 46 The distance is too far for an accurate throw. 47 Not now, get to the pillar. 48 I warned yooooouuuu! 49 NO!! After 70 years, No! 50 YOU!!! 51 I think you made him angry, Master. Better duck! 52 Missed us! Let's get him, Master! Go over to the other pillar where you can get back at that wicked old human. 53 Better steer clear, boss. This one is big. 54 Careful, Master. There is some sort of spell between the pillars. It won't let any magic or anything alive get through from outside. Even so, somehow we've got to stop the last candle from being lit. 55 We're too late!! Look!! 56 The buildings start to collapse as Iblis rises up. You frantically hold on to the edge, but it crumbles in your hands, and you start to fall. Your only consolation is the look of surprise on Ad Avis's face as the roof collapses on him. 57 I shall destroy you! 58 Yeah! We did it! 59 The spell on the room is broken now, Master. We can go in. 60 Thank You, Master. Now I can take Iblis back to his tomb where he will be safe for another Thousand Years and a Year. 61 I knew I would remember it. The real prophecy is... 62 "One thousand years and a Year, so shall Iblis be caught, In the tombstones of the City, where he and I once fought. Until moonlight has been captured, twixt the Scorpion and Drake, Then comes a Hero from the North, and ancient powers wake." 63 "Led and followed by a Dark one, guide to deceit and despair, Passing through the Trial by Fire, Trials of Water, Earth, and Air; Passing through the Door unopened, barrier that yields to none, By my name of Suleiman, So shall this be done!" 64 "Come at last onto betrayal, and to 'He who waits behind', Seek ye then to capture Iblis, 'ere he rises unconfined. Else shall come the night eternal, Darkness overshadows light, Unless a hero seeks the darkness and restores the wrongs to right." 65 Bye, Bye, Master. It's been fun! 66 Is that the best you can do, little man?? 67 A magical force makes it impossible to cast spells here.

Text.491 "Tightrope to Ad Avis"[]

0 You glance down. You shiver for a moment, knowing that it's a long way down, and there is no net. 1 Your life passes before your eyes, or is it just the other buildings? As you are about to become street pizza, let's hope you saved your game recently. 2 You have used the last magic of the rope.

Text.500 "Inside the Ritual Chamber"[]

0 You've already broken the spell, Master. 1 You must move an unlit candle to break the spell, Master. Please stop that human! 2 This room is high atop the palace and far above Raseir. Wind whips through the pillars and the moonlight, brighter than you have ever seen it, washes over the eerie scene. 3 Good idea, but he's too far away. 4 You are already ducking as much as you can. 5 You're already standing up. 6 Everything just bounces off that human, Boss. You better try something else, quick! 7 You seem to have triggered a magical spell on that statue, Master. 8 Ducking a low blow is a quick way to go. 9 DO something, Master! He's about to light the final candle, and then Iblis will be FREE! 10 Another candle! Master, hurry! 11 That's got it, Boss! Now stop those candles! 12 You! You will pay! 13 By the Powers of all Darkness, By the Power of My Name! 14 Shall your soul be mirrored outward, Shall your body be the same! 15 Khaveen will enjoy having you for his very own, but I doubt that you will live very long. You will pay for preventing me from releasing Iblis. 16 You will pay! 17 Fool! 18 So! The hero has a reversal spell. Well, there's a way around that! 19 Stop him, Master! Don't let him cast that spell! 20 The spell is about to go off! It'll get you for sure! 21 You! My spell is broken! You will die! 22 We did it! Hurray! 23 Don't be such a Chatty Cathy. Get moving. 24 Good idea! He does look top-heavy with all those arms, doesn't he? Unfortunately, his mass is far too great for that spell to have any effect. 25 You've got to be kidding! That statue must weigh a thousand pounds! 26 You've already broken the spell, Master. Stop that human! 27 You must hit an unlit candle to break the spell, Master. Please stop that human! 28 You're too late, Master. We've failed 29 You're too late, Master. We've failed! 30 You're too busy right now. 31 Just run up to one and do it. 32 The brazier is already lit. Your spell has no effect. 33 Aim a little higher, Master. Maybe you can tip it over onto him. 34 The brazier is too heavy to fetch. 35 No, Master! You need to keep your feet on the ground.

Text.501 "Inside the Ritual Chamber II"[]

0 What a bust. That chiseler gave you no relief. Next time, remember not to stand your ground so long with a stone statue. 1 What a beating. You might've gone another round if you'd been healthier when you came in. 2 You sure got a charge from that lightning. Perhaps you should have been galvanized into action instead. 3 Some wizard you are. How do you Spell relief? M-A-G-I-C! 4 Your transmogrification by incantation presages your expiration, but your instigation prevented devastation by Iblis's domination. That is, you saved the world, but all you got for it was saurus breath. Next time, take a moment to reflect before you enter this situation. 5 Unable to penetrate your reversal spell, Ad Avis caused the floor around you to begin to burn. Next time, take a tip from Ad Avis himself. If your spell rebounds from its target, then find another target. 6 Ad Avis seems to have turned the tables (and your own spells) on you. 7 The last candle! Iblis is free!! 8 Your tiny flame spell can't ignite these floors. You need fire from another source to stop Ad Avis. (Of course, if you had stayed at WIT, they would have taught you a floor burning spell.) 9 Flame darts don't bounce. But force bolts do. 10 Your force bolt lost its energy by the time it struck the wall, Master. Perhaps you'd better get closer. 11 Master, I am sorry, but I cannot allow you to leave without Iblis! 12 You must get an unlit candle to break the spell, Master. Please stop that man! 13 You're too late, Master. We've failed 14 Thank you, Master. Now I can take Iblis back to his tomb where he will be safe for another thousand years and a year. 15 I knew I would remember it. The real prophecy is: 16 "One thousand years and a Year, so shall Iblis be caught, In the tombstones of the City, where he and I once fought. Until moonlight has been captured, twixt the Scorpion and Drake, Then comes a hero from the North, and ancient powers wake." 17 "Led and followed by a Dark one, guide to deceit and despair, Passing through the Trial by Fire, Trials of Water, Earth, and Air; Passing through the Door unopened, barrier that yields to none, By my name of Suleiman, So shall this be done!" 18 "Come at last unto betrayal, and to 'He who waits behind', Seek ye then to capture Iblis, 'ere he rises unconfined. Else shall come the night eternal, Darkness overshadows Light, Unless a hero seeks the darkness, and restores the wrongs to right." 19 Bye, bye, Master. It's been fun! 20 You are wasting your energies, Master. The Statue of Iblis was created by Suleiman to absorb and contain magic more powerful than yours. 21 The statue of Iblis is protected from harm by the Power of Suleiman. 22 You are nearly overwhelmed by the amount of magic in the area.

Text.530 "Eunuchs"[]

0 Not yet, Master! You will be seen! 1 No, Master! Not that way! You will be seen! 2 Please wait until it's safe, Master! You must not be caught! 3 No, Master! Choose your direction carefully, or you will be caught. 4 Go quickly. Hide in the room and I will distract Hajib at the table. 5 Hajib, would you please come here a minute? I wish to share some words with you. 6 What is it, young and restless one? 7 Brothers! A stranger! Help! 8 You quickly discover that despite the fact they are overweight, the Eunuch Guards know how to fight. You are quickly overwhelmed and captured. 9 As they start to drag you away, you here the Djinni scream "He's loose! Iblis is free!" As the walls collapse around you, you think to yourself that maybe you should have been sneakier 10 Now, hurry, Master. The guard may return any moment! 11 You had better find a different hiding place, Master, a man is walking back this way.

Text.550 "Outside the Forbidden City"[]

0 Very clever! Oh, but that you possessed one. 1 You wouldn't think of harming such a friend. 2 Against the granite cliffs the remains of an ancient city are slowly being entombed by the sands. 3 The sand and rocks at your feet were once part of the cliffs above you. 4 Above you in the clear desert sky you see the luminous full moon, framed by uncountable stars and constellations. 5 Don't bother me with silly quest... Mirror? Do you have a mirror? USE it, you fool! 6 Silence, fool! I am pondering the significance of that at this very instant. 7 What about it? The door is clearly there, emblazoned with stars. Wait, they are constellations! There is the scorpion, below is the dragon. Perhaps you are not totally worthless after all. We need but wait for the moon to shine upon the door. 8 Questions! Do you have nothing better to do than waste my time? Let me think, and I'd advise you to do the same! 9 Enough. You do not want to make me angry! 10 I grow impatient with your nonsense. Either find a way to make the moon obey you, or you will face my wrath! 11 You would try the patience of a dervish! Do something! 12 After One Thousand Years and a Year, the door to the ancient city is unsealed. 13 The door to the Forbidden City is sealed, as it has been for centuries. 14 The door is sealed by magic stronger than any you may ever command. 15 There is a strong aura of magic emanating from the door ahead of you. Ad Avis seems to be surrounded by magic, and for some reason, so do you. 16 You there, try walking through the door now! 17 No, no, fool. Pass through it! Oh, get out of the way. 18 You have no idea how or why you got here, but it is nice to be able to help such a nice man. 19 I cannot be mistaken. My translation of the prophecy must be correct. It must be you. Of all the stupid Heroes in the world, I had to be cursed with you! 20 What is wrong? How does it go? 21 "For one thousand years and a year, Iblis will be bound..." I know that it has been one thousand and one years to this very day, so that MUST be correct. 22 "Beneath the tombstones of the city that he once did found." This is the Forbidden City, there is no doubt of that. 23 "Then comes a Hero from the Northland, led unto despair..." You are the only Hero that I have found recently, it must be you! And I have no doubt you will despair before I am through with you. 24 "Passing through the door unopened, that he will find there." The door! Accursed door. Why can you not pass through it? 25 "When the moonlight shines between the Dragon's jaws... And is caught and held there by the Scorpion's claws." 26 The Moon! It is not due to rise between the two constellations until tomorrow! How can I be wrong!? 27 I WILL NOT BE DENIED!!! 28 I cannot be wrong. It did not say a thousand and one years and a day. No! 29 But how can the moon be where it cannot be? You! You're the Hero. Answer me how the moon can be between the Dragon and the Scorpion? 30 So be it! "By the Powers of all Darkness. By the Power of My Name Shall your soul be mirrored outward, and your body be the same!" 31 Oooo... I hate it when this happens. 32 You whip the mirror out of your pocket, and carefully direct the reflected moonlight between the constellations. 33 At last! Now how does the rest of the prophecy go? "And at last the Hero 'He who Waits Behind' shall see, While Iblis rises by the Dark One and the light shall flee. By the name of Suleiman, so shall this be!" 34 Now you know all you need to know. Go in there and bring me the statue of Iblis! 35 Bah! What use are you? Be silent! 36 You find that you have no desire to speak. 37 Passing through the door... what is it about that door? Door with stars, constellations! The scorpion and the dragon are on the door! It must be when the moon shines upon the door that you may pass though it. 38 Let me see, where is the moon now? The moon is to the southeast. But the door is facing north! The moonlight will not pass over us enough to cast light upon the door. Why is this happening to me? After all these years of planning, how can so many things go wrong? 39 Well, Hero from the Northland, are you so powerful a magician that you can move the moon from its orbit and force it to shine on the door? Or are you so strong that you can bend light? What can you say or do that will let you pass the door? 40 You find you can speak and move your arms again, but you can't seem to move your legs. 41 Bah! You have no way of getting through that door. And if your usefulness has ended.... 42 What is it about you that will let you pass the door? There must be something. The prophecy cannot be wrong.

Text.560 "Fire Chamber"[]

0 Too hot? Wear your thermal underwear next time. 1 The heat of this room is painful. You feel the sweat pour down from you and hear it sizzle on the ground below. There is the distinct odor of brimstone around you. 2 You rekindle your lamp. 3 Most of the water you poured over yourself has evaporated. You are starting to get very hot. 4 This room is filled with molten lava and small geysers. 5 You pour some water over your clothes and feel a little relief from the heat. 6 You've just poured some water on yourself. You're still wet. 7 You don't have any water, although you wish you did right now. 8 OK, but you'd better keep it handy. There may be other dark caves to explore. 9 OK, but it seems silly to walk around holding a flame in a place like this. 10 You stepped on something that wasn't quite solid rock and felt the heat through your boot. 11 There is magic throughout this room.

Text.570 "Air and Water Chamber"[]

0 The glow in this cavern comes from phosphorescent fungi. The stream flows swiftly to a waterfall which disappears into a great cavern far, far below. 1 You have no need of the magic rope here, hero. 2 You have no rope, hero. 3 Not now, you're busy. 4 The rocks in this room are much too slippery to climb. 5 OK, but there's light enough from the phosphorescent fungi on the walls. 6 OK, but you'd better keep it handy. There may be other dark caves to explore. 7 Many's the time you've regretted your lack of a formal swimming education. 8 You have already stopped the wind. 9 Go back down the stairs first. 10 You have to cross the river first. 11 That's a great idea... 12 ...but how? 13 The speed of the rushing water would rip the waterskin out of your hand. and you might slip in on the slimy bank. 14 You don't have a waterskin to fill. 15 Step back a little bit, Hero 16 Wouldn't it be nicer to have a diving board? 17 You'd better get closer to dry land first. 18 Too late! 19 'Bye... 20 Try jumping from the mossy bank by the falls. 21 You think that the log is too far away and you wait for another one. 22 Your foot slips due to the force of the air rushing into that small opening. There is tremendous pressure from all the wind trying to surge into the hole, and you struggle to overcome it. 23 Whew! That was close. 24 You just aren't strong enough to dislodge the pile of rocks. 25 The wind no longer blows as fiercely as before. 26 You are too weak to break down the rocks. 27 You rekindle your lamp. 28 The log is too large and has too much momentum for your Fetch spell to have much effect. 29 Careful examination of the airhole and the rocks above reveals that there are some loose stones that hold the structure together. There are small fissures running between its base and the rocks above. 30 There appears to be an opening in the rocks, but it's hard to see from this side of the river. 31 There is an aura of magic throughout this room. 32 Your spell opens up some of the smaller fissures in the stones. 33 The rocks will not burn. 34 The rocks shake, but they are still well-supported at the base.

Text.580 "Earth Chamber"[]

0 Uh-oh, you don't seem to have a lamp. 1 On the other side of the stalactites and stalagmites, you see the darkness of a very deep chasm. Good thing you have this lamp to light your way. 2 You're already using the lamp. 3 If you did that, you would be lost in the dark. 4 You can't see to do that. The lamp isn't lit. 5 You can't see a thing. It's too dark. 6 It's best if you just walk carefully. 7 You can hear the sound of rushing wind. 8 The sound of the wind has diminished. 9 The rock glistens with moisture. 10 The wind in here is far too strong for you even to attempt to use your rope. 11 There doesn't appear to be a good place to use it here. 12 The wind in here is far too strong for you even to attempt the levitation spell. 13 There doesn't appear to be a good place to levitate here. 14 The air rushing through the passage is so strong that it threatens to blow you off your feet. You find it impossible to concentrate on anything else. 15 Your eyes are blinded by the flash in the dark, and you still can't see. 16 For a few moments, your mind is overwhelmed by the squalling, whirling wind. 17 Then the euphoric feeling starts to fade and you stand alone in the darkness. 18 The past few hours are hazy in your memory. You remember only one thing clearly: you are here to find the Statue of Iblis. 19 Not now - you're falling! 20 You're busy falling right now. 21 The wind is at its worst as it comes from the passage above. There must be something you can do to stop its fury. 22 The wind blew you off like a leaf from a tree. It doesn't seem as if you can get near enough to cut the wind off at its source. 23 The wind again caused you to fall like a rock. 24 You can't take much more of this. You must stop the wind from blowing before it stops you. 25 This is getting you nowhere. Maybe you are looking at the problem from the wrong end. 26 Even with the lamp, the darkness can be treacherous. 27 The door resists all attempts to open it. 28 There is a mild feeling of residual magic in the room. 29 Such a weak spell has no effect upon the fury of the wind. 30 It is difficult to judge where you are going in this darkness. It is also very dangerous. 31 You feel what might be a wall of this cave. It feels cold and damp, despite the desert outside. The sound of the wind is mostly above you. 32 You bump your head rather hard into a stalagmite. Or is it a stalactite? 33 As you step forward, you find nothing to step onto. Your hands grab for a stalagmite (or is it a stalactite?), but slip off the slick surface. You find yourself falling ... 34 The rocks around the passageway resist your flame dart. 35 The rock around the passageway is too strong to be affected by your force bolt.

Text.590 "Door Unopened"[]

0 You're not in a good position to make a jump. 1 Jumping here won't help. 2 Looking up at the sheerness of the sides and the slickness of the rock, you know that you wouldn't get very far climbing. 3 Looking down at the sheerness of the sides and the slickness of the rock, you know you would merely wind up falling. 4 You're not in a good position to climb. 5 All you can see is the pocket of cavern in which you stand, solid rock on all sides, and a massive doorway. 6 You can see that you are on a ledge overlooking darkness. You can see something that appears deliberately fashioned across the brink, but you cannot tell what it is from where you are standing. 7 You're not in a good position to use the rope. 8 If you did that, you would be lost in the dark. 9 You're not in a good position to levitate off of the cliff. 10 Not now - you're falling! 11 You're busy falling right now. 12 That hurt, but it's a good thing you're tough, agile, and know how to take a fall. 13 Considering your IMPRESSIVE skill at climbing, that wasn't exactly a brilliant maneuver. You are beaten, battered, and bruised... but you ARE down. 14 You really aren't up to this kind of physical abuse. 15 Well, that was ONE way down. But it hurt...a lot! 16 You find yourself unable to cast any spells. The voice's demand still rings within your ears. 17 You find yourself unable to move. The voice's demand still rings within your ears. 18 Nothing but the voice's demand seems important right now. 19 Yes, by all means. Give an answer. 20 Stony silence is your answer. 21 There is no response. 22 You hear a deep, echoing voice: 23 None shall enter None shall pass but he who speaks the name of Power. 24 SPEAK NOW THE NAME OF POWER! 25 You hear a sound of thunder. 26 You hear a roar of rocks collapsing in the distance. 27 The crash of boulder upon boulder echoes through the cavern. 28 Your ears are deafened by rocks crashing and shattering against one another. 29 The great, ancient door easily resists your tiny spell. 30 You haven't the power to move such a large object. 31 There is a subtle residue of magic in this room. Once great and powerful, it is now dormant. 32 The great, ancient door is not damaged by your puny effort.

Text.600 "Treasure Room"[]

0 It's too dark to see anything. 1 You die wandering in the darkness 2 You are in a roughly-hewn cave or old mine. 3 The lamp barely illuminates the dull rock above. 4 The floor of this chamber is smooth stone. 5 Go ahead. Just do it. 6 You are better off walking. 7 OK, but you'd better keep it handy. There may be other dark caves to explore. 8 All that glitters is not gold. 9 Something is piled up in the dark. 10 It looks like treasure of jewels and gold. 11 It looks like armour of gold. 12 A strong aura of magic is around the treasure in this room. An even stronger sense of magic radiates from the room beyond the far door. 13 You really fell for it. As the ground closes up around you, your last thoughts are: "This is really the pits!" 14 Your animal magnetism obviously sparked this flash of brilliance. Next time you proceed, pay heed to the creed: "To succeed you need to be freed from greed." 15 The stalactite (or is it a stalagmite?) has shattered your dreams of becoming a hero. You feel crushed. 16 It is far too dark to be without your lamp. Maybe you should light the lamp again? 17 Light the lamp!!!!

Text.610 "Statue Chamber"[]

0 The structure in the center of the room is now dark, and a huge pile of boulders block the only door to the cavern. 1 If you did that, you would be lost in the dark. 2 Was that supposed to be a wish, Master? The correct way to make a wish is to say: "Wish for ...". 3 The statue of Ibis is no longer here. It has been taken by Ad Avis. 4 Go ahead. Just do it. 5 You are better off walking. 6 A glow illuminates this chamber. It flows from an object high atop the strange structure before you. 7 At the sight of the glowing object you feel irresistibly drawn forward. 8 Your feet seem to move with a will of their own. 9 As you draw near, you see that the object is a statue made of crystal. A dark, shapeless form stirs within it. 10 The crystal's cool glow is numbing. You feel compelled to pick it up, but as you reach out... 11 You are suddenly unable to move. 12 Fool! Some hero you are! A pawn of the very man you sought to destroy. 13 Thanks to your help, I now have that through which I can summon the greatest destructive power ever known - Iblis himself! 14 Do you know how long I have awaited this moment? Seventy years! Seventy years I have served the Dark Master while watching for the stars to align. Seventy years I have spent learning the magic that controls men's minds and waiting for a fool to fulfill the prophecy for me. 15 Tonight, as the moon arises between the Scorpion's Claws and the Dragon's Teeth, I shall begin the ritual that shall make me the Master! I will control Iblis, and thus control the world. 16 While you, pawn of Prophecy, shall remain behind in this tomb. You shall be, "He Who Waits Behind." 17 Farewell, Hero! 18 You pick up the ring and read the inscription, "He Who Waits Behind." As you put it on your finger, you twist it a bit to see its design. 19 I may grant you three wishes, Oh Master of the Ring. What is your first wish? 20 By my will, may you be well in all ways! 21 You feel a warm glow spreading throughout your body. 22 I did it! My spell worked! 23 What is your next wish, Oh Master of the Ring? 24 You have but one wish left. Choose carefully, Master. 25 You've wished away your three wishes, Oh Master of the Ring. Enjoy your stay at Hotel Iblis. It will be a long one, no doubt. 26 By my Power, may you have the skill of ten men! 27 You suddenly feel much more skilled. 28 Gee, it's so nice when my magic actually works. 29 Well, I'll try, Master of the Ring. Here goes. By my Magic, may it be done! 30 Very well. By my Word, so be it! 31 I think I know that one. By the Ring, Do your Thing! 32 By the Way, Make my Day!. 33 There is a quiet pause while nothing happens. 34 I guess I can't grant you that wish. Sorry. 35 There is another moment of silence. 36 I'm afraid I don't know that wish either, Master. What else would you like? 37 The only sound is your own groan. 38 Well, Master, you can always try again. I'll get it right sometime. 39 This time, the Djinni sighs. 40 Master, I'm sorry. I guess I can only grant you Health, Prowess, and then Teleport you to Iblis. 41 There will be no safety for anyone until Iblis is returned, Master. We must hurry and bring him back! 42 In the name of Suleiman bin Daoud, the Binder, and by my Power as He Who Waits Behind: Take us to Iblis! 43 Something flashes in the darkness. 44 You see a small, golden ring around the tip of a stalagmite (or is it a stalactite?). 45 There is still a source of magic in this room. 46 Oh Ho Ho, Master! That tickles. 47 Master, I am a djinni. If you want to play fetch, maybe you should get a dog. 48 The djinn is composed entirely of magic, but all other sources of magic in this room are now gone. 49 No thank you, Master. I've been sleeping for one thousand and one years already. 50 wish for %s 51 You need to choose a skill or ability that is within the means of your character. 52 But, Master, I have already granted you that wish. 53 I am sorry, Master, but honor is the one thing I cannot grant you. You must earn that yourself. 54 Which skill or attribute do you want to increase? 55 Well, I can kind of grant you that wish, but it has two problems. First, I can only teleport you to where Iblis is now, and second, its the last wish I can grant. You'll have to make all of your other wishes first. 56 So, if you still want me to do it, repeat your wish and it shall be granted (I hope!) 57 Oh, I'm sorry, Master, but I can't do that. My magic has no effect on Iblis. 58 Your spell doesn't even begin to move the rocks blocking the doorway. They are too large. 59 Um.. Master? I know I'm pretty useless and all that, but maybe I could help you escape somehow. 60 Even with your great strength, it would be impossible to move all of those rocks. You had better find another way to escape. 61 It would take years to clear away all of those rocks from the door.

Text.615 "Djinni dialogue"[]

0 I just don't know too much about that, Master. 1 I've been in the ring so long, I can't remember. 2 Let's see, that was a small town somewhere around here, isn't it? 3 That's where all the Katta live, I think. 4 We Djinn are very great and powerful. Well, some of us are, anyway. 5 That's some sort of magical fire, maybe. 6 It's an elemental made out of water. 7 I think that looks something like a lot of wind. 8 It's big, and it looks like it is made from rocks. 9 Some Djinn can make powerful elementals, but not me. I did make a pepperoni pizza once, though. 10 All Djinn know a lot about magic. I'm just not very good at it. 11 I think Iblis has been taken to some sort of Palace. 12 The Ifreet like to live in the desert. An Ifreet is a kind of Djinn. 13 There's plenty of money next door, but I think it is trapped. 14 It was rumored that the Sultan of Isfahan was in love with a cow, but I guess that was a long time ago. 15 The Katta are some cat people that live in the desert. 16 I've been in the ring so long, I think I forgot. You can call me Djinni, though. 17 I am supposed to make sure Iblis is returned to the Forbidden City. I do have enough magic to take you with me to where Iblis has been taken, I think. 18 Iblis was the most powerful of all Djinn. A thousand years and a year ago he created a huge city here and tried to make all men bow before him. Suleiman summoned all the Djinn to his side, and with their power turned the city into Iblis's tomb. Then Iblis himself was caught and bound, and became the statue you saw here. 19 I can give you the ability of ten men at any skill you want to improve upon. You have but to wish for Strength, or Magic, or Intelligence, or Sneaking, or, well, you get the idea. 20 I can heal your wounds and injuries and make you all better. 21 Suleiman ben Daoud was the Wisest of the wise, Strongest of the strong, Most Magicallest of the Magicians. He was also very kind and made me "He who waits Behind" and put me in the Ring. 22 I'm the Djinni of the Ring. Suleiman asked for someone to stay here and guard to make sure Iblis didn't escape. I volunteered. All the other Djinn laughed at me, 'cause I'm not very good at magic. But not Suleiman. He said I'd do fine and let me be "He who Waits Behind." I guess he was wrong, huh? Iblis is gone, and you and I are kinda stuck here, aren't we, Master? 23 The prophecy may have become a bit garbled over the years, but the original went like this when Suleiman taught it to me: 24 "One Thousand Years and a Year, so shall Iblis be caught, In the Tombstones of the City, Where he and I once fought. Until moonlight has been captured twixt the Scorpion and Drake; Then comes a hero from the Northland, and the ancient powers wake. Led and followed by a Dark one; guide to Deceit and despair. Passing through the Trial by Fire, Trials of Water, Earth and Air. Passing through the Door unopened, barrier that yields to none, By my name of Suleiman, So shall this be done! Come at last unto betrayal, and to 'He who Waits Behind' (That's me) And, and, (now, how did that go?) and Iblis shall rise", and, something about a "final Cknight." I'll remember it sometime. 25 I can grant you three wishes by the Power of the Ring. I can get you anything you want, as long as it is health, prowess, or teleporting you to Iblis. 26 You are the Lord of the Ring, since you put it on and twisted it. Your wish is my command, as long as it helps return Iblis here. 27 This used to be the city that Iblis created, but after Suleiman and I and all the other Djinn beat Iblis, this became kinda his tomb, I suppose. 28 Well, I was supposed to make sure Iblis doesn't get loose, so now I guess I got to help you bring him back as the Prophecy says.

Text.620 "Oasis"[]

0 To the west of Shapeir and north of here stands a puzzle. Five W's. 1 Hero business like eating peanuts. 2 You don't have a rope. 3 You don't need to use the rope here. 4 You really don't want to do that here. 5 The oasis looks blue and cool. You're not so sure about the character attached to the palm tree. Cool, maybe. 6 You can't do that on a saurus. 7 Yes, this does seem like a nice place for a short nap. 8 This does seem like a good place. You curl up near the pool, and soon fall asleep. 9 You awaken at dawn, much refreshed. 10 You awaken just after sunset, much refreshed. 11 Quest for Glory is like same old story. 12 Man who keep one hand on weapon have difficulty walking in public. 13 Man who wrongfully attack peaceful dervish will soon find himself up to his earlobes in wrongful attacks. 14 It appears that not only will he not fight with you, your attacks do him no harm. 15 Your attacks seem unable to hurt the dervish. 16 If you want right answer, ask right person. 17 He who attacks without cause soon attracts without pause. 18 You take another deep drink of the warm, but refreshing water. 19 You take a deep drink of the warm, but refreshing water. 20 You check and realize that your waterskins are full. 21 You check and realize that your waterskin is full. 22 You then check and refill all your waterskins. 23 You then check and refill your waterskin. 24 It's a shame you don't have a waterskin to fill. 25 Perhaps you should not attempt such a thing while riding a saurus. 26 Move over to the dervish first. 27 You have some of his beard already. 28 Beard must stay or dervish drift away. 29 You take a small piece of the Dervishes' beard and put it carefully away. 30 %s. 31 Man who waits too late gets no response from man who waits even later.

Text.625 "Dervish"[]

0 If you want right answer, ask right person. 1 If you want right answer, ask right person. 2 Land of Shapeir like rainbow; very colorful and always something new. 3 When laws made without justice, men live without freedom. 4 Djinn are like weather; always changeable, never predictable. 5 Fire Elemental like mule; cannot be driven, only be encouraged to follow. 6 The Water Elemental is to water as the lodestone is to metal. 7 Wind blows fastest without sand. 8 Perseverance can wear away rock. 9 Elemental reflects its own nature. 10 Monster is as monster does. 11 Magic is like water - without it, Shapeir is like sand. 12 A ruler who knows his people as his own hand. 13 A fool does not rule for long. 14 Wizards sit and study problem while a Hero solves it. 15 Beggar in street happier than prisoner in palace. 16 Many sauruses who do not wish to go ridden by men who do not wish to stay. 17 A wise man can survive where a fool will perish. 18 The mountains stand to the north and south, as they have for as long as I've been here. 19 All that glitters is not gold; not all that is gold is for the taking. 20 Man who steals is like nightfall - sneaks everywhere and takes things from sight. 21 Adventurer is one who has no home, but is never homeless; has no help, but is never helpless. 22 Man who ask about weather has stormy disposition. 23 Where all men share, no man thirsts. 24 Three men can keep secret if two are dead. 25 A trader knows the value of a coin. 26 Man who seeks future in stars finds business looking up. 27 One who watches world whirl by sees many things. 28 Man who speaks rhyme for reason. 29 Katta like Dervish - content to sit in sun and think. 30 Wise man learn much by saying little. 31 Man with no name like question with no answer. 32 Water is the liquid of life, and a mirror to the soul. 33 It does not give much shade, but I do get a date once in a while. 34 Once you start, it's very hard to stop. 35 Freedom like temper - only valued when lost. 36 Your saurus is like reflection in pool; both but seem to be real. 37 Oasis is like wise saying because both seem shallow but are very deep. 38 Difference between beard and world is one whirls around tree, the other twirls around me. 39 A Dervish sits from sun to sun, but a Hero's work is never done. 40 When he who seeks what is where finds out why. 41 Water is like wisdom; without it man is just dust. 42 Griffin who nest on mountain ledge always edgy. 43 Man who jokes with scorpion gets it in the end. 44 Man who steals purse gets trashed. 45 TerrorSaurus is like man in desert; very fond of lesser Sauruses. 46 Jackalman is like sardines; always goes in packs. 47 Ghouls give fighter the cold shoulder. 48 Early to bed, and early to rise, makes a man... Well, one out of three ain't bad. 49 It is said that man is like a caged beast. And a beast is like a rumor -- it is best to dispel it early. Harik knows the way, and I know the where. 50 Creature in need need Hero indeed. 51 The where is five skareen lengths to the west of Shapeir, and but two skareen lengths north of here. 52 That is the heart of the Puzzle. Harik may help you free the frozen heart from the body of the beast. 53 If not soon, then never. 54 When you discover the Why, you will know more about the Puzzle around the Puzzle. 55 That is why you must solve the Puzzle. Knowing Who will help you find out Why. 56 How's are for Heroes. When you find the What, perhaps you will know How. 57 Time flies, desert dries, creature dies. 58 Why, a skareen length is about as far across as this area around my Oasis.

Text.630 "Caged Beast"[]

0 You hear a strangled cry of protest from the beast. When you look back at it, it seems to say, "Water, I must have water". 1 You see the carcass of the beast in its iron prison. 2 You see a strange creature trapped in a cage in the middle of the desert. The head resembles a cobra, the body looks like that of a panther, and its tail is like a scorpion. You find it difficult to believe that such a combination could exist in nature. It looks half-starved and its eyes have a touch of madness in them. 3 It stares at you with a cold, dead, gaze, much like your last blind date. 4 As you look into the eyes of the creature, you hear in your mind, "Come closer, much closer. Come closer and free me, release me. Open the cage and free me. Open the cage and trust me. 5 Your saurus isn't thrilled at the prospect of getting any closer to that cage. 6 It's dead enough already, thank you. 7 You can't fight a caged beast. Your sword is hampered by the bars of the cage, and if you get too near, the beast could easily strike you with its tail. 8 Well, OK, but it probably won't help at this point. 9 You should move closer to the front of the cage. 10 You have nothing to feed the beast. 11 You can water the beast until you're blue in the face, but it'll never grow again. 12 You have no water to give the beast. 13 Whaddya want a bunch of dead fur fer? 14 You don't dare get any hair as long as the beast is staring at you. 15 Whaddya want a bunch of fur fer? 16 By the dead-pan expression on the beast's face, you get the impression he doesn't want any, thank you all the same. 17 You get some hair from the beast and mix it into the dispel potion. 18 The potion doesn't seem to work, but the beast seems overjoyed with the liquid anyway. 19 I know not who you are, or why you saved me, but you are a fool if you expect to be rewarded for it. I am Al Scurva, an apprentice Sorcerer. 20 My former master, Ad Avis, transformed me into that monster and left me to die. He will be most displeased that I am still alive. 21 Do not think he will be unaware of your interference. He will be watching you from now on. 22 I will give you this warning: Do not go near Ad Avis unless you have some spell of protection or are very quick. 23 If he manages to throw a spell at you, you will either be his willing servant or else be transformed into a creature most resembling your soul. 24 There is some major ritual magic he has planned for when the moon arises between the Scorpion's claws and the Dragon's teeth. If he succeeds in this it would be best not to be in this land. I certainly will not be. 25 Just remember, Ad Avis awaits you in Raseir. 26 Oh, yeah, thanks for the food and water. 27 Oh, yeah, thanks for the food. 28 Oh, yeah, thanks for the water. 29 The beast quickly swallows the dried meat and fruit%s 30 The beast greedily laps up the water%s 31 The beast laps greedily at the potion. 32 The beast looks a little weaker now, but still watches your every move with its cold stare. 33 The cage door is stuck fast. 34 Trusting soul, weren't you? A starving monster dying of thirst in the desert is not the most honorable of gentlemen. Things aren't always as they seem, and there definitely seemed to be more to this thing. 35 Freeing a creature like this does not seem to have been a wise decision. Perhaps the fact that the beast is obviously starving and dying of thirst had something to do with its ill-temper. 36 The beast feels pain, no doubt, but its enchantment seems to prevent it from being killed by anything you are able to do. 37 The beast reacts in pain and fury. 38 There is a strong enchantment on the beast and upon the cage. 39 The beast seems at peace for a moment, but not for long. 40 The beast only reacts with a few quick blinks. 41 The beast is much too large to fetch, and you can't control the spell well enough to get only some fur. 42 A closer look at the monster shows that it is fierce indeed, although obviously weakened by lack of food and water. It will not survive much longer. 43 Its eyes catch yours, and you can't seem to look away. Huge eyes, burning eyes that see your very soul. 44 You seem to hear in your mind the words, "Come closer, much closer. Come closer and release me, free me. Come closer and trust me. Look into my eyes and trust me." 45 There are no signs of footprints around the cage. The door to the cage is fastened shut, but there is no lock. 46 The magic on the cage door seems to be impervious to your spell from this angle. You might try casting the spell from in front of the cage (if you dare!) 47 Its death has freed it. 48 The cage door is unlocked. 49 The cage is made of wrought iron. When the sun is on it, that metal must be scorching. There is no sign of food or water in the cage and the creature must have been in the cage for at least a couple of days. 50 He's wolfing that down pretty good, for a snake!

Text.640 "Enchanted Tree"[]

0 You find yourself tongue-tied as you try to tell your story. Perhaps you should try again. 1 You discover how poor a speaker you are as you listen to yourself. You couldn't convince anyone of anything. 2 You stutter as you start to speak and can't think of anything to say. You just haven't talked enough to gain the skill to convince a tree of anything. 3 As you begin to speak, you realize you are just saying whatever comes into your head. You need to stop and think for a moment about what you are going to say and how to say it. Then you might start again. 4 Forget it! Come back when you've overcome your speech impediment 5 Get off your saurus first. 6 Trees and plants are notoriously uncommunicative. 7 No matter how hard you try, you seem unable to communicate with the tree about your good deeds. 8 Not again! We've heard it before. 9 No matter how hard you try, you seem unable to communicate with the tree about your heroics. 10 Please! Not that story again!!! 11 The tree shows no sign of recognition. 12 Julanar's leaves rustle lightly at the sound of her name. 13 Your saurus needs more room before you can dismount. 14 Take nothing from the tree except what may be offered. 15 The tree has provided the fruit you need. 16 There is no fruit on the tree. 17 You have come to a sandy alcove in the mountains. A strange, human-shaped plant seems to have grown out of the sand here. 18 The plant resembles a woman very much. It has no leaves or other signs of life. 19 The plant resembles a woman very much. It has a beautiful canopy of green leaves. 20 The plant vaguely resembles a woman. It has no leaves or other signs of life. 21 The tree's branches are bare. 22 You curl up under Julanar for a brief nap. 23 The blazing desert sun makes it impossible to rest here. The withered tree provides no shade at all. 24 You awaken at dawn. 25 You awaken just after sunset. 26 You awaken at dawn, after a fitful sleep full of disturbing dreams. 27 You remember Aziza's story, and you know that the gifts you have given to Julanar are what needed to be done for her. Her shape is by her own choice, and cannot be dispelled. 28 You sense that your kind words and deeds are worth more than magic to the tree. Its shape cannot be dispelled. 29 You have no water to give. 30 You kick a few clods of dirt in the direction of the tree's roots. The tree remains immutable. 31 The tree shivers slightly as you talk, but there is no other response. 32 You don't want to push your luck. 33 The tree has no idea why you are thanking her, but she nods as in a gentle breeze. 34 The plant nods as if in a gentle breeze. 35 You have thanked her already. Don't get carried away. 36 I talk to the trees... but they don't listen to me... 37 The earth of the Elemental shimmers at the feet of Julanar. 38 The earth rests on the ground at the base of the tree. 39 Indian Giver! 40 You have already opened her heart. 41 Nice try, but you'll have to find a more traditional method of opening her heart. 42 How unecological. Not to mention rude! 43 You think she likes you. 44 The plant surely was once a woman. 45 You admire the way she rotates her crops. 46 The plant almost looks like a woman. 47 How rude! 48 What lovely foliage she has. 49 You dare not defoliate this lovely plant! 50 It is the Fruit of Compassion, a gift from Julanar. 51 Julanar has given you the fruit you need. You need no more. 52 It smells like pomegranates. 53 The water, as you pour it out on the ground, quickly sinks into the soil and vanishes. 54 The Elemental Earth seems to sparkle a bit in the light as it settles down into the soil around the plant. 55 You sprinkle the dirt around the base of the tree. 56 You start to tell the plant about yourself and your adventures. You mention how much you wish to be a hero, and how hard it has been to become one. You then tell her about your experiences in Spielburg with the Dryad and how you aided her by getting the seed of the Spore Spitting Spirea. 57 You tell about how and why you came to Shapeir, about all the friends you have made in this land of Shapeir and all the fun you have had here. Finally, you mention that you are giving her water as a simple act of kindness, that it might ease her thirst. 58 You tell her how you took the Famous Adventurer's Correspondence Course and journeyed to Spielburg to become a hero. You mention how you came to Shapeir and the things you have done here so far. 59 You begin speaking about the problems facing Shapeir and about the menace of the Earth Elemental. You tell how frightened the people of the city were, and how scared you were to face it. 60 Even though you were afraid, you knew that you had to protect and save your friends. So you overcame your fear and defeated the monster. Now you are giving the magical earth to her to help remind her that there is still magic in the world and that others still care about her. 61 You tell about how you fought the Earth Elemental and how hard it was to defeat. You tell how your friends needed you. The Hero business is a dirty business, but someone's got to do it. 62 The act of hugging the tree is fruitless. 63 A purple fruit has been created on one branch of the tree. 64 The "Fruit of Compassion" drops into your hands, Julanar's gift to you for restoring her spirit. 65 You carefully put the fruit away. 66 Off you go to the computer store for a new monitor. By the way, real Heroes don't throw things at ladies (even rather stiff ones).

Text.650 "Griffin"[]

0 Hmm. Let's see now. "chirpy" is the first person indicative... 1 No, wait. "Caw" is the noun form... 2 %s "%s", but you're not sure. %s. 3 The rock was heavy, but after the sand was moved, you manage to get the rock off the feather. 4 The rock was heavy, but you manage to move it off the feather. 5 You see sheer cliff walls where the mountains begin, stark against the brilliant blue of the sky. On a ledge jutting out from the cliff, a Griffin seems to have made a nest. 6 Some debris has fallen from the nest. 7 He's gone. 8 A Cliff Note: How high a cliff would make a miffed Griffin stiff, if the gifted Griffin could lift cliffs? 9 You see various rocks lying on the ground around here. 10 The desert sky is ablaze with stars. 11 The sun burns down. 12 It's a Griffin; it's a plane; it's....gone! 13 It may have wings and feathers, but the Griffin is not what you'd normally call a bird! 14 The feather looks just like a Griffin feather. 15 You don't see one just yet. 16 You already have a feather, so don't be greedy. The Griffin probably needs them more than you. 17 The Griffin has many feathers. Perhaps you can grab one of them. 18 It's up there. You're down here. 19 Good idea! Now if you could just find one. 20 You will need to move the rock first. 21 With your skill, you can tell that since it juts outward, it would be too dangerous to climb the cliff. 22 You can see that the nest is made up mostly of rocks, hair, pin-feathers, and the down from the Griffin's breast. 23 If you'd really wanted to climb, you wouldn't be doing what you're doing right now. 24 It is hard to climb when the rock juts out toward you. You think that maybe climbing these cliffs is just too difficult. 25 You pick up a large feather and put it away. 26 You find a large feather in the nest and put it away. 27 That sounded an awful lot like "I think there's a feather under that rock there", but of course we all know that Griffins can't talk! 28 Perhaps it's your proximity, or perhaps your choice of words, but in any event, you seem to have startled the Griffin. 29 From among the Griffin's feathers, you choose a nice-looking one and pluck it. 30 SQUAAAAWK! 31 The Griffin, formerly peaceful and content, now unhappy and upset, leaves the scene. 32 Even after moving the sand, you are still too weak to move the rock. Perhaps you should do some more exercise to build up your strength. 33 The rock is firmly embedded in the sand. 34 What fun! Just like your sandbox back home. 35 You can't quite free the feather, but you do manage to dig some sand from around the rock. 36 The rock is as you left it when you turned it over. 37 There is a feather lying near the rock. 38 You can see part of a feather sticking out from under a rock near the cliff base. 39 You've moved the rock about as far as it will budge. 40 Not now! 41 You're a big Hero around here. You don't have to be tidy. You don't have to put all the nice rocks back where you found them. 42 Huh? 43 From this angle, the nest seems to be made up mostly of rocks.

Text.660 "Saurus"[]

0 You search for your Saurus. Sorry, your Saurus is nowhere to be seen. It seems to have split. 1 Roget, the Saurus, is at a loss for words. 2 The waves of desert dunes roll towards the mountains. 3 It was most fortunate that Ali Fakir provided you with some amenities to go with your saurus. 4 The saurus-riding equipment is on the saurus, wherever he is. 5 The blazing stars take on new meanings in the deserts of Shapeir. 6 Only a Fresno Raisin could love the blazing orange sun of Shapeir. 7 The sand and rock maintain their heat, even during the chilly evening hours. 8 The searing heat from the bright, burning sands is too much for your strained eyes. 9 Your saurus seems to want a drink. 10 You scoop some sand into the cloth bag. 11 You have bagged all the sand you can bag. 12 You pick up a handful of sand and watch mournfully as it trickles through your fingers and disappears. 13 Your saurus needs more room before you can dismount. 14 Don't these things ever sweat? 15 In Spielburg, these things weren't so friendly. 16 You got it. 17 Just walk on over and get it. 18 Where's that clothespin! 19 If it tastes anything like it smells...! 20 That's not a good idea. 21 Your saurus is not here. 22 You have to be ON a saurus to get OFF a saurus. 23 Q. How do you get down off a saurus? 24 A. You don't. You get down off a duck. 25 Whee! Nothing like a Saurus ride in the desert! 26 Your saurus' natural homing instinct quickly sets you on the right path. 27 You can't do that while riding a Saurus. You'd fall off.

Text.665 "Dead enemy"[]

0 You'll have to catch him first! 1 It is in such bad shape that it would be of no use to you. 2 You don't see one here. 3 It does not have a tail. 4 The Scorpion's stinger drips its deadly venom. 5 It does not have claws. 6 The Ghoul's claws are a deadly weapon. 7 You have already taken its tail. 8 You get the scorpion's tail, carefully avoiding its venom. 9 You have no use for its tail. 10 You don't see any here. 11 It does not have any claws. 12 You have already relieved the poor Ghoul of all of its claws. 13 You get the ghoul's claws. 14 You have no use for its claws. 15 Bad desert room: room %d, direction %d 16 %s! %d... 17 %s 18 You collapse under the %s, and perish from dehydration. The desert is no place to be without water. 19 There is no need for that here. 20 and %d Centimes. 21 . 22 You search the carnage and find %d Dinars%s 23 You find nothing of value. 24 You remove %d of your daggers from the body.

Text.666 "Combat end"[]

0 You wisely demonstrate your inborn self-preservation skills. 1 It might have been a glorious battle... but ones in which the Hero dies rarely make the front page. 2 You have dealt the Scorpion your own deadly sting. 3 You have triumphed gloriously over the Brigand. 4 You have killed the mighty Terrorsaurus. 5 You have bested the Jackalmen. 6 The Ghoul's body clatters to the sand. 7 The Ghoul's poisonous claws have made you too weak to continue. Drained of energy, you fall, and the Ghoul quickly finishes killing you.

Text.670 "Scorpion tail strike"[]

0 The antidote has lost its strength. 1 You just became scorpion shish-ka-bob.

Text.700 "Shapeir Alley"[]

0 You aren't close to a door. 1 Everyone here keeps their doors tightly locked and bolted. 2 pos %d %s x %d y %d cel %d priority %d 3 Error: new alley is not an object. 4 Error: facing != last coords 5 error: %s has no location at %d,%d 6 length %d scrBotPos %d dX %d dY %d facingX %d facingY %d facingHeading %d orientation %d ego priority %d 7 No street signs are visible from here. 8 You are walking through one of the many twisty streets of the city. 9 %s: dir %c loc %d,%d 10 Error: sideAlley at %d,%d not an object 11 %s sign%sto the %s%sreads: '%s'. 12 There is an unmarked alley%sto the %s. 13 The sign on your street reads '%s'. 14 You got some useful lockpicking practice, but the door has been bolted from the inside. No amount of skill will allow you to open it.

text.703 "Raseir Alley"[]

0 You hear the sounds of people standing in fear of their drab and wretched lives. 1 These guards appear to be the strong, silent type. 2 These guards could whip you like cream. 3 This street is closed by order of Khaveen. No one is permitted to pass. 4 Halt. You are under arrest for speaking with a known subversive. You will come with us. 5 Two more guards walk up behind you and "escort" you to the dungeon. After some brutal questioning, you are just locked away for a long time.

text.704 "Earth Elemental"[]

0 You hear the sounds of people coming and going and living their lives. 1 The mass of rock radiates strong magic. 2 Your attack has no effect on the stone of the Earth Elemental. 3 You have enough elemental dirt. 4 You can't be serious. It is too big and dangerous right now. 5 You carefully put the elemental away in the cloth bag. 6 The elemental earth keeps slipping through your hands, and you have nothing suitable to put it in. 7 You hear a rumbling at the end of the alley... 8 That wouldn't help you now. 9 You quickly move into position in preparation for combat. 10 The strange noise seems to be coming closer...

text.764 "Anti-Piracy Message"[]

0 The software you are now using was produced through the efforts of many people: designers, artists, programmers, musicians, and lots of other hard-working professionals. If you make copies of this software for any reason other than to make a personal backup, you are not only breaking the law, but raising the cost of software for all legitimate users. PLEASE DO NOT MAKE ILLEGAL COPIES OF THIS GAME ! 1 Oh, by the way . . . You will need the information contained in the printed documentation to successfully complete this game. In other words, it's not just the law . . . It's a good idea.

text.780 "Outside Shapeir"[]

0 The city of Shapeir shines in the moonlight. 1 The sun reflects off Shapeir's many towers.

text.785 "Introduction"[]

0 Now you look like a hero, Shapeir style. 1 No, no. That costume just will not do. 2 You no gonna regret this, boss. Guaranteed the best in town or you no getta you money back. 3 How's about a nice... Wait?!... What is-a that up there?

Text.790[]

0 You did your best, but it just wasn't good enough.

text.805 "Import Hero"[]

0 Could not find Hero file -- %s. 1 I'm terribly sorry. That doesn't seem to be a proper Quest for Glory I character save file. 2 a:glory1.sav 3 Please insert the disk on which you saved your winning Hero from "Quest for Glory I: So You Want To Be A Hero" into the disk drive so that your Hero can make the journey to Shapeir. 4 Character successfully imported. 5 Do you want to try importing your character again? 6 Wow! You're Really A Hero! [score %d of 500]

text.810 "Create Character"[]

0 %d / %d 1 Points Available 2 TAB to move around, Arrows to adjust values. 3 Choose a new character type? 4 Please choose a longer name for your character. 5 You still have points to allocate.

text.820 "Raseir End Game""[]

0 With the help of the Slave Woman, Mayzun, you found the Emir Ali hiding in his bedroom. With your urging (and a few sharp remarks from Mayzun), the Emir swore he'd restore the city. By the first light of dawn, the Emir Ali al-Din Hasan ordered all fighting to cease and proclaimed the evil rule of Ad Avis and Khaveen to be over. As the Emir began an incredibly dull speech, you slipped away to complete your quest. 1 You stand beside the cracked and dry fountain in Raseir's Plaza of the Fountain. You hold in your hands the waterskin containing the Water Elemental that you captured so long ago in Shapeir. 2 The Elemental, under your command, is released into the fountain. 3 You stare in wonder at the powerful transformation of the Plaza by the magic of the Water Elemental. 4 The Sultan personally sent me to return you to his Palace, Hero of all Shapeir.

text.821 "Shapeir End Game"[]

0 1 Will anyone speak for this Stranger from the North? 2 Who will speak for this Hero of Spielburg? 3 We are Shameen and Shema, keepers of the Katta's Tail Inn. When the Katta were driven from Raseir, we journeyed to the Northland in search of a hero. 4 Through his courage and skills, he restored the Baron's son and daughter and banished the wicked Baba Yaga. 5 He became Hero of Spielburg. 6 He journeyed back with us to Shapeir. Here he defeated the Elementals of Fire, Air, Earth, and Water to save our city. 7 He is a true hero. 8 I am Walid, a guard of the Palace and a member of the Eternal Order of Fighters. 9 This man vanquished me in a fair fight and demonstrated great skills in combat. 10 When I lay helpless upon the ground, he was given orders by the members of EOF to kill me. 11 Instead, he showed me mercy. This man is a true hero. 12 Who will speak for this man of mercy? 13 I am the Enchantress Aziza. 14 This man of his own free will went into the desert and sought the plant-woman Julanar. 15 Through his kindness and compassion, he allowed Julanar to forget the pain and suffering of her past and to again face life with joy. 16 This man also found a caged beast in the desert. 17 We shall hope it may learn from the kindness of the hero. 18 This man is a true hero. 19 Who will speak for this man of compassion?

text.822 "Shapeir End Game II"[]

0 Who will speak for this man of courage? 1 Who will speak for this man of Honor? 2 I am Zayishah, daughter of the Emir Ali Al-Din Hasan. 3 In order to escape the repression of my homeland, Raseir, I asked this stranger for aid. 4 At the risk to his own life, he helped me escape from the city. 5 He is a true hero. 6 Gronk. 7 Then let him have a voice that he may speak. 8 You offer a dispel potion which was prepared by Harik for this occasion. 9 When Ad Avis transformed me into a Saurus, I lost all hope of returning to my own form. 10 I am Harun al-Rashid, Sultan of the land of Shapeir. 11 I am the Poet Omar, Teller of tales for all to hear. 12 By the words which have been spoken, 13 By the deeds that have been done, 14 I proclaim this man a Hero, 15 I now call this man my son. 16 Is there anyone now who will speak for this son of the Sultan? 17 This man has shown courage in the face of great danger, 18 Kindness to those in need, generosity to the poor, 19 Honesty in dealing with others, and Mercy to his enemies. 20 He is a man of great Honor. 21 I, Rasha Rakeesh SahTarna, 22 You are now a Paladin.

text.840 "Game Complete"[]

0 a:glory2.sav 1 CONGRATULATIONS!! You have successfully completed "Quest for Glory II: Trial by Fire" with the maximum possible score, %d of %d!! We welcome you to the ranks of the few, the proud, the True Heroes! 2 Congratulations! You have successfully completed "Quest for Glory II: Trial by Fire." Your final score was %d of %d possible Puzzle Points. 3 If you have not already done so, we encourage you to play "Quest for Glory II" again with the other two character types; many of the puzzles are different, or have alternate solutions. 4 In the meantime, you are already a winner! Please insert a writable disk in your floppy drive to save your winning Hero for use in "Quest for Glory III: Shadows of Darkness." 5 Disk file in which to save your Hero. 6 File already exists. Do you wish to overwrite? 7 Could not create file -- %s. 8 Saving Character 9 %2x 10 The save character file has been created. Save this disk for use with "Quest for Glory III: Shadows of Darkness" from Sierra On-Line. 11 Do you wish to try saving your character again? 12 Thank you for playing "Quest for Glory II: Trial by Fire," and congratulations again on winning. We'll see you again soon in "Quest for Glory III: Shadows of Darkness." 13 Congratulations, Paladin! [score %d of %d] 14 Hero of Two Lands! [score %d of %d]

Text.850 "Game Complete II"[]

0 Ha Ha Ha Haaaaaaah Ha Haah Ha Ha Haaaah Ha Haaaa! 1 And so, as the moon moves slowly through the starry sky above the mountains and the desert of Shapeir, our Hero bids a fond "Adieu" to his latest set of adventures and miserable puns. Where will the road lead next...? 2 But wait! There's more to come in the next thrilling saga of "Quest for Glory" by Lori and Corey. 3 Our next game... 4 Twinkle, twinkle.

text.860 "Caravan Journey"[]

0 Centaurs are best at finding their way across the desert. 1 The best way to get goods across the desert is by pack saurus. 2 The Bedouins of the desert are good people, for the most part. 3 Before the sun has risen over the mountaintops, you are awakened by Shameen, who tells you that even now, the caravan to Raseir is preparing to depart. 4 Shema greets you as you leave the room with some breakfast and supplies to take with you. The inn is filled with katta merchants who wish you luck upon your departure. 5 As you pass through the gate of Shapeir, the gate guard presents you with a new saurus, a gift from the Sultan. Ahead in the desert sands awaits a mass of Saurii and riders being led by the Caravan Master, a huge Centaur who orders the Caravan into motion before the sun can be seen. 6 You ride out to join in this new adventure, pausing only to watch the sunrise.

text.861 "Caravan Journey II"[]

0 Centaurs are best at finding their way across the desert. 1 The only way of getting goods across the desert is by pack saurus. 2 The Bedouins of the desert are good people, for the most part. 3 The caravan comes under siege from hundreds of nomadic brigands. Your small group is vastly outnumbered. The situation looks grim.

text.865 "Intermission"[]

0 Enter/Return to continue

Text.871 "Caravan Battle"[]

0 I love the smell of victory in the morning. ...... It smells like.....sweat.. no, no ...oregano ....nooo...like Victory! Yea Victory!...Yea! Yea! That's the ticket.

text.872 "Arrival in Raseir"[]

0 After a week of travelling, you leave the Caravan when it comes within sight of the city of Raseir. 1 The Caravan Master warns you that Raseir is a dangerous place to be and bids you be wary of all you meet there. 2 He rears up and salutes you, and you watch the Caravan move onward into the desert. 3 You ride alone to the entrance to Raseir, and pass through the barred gates which barely open for you.

text.880 "Departure from Raseir"[]

0 The saurus is an amazing beast. This steed must have remained at the gate, awaiting your future need, while you carried on your business in Raseir.

text.950 "Action errors"[]

0 The %s looks like any other %s. 1 You cannot open the %s. 2 You cannot close the %s. 3 The %s has no smell. 4 You cannot move the %s. 5 You wouldn't want to eat the %s. 6 You cannot get the %s. 7 You can't climb the %s. 8 The %s has nothing to say. 9 You don't see the %s 10 You're not close enough. 11 You're not facing the %s.

text.997 "Compass and map errors"[]

0 1 You'll have to buy a compass first. 2 Sorry, there's not enough room to see that here. 3 You'll have to buy a map first. 4 The magic map only works in the streets and plazas of Shapeir.

Script files[]

script.001[]

string_0db0 = "Restore" string_0db8 = " Restart " string_0dc2 = " Quit " string_0dc9 = "If it's time to split..." string_0de2 = "Quit" string_0de7 = "Don't Quit" string_0df2 = "Restart" string_0dfa = "Continue" string_0e03 = "Game Paused" string_0e0f = "Let's be glorious" string_0e21 = " Quest for Glory 2: Trial By Fire " string_0e45 = "And last, but not least..."

script.002[]

string_11ae = "Hero" string_11b3 = "You don't have the skill to pick locks." string_11db = "You don't have any lock picking equipment." string_1206 = "Sports are Healthy?" string_121a = "An Unbalanced Diet" string_122d = "8" string_122f = "1" string_1231 = "Where to?" string_123b = "Day" string_123f = "Time" string_1244 = "Intro" string_124a = "New Hero" string_1253 = "Import"

script.061[]

string_0bae = "You've really made an impact" string_0be5 = "It is your Magic Rope." string_0c11 = "Your Magic Rope performs well."

script.071[]

string_07f8 = "Empty " string_07ff = "Almost empty " string_080d = "Half Full " string_0818 = "Mostly Full " string_0825 = "Full " string_082b = "Magic Lamp"

script.080[]

string_06df = "You see a dark passage leading West. The street sign reads \"Naufara Darb,\" which means \"Fountain Avenue.\"" string_074a = "You see a dark passage leading East. The street sign reads \"Sultan Darb,\" which means \"Sultan's Avenue.\"" string_07b4 = "You see a dark passage leading South. The street sign reads \"Tarik of Stars,\" which means \"Street of Stars.\" Gosh, that one was a lot easier to translate!" string_0851 = "leftAlleyDoor" string_085f = "You see a dark passage leading North. The street sign reads \"Hawa Darb,\" which means \"Air Avenue.\"" string_08c3 = "rightAlleyDoor" string_08d2 = "You see a dark passage leading North. The street sign reads \"Junub Tarik,\" which means \"South Street.\"" string_093a = "You see a dark passage leading North. The street sign reads \"Shmali Tarik,\" which means \"North Street.\"" string_09a3 = "You see a dark passage leading South. The street sign reads \"Junub Tarik,\" which means \"South Street.\"" string_0a0b = "You see a dark passage leading East. The street sign reads \"Kital Darb,\" which means \"Battle Avenue.\"" string_0a72 = "You see a dark passage leading West. The street sign reads \"Sultan Darb,\" which means \"Sultan's Avenue.\""

script.081[]

string_12a6 = "The water splashes into the fountain in a most inviting way." string_12f1 = "Watery tart!" string_132b = "It's a lot of hot air." string_1357 = "You feel drained..." string_13a8 = "It's a waterskin."

script.083[]

string_0917 = "Townsperson:" string_0924 = "A local townsperson."

script.086[]

string_0420 = "Guard:" string_0435 = "He is one of the local guards."

script.089[]

string_068f = "Guards Hate Knife Throwers" string_06aa = "Blatant Thievery" string_06bb = "Nothing Magical about This" string_06e6 = "Do you not know that practicing Magic is best done outside of the city? Do not let me see you using magic around here again unless it is needed!" string_0778 = "The punishment for thievery in this city is to lose a hand. Do not let me catch you trying to steal again!"

script.095[]

string_0060 = "Djinni:"

script.099[]

string_05e6 = "*" string_05e8 = "stopUpd:\n" string_05f2 = "ignoreActors:\n" string_0601 = "Ego" string_0605 = "1" string_0607 = "Get Inventory Item" string_061a = "Inventory ID" string_0627 = "Quantity" string_0630 = "Change which Stat/Skill?" string_0649 = "Enter new value:" string_065a = "What should each skill be?" string_0675 = "debugRm" string_067d = "Get Bucks" string_0687 = "Dinars" string_068e = "Gold" string_0693 = "Comm" string_0698 = "showUpdaters"

script.100[]

string_25f6 = "Shameen:" string_25ff = "It is your good friend, Shameen." string_263b = "Shema:" string_2642 = "It is your good friend, Shema." string_2678 = "Lively, isn't he?" string_2730 = "It is a patron of the Inn, drinking and dining, no doubt." string_2796 = "It is a low, round table There is a green pillow on the floor near it." string_27ef = "It is one of several low, round tables." string_283f = "It is an oil lamp (batteries not included...or even necessary)." string_2887 = "It is a large brass bottle. What a genie it could hold!" string_28db = "It is an oil lamp."

script.101[]

string_0386 = "sleeper" string_038e = "bedroom" string_0396 = " How long do you wish to sleep? " string_03b8 = "Asleep at the Katta's Tail Inn" string_03d7 = "bedSleep" string_03e0 = "sleepText" string_03ea = "Until Dawn" string_03f5 = "dawnButton" string_0400 = "Until Evening" string_040e = "eveButton" string_0418 = "One Hour" string_0421 = "napButton" string_042b = "Stay Awake" string_0436 = "cancelButton"

script.116[]

string_09b6 = "Omar:" string_09ca = "It is Omar the Poet." string_09ed = "Ja'Afar:" string_09fe = "It is Omar's companion and translator, Ja'Afar."

script.117[]

string_042e = "Abdulla:" string_0443 = "It is your good friend, Abdulla Doo."

script.120[]

string_16c6 = "Dinarzad:" string_16e2 = "The woman is very attractive with her dark, curly hair and lovely figure. She smiles invitingly at you." string_1754 = "The iron grillwork looks intricately wrought." string_17f7 = "The shutter covers the window. It looks like the business is not in business at the moment."

script.130[]

string_2a58 = "a Doggie dish for a Fire Elemental." string_2a7c = "Halloween candy." string_2a8d = "Old Grandpaw's High-Risk Moonshine." string_2ab1 = "Eye of Newt (does Wayne know about this?)" string_2adb = "10-20-40 weight." string_2aec = "leftover cooking grease." string_2b05 = "the kind of fiery spices that are guaranteed to reduce taste buds to ash." string_2b4f = "a collection of collectible cologne bottles." string_2b7c = "burnt offerings." string_2b8d = "great green gobs of greasy grimy gopher guts." string_2bbb = "a small quantity of \"Shake 'n' Bake\"" string_2be0 = "\"Creative Accounting for Left Brains and Numerilexics.\"" string_2c18 = "\"How to Build Your Own Brazier.\"" string_2c39 = "\"Elementary Elementals.\"" string_2c52 = "\"Herb's Herbs.\"" string_2c62 = "\"How to Make Pills Pay the Bills.\"" string_2c85 = "\"The Pizza Elemental: Fact or Fiction?.\"" string_2cae = "\"By the Time I Am a Phoenix, I'll be Rising.\"" string_2cdc = "\"To Pill a Mockingbird.\"" string_2cf5 = "\"Flame and Fortune.\"" string_2d0a = "\"How to Get Fired Without Losing Your Job.\"" string_2d36 = "\"Stupid Elemental Tricks.\""

script.131[]

string_04d7 = "The red-enamelled black cauldron is encrusted and empty." string_052d = "Under the cauldron is a wood-burning oven. No fire is presently lit." string_0587 = "The niche is empty." string_05c1 = "The ceiling reminds you of a night you spent in the land of Haight-Ashbury many years ago. As a matter of fact, the whole place is like that." string_0665 = "The cupboard is closed." string_0696 = "It isn't your garden variety wheelbarrow." string_06de = "It is Harik's workbench."" string_0716 = "It is a sack filled with sand." string_0763 = "The alcove contains censers and burning incense. The next game will be uncensered." string_07be = "the ululation of urns" string_07d4 = "Last week's urnings." string_0801 = "How much does a Grecian urn?" string_0837 = "The hook is often used to hold the red-enamelled black cauldron off the fire." string_088a = "The hook holds the black cauldron off the fire. It was a donation from Peter Pan's personal mementos." string_0901 = "Part of Harik's father-in-law. Just wouldn't fit in an urn." string_0959 = "Whatever was in this pot before, you're glad it's not there now."

script.140[]

string_27a9 = "The fiercely flickering fire needs another faggot of firewood." string_27ed = "It is the only door to the shop." string_2864 = "It looks very much like Saul's Bellows. It is the emblem of the iron worker's trade." string_28de = "The weaponer works up a sweat when he is heating his metals." string_293e = "It's the only way out." string_2979 = "The smaller sword on the rack looks to be of fine workmanship." string_29dd = "The larger sword on the rack looks to be made for one of the giants of the desert brigands."

script.141[]

string_1740 = "Issur:" string_1747 = "the owner of the Weapon Shop of Issur" string_1773 = "Caught red-handed" string_1785 = "Return to the scene of the crime" string_17e7 = "This is a real guard." string_1837 = "One of the many trophies won at the Desert Wrist-wrestling Championships in Petalumeir." string_18ae = "It's the Black Shield of Falworth. It's been repainted." string_190c = "It's the cover from the \"Shrine of Hero's Quest,\" gone but not forgotten." string_1968 = "It's a burnished bronze banzai shield." string_19aa = "The rack is used to organize Issur's many swords." string_19f0 = "A mace in the face will make you race with haste to the nearest plastic surgeon's place." string_1a62 = "The double-bladed axe, a precursor of Gilette blades." string_1ab5 = "You could make short work of the Wood Elemental with this baby." string_1b04 = "A sword for the few...the proud...the mercenaries." string_1b4b = "A sword for the wee people." string_1b93 = "Put on layaway by a desert brigand, this appears to be a sword made from the tusk of the fierce desert creature known as a Tisk. Obtaining a Tisk tusk is a task, because of the risk of getting a Tisk ticked." string_1c75 = "Let's face it...how many swords can one guy own?" string_1cbe = "The silvery, shimmering coat of costly mail glistens in the glimmering glow of the fire." string_1d25 = "It is the shop's sign which hangs in the plaza."

script.160[]

string_24b5 = "Uhura:" string_24de = "Rakeesh:" string_24fc = "The leonine creature before you looks ferocious and kindly at the same time." string_25b6 = "It's the head of the rare Southern Moose. You can tell by the hat." string_2616 = "The pillow looks like it would be a comfortable place to sit, if you had time." string_267d = "The pillow looks like a comfortable place to sit." string_26e6 = "The table looks solid enough." string_2720 = "The emblem of the Eternal Order of Fighters is proudly displayed on the wall." string_2791 = "The book is for visiting adventurers to sign." string_27d8 = "The shield has been in Uhura's family for many generations." string_2833 = "The bow and quiver on the wall are for times of war." string_288d = "I have trouble remembering names, but I never forget a fez." string_28ec = "The door leads to fighters' practice arena." string_2947 = "The door leads to Uhura's private quarters." string_29a2 = "The quill pen used with the registration book is fashioned from the largest chicken feather you've ever seen." string_2a30 = "The tusks could only have come from a rather large specimen of \"Hephalumpis Poohrobinus.\"" string_2a9f = "Uhura prefers very heavy spears for their greater impact."

script.170[]

string_0930 = "Rakeesh:" string_0939 = "Uhura:" string_0940 = "You are good, very good. Soon you will be a master with your sword. However, the real battle is not always won by a swing or a thrust. To fight with Honor is not always easy. Sometimes the Way of Honor will seem foolish to those that have none. Nevertheless, without Honor, there is no victory. With Honor, there is no real defeat." string_0a92 = "You need to defend better. You hit pretty often, but you get hit too often." string_0adf = "Don't get into combat with Scorpion until you dodge better." string_0b1b = "You getting much better, but you still be not defending enough." string_0b5b = "Do not let me touch you with my spear the next time. I will be plenty mad if some monster tears you to shreds because you do not dodge enough." string_0beb = "Enough for now. You look pretty winded. We go back to Hall." string_0c29 = "You got a good swing. My shield arm is sore." string_0c57 = "That time, we both got workout. Pretty soon, I be needing rest." string_0c98 = "You be getting past my shield many times now. You be getting good." string_0cdc = "Brigands in the desert better watch out for you. They be in big trouble." string_0d26 = "The TerrorSaurus who tries to eat you will be dead meat first." string_0d65 = "You can take on a pack of Jackalmen now." string_0d8e = "The Ghoulyman who tries to get you now will be sorry." string_0dc4 = "That be enough for now. Soon you be giving me lessons." string_0dfc = "Either I be out of shape from Simba or you be getting too good for me plenty soon." string_0e4f = "You very fast learner. I think maybe you be plenty tough enough now." string_0e95 = "That be enough for today. Soon you be giving me lessons." string_0ee7 = "Block my spear or get out of the way. If it be scorpion's tail, you be dead." string_0f35 = "Dodge! Don't take damage, get out of the way." string_0f64 = "Move out of the way more. You got feet, use them." string_0f97 = "Don't rely on your weapon to save you. Use your body to avoid damage." string_0fdd = "You let me get you with spear way too often. If I be ghoul, you be plenty cold right now." string_1038 = "Never stand still. Moving target harder to hit." string_1069 = "TerrorSaurus is stupid but strong. Takes a while before it knows it is dead." string_10b7 = "Watch my actions. Move before I do." string_10dc = "Swing high, swing low. Keep enemy guessing where your weapon will be." string_1123 = "Don't watch my weapon, watch my eyes. Let them show you where I will hit and when." string_1177 = "Put your body into your thrusts." string_1198 = "Brigands don't defend well. Keep up your attacks." string_11cb = "If I be Griffin, swing high. If I be Ghoul, swing low. Use best attack for monster." string_1221 = "Scorpion always wiggles tail before it strikes. Be ready to dodge." string_1265 = "Jackalmen may be cowards, but they do fight well. Keep sword on one at a time. Take it out as fast as possible." string_12d7 = "Keep your shield held higher. Easier to block spears and swords with it there." string_1327 = "When fighting against a sword, do not let a swing catch you off guard. You can be disarmed that way." string_138d = "Do not let yourself be distracted by thoughts. Let yourself be one with your weapon." string_13e3 = "Let your motion flow smoothly as you dodge. Always remain in balance."

script.180[]

string_26f4 = "some water-based paints." string_270d = "a jar of freeze-dried tea (just add water)." string_2739 = "a plate of watery tarts." string_2752 = "some moisturizing cream." string_276b = "some unused bath towels" string_2783 = "two statues of immoral porpoises." string_27a5 = "the sheet music for Handel's \"Water Music.\"" string_27d1 = "Waterford Crystal." string_27e4 = "an autographed picture of Captain Nemo." string_280c = "a leftover submarine sandwich" string_282a = "a leftover hero sandwich" string_2843 = "\"20,000 Leaks Under the Sink.\"" string_2862 = "\"Mussel-Building with Barnacle Jones.\"" string_2889 = "\"Learn to Program in Sea++.\"" string_28a6 = "\"Learn to Play 'Go Fish' like a Card Shark.\"" string_28d3 = "\"How to Teach Generosity to Shellfish People.\"" string_2902 = "\"New Clear Fishin'.\"" string_2917 = "\"Fear of Swimming.\"" string_292b = "\"Lure of the Flies.\"" string_2940 = "\"The Tides of Marsh.\"" string_2956 = "\"The Poseidon Adventure.\"" string_2970 = "\"Clam of the Baskervilles.\"" string_2999 = "Roget The Saurus:" string_29fb = "Aziza:" string_2a18 = "Aziza's beauty in no way masks her intensity, purposefulness, and the aura of power around her. It is good when in her presence to be on your best behavior." string_2ad3 = "The saurus seems curious and excited for some reason." string_2b44 = "It's the front door. It's how you got in here." string_2b8a = "Aziza had many more fishtanks during the Age of Aquariums." string_2be2 = "It's a most polite tea set." string_2c41 = "The door at the far end of the room looks like it would lead to an inner chamber." string_2cad = "Every good Enchantress has a tea table to encourage polite conversation." string_2d10 = "The tapestry is very old and very green. The pattern appears to be abstract, but it resembles the waves in the ocean." string_2dfa = "Lily pads float in Aziza's indoor pond." string_2e3d = "Aziza keeps an indoor pond."

script.199[]

string_0e7d = "Woman's Voice:" string_0f18 = "It's taps for a zapped sap..." string_0f4e = "The door seems to be watching you."

script.200[]

string_1488 = "Abu al-Njun:" string_14db = "Every day the Astrologer thanks his lucky stars that he has lucky stars." string_155b = "It's only a model of a planetary system. It isn't the real thing." string_15a4 = "a Psychic Dartboard" string_15b8 = "You used to have a \"Magic 8-Ball\" that performed much the same function as this dartboard." string_1627 = "a Cryptic Chart of Mystical Origins" string_164b = "Let's see....\n" \ "\"P\" plus \"explosion\"....\n" \ "no wait...............\n" \ "plus \"Ka-Boom!\"....\n" \ "Oh heck, you never were any good at these things anyway." string_16ed = "Helps to keep the stardust off of the sleeping Astrologer." string_1746 = "The ladder must lead to the roof, where the star gazing is better." string_17a5 = "The stars are all out of place compared to Spielburg. Where the heck IS this place?" string_1813 = "Skillful weaving by willful weavers." string_1851 = "You've heard of four-poster beds, but this is ridiculous." string_18ae = "A star with a hole like a doughnut. How interesting." string_1900 = "Lookit the hole in the ceiling!\n" \ "Gee! What happens if it rains?"

script.210[]

string_1e58 = "Erasmus:" string_1e61 = "Fenrus:" string_1e69 = "Zara:" string_1e6f = "Aziza:" string_1e76 = "Houdini:" string_1e7f = "Merlyn:" string_1e87 = "Ad Avis:" string_1e90 = "Low Voice:" string_1e9b = "Fluid Voice:" string_1ea8 = "Breathy Voice:" string_1eb7 = "Ardent Voice:" string_1ec5 = "Voices:" string_1ecd = "Earth Wizard:" string_1edb = "Water Wizard:" string_1ee9 = "Air Wizard:" string_1ef5 = "Fire Wizard:" string_1f02 = "Wizards:" string_1f71 = "Yes" string_1f75 = "No" string_1f87 = "You are now a very knowledgeable Wizard. However, on occasion, you find yourself wondering what ever happened to Abdulla Doo, the Kattas, and to all your other friends in Shapeir. And you wonder: wouldn't it have been better to have endured your \"Trial by Fire\"?" string_208f = "That was the Wiz that was" string_2128 = "There are two intricately carved creatures -- probably dragons -- placed above either side of the path." string_21c5 = "This is it...the WIT." string_21df = "the portrait of Harry Houdini, the Escape Artist." string_2211 = "The portrait shows Harry Houdini in a typical state of intense concentration." string_2268 = "the portrait of Aziza, the Enchantress." string_2290 = "The portrait is politely formal, befitting Aziza the Enchantress" string_22da = "the portrait of Ad Avis, the Enchanter." string_2302 = "The portrait shows a Wizard with a severe nature. He appears totally humorless." string_235b = "the portrait of Darkness" string_2374 = "The picture is entirely black." string_239b = "the portrait of Zara, the Wizard" string_23bc = "Like most of the Wizards, Zara's expression is serious and intent. She shows little propensity towards humor." string_2433 = "the portrait of Erasmus, the jocular Wizard" string_245f = "The portrait of Erasmus appears to be a duplicate of the one you remember hanging in his house on Zauberberg. You think that perhaps he has a few more crinkles around his eyes." string_251c = "the portrait of Erana, the lost Wizard of Spielburg" string_2550 = "You always wondered what Erana looked like. She reminds you of Genesta, a Faery you once knew." string_25b9 = "the portrait of Merlyn, the legendary magician of King Arthur's Court" string_25ff = "That's funny! He doesn't look anything like the way Peter Ledger drew him in Conquests of Camelot." string_2680 = "By his color, you judge that this Wizard specializes in Fire magic." string_26dd = "By his color, you judge that this Wizard specializes in Water magic." string_2739 = "By his color, you judge that this Wizard specializes in Air magic." string_2795 = "By his color, you judge that this Wizard specializes in Earth magic." string_27ff = "The door at the end of the path leads someplace strange, no doubt."

script.215[]

string_13a2 = "Erasmus:" string_13ab = "Fenrus:" string_13b3 = "blackCage" string_13bd = "rm215" string_13c3 = "Very good, %s. You have shown yourself very capable in figuring out the spells needed for the pretest." string_142b = "Good luck, %s." string_143a = "pretestS" string_1443 = "zapEgoOutS" string_144e = "zapBellS" string_1457 = "any of the bells" string_1468 = "If it looks like a bell, and it sounds like a bell, it's a bell." string_14a9 = "leftBell" string_14b2 = "Ask not for whom the bell tolls...it tolls for YOU." string_14e6 = "midBell" string_14ee = "She was the belle of the ball 'til someone tolled on her." string_1528 = "rightBell" string_1532 = "the bell stand" string_1541 = "It's not real obvious at first what this does, but it's intricately carved." string_158d = "bellStand" string_1597 = "lassoFor" string_15a0 = "lassoBack" string_15aa = "Erasmus" string_15b2 = "It ain't Fenrus." string_15c3 = "erasmus" string_15cb = "Fenrus" string_15d2 = "It ain't Erasmus."

script.220[]

string_110c = "Fire Wizard:" string_1119 = "Water Wizard:" string_1127 = "Earth Wizard:" string_1135 = "Air Wizard:" string_1158 = "Voices:" string_1174 = "It's an ancient-looking man in a wizard suit." string_11c5 = "Picture this - a wizFramed wizard." string_11fb = "The pathway appears suspended in this timeless, dimensionless void. It leads off into infinity." string_1287 = "The wizard seems to have left behind his staff."

script.221[]

string_125e = "The wizard's staff spins faster and faster." string_1293 = "The staff might be easier to hit with a spell near its center." string_12ec = "The wall is made of earth and stone." string_1311 = "That was about as useful as bouncing a flame dart off of a brick wall." string_1358 = "You really shouldn't get him angry. You wouldn't like him when he's angry." string_13a4 = "It seems to have absorbed your spell's energy."

script.222[]

string_1be0 = "It is a gigantic piece of ice blocking the path." string_1c11 = "You need to target your spell better to use the Iceberg's weakness against it." string_1c60 = "The Force Bolt has no effect against such a solid mass of ice." string_1c9f = "iceL" string_1ca4 = "the fissure in the ice" string_1cbb = "The fissure in the ice seems to be its weakest spot" string_1cef = "bullseye" string_1cf8 = "the door" string_1d01 = "There is a door blocking the pathway." string_1d27 = "The door seems to have absorbed your spell." string_1d53 = "The flames are as calm as they're going to get." string_1d83 = "Say, have you figured this out, or are you just playing it by ear?" string_1dc6 = "That turned down the heat, but the flames are burning through the door again. " string_1e15 = "With the door open, the fire's heat is more intense." string_1e4a = "The door resists your flame." string_1e67 = "The flames seem to burn more intensely." string_1e8f = "door" string_1e94 = "the flames" string_1e9f = "There are some flames behind the door" string_1ec5 = "fire" string_1eca = "the force bolt" string_1ed9 = "The force bolt bounces within the iceberg"

script.240[]

string_059a = "I am Kuzay bin Bishr." string_05b0 = "I have been named al-Hajjaj." string_05cd = "My name is Abd al-Malik." string_05e6 = "I am called Sadik Isfahani." string_0630 = "The doors appear copper clad, judging from the color of them."

script.241[]

string_0f71 = "You see a writhing funnel of air (what a windbag)."

script.250[]

string_2304 = "\"Ghost Writers in the Sky.\"" string_2320 = "\"To Air is Human.\"" string_2333 = "\"Fear of Flying.\"" string_2345 = "\"The Wind in the Bellows.\"" string_2360 = "\"Gnome with the Wind.\"" string_2377 = "\"The Pizza Elemental: Fact or Fiction?.'" string_23a0 = "\"Air Conditioning and Grooming." string_23c0 = "\"H-I-J-K-Elemental-P.\"" string_23d7 = "\"We're Here to Pump You Up.\"" string_23f4 = "\"The Air Apparent.\"" string_2408 = "\"Three's a Cloud.\"" string_244b = "It is a magic rope." string_2468 = "Ali Fakir Genuine X-Ray Glasses." string_249b = "It is a scroll containing a spell." string_24d8 = "Keapon Laffin:" string_24e7 = "Be it ever so humble, there's no face like Gnome's." string_2537 = "SOME people cast shadows." string_2568 = "It's the new and improved Maxi-Cloud HyperTurbo V8 LE No-door Sports Coupe, the pinnacle of cloudal mediocrity." string_25e8 = "It's a cloud/table/tray/catch-all/whatchamacallit." string_265e = "They're pinwheels. Just something for Keapon to toy around with." string_26b4 = "The tag says \"Ali Fakir Genuine X-Ray Glasses - 15 Dinars.\" They look incredibly large, but the tag also says \"One size fits all.\" It must be magic." string_278c = "The fact that the clouds on the ceiling don't move leads you to the conclusion that they were not painted on with an air brush." string_2826 = "Talk about topsy-turvy. The sun shines up from the floor onto the clouds above."

script.251[]

string_09f6 = "They are genuine, hand-crafted Spielburgian beer steins with Baron Stefan's crest." string_0a60 = "They are waxen Icarus wings. The label admonishes: Do not attempt to use these wings in hot climates." string_0ad9 = "On this shelf, there are various examples of stuff, things, and megusalems." string_0b3d = "The top hats on the bottom are tops 'cause he bought 'em." string_0b85 = "They're the buffoon's balloons, ya' Goon." string_0bcd = "A lady once asked Keapon for liniment with which \"to rub her chickens,\" but he thought she said \"two rubber chickens.\" Oddly, she never paid for them or took them home." string_0c94 = "No, you're wrong. It's the USS Exitprise." string_0cd7 = "Well, they're either eggplants or that new doll called \"Baby Antwerp\" which, when turned on its back, promptly explodes." string_0d6b = "Keapon calls it a Self-Motivating Horizontally-Situated Windmill. Then again, it might be a giant." string_0de9 = "You'll have to agree that these are quite clearly \"Orats-On-A-Stick.\" Extremely useful. Somewhere." string_0e5e = "This was Keapon's biggest fan until things took a turn for the worse. Keapon grew tired of being blade for a fool." string_0ede = "Don't watch this so much. You'll ruin your eyes!" string_0f22 = "You don't want to know." string_0f64 = "The Michelin Man? The StayPuft MarshMallow Man? No, it's the Doughbury Pills Boy!" string_0fb8 = "the Pillsboory Doeboy" string_0fd8 = "Nuns are often in the habit of wearing these with their habit." string_1045 = "These orbs look vaguely familiar..." string_1077 = "It's a Flippy Flier Model XLR8 Frisbee." string_10b3 = "You can burn two pieces of toast at once with this baby. Now, if only someone would invent electricity. And maybe an outlet and extension cord." string_115a = "Ah ha! So the windbag's been pushin' whoopee cushions!" string_11b0 = "These cupboards are closed, but undoubtedly contain more oddments." string_120b = "The label on the sleeve says \"Commando Cody Flying Suit\"." string_1265 = "You suddenly feel compelled to have a nice day." string_12ae = "It is a green box for holding red pencils." string_12eb = "It is a hand puppet bearing the name Rosella." string_1334 = "It is a dragon hand puppet." string_1369 = "It is a hand puppet labeled \"Cookie Monster\". How odd!" string_13c2 = "It is a hand puppet that is either Cecil the Seasick Sea Serpent, Ollie the Dragon, or Zippy the Pinhead, depending on which way you squint."

script.260[]

string_2f14 = "Old Man:" string_2f1d = "Kareem:" string_2f25 = "Abdul:" string_2f2c = "Jabbar:" string_2f34 = "Kamar:" string_2f3b = "Baddhi Slama:" string_2f49 = "rm260" string_2f4f = "enterRoomS" string_2f5a = "exitRoomS" string_2f64 = "rollRugS" string_2f6d = "unrollRugS" string_2f78 = "bendOverS" string_2f82 = "kareemS" string_2f8a = "Having discovered your presence, it takes but a short search to discover your hiding place." string_2fe6 = "Clean up after yourself" string_2ffe = "abdulS" string_3005 = "hiAbdulS" string_300e = "You'll have to think faster than that." string_3035 = "Hiding is a Lost Art" string_304a = "jabbarS" string_3052 = "isatUKamar" string_305d = "isatUKareem" string_3069 = "isatUAbdul" string_3074 = "isatUJabbar" string_3080 = "An experienced thief knows when not to press his luck." string_30b7 = "Can't Take a Hint?" string_30ca = "While running for home. Looks like a squeeze play! You'll never get to first base if you don't remember the basics. Thieves' Handbook rule number one: When in doubt, don't." string_317b = "Caught stealing..." string_318e = "What a blitz! It looks like you lost yardage on that play. Brothers: 6, %s: 0. " string_31e0 = "Quarterback sack..." string_31f4 = "beingRobbedS" string_3201 = "the man" string_3209 = "The man looks to be dazed for some reason." string_3234 = "You kill me!" string_3241 = "son" string_3245 = "Kamar" string_324b = "He is wearing the uniform of a palace guard. This is bad. Very bad." string_3291 = "kamar" string_3297 = "Jabbar" string_329e = "jabbar" string_32a5 = "the pots on the shelf" string_32bb = "The pots on the shelf are pretty, but pretty worthless." string_32f3 = "As the pieces of pottery hurtle towards you, you realize that you can't possibly catch them all. Several fall to the floor, crashing loudly and alerting the old man. The pottery was worthless, so your sentence is less severe than it might have been. (They cut only one of your hands off.)" string_3417 = "Give Me a Hand" string_3426 = "pots" string_342b = "the large rug" string_3439 = "The large rug is too large to steal. It simply covers what's beneath it." string_3483 = "rugRoll" string_348b = "the door to the alley" string_34a1 = "The heavy wooden door leads to the alley." string_34cb = "door" string_34d0 = "the drapes" string_34db = "Drapes cover a doorway which undoubtedly leads to the old man's bed chamber." string_3528 = "As it strikes the drapes, the sound frightens the old man. He calls for his sons, who are angry. VERY angry. And violent. VERY, VERY violent." string_35ba = "Painful, VERY Painful!" string_35d1 = "drapes" string_35d8 = "the trapdoor" string_35e5 = "There appears to be a trapdoor built into the boards of the floor." string_3628 = "trapdoor" string_3631 = "myWindow" string_363a = "myVerbs" string_3642 = "Huh. Must've been my imagination again." string_366b = "Huh. I'm hearing things again, I guess." string_3694 = "Huh. Kamar, your father is becoming senile." string_36c1 = "Yes, Father."

script.261[]

string_0f35 = "The small rug has an interesting pattern but not enough value to be worth lugging around." string_0f8f = "smallRug" string_0f98 = "bigRug" string_0f9f = "hideInWardrobeS" string_0faf = "openWardrobeS" string_0fbd = "spellWardrobeS" string_0fcc = "closeWardrobeS" string_0fdb = "getOutS" string_0fe3 = "the wardrobe doors" string_0ff6 = "The wardrobe doors are beautifully carved, but the hinges look a bit rusty." string_1042 = "The wardrobe doors are beautifully carved, but well-worn." string_107c = "No Stealing Aloud!" string_108f = "doorR" string_1095 = "the silver tea service" string_10ac = "The tea service is made of silver and looks very valuable."

script.270[]

string_1ba2 = "The doorway is the only way out of the room." string_1bcf = "drFront" string_1bd7 = "drBack" string_1bde = "the shackles that bound you" string_1bfa = "The shackles that bound you hang limply from the wall." string_1c31 = "manacles" string_1c3a = "your fighting equipment" string_1c52 = "Your sword and shield are doing you no good on the far side of the room." string_1c9b = "shield" string_1ca2 = "flame1" string_1ca9 = "flame2" string_1cb0 = "the bloodthirsty swordsman" string_1ccb = "The flailing, bloodthirsty swordsman looks like he means business." string_1d0e = "fighter" string_1d16 = "Voice:" string_1d1d = "Same Voice:" string_1d29 = "Still the Same Voice:" string_1d3f = "welcome" string_1d47 = "breakOut" string_1d50 = "countDown" string_1d5a = "sicEm" string_1d60 = "bopEm" string_1d66 = "A chorus of voices"

script.271[]

string_0bbc = "That Voice Again:" string_0bce = "Still The Same Voice:" string_0be4 = "A Voice From Within:" string_0bf9 = "Voice" string_0bff = "rm271" string_0c05 = "the door" string_0c0e = "backWall" string_0c17 = "the torch" string_0c21 = "A torch lights up the alleyway." string_0c41 = "flame" string_0c47 = "The Same Voice:" string_0c57 = "theDoor" string_0c5f = "The Same Voice As Before:" string_0c79 = "thrownOut" string_0c83 = "The Same Old Voice:" string_0c97 = "knockDoor" string_0ca1 = "openDoor" string_0caa = "the alley" string_0cb4 = "The alleys of Shapeir are major arteries of transport." string_0ceb = "thisAlley" string_0cf5 = "the dark" string_0cfe = "All is darkness beyond the immediate alley."

script.273[]

string_02b5 = "The flailing, bloodthirsty swordsman looks like he means business."

script.275[]

"Proper Preparation Pays" string_11c6 = "rm275" string_11cc = "the swordsman" string_11da = "Walid, the swordsman, is not pleased." string_1200 = "fighter" string_1208 = "Issur:" string_120f = "the buffed-out blacksmith" string_1229 = "Issur" string_122f = "The man talking to you is Issur, the blacksmith and weaponer." string_126d = "issur" string_1273 = "the spectator" string_1281 = "Hassan used to be a Brigand. Some still wonder." string_12b2 = "extra1" string_12b9 = "Saddam got off duty just to watch Walid beat up on you." string_12f1 = "extra2" string_12f8 = "Hussein was hoping to see Mr. Big-Shot Walid get beaten." string_1331 = "extra3" string_1338 = "the shackles that bound you" string_1354 = "The shackles that bound you hang limply from the wall." string_138b = "shackles" string_1394 = "the door to the alley" string_13aa = "The door leads to the alley, you think." string_13d2 = "alleyDoor" string_13dc = "flame1" string_13e3 = "flame2" string_13ea = "the door" string_13f3 = "The door leads to another room, you think." ===string_182c = "Uns al-Wujud:" string_183a = "Abdallah bin Tahir:" string_184e = "Terminal Stubbornness" string_1864 = "rm290" string_186a = "helloS" string_1871 = "SaurusScript" string_187e = "saurus1S" string_1887 = "saurus2S" string_1890 = "wimpInCorral" string_189d = "egoGetSaurus" string_18aa = "guardStopsEgo" string_18b8 = "the Gateway to the City of Shapeir" string_18db = "This is the Main (and only) gateway to the City of Shapeir." string_1917 = "cityGate" string_1920 = "the corral" string_192b = "The corral is used to keep the sauruses penned in." string_195e = "corral" string_1965 = "corral2" string_196d = "the canopy over the saurus lot" string_198c = "There is a small canopy for shade and color." string_19b9 = "canopy" string_19c0 = "the shade of the awning" string_19d8 = "Only really tall people appreciate the awning's shade. One can only speculate that it is purely decorative." string_1a45 = "shadow" string_1a4c = "guardPoly" string_1a56 = "guardBod" string_1a5f = "Guard Name:" string_1a6b = "the guard" string_1a75 = "The guard looks much like any other well-trained soldier." string_1aaf = "There will be a caravan to Raseir in %u Days." string_1add = "theGuard" string_1ae6 = "the red saurus" string_1af5 = "It is a variety of red saurus that you never saw in Spielburg." string_1b34 = "saurus1" string_1b3c = "saurus2" string_1b44 = "the sign" string_1b4d = "The only thing that's honest about Ali is the fact that he honestly can't spell \"Saurus.\"" string_1ba7 = "aliSign" string_1baf = "the gate to the saurus lot" string_1bca = "Through this gate saunter some of the sorriest sauruses ever."

script.291[]

string_13cf = "Ali Fakir:" string_13fd = "You'd Bet Your Life that you've seen this guy before."

script.300[]

string_1ab4 = "If you can believe the sign, the door leads to the Katta's Tail Inn." string_1af9 = "kattaInnDoor" string_1b06 = "Alichica:" string_1b10 = "Alichica" string_1b19 = "This guy looks like he could play the piano, but strangely." string_1b55 = "alichica" string_1b5e = "mapWare" string_1b66 = "compassWare" string_1b72 = "Alichica's stand" string_1b83 = "alichicaStand" string_1b91 = "the map on the wall" string_1ba5 = "It is a map of the streets and alleys of Shapeir." string_1bd7 = "map" string_1bdb = "backOfStand" string_1be7 = "Lisha, the Flower Lady" string_1bfe = "Lisha:" string_1c05 = "You see a charming young Katta with a smile for you." string_1c3a = "lisha" string_1c40 = "flowers" string_1c48 = "the flower stand" string_1c59 = "The flowers at the flower stand are very beautiful indeed, and the charming young Katta girl has a smile for you." string_1ccb = "flowerStand" string_1cd7 = "Sitar, the snake charmer" string_1cf0 = "He looks like a charming fellow." string_1d11 = "sitar" string_1d17 = "the charmer's snake" string_1d2b = "snake" string_1d31 = "the snake charmer's rug" string_1d49 = "The rug's design is charming." string_1d67 = "snakeRug" string_1d70 = "the snake's basket" string_1d83 = "It ain't much, but the snake calls it home." string_1daf = "snakeBasket" string_1dbb = "the sign of the Katta's Tail Inn" string_1ddc = "kattaInnSign" string_1de9 = "the alley sign" string_1df8 = "The symbol on the sign indicates \"North\". The sign itself reads \"Junub Tarik,\" which means \"South Street.\""

script.301[]

string_03c8 = "Saurus:"

script.302[]

string_0428 = "Beggar:" string_0430 = "The beggar is bawling for Dinars (but he might settle for Centimes)."

script.303[]

string_1122 = "Ow! Hey!" string_112c = "Man, that's hot!" string_113d = "Wowf!" string_1143 = "Yowp!" string_1149 = "Watch out!" string_1154 = "Ouch!" string_115a = "Yikes!" string_1161 = "Geez!" string_1167 = "rm303" string_116d = "All your joints feel inflamed..." string_118e = "getBurned" string_1198 = "douseElemental" string_11a7 = "jumpIntoLamp" string_11b4 = "enterScript" string_11c0 = "doLamp" string_11c7 = "You see a magical mass of fire." string_11e7 = "the fire elemental" string_11fa = "fireElemental" string_1208 = "the lamp" string_1211 = "lamp" string_1216 = "fleeTimer" string_1220 = "the door" string_1229 = "It's a door to nowhere." string_1241 = "AFeat_1" string_1249 = "It's another door to nowhere." string_1267 = "AFeat_2" string_126f = "the sconce" string_127a = "At least there's SOME light in here." string_129f = "AFeat_3" string_12a7 = "It's the door to success." string_12c1 = "AFeat_4" string_12c9 = "Through this door lies the other side." string_12f0 = "AFeat_5" string_12f8 = "I'll take what's behind door number 3." string_131f = "AFeat_6" string_1327 = "Huh? It's only PAINTED on."

script.309[]

string_0a34 = "Ow! Hey!" string_0a3e = "Man, that's hot!" string_0a4f = "Wowf!" string_0a55 = "Yowp!" string_0a5b = "Watch out!" string_0a66 = "Ouch!" string_0a6c = "Yikes!" string_0a73 = "Geez!" string_0a79 = "beginIncense" string_0a86 = "All your joints feel inflamed..." string_0aa7 = "getBurned" string_0ab1 = "douseElemental" string_0ac0 = "the Fire Elemental" string_0ad3 = "It is a magical mass of fire."

script.310[]

string_121d = "The sign above the door is keeping an eye out for you. Perhaps the door leads to the optometrist's office." string_1289 = "magicDoor" string_1293 = "Saba, the basket merchant" string_12ad = "It is Saba, the basket merchant." string_12ce = "Saba:" string_12d4 = "saba" string_12d9 = "basket" string_12e0 = "the basket merchant's stand" string_12fc = "The basket merchant's stand smells of wicker and straw." string_1334 = "basketStand" string_1340 = "Lasham, the plant merchant" string_135b = "It is Lasham, the plant merchant." string_137d = "Lasham:" string_1385 = "lasham" string_138c = "plant" string_1392 = "the plant merchant's stand" string_13ad = "It is the stand of Lasham, the plant merchant." string_13dc = "flowerStand" string_13e8 = "a plant" string_13f0 = "It doesn't appear to have aphids." string_1412 = "plant1" string_1419 = "another plant" string_1427 = "It doesn't appear to have boreworms." string_144c = "plant2" string_1453 = "Tashtari, the lamp merchant" string_146f = "It is Tashtari, the lamp merchant." string_1492 = "Tashtari:" string_149c = "tashtari" string_14a5 = "lamp" string_14aa = "the lamp merchant's stand" string_14c4 = "It is the stand of Tashtari, the lamp merchant." string_14f4 = "lampStand" string_14fe = "the EYE" string_1506 = "magicSign" string_1510 = "QUIT STARING AT ME!!" string_1525 = "magicEye" string_152e = "the alley sign" string_153d = "northSign" string_1547 = "It's a window" string_1555 = "The window has a lovely view of the Plaza." string_1580 = "leftWindow" string_158b = "a small table with lamps on it" string_15aa = "The small table is used for display." string_15cf = "lampTable" string_15d9 = "hanging lamps" string_15e7 = "Some of the lamps are intended to be hung." string_1612 = "hangingLamps" string_161f = "a lovely planter box" string_1634 = "The planter box in the window is in full flower." string_1665 = "flowerBox" string_166f = "flowers in pots" string_167f = "The flowering plants are truly beautiful to behold in this desert land." string_16c7 = "flowers" string_16cf = "the basket merchant's wares" string_16eb = "The snake charmer's snake wishes his basket was as fine as these."

string.315[]

string_1c42 = "the door to the Apothecary Shop" string_1c62 = "Judging by the sign of the Mortar and Pestle above the door, this must be the entrance to the Apothecary." string_1ccc = "apothDoor" string_1cd6 = "AlternatingTalkerScript" string_1cee = "AlternatingTalker" string_1d00 = "falafel" string_1d08 = "Saurus-On-A-Stick" string_1d1a = "lizard jerky" string_1d27 = "bread" string_1d2d = "dates" string_1d33 = "Scoree:" string_1d3b = "Scoree" string_1d42 = "Scoree is the local food merchant." string_1d65 = "scoree" string_1d6c = "the food stand of Scoree" string_1d85 = "The stand contains mostly broiled meats." string_1dae = "foodStand" string_1db8 = "foodShelf" string_1dc2 = "The food smells delicious." string_1ddd = "foodShelf2" string_1de8 = "Sloree:" string_1df0 = "Sloree" string_1df7 = "Sloree is the local meat merchant." string_1e1a = "sloree" string_1e21 = "the brazier" string_1e2d = "The brazier is merrily cooking saurus meat." string_1e59 = "brazier" string_1e61 = "coals" string_1e67 = "the rug" string_1e6f = "You can't imagine carpeting a meat market, but the rug under this meat stand is immaculate." string_1ecb = "meatRug" string_1ed3 = "Toshur:" string_1edb = "Toshur" string_1ee2 = "Toshur is the local pottery merchant." string_1f08 = "toshur" string_1f0f = "pot" string_1f13 = "the pottery stand of Toshur" string_1f2f = "Toshur's stand contains some fine and sturdy specimens of pottery." string_1f72 = "potterStand" string_1f7e = "the Apothecary sign" string_1f92 = "The sign of the Mortar and Pestle usually indicates the entrance to the Apothecary." string_1fe6 = "apothSign" string_1ff0 = "the alley sign" string_1fff = "alleySign" string_2009 = "the window" string_2014 = "From this window all the activity on the Plaza can be seen." string_2050 = "rightWindow" string_205c = "ScoreeWindow" string_2069 = "SloreeWindow" string_2076 = "poemS" string_207c = "omarJaAfarTalk" string_208b = "getThePurse" string_2097 = "Omar" string_209c = "omarBody" string_20a5 = "Omar:" string_20ab = "omar" string_20b0 = "Ja'Afar" string_20b8 = "jaAfarBody" string_20c3 = "Ja'Afar:" string_20cc = "jaAfar" string_20d3 = "You see a small leather purse on the plaza floor." string_2105 = "the purse" string_210f = "purse" string_2115 = "Omar's rug is, naturally, very ornate."

script.320[]

tring_0e93 = "The carpet beneath Rakeesh looks well-worn and comfortable." string_0ecf = "carpet" string_0ed6 = "the Sign of the Adventurer's Guild" string_0ef9 = "The sign would indicate that the door beneath it is the entrance to the Adventurer's Guild." string_0f55 = "guildSign" string_0f5f = "the tile mosaic" string_0f6f = "The mosaic tile work is exceptionally well-crafted." string_0fa3 = "mosaic" string_0faa = "the window" string_0fb5 = "The window has an outstanding view of the Plaza." string_0fe6 = "windowL" string_0fee = "What a view of the Plaza this window has!" string_1018 = "windowR" string_1020 = "the wooden door" string_1030 = "According to the sign above it, this is the entrance to the Adventurer's Guild." string_1080 = "doorL" string_1086 = "doorR" string_108c = "your saurus" string_1098 = "saurus" string_109f = "theGuard" string_10a8 = "Guard:" string_10af = "guardMouth" string_10ba = "the alley door" string_10c9 = "You see a dark passage leading South. The street sign reads \"Khanjar Tarik,\" which means \"Dagger Street.\"" string_1134 = "leftAlleyDoor" string_1142 = "You see a dark passage leading North. The street sign reads \"Saif Darb,\" which means \"Sword Avenue.\""

script.321[]

string_24ac = "Instructions:" string_24ba = "the tightrope challenger" string_24d3 = "Challenger:" string_24df = "The man is built just like an acrobat." string_2506 = "ten" string_250a = "five" string_250f = "challenger" string_251a = "chMouth" string_2522 = "watcher" string_252a = "the tightrope platform" string_2541 = "It is a high platform, part of a portable tightrope setup." string_257c = "pillarOne" string_2586 = "pillarTwo" string_2590 = "the tightrope" string_259e = "It is a rope, stretched tight between two platforms." string_25d3 = "ropeTight" string_25dd = "the rope to the platform" string_25f6 = "It is a sturdy-looking rope, hanging from the platform." string_262e = "ropeOne" string_2636 = "ropeTwo" string_263e = "eighthDay" string_2648 = "chooseOff" string_2652 = "itsEasy" string_265a = "comeOnDown" string_2665 = "showEmHow" string_266f = "cominUp" string_2677 = "cominDown" string_2681 = "askingEgo" string_268b = "stepAside" string_2695 = "tightropeWalk" string_26a3 = "In circuses (and beach movies) they use a net"

script.322[]

string_13dc = "Rakeesh:" string_13fa = "The leonine creature before you looks ferocious and kindly at the same time."

script.330[]

string_13ab = "The sign above it indicates that the door leads to the Weapons Shop." string_13f0 = "weaponsShopDoor" string_1400 = "Kiram:" string_1407 = "a clothing merchant" string_141b = "Kiram is the local clothing merchant." string_1441 = "kiram" string_1447 = "clothBag" string_1450 = "a clothing stand" string_1461 = "It is the stand of Kiram, the local clothing merchant." string_1498 = "clothesStand" string_14a5 = "cloth goods" string_14b1 = "The cloth looks very well made, indeed." string_14d9 = "cloth" string_14df = "clothing" string_14e8 = "The clothing looks very well made, indeed." string_1513 = "clothes" string_151b = "Mirak:" string_1522 = "Mirak, the leather merchant" string_153e = "Mirak is the local leather merchant." string_1563 = "mirak" string_1569 = "waterskin" string_1573 = "the stand of Mirak, the leather merchant" string_159c = "It is the stand of Mirak, the local leather merchant." string_15d2 = "leatherStand" string_15df = "leather goods" string_15ed = "Very fine saurus skin." string_1604 = "leatherGoods" string_1611 = "Very fine saurus hide." string_1628 = "leather" string_1630 = "the sign of the Weapons Shop" string_164d = "According to the sign, the door below it must lead to the Weapons Shop." string_1695 = "weaponsShopSign" string_16a5 = "alleySign" string_16af = "a window" string_16b8 = "The window commands a view of the entire plaza." string_16e8 = "rightWindow" string_16f4 = "the bellows" string_1700 = "The emblem of the bellows above the door looks like the real thing." string_1744 = "bellows" string_174c = "doorFrame" string_1756 = "the tile mosaic" string_1766 = "The mosaic tile work is exceptionally well-crafted."

script.335[]

string_0e65 = "Sashanan:" string_0e6f = "Sashanan, the jewelry merchant" string_0e8e = "It is Sashanan, the jewelry merchant." string_0eb4 = "sashanan" string_0ebd = "the jewelry stand of Sashanan" string_0edb = "It is Sashanan's jewelry stand." string_0efb = "jewelryStand" string_0f08 = "jewelry" string_0f10 = "It is very lovely jewelry, indeed." string_0f33 = "Tiram:" string_0f3a = "Tiram, the carpet merchant" string_0f55 = "It is Tiram, the carpet merchant." string_0f77 = "tiram" string_0f7d = "thanksForPin" string_0f8a = "the carpet stand of Tiram" string_0fa4 = "Tiram's carpet stand displays fine rugs of Shapeir." string_0fd8 = "rugStand" string_0fe1 = "pole" string_0fe6 = "the carpet merchant's cart" string_1001 = "It is Tiram's cart, filled with carpets." string_102a = "cart" string_102f = "westSign" string_1038 = "a window" string_1041 = "There is an exceptional view of the Plaza from the window." string_107c = "rightWindow" string_1088 = "This window has exceptional southern exposure, depending on which way it's facing." string_10db = "leftWindow" string_10e6 = "the tile mosaic" string_10f6 = "The mosaic tile work is exceptionally well-crafted."

script.360[]

string_2500 = "Been slung once too often" string_251a = "Don't DO that!" string_2529 = "rm360" string_252f = "Persona non Grata" string_2541 = "You took too long" string_2553 = "byeScript" string_255d = "goToSleep" string_2567 = "seatEgo" string_256f = "You should have given him the bird" string_2592 = "giveBird" string_259b = "headScript" string_25a6 = "Guard:" string_25ad = "toJailS" string_25b5 = "Signor Ferrari:" string_25c5 = "The huge man has a very jovial expression as he proceeds to swat a fly with the tail of some sort of animal." string_2632 = "Ferrari" string_263a = "ferrari" string_2642 = "ferrariArm" string_264d = "ferrariHead" string_2659 = "ferrariMouth" string_2666 = "Wilmer the Bartender:" string_267c = "The man glares back at you. This is not the face you associate with bartenders. It reminds you more of Bruno from Spielburg. Definitely not a man to mess with." string_271f = "the bartender" string_272d = "bartender" string_2737 = "barMouth" string_2740 = "headTimer" string_274a = "swishTimer" string_2755 = "wipeTimer" string_275f = "barMoveTimer" string_276c = "waitTimer" string_2776 = "The table is cracked and worn." string_2795 = "the table" string_279f = "table1" string_27a6 = "The table is stained and marred." string_27c7 = "table2" string_27ce = "The table is broken and wobbly." string_27ee = "table3" string_27f5 = "table4" string_27fc = "table5" string_2803 = "This patron looks to have enjoyed the house specialty, the Djinn Sling, to excess." string_2856 = "the drunk" string_2860 = "drunk" string_2866 = "You see a customer, probably a regular." string_288e = "the customer" string_289b = "customer1" string_28a5 = "You see a customer enjoying his drink." string_28cc = "customer2" string_28d6 = "You see a customer near the bar." string_28f7 = "customer3" string_2901 = "These two look like they belong (and enjoy being) in dark alleys." string_2943 = "the thieves" string_294f = "thieves" string_2957 = "The shelf contains several types of glassware, each of which appears to be supporting several types of bacteria." string_29c8 = "the shelf" string_29d2 = "shelf1" string_29d9 = "The shelf is dirtier than the bar only because the customers keep the bar clean with their dirty shirt sleeves." string_2a49 = "shelf2" string_2a50 = "It is an ex-parrot. It had one too many (that is to say one) Djinn Sling. Actually, it's just pining for the fjords." string_2ac7 = "the parrot" string_2ad2 = "parrot" string_2ad9 = "It is an unlit oil lamp." string_2af2 = "the oil lamp" string_2aff = "oilLamp" string_2b07 = "The oil lamp is burning dimly." string_2b26 = "the flame" string_2b30 = "flame1" string_2b37 = "These drapes must have been very beautiful once." string_2b68 = "the drapes" string_2b73 = "curtains" string_2b7c = "The old bar shows the stains of a thousand and one drinks." string_2bb7 = "the bar" string_2bbf = "bar" string_2bc3 = "It is an oil-burning lamp." string_2bde = "the lamp" string_2be7 = "lamps" string_2bed = "It's primary use is to keep the parrot off the dirty floor." string_2c29 = "the perch" string_2c33 = "perch" string_2c39 = "So, how do you feel about this as a hole?"

script.361[]

string_0324 = "It's a mouse!"

script.364[]

string_06d6 = "Ugarte:" string_06de = "He smiles at you and you are reminded of a weasel. He speaks, and you think of snakes."

script.366[]

string_0faa = "Now you're broke AND busted!"

script.367[]

string_0499 = "You give him the bird" string_04af = "He still don't got it"

script.370[]

string_10e0 = "You should have had one for the road" string_1129 = "Signor Ferrari:" string_1139 = "This is Signor Ferrari. He is swatting flies with an animal-tail whip."

script.380[]

string_2002 = "By order of Khaveen, you are not allowed to leave the city without showing your visa, yellow-haired dog. " string_206c = "By order of Khaveen, foreign dog, you are not allowed to leave. Let me see your visa. " string_20c4 = "By order of Khaveen, Infidel of Shapeir, you may not pass through these gates unless I see your visa. " string_212b = "By order of Khaveen, you who come to this city unbidden may not leave as easily as you arrived. Show me your visa. " string_21a0 = "By order of Khaveen, you dog, you may not pass without showing your visa. " string_21eb = "Guard:" string_2200 = "It is Khaveen, Captain of the Raseirian Guard." string_2237 = "Khaveen:" string_2247 = "the Raseirian guard" string_225b = "The guards of this city look like well-disciplined, tough fighters." string_22f0 = "If the sign is correct, this is the stained and dirty door to the Blue Parrot Inn." string_2343 = "bpiDoor" string_234b = "the sign of the Blue Parrot Inn" string_236b = "The paint on the sign is starting to chip, but it seems to indicate that this is the Blue Parrot Inn." string_23d9 = "the window." string_23e5 = "The windows are securely barred." string_2433 = "Gate Guard:" string_248a = "getTheHellOuttaDodge" string_249f = "Get a life - Get a visa" string_24dd = "You see a dark, foreboding passage leading South. The street sign reads \"You must carry your Visa at all times!\""

script.381[]

string_02f7 = "The flailing, bloodthirsty guard looks like he means business."

script.390[]

string_1cec = "Yours is a high-risk occupation" string_1d0c = "rm390" string_1d12 = "the window" string_1d1d = "The window was manufactured by MS Window Co." string_1d4a = "lWindow" string_1d52 = "It's the window of Khaveens' house." string_1d76 = "rWindow" string_1d7e = "the guard" string_1d88 = "For all you do, this guard's for you." string_1dae = "rGuard10" string_1db7 = "He has been waiting for you." string_1dd4 = "rGuard11" string_1ddd = "He's in search of curfew breakers." string_1e00 = "rGuard12" string_1e09 = "A Raseirian guard." string_1e1c = "rGuard13" string_1e25 = "rGuard14" string_1e2e = "Guard:" string_1e35 = "rGuard1" string_1e3d = "rGuard2" string_1e45 = " You WERE warned!!!" string_1e60 = "rGuard3" string_1e68 = "rGuard4" string_1e70 = "rGuard5" string_1e78 = "rGuard6" string_1e80 = "rGuard7" string_1e88 = "rGuard8" string_1e90 = "rGuard9" string_1e98 = "After all the trouble you took to get your hands on that Raven, it's really a shame you couldn't take any more damage. You should've tended to your healing, but now it's too late. " string_1f4e = "You Fell for It" string_1f5e = "fromRm410" string_1f68 = "stillDraggin" string_1f75 = "All things come to those who wait. Looks like you waited too long, and look what came to you! " string_1fd5 = "Don't just stand there...." string_1ff0 = "You took too long to do your deed." string_2013 = "theChase" string_201c = "runningMan" string_2027 = "Looks like they were waiting for you. Maybe you should have made them wait a bit longer before you returned. " string_2096 = "Many unhappy returns" string_20ab = "multiGuards" string_20b7 = "ropeMe" string_20be = "levMe" string_20c4 = "intoWindow" string_20cf = "jumpToWindow" string_20dc = "rightFullBlock" string_20eb = "the alley leading west" string_2102 = "You see a dark foreboding passage leading West. The street sign reads \"Everything not mandatory is forbidden!\"" string_2172 = "leftAlleyDoor" string_2180 = "the alley leading North" string_2198 = "You see a dark foreboding passage leading North. The street sign reads \"You must carry your Visa at all times!\""

script.400[]

string_2f08 = "Guards to the gate!!" string_2f1d = "The gate is being attacked!" string_2f39 = "Somebody HELP!!!!" string_2f4b = "Defend the gate!!" string_2f5d = "All guards, to the gate!!!" string_2f78 = "Guards! Guards! Guards! Guards!" string_2f9b = "Interference with a guard in his duties is a punishable offense." string_2fdc = "Loitering is forbidden. Move on." string_2ffe = "Questioning a guard constitutes interference. Leave before it becomes an offense. " string_3052 = "Eunuch:" string_305a = "eWin" string_305f = "aRopette" string_3068 = "disposeRope" string_3074 = "The guards, tiring of your chatter, grab you and call other guards to their assistance. You are dragged into prison and remain there for a long, long, long time. " string_3118 = "Curiosity Killed the Hero" string_3132 = "Guard:" string_3139 = "aGuard" string_3140 = "bGuard" string_3147 = "Gate Guard:" string_3153 = "Blind guard:" string_3160 = "Both guards in unison:" string_3177 = "Too Tired to Win" string_3188 = "Alas, Poor Hero" string_3198 = "rm400" string_319e = "A eunuch patrols the parapet." string_31bc = "the eunuch walking the parapet" string_31db = "eunuch" string_31e2 = "The guards stand motionless at the gates." string_320c = "the guard at the gates" string_3223 = "rGuard1" string_322b = "rGuard2" string_3233 = "the gate" string_323c = "The doors are massive." string_3253 = "leftDr" string_325a = "rightDr" string_3262 = "The guards march ceaselessly before the gates to the Palace." string_329f = "the marching guard in front of the gates" string_32c8 = "rGuard3" string_32d0 = "the pacing guard in front of the gates" string_32f7 = "rGuard4" string_32ff = "the scarf" string_3309 = "It's a scarf left by the harem girl to show the way." string_333e = "scarf" string_3344 = "poly1" string_334a = "poly2" string_3350 = "poly3" string_3356 = "poly4" string_335c = "toPalace" string_3365 = "comeIn" string_336c = "guardPace" string_3376 = "ropeMe" string_337d = "overWall" string_3386 = "guardAttack" string_3392 = "By golly, you discovered the tower guard house. Guess you should have tried the side with the scarf. " string_33f9 = "Yikes!!!" string_3402 = "By golly, you discovered the tower guard house." string_3432 = "guardHouse" string_343d = "guardZapped" string_3449 = "guardsRushIn" string_3456 = "badLevitate" string_3462 = "holler" string_3469 = "climbPost" string_3473 = "levitateMe" string_347e = "Other Guard:"

script.401[]

string_1242 = "Eunuch:" string_124a = "eWin" string_124f = "the dead guard" string_125e = "Yep, you killed him!" string_1273 = "firstGuy" string_127c = "the other dead guard" string_1291 = "It's a dead guard lying on the ground, bleeding all over the place while you just stare." string_12ea = "guyTwo" string_12f1 = "rasGuard" string_12fa = "firstDown" string_1304 = "secondDown" string_130f = "eunuchDie" string_1319 = "Guard:" string_1320 = "Other Guard:" string_132d = "First Guard:" string_133a = "theDaz" string_1341 = "The End" string_1349 = "eunuchBust" string_1354 = "centerMe" string_135d = "eunuchPace" string_1368 = "doorPicker" string_1373 = "doorBuster" string_137e = "Get a life - Get a visa"

script.410[]

string_1df2 = "Fatal Distractions" string_1e05 = "Aggression was the death of you" string_1e25 = "The Unsubtle Approach" string_1e3b = "The Direct Approach" string_1e4f = "Killing can be Fatal" string_1e64 = "rm410" string_1e6a = "inWinS" string_1e71 = "getBirdS" string_1e7a = "oilHingesS" string_1e85 = "pickLockS" string_1e8f = "openDoorS" string_1e99 = "closeDoorS" string_1ea4 = "outWinS" string_1eac = "rollBackS" string_1eb6 = "rollFrontS" string_1ec1 = "A man who enjoys his work" string_1edb = "sitUpS" string_1ee2 = "sitAndSpeakS" string_1eef = "getUpS" string_1ef6 = "snoreS" string_1efd = "hideS" string_1f03 = "Guard:" string_1f0a = "the guard" string_1f14 = "The guard, hidden by the shadows, appears alert despite the late hour." string_1f5b = "guard" string_1f61 = "Khaveen:" string_1f6a = "the sleeping man" string_1f7b = "The man asleep within the bed looks vaguely familiar." string_1fb1 = "khav" string_1fb6 = "the antique cabinet" string_1fca = "The cabinet is old, but well built." string_1fee = "cabinet" string_1ff6 = "the bird statue" string_2006 = "The statue of a bird is intricately carved from some sort of dark crystal." string_2051 = "bird" string_2056 = "the door to the cabinet" string_206e = "There is nothing special about the cabinet door." string_209f = "door" string_20a4 = "the window" string_20af = "The window you came through looks out onto the plaza." string_20e5 = "win" string_20e9 = "the divan" string_20f3 = "The divan looks very stylish and uncomfortable." string_2123 = "sofa" string_2128 = "the bed" string_2130 = "The bed is covered with pillows of various colors." string_2163 = "bed" string_2167 = "the bed curtains" string_2178 = "The bed curtains make it difficult to see the sleeping figure." string_21b7 = "curtains" string_21c0 = "the weapons on the wall" string_21d8 = "Well-worn weapons line the walls, suggesting that their owner enjoys their use." string_2228 = "weap1" string_222e = "the decorative tassel" string_2244 = "It is just a decorative tassel."

script.429[]

string_0302 = "Please, enter quickly before the guards come!" string_033b = "This street has been barricaded off. The sign reads 'Road closed by order of Khaveen'."

script.430[]

string_1804 = "Discretion is the Better Part of Safety" string_182c = "Sheep in Sheik's clothing" string_1846 = "rm430" string_184c = "enterS" string_1853 = "Giving Credit where Credit's Due:" string_1875 = "Whoo! You haven't seen a figure like that since you visited your accountant!" string_18c3 = "Is it you or is it Memorex?" string_18df = "stripTeaseS" string_18eb = "Not a Vacation" string_18fa = "guardS" string_1901 = "byeS" string_1906 = "Zayishah:" string_1910 = "Yup, she's a girl alright." string_192b = "Zayishah" string_1934 = "zayishah" string_193d = "Mayzun:" string_1945 = "Mayzun is Zayishah's servant." string_1963 = "Mayzun" string_196a = "servant" string_1972 = "Guard:" string_1979 = "guard" string_197f = "Unwanted Visitors" string_1991 = "waitTimer" string_199b = "visaTimer" string_19a5 = "servantTimer" string_19b2 = "The veil is made of light gauze, just opaque enough to prevent any would-be peepers from seeing anything fun." string_1a20 = "the veil" string_1a29 = "veil" string_1a2e = "clothes" string_1a36 = "A very ornate vase with beautiful flowers. Certainly an un-Raseirish sight." string_1a83 = "the vase" string_1a8c = "vase" string_1a91 = "The pillars are made of white marble." string_1ab7 = "the pillars" string_1ac3 = "pillar" string_1aca = "The ceiling is inlaid with many colorful woods." string_1afa = "the ceiling" string_1b06 = "ceiling" string_1b0e = "This veil is much like the other." string_1b30 = "rightVeil" string_1b3a = "A beautiful hand-woven rug decorates the center of the floor."

script.440[]

string_2586 = "What were you thinking?" string_259e = "Next Time, Try Dale Carnegie" string_25bb = "pointed end of your sapphire pin" string_25dc = "nail you found" string_25eb = "rm440" string_25f1 = "thrownInS" string_25fb = "pushDoorS" string_2605 = "pickS" string_260b = "makeFriendS" string_2617 = "openDoorS" string_2621 = "closeDoorS" string_262c = "In Guarded Condition" string_2641 = "gotCaughtS" string_264c = "soloEscapeS" string_2658 = "dualEscapeS" string_2664 = "Forget something?" string_2676 = "leaveS" string_267d = "getStuffS" string_2687 = "straw" string_268d = "The guards of Raseir sure are less friendly to tourists." string_26c6 = "the guard" string_26d0 = "guard" string_26d6 = "the wall" string_26df = "The wall looks solid enough." string_26fc = "secretDoor" string_2707 = "your equipment" string_2716 = "Your equipment has been carefully searched and neatly laid out on the table, awaiting Khaveen's inspection." string_2782 = "equipment" string_278c = "the gate to the cell" string_27a1 = "The gate is made of the same iron bars as the rest of the cell. The lock is a simple key mounting." string_2805 = "door" string_280a = "sharaf" string_2811 = "Sharaf:" string_2819 = "Sharaf" string_2820 = "The katta is thin, and looks as if he has been recently beaten." string_2860 = "I would tell you all you wish to know. But now it is time to depart... in great haste!" string_28b9 = "Truly, you have many questions I might answer, but the guards will soon return. We must leave this most dangerous place." string_2933 = "I will answer all later. But now that you have so skillfully opened the door, we should leave." string_2993 = "shar" string_2998 = "the heavy wooden door" string_29ae = "The heavy wooden door leads to the hallway. You can hear the sound of many boots marching and several guards talking." string_2a25 = "outerDoor" string_2a2f = "the barred window" string_2a41 = "The bars on the window are heavy iron, and are set in stone." string_2a7e = "win" string_2a82 = "the stone table" string_2a92 = "It is a stone table." string_2aa7 = "table" string_2aad = "the stone wall" string_2abc = "The stone wall is just that." string_2ad9 = "wall" string_2ade = "the ventilation ducts" string_2af4 = "The ventilation ducts are heavily reinforced."

script.450[]

string_129a = "Khaveen:" string_12a3 = "Ugarte:" string_12ab = "kWin" string_12b0 = "uWin" string_12b5 = "rm450" string_12bb = "the window" string_12c6 = "Another fine window manufactured by MS Window Co." string_12f8 = "lWindow" string_1300 = "The window looks out upon a desolate Plaza." string_132c = "rWindow" string_1334 = "the spilled water" string_1346 = "The water spilled by Ugarte." string_1363 = "wawa" string_1368 = "Ugarte" string_136f = "It is Ugarte, a water smuggler." string_138f = "ugarte" string_1396 = "the guard" string_13a0 = "He looks like he means business." string_13c1 = "rGuard1" string_13c9 = "It's a Raseirian Guard." string_13e1 = "rGuard2" string_13e9 = "rGuard3" string_13f1 = "rGuard4" string_13f9 = "rGuard5" string_1401 = "Khaveen" string_1409 = "This man must be the boss." string_1424 = "khaveen" string_142c = "Ugarte is being dragged off to the dungeon." string_1458 = "gard&Ugarte" string_1464 = "Guard:" string_146b = "ugarteArrest" string_1478 = "uSquirms" string_1481 = "the barricade" string_148f = "The alley is securely blocked by a barricade of boards. You can barely discern a sign reading:\n" \ "\"This street closed by order of Khaveen!\"" string_1519 = "leftDoorBlock" string_1527 = "rightFullBlock" string_1536 = "The alley is securely blocked by a barricade of boards. You can barely discern a sign reading:\n" \ "\"The smuggling of water is a capital crime!\""

script.460[]

string_0a4e = "The mosaic is cracked and dirty." string_0a6f = "mosaic" string_0a76 = "the window" string_0a81 = "Once, this window overlooked a clean and busy Plaza." string_0ab6 = "lWindow" string_0abe = "No one has looked out of this window onto the Plaza for a long, long time." string_0b09 = "rWindow" string_0b11 = "the magical light" string_0b23 = "sparkle" string_0b2b = "sharaf" string_0b32 = "Sharaf:" string_0b3a = "backWithDjinn" string_0b48 = "toPalace" string_0b51 = "fromAlley" string_0b5b = "the barricade" string_0b69 = "The alley is securely blocked by a barricade of boards. You can barely discern a sign reading:\n" \ "\"All Fed-Ex packages must be out by 2:30!\"" string_0bf4 = "rightDoorBlock" string_0c03 = "the alley leading North" string_0c1b = "You see a dark foreboding passage leading North. The street sign reads:\n" \ "\"Any order from a guard is a rule!\"" string_0c88 = "leftAlleyDoor" string_0c96 = "the alley leading East" string_0cad = "You see a dark foreboding passage leading East. The street sign reads:\n" \ "\"Everything not mandatory is forbidden!\"

script.470[]

string_2572 = "Khaveen:" string_257b = "rm470" string_2581 = "the balcony" string_258d = "The balcony overlooks the antechamber to Ad Avis' ritual chamber." string_25cf = "balcony" string_25d7 = "the door to the guards' quarters" string_25f8 = "This door leads out to the passageways of the Palace." string_262e = "lowerDoor" string_2638 = "the curtain" string_2644 = "These red drapes match the ones on the other side of the room." string_2683 = "curtain" string_268b = "the curtains" string_2698 = "curtain2" string_26a1 = "the stairs" string_26ac = "The stairs are not as important as the chamber beyond the top of the stairs." string_26f9 = "stairs" string_2700 = "the pizza elemental" string_2714 = "Is it...?\n" \ "It is! It's a simulacrum of the Pizza Elemental!!" string_2751 = "dais" string_2756 = "doorTrap" string_275f = "the door to Ad Avis' ritual chamber" string_2783 = "It is the door to Ad Avis' ritual chamber." string_27ae = "lDoor" string_27b4 = "rDoor" string_27ba = "the rope" string_27c3 = "It is the rope that ties the curtains together." string_27f3 = "rope" string_27f8 = "Khaveen's lieutenant" string_280d = "It is the Captain of the Raseirian Guards." string_2838 = "aGuard" string_283f = "one of Khaveen's personal guards" string_2860 = "It is one of Khaveen's personal guards." string_2888 = "nextGuard" string_2892 = "lastGuard" string_289c = "Khaveen" string_28a4 = "It is Khaveen." string_28b3 = "khaveenTalker" string_28c1 = "enterBalcony" string_28ce = "callTheGuards" string_28dc = "Whatever you did, it didn't work!" string_28fe = "youBlewIt" string_2908 = "climbDown" string_2912 = "levDown" string_291a = "With all the damage you took to get here, it's really a shame you couldn't take any more. You should've tended to your healing, but now it's too late." string_29b2 = "You Fell for It" string_29c2 = "jumpDown" string_29cb = "paceAround" string_29d6 = "getRidOfKhaveen" string_29e6 = "bustDoor" string_29ef = "So Near And Yet So Far"

script.475[]

string_1308 = "Khaveen:" string_1311 = "Khaveen" string_1319 = "It is Khaveen." string_1328 = "khaveen" string_1330 = "doBattle" string_1339 = "rm470Warrior" string_1346 = "doneFight" string_1350 = "dropDead" string_1359 = "khaveenFlips" string_1366 = "egoFlips" string_136f = "sword" string_1375 = "rm470Attacks" string_1382 = "Khaveen skewers you"

script.480[]

string_1c24 = "Kahla:" string_1c2b = "Layla:" string_1c32 = "Sulayma:" string_1c3b = "Nawar:" string_1c42 = "Budar:" string_1c49 = "Ruzhat:" string_1c51 = "Dunya:" string_1c58 = "Abu:" string_1c5d = "myWindow" string_1c66 = "rm480" string_1c6c = "enterS" string_1c73 = "graceS" string_1c7a = "hideS" string_1c80 = "rCurtainS" string_1c8a = "lCurtainS" string_1c94 = "hurryS" string_1c9b = "byeS" string_1ca0 = "Harem today, goon tomorrow" string_1cbb = "guardS" string_1cc2 = "Mayzun:" string_1cca = "Mayzun in Zayishah's servant." string_1ce8 = "Mayzun" string_1cef = "servant" string_1cf7 = "Barli:" string_1cfe = "Barli looks like one tough Eunuch."

script.490[]

string_2f6a = "Ad Avis is intent on raising Iblis." string_2f8e = "Ad Avis:" string_2f97 = "Your Alter-Ego:" string_2fa7 = "aHead" string_2fad = "flash" string_2fb3 = "smoke" string_2fb9 = "nife" string_2fbe = "avis" string_2fc3 = "the ghost" string_2fcd = "Do you mind if I'm smoke?" string_2fe7 = "stayPufft" string_2ff1 = "the ritual candle" string_3003 = "The candles are a crucial part of the Iblis ritual." string_3037 = "aCandle" string_303f = "dagger" string_3046 = "aFlame" string_304d = "the statue of Iblis" string_3061 = "It's the statue that has held Iblis for a Thousand Years and a Year." string_30a6 = "iblis" string_30ac = "fireUp" string_30b3 = "You fell for it!" string_30c4 = "dashing" string_30cc = "comeIn" string_30d3 = "oNoYouDont" string_30de = "knockCandle" string_30ea = "wimpThrow" string_30f4 = "allOver" string_30fc = "myHigh" string_3103 = "avisBattle" string_310e = "scurry" string_3115 = "nowWhat" string_311d = "thrower" string_3125 = "aProjectile" string_3131 = "bProjectile" string_313d = "Shake, Rattle and Roll!"

script.491[]

string_0b54 = "It's your magic rope... you know, the one you've carried with you for days and days." string_0bb6 = "Nice of you to drop in!"

script.500[]

string_2b2d = "Brainless and Painless" string_2bd2 = "Ad Avis:" string_2be3 = "Ad Avis stands, glaring sternly, his black robes blowing in the wind." string_2c7f = "The candles are positioned at the six apexes of the hexagram." string_2d05 = "Khaveen:" string_2d0e = "Khaveen" string_2d16 = "The Calm spell must have worn off of Khaveen. He seems confused, but very angry."

script.501[]

string_0fc4 = "Statue of Limitations" string_0fda = "Rocky" string_0fe0 = "Standing Aground?" string_0ff2 = "MisSpelling" string_0ffe = "See? We Know Some Big Words!" string_101b = "Indirectly Dead" string_102b = "Role Reversal" string_10b6 = "Do you mind if I'm smoke?" string_10d0 = "Djinni:" string_10e4 = "The moon is brighter than you have ever seen it."

script.530[]

string_1385 = "Eunuch:" string_138d = "You call that sneaking?" string_13a5 = "It's all over but the crying!" string_13ea = "The inky black skies of Raseir are ablaze with stars." string_1453 = "Hajib" string_1459 = "The eunuch looks like a formidable foe." string_1499 = "The eunuch guard, Abu, paces back and forth." string_14e6 = "The eunuch seems to be sleeping soundly." string_150f = "bigEhi" string_1529 = "The sound of the water is almost hypnotic." string_1562 = "The water at the base of the fountain looks cool and refreshing." string_15b7 = "The torch flickers calmly." string_1602 = "The Raserian Rubber Plant gets good light and air at the door." string_1658 = "The carpet is finely woven of the best Shapeirian wool." string_16a1 = "The table is made of hand rubbed Iblia wood from the hills of the Forbidden City of Iblis." string_170f = "The world famous Spitting Fish is the pride of Raseir." string_1759 = "The large earthen pots probably contain water." string_179f = "It's a fine port, a favorite of the eunuchs, no doubt." string_17e7 = "The big, fat pillows are for big, fat eunuchs." string_182f = "The sconce holds the torch." string_187a = "A \"Friendship Bouquet\" brightens any day."

script.550[]

string_1867 = "He seems like such a nice man. You would really like to be able to help him." string_18b5 = "Ad Avis:" string_18be = "adAvis" string_18c5 = "ballOfFlame" string_18d1 = "reflection" string_18dc = "the doorway to the ancient city" string_18fc = "door" string_1901 = "cartoon1" string_190a = "slideDoor" string_1914 = "castOpen" string_191d = "baseToDoor" string_1928 = "doorToBase" string_1933 = "egoToSaurus" string_193f = "useTheMirror" string_194c = "turnToEgo" string_1956 = "turnToDoor" string_1961 = "noNoticeDoor" string_196e = "adAvisAngry" string_197a = "askAboutMirror" string_1989 = "the fallen tower" string_199a = "This fallen tower once stood guard over the ancient city." string_19d4 = "turret" string_19db = "the pale moon" string_19e9 = "The pale moon provides the only illumination for this eerie tableau." string_1a2e = "moon" string_1a33 = "xSound" string_1a3a = "tSound" string_1a41 = "doorSound" string_1a4b = "the remains of the ancient city" string_1a6b = "The ancient city, long before it was sealed, bustled with intelligence and magic under these granite cliffs." string_1ad8 = "stoneWall" string_1ae2 = "the entrance to the Forbidden City" string_1b05 = "Jutting from the ground like the prow of an ancient shipwreck is the entrance to the Forbidden City."

script.560[]

string_09d2 = "Hot Shot Got Caught for Naught" string_09f1 = "rm560" string_09f7 = "the flaming geyser" string_0a0a = "The flaming geysers seem to spout at predictable intervals." string_0a46 = "flame" string_0a4c = "lava flow" string_0a56 = "The molten lava gives off an intermittent glow and abundant heat."

script.570[]

string_30a4 = "No, dude! It's down. Far down. WIPE OUT!" string_30d0 = "Surf's up?" string_30db = "You have fallen just off screen to the jagged rocks below." string_3116 = "Yeeeooooow!" string_3122 = "loggerScript" string_312f = "Well, would you believe good idea, but bad timing?" string_3162 = "Missed it by that much" string_3179 = "The swift current overwhelms you with emotions as it sweeps you off your feet and carries you away with it." string_31e5 = "Swept away" string_31f0 = "downStream" string_31fb = "comeIn" string_3202 = "comeBackIn" string_320d = "smartOnBoard" string_321a = "onBoard" string_3222 = "offBoard" string_322b = "inDrink" string_3233 = "jumpInSpot" string_323e = "suckedIn" string_3247 = "ramRocks" string_3250 = "pryRocks" string_3259 = "The rocks lie in a heap, blocking the hole." string_3285 = "rocksFall" string_328f = "knockRocks" string_329a = "rockStairs" string_32a5 = "climbStairs" string_32b1 = "downStairs" string_32bc = "awayFromStepsDown" string_32ce = "toUpAirRm" string_32d8 = "toDownAirRm" string_32e4 = "longStep" string_32ed = "the log" string_32f5 = "The old logs and other debris come from above. The rushing water carries them deep into the caverns far below." string_3365 = "log" string_3369 = "the rocks" string_3373 = "rocks" string_3379 = "the wind" string_3382 = "Great volumes of air are being sucked into this small hole." string_33be = "air" string_33c2 = "" string_33c3 = "\005The rushing river surges from above forming a raging waterfall." string_3404 = "water1" string_340b = "The lower cascade falls seemingly forever to the rocks below." string_3449 = "water2" string_3450 = "water3" string_3457 = "The rushing river boils furiously." string_347a = "water4" string_3481 = "water5" string_3488 = "water6" string_348f = "water7" string_3496 = "water8" string_349d = "water9" string_34a4 = "water10" string_34ac = "wallShine" string_34b6 = "the steps" string_34c0 = "Near the waterfall, the stone has formed into a natural stairway." string_3502 = "stairFeat" string_350c = "the waterfall" string_351a = "The rushing river surges from above to form a raging waterfall."

script.580[]

string_21d2 = "Might as well die now. Just to save yourself a little frustration." string_2216 = "Your Choice of Poison" string_222c = "OK. Kill me now" string_223d = "Later (but not much)" string_2252 = "Perhaps there's a reason why people are scared of the dark." string_228e = "Whaddaya think?" string_229e = "rm580" string_22a4 = "toFireRm" string_22ad = "toEarthRm" string_22b7 = "fromWaterRm" string_22c3 = "windyCityS" string_22ce = "fromEntrance" string_22db = "fromFireRm" string_22e6 = "glowDrS" string_22ee = "Dancing in the dark is romantic, but dangerous." string_231e = "You Blew That One" string_2330 = "fallOffLedge" string_233d = "lamp" string_2342 = "floorShine" string_234d = "wallShine" string_2357 = "the door to the outside" string_236f = "The door through which you entered the Forbidden City has closed behind you." string_23bc = "blueDr" string_23c3 = "the red glow" string_23d0 = "There is a red glow in another chamber beyond this one." string_2408 = "redDr" string_240e = "stag1" string_2414 = "stag2" string_241a = "stag3" string_2420 = "stag4" string_2426 = "kludge" string_242d = "Afraid of the dark? You should have been. Perhaps you would have lasted longer if you hadn't taken the darkness so lightly." string_24ab = "Can't you see?"

script.590[]

string_1bad = "With all the damage you took to get here, it's really a shame you couldn't take any more. You should've tended to your healing, but now it's too late." string_1c45 = "You Fell for It" string_1c55 = "jumpDownS" string_1c5f = "levitateDownS" string_1c6d = "The conclusion to this little cliff-hanger was in abbreviated form." string_1cb1 = "Cliff Notes" string_1cbd = "fallDnCliff" string_1cc9 = "climbDownRopeS" string_1cd8 = "toTreasRoom" string_1ce4 = "Your last thoughts as the cavern collapses around you are, \"Who thought up this crummy puzzle, anyway?\"" string_1d4c = "Wrong!" string_1d53 = "wrongS" string_1d5a = "the ancient doors" string_1d6c = "The great, ancient doors stand guard, as they have for one thousand and one years." string_1dbf = "dr1" string_1dc3 = "dr2" string_1dc7 = "rope" string_1dcc = "coil" string_1dd1 = "hiWindow" string_1dda = "the reflection of your lamp." string_1df7 = "It is the reflection of your lamp light."

script.600[]

string_1e91 = "It is the reflection of your lamp light." string_1eba = "floorShine" string_1ec5 = "the stalactite" string_1ed4 = "Part of the stalactite that fell on you." string_1efd = "stag" string_1f02 = "stag2" string_1f08 = "the lamp" string_1f11 = "Its your lamp that you've been carrying around." string_1f41 = "lamp" string_1f46 = "the trapdoor" string_1f53 = "Bye bye!!" string_1f5d = "trapDoor" string_1f66 = "the jewels and gold" string_1f7a = "treas1" string_1f81 = "treas2" string_1f88 = "treas3" string_1f8f = "treas4" string_1f96 = "treas5" string_1f9d = "armor" string_1fa3 = "the door" string_1fac = "You cannot return the way you came." string_1fd0 = "dr1" string_1fd4 = "dr2" string_1fd8 = "Beyond this door awaits your fortune." string_1ffe = "dr3" string_2002 = "glow" string_2007 = "comeIn" string_200e = "nextRoom" string_2017 = "Tripped by a Trap" string_2029 = "downTheTube" string_2035 = "A Zap for a Permanent Nap" string_204f = "friedEgo" string_2058 = "Knocked by a Rock"

script.610[]

string_284e = "The door is blocked by tons of rocks -- apparently for good." string_288b = "comeIn" string_2892 = "moreRockS" string_289c = "climbUpS" string_28a5 = "climbDownS" string_28b0 = "djComesS" string_28b9 = "C'mon. Just One More Little Wish..." string_28de = "healedS" string_28e6 = "skillS" string_28ed = "nothingS" string_28f6 = "zapOutS" string_28fe = "the door" string_2907 = "The door is very old. And ancient, very ancient." string_2939 = "dr" string_293c = "iblis" string_2942 = "myWin" string_2948 = "flash" string_294e = "ring" string_2953 = "the djinni" string_295e = "Do you mind if I'm smoke?" string_2978 = "Djinni:" string_2980 = "dj" string_2983 = "Ad Avis:" string_298c = "adAvis" string_2993 = "whamo" string_2999 = "sparkle" string_29a1 = "floorShine" string_29ac = "the boulder" string_29b8 = "Large boulders surround the door."

script.620[]

string_18aa = "Day zero" string_18b3 = "Man who go about in desert sun soon find himself Medium well" string_18f0 = "He who turns to run away sometimes find knife in back" string_1926 = "Freedom is like temper" string_193d = "If fire burns too bright, put damper on lamp" string_196a = "Your saurus is like reflection in pool" string_1991 = "He who seeks answers must first ask right questions" string_19c5 = "Early to bed and early to rise make Jack dull boy" string_19f7 = "Quest for glory is like same old story" string_1a1e = "Man who eat cookies in bed wake up with crumbs" string_1a4d = "He who knows what evil lurks in the hearts of men has Shadow of doubt" string_1a93 = "Oasis like wise saying" string_1aaa = "Man who talk without thinking have foot-in-mouth disease" string_1ae3 = "rm620" string_1ae9 = "pondPoly" string_1af2 = "ripples" string_1afa = "The water ripples with the desert wind." string_1b22 = "aRipple" string_1b2a = "drinkRipple" string_1b36 = "drinkRipExt" string_1b42 = "the saurus'reflection" string_1b58 = "The reflection of the saurus proves that he is not a vampire." string_1b96 = "saurusReflection" string_1ba7 = "the drinking saurus" string_1bbb = "That's one thirsty saurus." string_1bd6 = "drinkingHead" string_1be3 = "the Dervish" string_1bef = "This guy looks like he's been in the desert too long." string_1c25 = "dervBod" string_1c2d = "Dervish:" string_1c36 = "dervish" string_1c3e = "the Dervish' reflection" string_1c56 = "The Dervish spends most of his time reflecting." string_1c86 = "dervishReflection" string_1c98 = "waterSaurus" string_1ca4 = "waterSlammin" string_1cb1 = "thrownForLoop" string_1cbf = "poly1" string_1cc5 = "the Oasis" string_1ccf = "It's very wet." string_1cde = "pond" string_1ce3 = "poly2" string_1ce9 = "poly3" string_1cef = "poly4" string_1cf5 = "poly5" string_1cfb = "the palm fronds" string_1d0b = "They're very green." string_1d1f = "frond" string_1d25 = "poly6" string_1d2b = "the grassy plant" string_1d3c = "It's very happy in the water." string_1d5a = "plant" string_1d60 = "poly7" string_1d66 = "poly8" string_1d6c = "poly9" string_1d72 = "poly10" string_1d79 = "the trunk of the palm tree" string_1d94 = "They're very sturdy." string_1da9 = "trunk" string_1daf = "poly11" string_1db6 = "the sky" string_1dbe = "The sky above...the sand below." string_1dde = "sky" string_1de2 = "poly12" string_1de9 = "poly13" string_1df0 = "poly14" string_1df7 = "the beard of the Dervish" string_1e10 = "Judging by the way his beard's attached to the palm, this guy must REALLY like it here." string_1e68 = "beard" string_1e6e = "the sand" string_1e77 = "The sand below...the sky above."

script.630[]

string_1ffd = ", gagging a bit from lack of water." string_2021 = " while watching you with a hungry expression." string_204f = "beastEats" string_2059 = "beastDoneEating" string_2069 = "beastWakesUp" string_2076 = "beastLunges" string_2082 = "openDoor" string_208b = "saurusBalks" string_2097 = "beastHurts" string_20a2 = "the beast" string_20ac = "beastBody" string_20b6 = "You see an ex-beast. As you stare at it, you seem to hear a voice in your mind, saying \"I'm dead. Go away. Trust me, I'm dead. Aaaaahhhhhhh\"." string_2149 = "the dead beast" string_2158 = "deadBeast" string_2162 = "beast" string_2168 = "beastHead" string_2172 = "Al Scurva:" string_217d = "alScurva" string_2186 = "alScurvaMouth" string_2194 = "gestureTimer" string_21a1 = "cageFront" string_21ab = "cageBack" string_21b4 = "cagePieceLeft" string_21c2 = "cagePieceRight" string_21d1 = "the cage door" string_21df = "cageDoor" string_21e8 = "cageFeat" string_21f1 = "beastTimer" string_21fc = "theCage" string_2204 = "cageBase" string_220d = "the Dark Hand constellation" string_2229 = "The stars here appear to form a Dark Hand." string_2254 = "stellar1" string_225d = "the Saurus constellation" string_2276 = "This constellation is said to resemble a Saurus."

script.640[]

string_1c99 = "The plant's branches reach for the heavens." string_1cc5 = "branches" string_1cce = "aBranch" string_1cd6 = "the Fruit of Compassion" string_1cee = "theFruit" string_1cf7 = "giveGift" string_1d00 = "tellOfSelf" string_1d0b = "tellOfEarth" string_1d17 = "hugHer" string_1d1e = "springTime" string_1d29 = "fruitFall" string_1d33 = "thang" string_1d39 = "You broke the monitor screen!!!" string_1d59 = "theScreen" string_1d63 = "awfulNoise" string_1d6e = "the cliffs" string_1d79 = "The steep wall of rock protects this alcove from the desert winds and sun." string_1dc4 = "wall" string_1dc9 = "The steep incline of rock rises rapidly."

script.650[]

string_18d4 = "I have a red pencil box" string_18ec = "Can you direct me to the public bath" string_1911 = "I will not buy your rotten pears" string_1932 = "May a sleepy hippopotamus lie down on your house keys" string_1968 = "I can give you 5 dinars for the gourd" string_198e = "My sister has a saurus for sale" string_19ae = "Excuse me, your camel has fallen on my mother" string_19dc = "Your horse is foundered and I do not need that" string_1a0b = "May I apply spices to your beard?" string_1a2d = "Well, you think that might have been" string_1a52 = "Hmm. That rather sounded like" string_1a71 = "You believe that was" string_1a86 = "If your translation is correct, that was" string_1aaf = "You think that roughly translates to" string_1ad4 = "Perhaps you should have paid more attention in \"Griffin 101\"" string_1b11 = "You should have kept your Griffin-English phrase book from Adventurer's School" string_1b60 = "Of course, you can never be sure when talking with a Griffin" string_1b9d = "Unfortunately, your fluency in Griffin-speak is too low" string_1bd5 = "Screech chirpy caw peep, squawka squawka!\"" string_1c00 = "Chirp caw peepa-peepa, screechy screechy!" string_1c2a = "Freep squeaky pip-pip, awoooooo!" string_1c4b = "Screechy squawk, titwillow, titwillow!" string_1c72 = "Cheep, cheep, tite, penurious!" string_1c91 = "Scratch squawk screech do-be-do-be-doooo!" string_1cbb = "(Mumble, mumble...tourists...mumble mumble!)" string_1ce8 = "Merv the Griffin" string_1cf9 = "rm650" string_1cff = "goToLevitate" string_1d0c = "scrabble" string_1d15 = "magicRope" string_1d1f = "getFeather" string_1d2a = "griffinTalk" string_1d36 = "flyAway" string_1d3e = "moveRock" string_1d47 = "digSand" string_1d4f = "moveToRock" string_1d5a = "Merv, the Griffin" string_1d6c = "The Griffin looks like a cross between a lion and an eagle. It seems to be sleeping."

script.655[]

string_0bac = "It is a mean, nasty, agitated, about-to-rip-your-head-off Griffin." string_0c4c = "Uh-oh, looks like trouble..."

script.665[]

string_29f4 = "Damn" string_29f9 = "Rats" string_29fe = "Shoot" string_2a04 = "Blast" string_2a0a = "Argh" string_2a0f = "Ack" string_2a13 = "Camel Dung" string_2a1e = "#@!%$" string_2a24 = "Snarl" string_2a2a = "Glastnost" string_2a34 = "Albuquerque 152,700 cubits" string_2a51 = "Hours: Mon - Fri 8:00 - 5:00" string_2a6f = "Keep off the grass" string_2a82 = "Desertside litter removal crews next 3 dunes" string_2aaf = "Maximum Speed 1.5" string_2ac1 = "Downtown Shapeir next exit" string_2adc = "Aye, 'tis a rock." string_2aee = "The rock reflects the desert heat." string_2b11 = "The rock is made of red sandstone." string_2b34 = "This rock looks, predictably, much like any other desert rock." string_2b73 = "One of few living things in the desert." string_2b9b = "The plant seems to have adapted to the desert heat." string_2bcf = "The dry heat of the desert has stunted the plant's growth." string_2c0a = "If it were larger, you could sit in the shade." string_2c39 = "The blazing desert sun beats down fiercely on your head." string_2c72 = "It is amazing that anything can survive in the furnace-like desert." string_2cb6 = "The hot desert air scorches your throat as you breathe." string_2cee = "The searing desert heat seems to draw the water right out of you." string_2d30 = "The sound of your footsteps seem to echo \"water\" in your ears." string_2d6f = "Without water, you would not survive even an hour in the desert." string_2db0 = "It is a thoroughly dead Scorpion." string_2dd2 = "the dead Scorpion" string_2de4 = "The Terrorsaurus is quite dead." string_2e04 = "the dead Terrorsaurus" string_2e1a = "It is a recently-croaked brigand." string_2e3c = "the dead brigand" string_2e4d = "You have killed the Ghoul. Again." string_2e70 = "the re-dead Ghoul" string_2e82 = "It is a dead Jackalman." string_2e9a = "the dead Jackalman" string_2ead = "They are dead Jackalmen." string_2ec6 = "the dead Jackalmen" string_2ed9 = "desert" string_2ee0 = "the Dragon constellation" string_2ef9 = "The star pattern known as the Dragon." string_2f1f = "the Scorpion constellation" string_2f3a = "The sign of the Scorpion." string_2f54 = "the Dark Hand constellation" string_2f70 = "The stars here appear to form a Dark Hand." string_2f9b = "the Saurus constellation" string_2fb4 = "This constellation is said to resemble a Saurus." string_2fe5 = "It's just a Mirage." string_2ff9 = "the Mirage" string_3004 = "Um... That's a gimme." string_301a = "Persian Golfer" string_3029 = "nightSound" string_3034 = "featPolyR" string_303e = "featPolyL" string_3048 = "bodyPoly" string_3051 = "saurusHead" string_305c = "deadBody" string_3065 = "the rock" string_306e = "rock" string_3073 = "the plant" string_307d = "bush" string_3082 = "He looks vaguely familiar... maybe you've seen him in a camel lot?" string_30c5 = "the man" string_30cd = "arthur" string_30d4 = "It is a golf flag." string_30e7 = "the golf flag" string_30f5 = "gulfFlag" string_30fe = "He's participating in the Persian Golf tournament." string_3131 = "the golfer" string_313c = "gulfer" string_3143 = "the sign" string_314c = "theSign" string_3154 = "stellar1" string_315d = "stellar2" string_3166 = "gulfCycle" string_3170 = "Flee" string_3175 = "monsterTimer" string_3182 = "msgTimer" string_318b = "pale desert moon" string_319c = "hot desert sun" string_31ab = "And not a drop to drink"

script.666[]

string_01cc = "No Glory in this Story" string_01e3 = "Too Tired To Stand"

script.670[]

string_0c1b = "the Scorpion" string_0c28 = "The desert Scorpion is one of the deadliest creatures, with claws and a poisonous stinger for a tail." string_0ce0 = "Get the point?"

script.675[]

string_023d = "the TerrorSaurus" string_024e = "The Terrorsaurus are extremely quick-footed creatures."

script.680[]

string_0239 = "Tough fighting Brigands roam the desert in search for unwary travelers to waylay."

script.685[]

string_02c4 = "the Ghoul" string_02ce = "Supernatural creatures of the undead which prey upon the living."

script.695[]

string_08bc = "the Jackalman." string_08cb = "Jackalmen travel in packs, and prefer attacking things previously wounded."

script.700[]

string_1b3e = "Someone probably lives behind this door." string_1b67 = "It's a door. No doubt about it." string_1b88 = "Through this door lies the other side." string_1baf = "I'll take what's behind door number 3." string_1bd6 = "Huh? It's only PAINTED on." string_1bf2 = "If you lived here, you'd be home now." string_1c18 = "The flame in the sconce gives a steady light." string_1c46 = "The wall is carrying a torch for you." string_1c6c = "Meager light, but ample." string_1c85 = "The light helps to relieve the gloom of this street." string_1cba = "Just another sconce." string_1ccf = "Just another flame." string_1ce3 = "You can hear termites chewing." string_1d02 = "You hear door-like sounds." string_1d1d = "Behind the locked door, you hear a family quarrel. Better not get involved. " string_1d6b = "Someone is whistling a familiar tune in an odd key behind this door." string_1db0 = "Someone behind this door is repeatedly saying 'Ma fhimt.' You don't understand." string_1e01 = "Sounds like work going on behind this door." string_1e2d = "AFeat" string_1e33 = "a door" string_1e3a = "the door" string_1e43 = "the sconce" string_1e4e = "the barricade" string_1e5c = "This street has been barricaded off. The sign reads 'Road closed by order of Khaveen'." string_1eb4 = "Left" string_1eb9 = "Right" string_1ebf = "Center" string_1ec6 = "isOpeningHere" string_1ed4 = "NESW" string_1ed9 = " down the street " string_1eeb = " up the street " string_1efb = " " string_1efd = "left" string_1f02 = "right" string_1f08 = "Another" string_1f10 = "There is a" string_1f1b = ", which " string_1f24 = "AlleyRoom" string_1f2e = "randomCrossers" string_1f3d = "Zrir Darb" string_1f47 = "Money Changer" string_1f55 = "Astrologer" string_1f60 = "Sitt Tarik" string_1f6b = "Sahir Tarik" string_1f77 = "Saif Darb" string_1f81 = "Ignorance of the law is no excuse" string_1fa3 = "You must carry your Visa at all times"

script.701[]

string_019a = "Khanjar Tarik" string_01a8 = "Marrib Darb" string_01b4 = "Kasir Tarik" string_01c0 = "Tarik of Kattas" string_01d0 = "Sharki Darb" string_01dc = "Junub Tarik" string_01e8 = "Rani Tarik" string_01f3 = "Tarik of Stars" string_0202 = "Kital Darb" string_020d = "Dambi Darb" string_0218 = "Naufara Darb" string_0225 = "Dinar Tarik" string_0231 = "Centime Tarik" string_023f = "Mwai Tarik" string_024a = "Harik Darb" string_0255 = "Wahir Darb" string_0260 = "Dahab Tarik" string_026c = "Sultan Darb" string_0278 = "Effendi Darb" string_0285 = "Sahib Tarik" string_0291 = "Saif Darb" string_029b = "Askeri Darb" string_02a7 = "Tarik of Rafir" string_02b6 = "Shmali Tarik" string_02c3 = "Jamal Darb" string_02ce = "Hawa Darb" string_02d8 = "Nisr Darb" string_02e2 = "Trab Darb" string_02ec = "Khalsa Darb" string_02f8 = "Zrir Darb" string_0302 = "Akrab Darb" string_030d = "Kudra Darb" string_0318 = "Sahir Tarik" string_0324 = "Rules must be obeyed. Follow the system" string_034d = "An order from a guard is a rule" string_036d = "Ignorance of the law is no excuse" string_038f = "Suicide is punishable by death" string_03ae = "Red Sauruses may be watered on Tuesdays and Thursdays; Green Sauruses may be watered every other Wednesday" string_0419 = "Some men are more equal than others" string_043d = "Everything not mandatory is forbidden" string_0463 = "All men are equal" string_0475 = "Women shall remain indoors and veiled at all times" string_04a8 = "It is forbidden to be on the streets at night" string_04d6 = "You must carry your Visa at all times" string_04fc = "You are being watched" string_0512 = "Overtime is mandatory for everyone" string_0535 = "This street closed by order of Khaveen" string_055c = "The smuggling of water is a capital crime" string_0586 = "All Fed-Ex packages must by out by 2:30" string_05ae = "Alley"

script.703[]

string_0da7 = "The guard looks like he means business." string_0dcf = "alleyRas" string_0dd8 = "Guard:" string_0ddf = "guard1" string_0de6 = "guard2" string_0ded = "block" string_0df3 = "guardsBlock" string_0dff = "If you are truly a hero, follow me!" string_0e23 = "Woman" string_0e29 = "slaveBeckons" string_0e36 = "slaveWoman" string_0e41 = "catchingGuard" string_0e4f = "guardMove" string_0e59 = "Guard" string_0e5f = "Caught by guards"

script.704[]

string_11d2 = "The townsperson looks nondescript." string_11f5 = "the guard" string_11ff = "The guard looks official." string_1219 = "alleyRoom" string_1223 = "the earth elemental" string_1237 = "earthElem" string_1241 = "getDirt" string_1249 = "earthElemDies" string_1257 = "earthElemHitByFlame" string_126b = "earthElemSM" string_1277 = "earthElemSpellChecker" string_128d = "\"Rocky\"" string_1295 = "earthElemCombat" string_12a5 = "harpoCrosses" string_12b2 = "the funny-lookin' dude" string_12c9 = "That strange man bears a striking resemblance to some of the other odd characters you've met around this city." string_1338 = "harpo" string_133e = "Honk-Honk"

script.765[]

string_06f2 = "Is this your \"Trial by Fire?\"\n" \ "\n" \ "Nah. Too small." string_0722 = "candle" string_0729 = "a quill" string_0731 = "An old-fashioned word processor." string_0752 = "quill" string_0758 = "intro" string_075e = "startGame" string_0768 = "import" string_076f = "continueGame" string_077c = "the inkwell" string_0788 = "Koko the Clown lived here many years ago." string_07b2 = "inkwell" string_07ba = "This belongs to Nimble Jack." string_07d7 = "candlestick" string_07e3 = "the scroll" string_07ee = "Even in early word processing, they used scrolling techniques."

script.780[]

string_0334 = "The saurus lot looks empty from this distance." string_0386 = "This constellation is said to resemble a Saurus." string_03dc = "The stars here appear to form a Dark Hand."

script.785[]

string_1850 = "Alichica:" string_185a = "alichicaTalks" string_1868 = "moveMan2" string_1871 = "moveMan3" string_187a = "watchCarpet" string_1886 = "kattaInnDoor" string_1893 = "alichica" string_189c = "Alichica's stand" string_18ad = "alichicaStand" string_18bb = "the map on the wall" string_18cf = "It is a map of the streets and alleys of Shapeir." string_1901 = "map" string_1905 = "backOfStand" string_1911 = "Lisha, the Flower Lady" string_1928 = "Lisha:" string_192f = "You see a charming young Katta with a smile for you." string_1964 = "lisha" string_196a = "the flower stand" string_197b = "The flowers at the flower stand are very beautiful indeed, and the charming young Katta girl has a smile for you." string_19ed = "flowerStand" string_19f9 = "Sitar, the snake charmer" string_1a12 = "He looks like a charming fellow." string_1a33 = "sitar" string_1a39 = "the charmer's snake" string_1a4d = "snake" string_1a53 = "the snake charmer's rug" string_1a6b = "The rug's design is charming." string_1a89 = "snakeRug" string_1a92 = "the snake's basket" string_1aa5 = "It ain't much, but the snake calls it home." string_1ad1 = "snakeBasket" string_1add = "the sign of the Katta's Tail Inn" string_1afe = "kattaInnSign" string_1b0b = "the alley sign" string_1b1a = "The symbol on the sign indicates \"North\". The sign itself reads \"Junub Tarik,\" which means \"South Street.\""

script.790[]

string_1599 = "The end of the world!"

script.800[]

string_0ee6 = "Press '?' to learn about this hero type." string_0f0f = "selChar" string_0f17 = "showFighter" string_0f23 = "showWizard" string_0f2e = "showThief" string_0f38 = "openBlinds" string_0f43 = "closeBlinds" string_0f4f = "pushButton" string_0f5a = "the title" string_0f64 = "Use the Enter key or the left mouse button to choose a character type." string_0fab = "selTitle" string_0fb4 = "chooser" string_0fbc = "the fighter button" string_0fcf = "Fighters tend to be rough, tough, and rowdy. Choose the Fighter if you want to take the direct approach to your problems." string_104a = "fighterButton" string_1058 = "the wizard button" string_106a = "Wizards are known for their powerful spells and subtle, indirect solutions to problems." string_10c2 = "wizardButton" string_10cf = "the thief button" string_10e0 = "Thieves have a variety of special skills, such as picking locks, hiding, and climbing walls. The thief tends to work around problems rather than attacking them directly." string_118b = "thiefButton" string_1197 = "the hole" string_11a0 = "Gee, that wall wasn't so tough, was it? At least, not so tough that a Fighter couldn't handle it!" string_1203 = "holeInWall" string_120e = "the Hero" string_1217 = "theHero" string_121f = "the crumbled stone from the wall" string_1240 = "You sure taught that wall a lesson!"

script.821[]

string_1e78 = "The Palace of the Sultan" string_1e91 = "%s, thou shalt stand before the Sultan Harun al-Rashid (May He Reign Forever!) to be judged." string_1ef9 = "Shameen and Shema:" string_1f40 = "Warrior:" string_1f6c = "Aziza:" string_1f73 = "Though it was wicked and most foul, %s turned aside its wickedness and restored its humanity." string_21c0 = "Shema:" string_21c7 = "Shameen:" string_21d0 = "Ja'afar:"

script.822[]

string_228a = "Zayishah:" string_2294 = "I shall speak for %s." string_22b8 = "Saurus:" string_22c0 = "Yet this man showed me his courage, kindness, and honor, and I knew that %s would restore me." string_231e = "saurusSpeak" string_232a = "Ja'Afar:" string_2333 = "The Sultan shall speak for %s." string_2352 = "sultanSpeak" string_235e = "give to %s my sword, \"Soulforge\"." string_25a0 = "Ja'afar:" string_25a9 = "Emir:" string_25af = "Harun al-Rashid:" string_25c0 = "Rakeesh:"

script.850[]

string_0e8e = "Jerry Moore" string_0e9a = "Cheryl Loyd" string_0ea6 = "Doug Herring" string_0eb3 = "Nate Larsen" string_0ebf = "Eric Kasner" string_0ecb = "Desie Hartman" string_0ed9 = "Dean La Rocca" string_0ee7 = "Tamra Dayton" string_0ef4 = "Harry McLaughlin" string_0f05 = "Corey Cole" string_0f10 = "Mark Wilden" string_0f1c = "Brian K. Hughes" string_0f2c = "Jerry Shaw" string_0f37 = "Robert Lee Mallory" string_0f4a = "Randy MacNeill" string_0f59 = "Gary Kamigawachi" string_0f6a = "Robert E. Heitman" string_0f7c = "Mark Seibert" string_0f89 = "Chris Braymen" string_0f97 = "The Whole Gang" string_0fa6 = "Mr. Science" string_0fb2 = "No-stress graphics" string_0fc5 = "Only his wit is sharper than his blade." string_0fed = "I taught Mr. Science everything he knows." string_1017 = "Give me some slack." string_102b = "I'll be at the candy machine." string_1049 = "Has anyone got change for a dollar?" string_106d = "Velcro Mama" string_1079 = "The Joisey Boy" string_1088 = "Owner, Graduate, and\n" \ "Sole Employee of the\n" \ "Famous Programmer's\n" \ "Correspondence School. " string_10de = "Alleys and plazas are my life." string_10fd = "Monty Python's summer replacement." string_1120 = "Spellcaster Master" string_1133 = "Edit, compile, test...\n" \ "Edit, compile, beep...\n" \ "Edit, compile, test... " string_1179 = "It came from Q.A." string_118b = "You want me to work HOW MUCH OVERTIME??" string_11b3 = "Quick and Courteous\n" \ "Cameo Coding " string_11d5 = "Whambos and Thuds" string_11e7 = "Binks and Thweeps" string_11f9 = "Jeff Stephenson, Robert E. Heitman\n" \ "Dan Foy, Pablo Ghenis, Larry Scott\n" \ "Eric Hart, J. Mark Hood, John Rettig\n" \ "and a cast of several. " string_127c = "closingCredits" string_128b = "saurTop" string_1293 = "saurBottom" string_129e = "waist" string_12a4 = "torso" string_12aa = "egoHead" string_12b2 = "leftArm" string_12ba = "rightArm" string_12c3 = "reins" string_12c9 = "the moon" string_12d2 = "moon" string_12d7 = "Title" string_12dd = "creditWindow" string_12ea = "theOtherWindow" string_12f9 = "rollTheCredits" string_1308 = "whatever" string_1311 = "quest" string_1317 = "For" string_131b = "glory" string_1321 = "III" string_1325 = "shadows" string_132d = "Of" string_1330 = "darkness"

script.860[]

string_0b6d = "One of the riders of the caravan." string_0b8f = "aNearDude" string_0b99 = "aFarDude" string_0ba2 = "rm860" string_0ba8 = "sun" string_0bac = "yourself" string_0bb5 = "What a dashing foreign devil you are!" string_0bdb = "torso" string_0be1 = "What a buffed-out dude you are!" string_0c01 = "waist" string_0c07 = "egoHead" string_0c0f = "Check out those biceps!" string_0c27 = "leftArm" string_0c2f = "rightArm" string_0c38 = "the reins" string_0c42 = "Used for manual guidance of this type of ATV." string_0c70 = "reins" string_0c76 = "A \"ship of the desert?\"" string_0c8e = "saurTop" string_0c96 = "Mighty muscular." string_0ca7 = "saurBottom" string_0cb2 = "the rock" string_0cbb = "A rock by any other name...." string_0cd8 = "rock" string_0cdd = "the crisp, morning sky" string_0cf4 = "The crisp, beautiful sky makes you feel glad to be alive." string_0d2e = "sky" string_0d32 = "sky2" string_0d37 = "sand dunes" string_0d42 = "The ever-changing, shifting dunes of the desert are ever shifting and changing."

script.861[]

string_0de5 = "They look as thick as ants at a picnic, and far nastier." string_0e1e = "aBrigs1" string_0e26 = "aBrigs6" string_0e2e = "the caravan" string_0e3a = "aSaury" string_0e41 = "the rider" string_0e4b = "One of the riders of the caravan." string_0e6d = "aNearDude" string_0e77 = "aFarDude" string_0e80 = "The plain, Boss, the plain! The caravan's on the plain." string_0eb9 = "lookOut" string_0ec1 = "rm861" string_0ec7 = "the brigand" string_0ed3 = "The brigands, the brigands! Run for your lives!" string_0f04 = "aBee1" string_0f0a = "aBee2" string_0f10 = "aBee3" string_0f16 = "the hills in the near distance" string_0f35 = "The needle sharp hills stand in stark contrast to the desert floor." string_0f79 = "nearHills" string_0f83 = "the distant mountains" string_0f99 = "The distant mountains seem to go on forever." string_0fc6 = "farHills" string_0fcf = "the sky" string_0fd7 = "The crisp, clear morning sky makes you feel good to be alive." string_1015 = "sky" string_1019 = "the dry desert floor" string_102e = "The dry, dusty desert floor looks well traveled through this narrow pass."

script.865[]

string_0694 = "an ice cold WizFiz" string_06a7 = "Ice cold, tasty WizFiz. Made with pure Shapeirian artesian spring water." string_06f0 = "coke" string_06f5 = "fresh popcorn" string_0703 = "Fresh popped Wilber Bluendecker\n" \ " Gourmet Popping Corn." string_073b = "popCorn" string_0743 = "kernel1" string_074b = "kernel2" string_0753 = "a star" string_075a = "Looky, looky, it's an orb of burning Helium and Hydrogen." string_0794 = "star1" string_079a = "star2" string_07a0 = "star3" string_07a6 = "fiz" string_07aa = "" string_07ab = "" string_07ac = "Stay tuned at end of game\n" \ "for an intimation of\n" \ "Quest for Glory III." string_07f0 = "feat1" string_07f6 = "Smoking only in the boys room or third balcony." string_0826 = "feat2" string_082c = "Snack stand closes in 10 minutes." string_084e = "feat3" string_0854 = "Bathrooms close in 5 minutes."

script.871[]

string_05a8 = "the King of the mountain" string_05c1 = "King of the mountain!\n" \ "king of the mountain!\n" \ "king of the mountain!" string_0603 = "johnny" string_060a = "a vulture" string_0614 = "Look down there, gang. They must've just opened a new carrion out place." string_065e = "v1" string_0661 = "Pass the ketchup." string_0673 = "v2" string_0676 = "Look, Dolores. Bedouin on rye!" string_0696 = "v3" string_0699 = "survey" string_06a0 = "birdie" string_06a7 = "mangled mass of bodies" string_06be = "Vulture fast food." string_06d1 = "pile1" string_06d7 = "pile of dead bodies" string_06eb = "All in a day's work."

script.872[]

string_08a8 = "Of course the Centaur survived the battle." string_08d3 = "saury1" string_08da = "the caravaner" string_08e8 = "At least part of the caravan survived the battle." string_091a = "saury2" string_0921 = "the caravaner on this side" string_093c = "saury3" string_0943 = "the caravaner on that side" string_095e = "This guy survived the battle." string_097c = "nearDude" string_0985 = "the survivor" string_0992 = "farDude" string_099a = "rm872" string_09a0 = "truckin" string_09a8 = "the city" string_09b1 = "Ah, Raseir." string_09bd = "raseir" string_09c4 = "the sky" string_09cc = "It's a clear blue sky out here." string_09ec = "sky" string_09f0 = "hill" string_09f5 = "The hills around here are stark and dry, just like Coarsegold." string_0a34 = "hills" string_0a3a = "the sand" string_0a43 = "Nothing but sand, sand, and more sand." string_0a6a = "sand" string_0a6f = "Different picture, same sky." string_0a8c = "sky2" string_0a91 = "Sand, sand and more sand." string_0aab = "sand2" string_0ab1 = "the hill" string_0aba = "The hills are stark barren rock."

script.880[]

string_02fd = "the city of Raseir" string_0310 = "The city of Raseir is dark with despair." string_0339 = "raseir" string_0340 = "the Dragon constellation" string_0359 = "The star pattern known as the Dragon." string_037f = "stellar1" string_0388 = "the Scorpion constellation" string_03a3 = "The sign of the Scorpion."


Vocab[]

1 the article 2 a article 3 an article 4 el article 5 la article 6 los article 50 and conjunction 51 or conjunction 52 nor conjunction 54 if conjunction 55 but conjunction 100 it pronoun 101 this pronoun 102 these pronoun 103 that pronoun 104 those pronoun 105 them pronoun 106 themselves pronoun 107 him pronoun 108 himself pronoun 109 her pronoun 110 herself pronoun 111 i, me, myself noun 112 he noun 113 she noun 114 they noun 115 ya, you noun 116 yourself noun 117 we noun 118 us noun 119 ourselves noun 150 until association 151 while association 152 with association 153 without association 154 for association 155 about association 200 to position 201 from position 202 at position 203 on, upon position 204 onto position 205 off position 206 in, inside, into position 207 out, outer, outside position 208 below, beneath, under, underneath position 209 between position 210 across position 211 above, over position 212 through position 213 behind noun, position 214 ahead position 215 back verb, noun, adjective, position 216 front noun, adjective, position 217 around position 218 here position 219 there position 220 everywhere position 221 nowhere position 222 somewhere position 223 forward position 224 backward position 225 toward position 226 by position 229 of position 300 how adverb 301 where adverb 302 when adverb 303 why adverb 304 what, which adverb 305 who adverb 306 soon adverb 307 sooner adverb 308 soonest adverb 309 now adverb 310 late adverb 311 later adverb 312 latest adverb 315 normal adverb 316 abnormal, strange adverb 317 so adverb 318 again adverb 319 always adverb 320 never adverb 321 then adverb 322 up adverb 323 down adverb 324 together adverb 325 please adverb 326 away adverb 327 along adverb 328 overboard adverb 329 not adverb 330 almost adverb 331 affirmative, aye, certainly, ok, roger, sure, y, yea, yeah, yep, yes adverb 332 n, nay, negative, no, nope adverb 333 dunno, maybe, possibly, probably adverb 400 do auxv 401 did auxv 402 does auxv, noun 403 be auxv 404 are, is, wheres, youre auxv 405 am, im auxv 407 was auxv 408 can auxv, noun 409 will auxv, noun 410 would auxv 411 go auxv 412 cease, stop auxv 413 begin, start auxv 414 say auxv 415 says auxv 416 said auxv 417 have auxv 418 has auxv 419 had auxv 420 tell auxv 421 use auxv 422 holler, scream, shout, yell auxv 450 look verb 451 open verb 452 close verb 453 smell verb 454 move verb 455 eat verb 456 get verb 457 climb verb 458 talk verb 500 black adjective 501 blue adjective 502 brown adjective 503 gray, grey adjective 504 green adjective 505 pink adjective 506 magenta, purple, violet adjective 507 red adjective 508 white adjective 509 yellow adjective 510 ancient adjective 511 another adjective 512 arcane adjective 513 awful, horrible, terrible, vile adjective 514 bad adjective 515 bald adjective 516 beautiful adjective 517 big, huge, large adjective 518 birdlike adjective 519 both adjective 520 brass adjective 521 broad adjective 522 broken adjective 523 bronze adjective 524 canned adjective 525 carved adjective 526 colorful adjective 527 cold adjective 528 crude adjective 529 crumpled, wrinkled adjective 530 dangerous adjective 531 dead, deceased adjective 532 decorated adjective 533 early adjective 534 even adjective 535 all, every adjective 536 evil adjective 537 exquisite adjective 538 fat, plump adjective 539 filthy adjective 540 fine adjective 541 first adjective 542 floating, flying adjective 543 forsaken adjective 544 fragrant adjective 545 frail adjective 546 freshly adjective 547 frost adjective 548 glowing, luminous adjective 549 golden adjective 550 good adjective 551 happy adjective 552 hard adjective 553 his adjective 554 hollow adjective 555 hooded adjective 556 honorable adjective 557 humble adjective 558 famished, hungry, ravenous, starved, starving adjective 559 important adjective 560 intoxicated adjective 561 its adjective 562 last adjective 563 left adjective 564 living adjective 565 local adjective 566 long adjective 567 lost adjective 568 low adjective 569 magical adjective 570 main adjective 571 makeshift adjective 572 maltese adjective 573 marked adjective 574 my adjective 575 nasty adjective 576 neat adjective 577 new adjective 578 newborn adjective 579 next adjective 580 nice adjective 581 oak adjective 582 odd adjective 583 old adjective 584 other adjective 585 our adjective 586 personal adjective 587 pickled adjective 588 preceding, previous adjective 589 private adjective 590 rare adjective 591 rarest adjective 592 real adjective 593 rich adjective 594 right adjective 595 rocking adjective 596 serial adjective 597 shining adjective 598 shopping adjective 599 ill, sick, unwell adjective 600 single adjective 601 little, small adjective 602 sober adjective 603 some adjective 604 southern adjective 605 extra, spare adjective 606 special adjective 607 standard adjective 608 sticky adjective 609 stolen adjective 610 strangely adjective 611 substantial adjective 612 sweet adjective 613 tall adjective 614 their adjective 615 threadbare adjective 616 tough adjective 617 typical adjective 618 uniformed adjective 619 unmarked adjective 620 urgent adjective 621 vital adjective 622 worn adjective 623 weird adjective 624 wet adjective 625 wrought adjective 626 young adjective 627 your adjective 628 eternal adjective 629 endless adjective 630 contrary adjective 631 honeyed adjective 632 fried adjective 633 clear verb, adjective 634 double adjective 635 bladed adjective 636 flaming adjective 637 jewelled adjective 638 psychic adjective 639 cryptic adjective 640 mystic, mystical noun, adjective 641 wooden adjective 642 planetary adjective 643 loose adjective 644 forbidden adjective 645 ray, xray adjective 646 tight adjective 647 polite adjective 648 whoopee noun, adjective 649 seasick adjective 650 wise adjective 651 cero adjective 652 raseirian, raseirish, rasierian, rasierish adjective 653 shapeirian, shapeirish, shapierian, shapierish adjective 654 silly adjective 655 inner, inside adjective 656 caged adjective 657 far adjective 659 true adjective 660 rusty adjective 1000 aim verb 1001 answer verb, noun 1002 appear verb 1003 apply verb 1004 beg verb 1005 bet, wager verb, noun 1006 bite verb 1007 blow, suck verb 1008 break, bust, smash verb 1009 breathe verb 1010 bribe verb, noun 1011 burn verb 1012 buy, purchase verb 1013 call verb 1014 carve verb 1015 cast verb 1016 capture, catch, subdue verb, noun 1017 change verb 1018 chase, pursue verb 1019 circle verb, noun 1020 climb, scale verb 1021 close, shut verb 1022 come verb 1023 attach, connect verb 1024 continue verb 1025 control verb 1026 count verb, noun 1027 crawl verb 1028 cross verb 1029 damn verb 1030 dash verb 1031 decorate verb 1032 describe verb 1033 die verb 1034 dig verb 1035 disarm verb 1036 deposit, discard, drop verb 1037 draw verb 1038 dream verb, noun 1039 chew, consume, eat, munch, swallow verb 1040 enlarge, increase verb 1041 enter verb 1042 erase verb 1043 escape, retreat verb, noun 1044 fasten verb 1045 feed verb 1046 feel, touch verb 1047 fetch verb, noun 1049 attack, clash, fight verb, noun 1050 find, locate verb 1051 fix, repair verb 1052 flip verb 1053 flush verb 1054 fly verb, noun 1055 follow verb 1056 acquire, bring, get, obtain, remove, retrieve, take verb 1057 gave, give, share verb 1058 grope verb 1059 chop, cut, hack, puncture, rip, skewer, slash, slice, stab verb, noun 1060 hang verb 1061 help verb, noun 1062 conceal, hide verb 1063 beat, crush, hit, kick, punch, slap, squash, stomp, strike, trounce verb 1064 hold verb 1065 hug verb, noun 1066 hurry verb 1067 identify verb 1068 fill, insert verb 1069 join verb 1070 hop, jump, leap, skip, vault verb 1071 keep verb 1072 kill, murder verb 1073 kiss verb, noun 1074 knock, rap verb 1075 done, exit, leave verb, noun 1076 let, lets verb 1077 lie verb 1078 lift, raise verb, noun 1079 light verb, noun 1080 like verb 1081 listen verb 1082 load verb 1083 lock verb, noun 1084 examine, gaze, inspect, look, observe verb 1085 made, make verb 1086 mend verb 1087 need verb 1088 offer verb 1089 order verb, noun 1090 pause verb 1091 pay verb 1092 peddle verb 1093 perform verb 1094 pat, pet, stroke verb 1095 leak, pee, piss, urinate verb 1096 play verb 1097 pull verb 1098 force, press, push, shove verb, noun 1099 quit verb 1100 read verb 1101 recover verb 1102 refuel verb 1103 meditate, relax verb 1104 remain verb 1105 rent verb 1106 repeat verb 1107 replace, return verb 1108 ask, inquire, request verb 1109 reset verb 1110 restart verb 1111 restore verb 1112 bathe, rinse, wash verb 1113 rise verb 1114 rove verb 1115 ruin verb, noun 1116 destroy verb, noun 1117 wreck verb, noun 1118 save verb 1119 saw verb 1120 search, seek verb 1121 seduce verb 1122 see verb 1123 sell verb 1124 send, sent verb 1125 set verb 1126 sew verb 1127 shake verb 1128 display, show verb 1129 sing verb 1130 drink, sip verb, noun 1131 sat, sit verb 1132 nap, sleep, snooze verb, noun 1133 slide verb 1134 slip verb 1135 snip verb 1136 spit verb 1137 grab, rob, snatch, steal verb 1138 straighten verb 1139 swamp verb 1140 swim verb 1141 swing verb 1142 chat, converse, speak, talk verb 1143 tear verb 1144 throw, toss verb 1145 bargain, haggle verb, noun 1146 transmit verb 1147 turn verb 1148 uncover verb 1149 strip, undress verb, noun 1150 unlock verb 1151 unfasten, untie verb 1152 disappear, vanish verb 1153 stay, wait verb 1154 awaken, wake verb 1155 walk verb 1156 want verb 1157 warn verb 1158 wear verb 1159 whats verb 1160 whisper verb 1161 whistle verb 1162 chuckle, laugh, smile, wink verb 1163 wipe verb 1164 write, wrote verb 1165 pass verb, noun 1166 patrol verb, noun 1167 pound verb, noun 1168 practice verb, noun 1169 train verb, noun 1170 question verb, noun 1171 register verb, noun 1172 report verb, noun 1173 rest verb, noun 1174 sconce verb, noun 1175 snore verb, noun 1176 stand verb, noun 1177 taste verb, noun 1178 travel verb, noun 1179 view verb, noun 1180 wish verb, noun 1181 clean verb, adjective 1182 dry verb, adjective 1183 empty verb, adjective 1184 lower verb, adjective 1185 enchant verb, adjective 1186 slow verb, adjective 1187 disenchant, dispel verb, noun 1188 heal verb 1189 sneak verb 1190 spin verb 1191 twist verb 1192 dance verb, noun 1193 free, release verb, adjective 1194 deal verb, noun 1195 glow verb, noun 1196 recite verb 1197 run verb 1198 calm, quiet, still verb, noun 1199 ride verb, noun 1200 damage, hurt, injure verb 1201 dodge verb 1202 duck verb, noun 1203 parry verb 1204 block verb, noun 1205 thrust verb 1206 learn verb 1207 teach verb 1208 rub verb 1209 teleport, tp verb, noun 1210 extinguish verb 1211 halt verb 1212 unbar verb 1213 put verb 1214 reflect verb 1215 prepare verb 1216 resign, surrender, yield verb 1217 pry verb 1218 gather verb 1219 thank, thanks verb 1220 explore verb 1221 gamble verb 1222 try verb 1223 greet verb 1224 enjoy verb 1225 forgive, pardon verb 1226 apologize verb 1227 roll verb, noun 1228 unroll verb 1229 telekinesis, tk verb, noun 1230 mount verb 1231 dismount verb 1232 defend verb 1233 dine verb 1234 pour verb 1235 sprinkle verb 1236 spread verb 1237 strew verb 1238 pluck verb 1239 descend verb 1240 borrow verb 1241 douse verb 1242 squirt verb 1243 spray verb 1244 bend verb, noun 1245 heel verb 1246 open verb, noun 1247 struggle verb, noun 1248 wrestle verb, noun 1249 barter, exchange, trade verb, noun 1250 marry verb 1251 revolt verb 1252 dislodge verb 1253 refuse verb 1254 swat verb, noun 1255 golf verb, noun 1256 drive, putt verb 1257 become verb 1258 contain verb, noun 1259 applaud, cheer, clap verb 1260 lure verb, noun 1261 care verb, noun 1262 wave verb, noun 1263 lure verb, noun 1264 scare verb, noun 1265 account verb, noun 1266 rub verb, noun 1267 promise verb, noun 2000 adventurer noun 2001 abu, alnjun, njun noun 2002 assistant noun 2003 astrologer, stargazer noun 2004 aziza, azizah noun 2005 baker noun 2006 barman, bartender, wilmer noun 2007 beggar noun 2008 butcher noun 2009 cashier noun 2010 centaur noun 2011 changer, moneychanger noun 2012 cheetaur noun 2013 deputy noun 2014 dervish noun 2015 dinarzad noun 2016 djinn, djinni, genie, jinn, jinni noun 2017 dragon noun 2018 bum, drunk, wino noun 2019 afreet, afrit, efreet, ifreet, ifrit noun 2020 enchantress, sorceress noun 2021 erana noun 2022 erasmus noun 2023 dad, father, pop noun 2024 farmer noun 2025 folk noun 2026 gambler noun 2027 girl noun 2028 gnome noun 2029 grandfather noun 2030 gypsy noun 2031 handyman noun 2032 hero noun 2033 innkeeper noun 2034 catperson, katta noun 2035 keeper noun 2036 leader noun 2037 guildmaster, uhura noun 2038 moose, moosehead noun 2039 ogre noun 2040 omar noun 2041 jaafar noun 2042 player noun 2043 saurii, saurus noun 2044 shameen noun 2045 shema noun 2046 caster, spellcaster noun 2047 troll noun 2048 warlock noun 2049 wizard noun 2050 zara noun 2051 ali, hasan noun 2052 baba, hag, witch, yaga noun 2053 bandit, brigand, robber noun 2054 cat, kitten, kitty noun 2055 faerie, faery, fairy noun 2056 griffin, griffon, gryphon, merv noun 2057 mage, magician, sorcerer noun 2058 creature noun 2059 merchant, seller, vendor noun 2060 abdulla, abdullah, doo, trader noun 2061 cousin, sharaf noun 2062 nephew, scoree noun 2063 lion, liontaur noun 2064 owner, proprietor noun 2065 sheriff noun 2066 clerk, shopkeeper, storekeeper noun 2067 thief, thieves noun 2068 weaver noun 2069 hostess, waitress noun 2070 female, lady, woman, women noun 2071 dude, guy, man, men noun 2072 people, person noun 2073 simba noun 2074 rakeesh noun 2075 paladin noun 2076 cerosaurus noun 2077 tarna noun 2078 philosopher noun 2079 sorry verb, noun 2080 bye, farewell, goodbye, goodnight verb, noun 2081 hello, hi, howdy verb, noun 2082 game noun 2083 inventory noun 2084 room noun 2085 speed noun 2086 north noun 2087 south noun 2088 east noun 2089 west noun 2090 adventure noun 2091 adventuring noun 2092 advice, tip noun 2093 affair noun 2094 afternoon noun 2095 air noun 2096 alabaster noun 2097 alcove noun 2098 alertness noun 2099 alley noun 2100 ambush verb, noun 2101 ancestry noun 2102 andiron noun 2103 animal noun 2104 aroma noun 2105 art noun 2106 assortment noun 2107 astrology noun 2108 aura noun 2109 avalanche noun 2110 bag, sack noun 2111 bakery noun 2112 balance noun 2113 ball, sphere noun 2114 bandana, kerchief noun 2115 bar verb, noun 2116 barrel, cask, keg noun 2117 basket noun 2118 maker noun 2119 bath noun 2120 beam, timber noun 2121 beard noun 2122 beast noun 2123 bed noun 2124 ale, beer noun 2125 beet, cabbage, cherry, corn, fig, grape, lettuce, onion, orange, peach, pear, tomato noun 2126 beverage noun 2127 bird noun 2128 blood noun 2129 blossom noun 2130 board noun 2131 body, carcass, corpse noun 2132 boob, booby, breast, jug, knocker, tit, titty noun 2133 book, novel noun 2134 bookcase, bookshelf noun 2135 boot noun 2136 bowl, dish noun 2137 box noun 2138 breath noun 2139 brick, stone noun 2140 building, structure noun 2141 burden noun 2142 bush, foilage, shrub, shrubbery, undergrowth noun 2143 ass, asshole, butt noun 2144 business noun 2145 cable noun 2146 birdcage, cage noun 2147 candle noun 2148 awning, canopy noun 2149 caravan noun 2150 card noun 2151 cardgame noun 2152 cart, wagon noun 2153 case noun 2154 castle, fort, fortress, manor, palace noun 2155 cave, cavern noun 2156 ceiling noun 2157 cent, centime, centine noun 2158 chain, shackle noun 2159 chair, seat noun 2160 cheese noun 2161 chest noun 2162 chicken noun 2163 boss, chief noun 2164 civilization noun 2165 claw noun 2166 cliff, hillside noun 2167 climate noun 2168 cloak noun 2169 cloth noun 2170 clothes, clothing, garment noun 2171 cloud noun 2172 coal noun 2173 cock, dick, dork, hardon, penis, phallus, schlong noun 2174 cocksucker, motherfucker noun 2175 coffee noun 2176 collar noun 2177 component, ingredient noun 2178 contents noun 2179 cord noun 2180 couch, divan, sofa noun 2181 counter noun 2182 countercurse noun 2183 cover noun 2184 crop noun 2185 curse verb, noun 2186 danger noun 2187 dark noun 2188 dart noun 2189 date noun 2190 dawn noun 2191 day noun 2192 dazzle noun 2193 death noun 2194 deck noun 2195 desert noun 2196 desk noun 2197 detect noun 2198 dinar noun 2199 dirt, mud, soil noun 2200 dog noun 2201 doily, lace noun 2202 door, doorway noun 2203 drawer noun 2204 dress noun 2205 dusk noun 2206 dust verb, noun 2207 earth noun 2208 elemental noun 2209 ember noun 2210 emir noun 2211 end noun 2212 entrance noun 2213 equipment noun 2214 establishment noun 2215 evening noun 2216 eye, orb noun 2217 face noun 2218 fall verb, noun 2219 farm verb, noun 2220 feather, quill noun 2221 due, fee noun 2222 fence verb, noun 2223 fenrus, mouse, rat noun 2224 field, plot noun 2225 fire noun 2226 fireball, firedart, flamedart noun 2227 chimney, fireplace, hearth noun 2228 carp, fish, fishy noun 2229 flame noun 2230 floor noun 2231 flour noun 2232 bouquet, flower noun 2233 food noun 2234 feet, foot, paw noun 2235 forest, wood noun 2236 formation noun 2237 fortune, future noun 2238 fount, fountain, well noun 2239 friend noun 2240 apple noun 2241 fur noun 2242 garden noun 2243 gargoyle noun 2244 gate noun 2245 gem, jewel, jewelry noun 2246 generosity noun 2247 ghost, spirit, spook noun 2248 ghoul, ghoulyman, undead noun 2249 giant noun 2250 giggle verb, noun 2251 cup, glass, stein noun 2252 glove noun 2253 gold noun 2254 drygoods, goods noun 2255 grandmother noun 2256 grate, grill noun 2257 greenery noun 2258 grip noun 2259 ground noun 2260 guard, soldier noun 2261 club, group, guild, organization, union noun 2262 hall noun 2263 hand verb, noun 2264 handle noun 2265 harvest noun 2266 hat noun 2267 head noun 2268 heart noun 2269 herb noun 2270 heroic, heroism noun, adjective 2271 holder noun 2272 chasm, hole noun 2273 home, homeland noun 2274 honey, sugar noun 2275 hook noun 2276 horse, steed noun 2277 house noun 2278 hunger noun 2279 hut, shack noun 2280 initiate, initiation verb, noun 2281 ink noun 2282 inkwell noun 2283 hotel, inn, restaurant noun 2284 instruction noun 2285 intervention noun 2286 iron noun 2287 dungeon, jail noun 2288 bottle, flask, jar noun 2289 job, task noun 2290 joke noun 2291 odds noun 2292 killing noun 2293 kindness noun 2294 kit, toolkit noun 2295 kitchen noun 2296 lake noun 2297 lamb noun 2298 lamp, lantern noun 2299 land verb, noun 2300 grass, lawn, lot, yard noun 2301 frond, leaf, leaves noun 2302 leg noun 2303 levitate, levitation verb, noun 2304 certificate, id, license noun 2305 lid noun 2306 life noun 2307 lightning noun 2308 line noun 2309 cheesecloth, linen noun 2310 lodging noun 2311 log noun 2312 loss noun 2313 love verb, noun 2314 luck noun 2315 mana noun 2316 manacle noun 2317 mansion noun 2318 mantle noun 2319 mark, scratch, writing noun 2320 market, mart noun 2321 clearing, grove, meadow noun 2322 breakfast, dinner, meal, supper noun 2323 dinnertime, mealtime, suppertime noun 2324 meat noun 2325 member, membership noun 2326 menu noun 2327 metal noun 2328 midnight noun 2329 mirror noun 2330 alm, cash, coin, money noun 2331 moon noun 2332 morning noun 2333 moss noun 2334 hill, mountain noun 2335 mug verb, noun 2336 mummy noun 2337 mushroom noun 2338 music noun 2339 identity, name noun 2340 necklace noun 2341 necromancer noun 2342 needle noun 2343 night noun 2344 noon noun 2345 nose noun 2346 note, paper noun 2347 nothing noun 2348 item, object, thing noun 2349 office noun 2351 grease, lotion, oil, unguent verb, noun 2352 orchard noun 2353 page noun 2354 couple, pair noun 2355 foyer, parlor noun 2356 pastime noun 2357 path, pathway, sidewalk noun 2358 peace noun 2359 peacock noun 2360 peak noun 2361 pearl noun 2362 pen noun 2363 pentacle, pentagram noun 2364 painting, picture noun 2365 pig noun 2366 birch, cedar, pine, pinewood noun 2367 pipe noun 2368 place, spot verb, noun 2369 plague verb, noun 2370 airplane, jet, plane noun 2371 plank, planking noun 2372 plant verb, noun 2373 plaster noun 2374 plate noun 2375 pleasure noun 2376 pocket noun 2377 pod, spirea noun 2378 poem, poetry noun 2379 poet, storyteller noun 2380 pole noun 2381 politics noun 2382 portrait noun 2383 possession noun 2384 post noun 2385 bulletin, message, notice, poster noun 2386 pan, pot, pottery noun 2387 potion noun 2388 power noun 2389 cost, price noun 2390 prisoner noun 2391 produce noun 2392 protection noun 2393 purse noun 2394 cunt, pussy, twat, vagina noun 2395 errand, mission, quest noun 2396 railing noun 2397 hoe, rake noun 2398 range noun 2399 raseir, rasier noun 2400 reflection noun 2401 registration noun 2402 result noun 2403 reversal noun 2404 rhyme noun 2405 river noun 2406 road noun 2407 robbery noun 2408 boulder, rock noun 2409 rocker noun 2410 roof noun 2411 rope noun 2412 carpet, carpeting, rug noun 2413 rule noun 2414 rumor noun 2415 rune, symbol noun 2416 safe noun 2417 sale noun 2418 salt noun 2419 sand noun 2420 coffin, sarcophagus noun 2421 sauce noun 2422 fink, nonunion, scab, scum noun 2423 scenery noun 2424 scissors noun 2425 scroll noun 2426 scrollwork noun 2427 offseason, season noun 2428 secret noun 2429 section noun 2430 seed noun 2431 servant noun 2432 service noun 2433 shadow verb, noun 2434 shade verb, noun 2435 shapeir, shapier noun 2436 shelf, shelves noun 2437 shutter noun 2438 sign verb, noun 2439 silk noun 2440 silver noun, adjective 2441 sir noun 2442 skin noun 2443 sky noun 2444 goo, goop, ooze, slime noun 2445 smoke noun 2446 ice, iceberg, snow noun 2447 spell noun 2448 spice noun 2449 spielburg noun 2450 spill, stain verb, noun 2451 spring noun 2452 spy, traitor noun 2453 stable noun 2454 ladder, stair noun 2455 staircase noun 2456 stalactite noun 2457 stalagmite noun 2458 stall verb, noun 2459 stamina noun 2460 star noun 2461 starvation noun 2462 steak noun 2463 steam verb, noun 2464 step verb, noun 2465 soup, stew noun 2466 stick noun 2467 barstool, stool noun 2468 storage noun 2469 shop, store noun 2470 fable, story, tale noun 2471 stove noun 2472 street noun 2473 string, wire noun 2474 stuff verb, noun 2475 harun, rashid, sultan noun 2476 summer noun 2477 sun noun 2478 supply noun 2479 surface noun 2480 sweat noun 2481 table noun 2482 tangle noun 2483 tapestry noun 2484 tattoo noun 2485 tavern noun 2486 tea noun 2487 teacup noun 2488 stealing, theft noun 2489 thirst noun 2490 time noun 2491 implement, tool noun 2492 tourist noun 2493 city, town noun 2494 toy noun 2495 trap, trapdoor noun 2496 garbage, junk, trash noun 2497 tree noun 2498 trigger noun 2499 trophy noun 2500 trouble noun 2501 trout noun 2502 trunk noun 2503 turban noun 2504 user noun 2505 valley noun 2506 valuable noun, adjective 2507 vampire noun 2508 vase noun 2509 carrot, parsnip, potato, rutabaga, vegetable, veggie noun 2510 vein noun 2511 energy, vigor noun 2512 voice noun 2513 aisle, walkway noun 2514 wall noun 2515 water verb, noun 2516 waterbag, waterskin noun 2517 loot, profit, riches, treasure, wealth noun 2518 weapon noun 2519 wheel noun 2520 bourbon, gin, rum, scotch, vodka, whiskey noun 2521 window noun 2522 wine noun 2523 winter noun 2524 wit noun 2525 word noun 2526 labor, work verb, noun 2527 shed, workshop noun 2528 world noun 2529 yawn verb, noun 2530 yo, yoyo noun 2531 zap noun 2532 zombie noun 2533 opening noun 2534 airhole noun 2535 base, bottom noun 2536 42 noun 2537 dagger, knife noun 2539 leather noun 2540 magic noun 2541 provision, ration noun 2542 shield noun 2543 torch verb, noun 2544 wand noun 2545 armor, armour, barding noun 2546 chainmail, mail, suit noun 2547 backpack, knapsack, pack noun 2548 blade, broadsword, rapier, saber, sword noun 2549 fungus noun 2550 toadstool noun 2551 stealth noun 2552 key noun 2553 mandrake noun 2554 root noun 2555 candelabra noun 2556 candlestick noun 2557 cemetery, graveyard noun 2558 epitaph noun 2559 grave, tomb noun 2560 gravestone, tombstone noun 2561 marker noun 2562 farming noun 2563 weather noun 2564 broom noun 2565 skull noun 2566 ogress noun 2567 spider noun 2568 bat noun 2569 caldron, cauldron, kettle noun 2570 area, scene noun 2571 fox noun 2572 carving noun 2573 idiot, jerk, nincompoop, numbskull noun 2574 rain verb, noun 2575 acorn noun 2576 nut noun 2577 ben noun 2578 blanket noun 2579 web noun 2580 portcullis noun 2581 hey noun 2582 gatehouse noun 2583 prize, reward noun 2584 misfortune, mishap, tragedy noun 2585 minaret, tower, turret noun 2586 goblin noun 2587 gatekeeper noun 2588 glimmer, glint, shine, sparkle noun 2589 lizard, pterosaur noun 2590 nest noun 2591 crossroad noun 2592 horn noun 2593 fighter, warrior noun 2594 ax, axe noun 2595 healer noun 2596 baby, child, kid noun, adjective 2597 branch, limb noun 2598 curtain, drape noun 2599 barrack noun 2600 consent, permission noun 2601 moustache, mustache noun 2602 stablekeeper, stableman noun 2603 corral noun 2604 parapet, rampart noun 2605 flagstone, pavement, paving noun 2606 core noun 2607 ring verb, noun 2608 crest noun 2609 design noun 2610 arm noun 2611 coat noun, adjective 2612 bench noun 2613 pit noun 2614 cascade, falls, rapids, waterfall noun 2615 lesson noun 2616 strength noun 2617 agility noun 2618 ability, prowess, skill noun 2619 prediction, prophecy, prophesy noun 2620 archer, bowman noun 2621 target noun 2622 arrow noun 2623 swordsman noun 2624 ledge noun 2625 top noun 2626 canyon noun 2627 splash verb, noun 2628 ripple noun 2629 side noun 2630 ermit, hermit noun 2631 hay, straw noun 2632 cot noun 2633 bell noun 2634 rex noun 2635 ma, mama, mom, mother noun 2636 family noun 2637 monster noun 2638 aardvark noun 2639 material noun 2640 bridge noun 2641 collection, heap, pile noun 2642 bone noun 2643 enemy, opponent noun 2644 hair noun 2645 keyhole noun 2646 whirl verb, noun 2647 samovar, teapot noun 2648 egg noun 2649 pepper noun 2650 daughter noun 2651 dot noun 2652 globe noun 2653 button noun 2654 technocery, technomagic, technosorcery noun 2655 institute noun 2656 powder noun 2657 trick noun 2658 peer noun 2659 maze noun 2660 leer noun 2661 braggart, windbag noun 2662 ruler noun 2663 enchantment noun 2664 disenchantment noun 2665 master noun 2666 lord noun 2667 necromancy, sorcery noun 2668 occult noun 2669 crystal noun 2670 oven, toaster noun 2671 electricity noun 2672 frog, toad noun 2673 accoutrement, apparatus, paraphernalia noun 2674 peep noun 2675 bug noun 2676 scorpion noun 2677 tantrum noun 2678 passage, passageway, tunnel noun 2679 finger noun 2680 pattern noun 2681 vine noun 2682 weed noun 2683 password noun 2684 familiar noun 2685 companion noun 2686 lair noun 2687 spear noun 2688 robe noun 2689 bin noun 2690 icicle noun 2691 destiny, fate noun 2692 journey, trip noun 2693 firefly noun 2694 falcon noun 2695 statue noun 2696 healing noun 2697 flail, morningstar noun 2698 tail noun 2699 info, information noun 2700 lockpick, pick noun 2701 razzle noun 2702 wife noun 2703 husband noun 2704 mate, spouse noun 2705 boy noun 2706 crack, fissure verb, noun 2707 copper noun 2708 favor noun 2709 goat noun 2711 sheep noun 2712 relation, relative noun 2713 relationship noun 2714 benefit, bonus noun 2715 evaluate, evaluation, value, worth verb, noun 2716 ferrari noun 2717 sex noun 2718 culdesac noun 2719 courtyard, plaza, square noun 2720 foreshadow noun 2721 underground noun 2722 arus noun 2723 aldin noun 2724 news noun 2725 month noun 2726 year noun 2727 omen noun 2728 bazaar noun 2729 rabbit noun 2730 knockwurst noun 2731 sauerkraut noun 2732 curry noun 2733 map noun 2734 compass noun 2735 exploration, exploring noun 2736 demon noun 2737 nature noun 2738 kingdom noun 2739 choice noun 2740 forge noun 2741 soul noun 2742 alichica, chica noun 2743 eof noun 2744 pawn noun 2745 blackness, darkness noun 2746 amal noun 2747 salim noun 2748 portent noun 2749 planet noun 2750 self, yourself noun 2751 temptation noun 2752 despair noun 2753 desolation noun 2754 destruction noun 2755 issur noun 2756 bellows noun 2757 defeat verb, noun 2758 muscle noun 2759 past noun 2760 accomplishment noun 2761 experience noun 2762 ahka noun 2763 constellation noun 2764 poison noun 2765 zodiac noun 2766 anvil noun 2767 strongbox noun 2768 mace noun 2769 frankincense, incense noun 2770 attar, harik noun 2771 pill noun 2772 fruit noun 2773 compassion noun 2774 venom noun 2775 drug noun 2776 charmer noun 2777 musician noun 2778 serpent, snake noun 2779 victim noun 2780 courage noun 2781 experiment noun 2782 dealer noun 2783 jeweler noun 2784 lisha noun 2785 sitar noun 2786 gift, present noun 2787 bracelet noun 2788 souvenir noun 2789 sock noun 2790 trashcan noun 2791 ashtray noun 2792 guide noun 2793 keychain noun 2794 bookend noun 2795 shihhad noun 2796 effendi noun 2797 begging noun 2798 health noun 2799 viaduct noun 2800 injury, scar, wound noun 2801 challenge verb, noun 2802 challenger noun 2803 wind noun 2804 townsperson noun 2805 fakir noun 2806 alwujud, uns noun 2807 abdallah, tahir noun 2808 preparation noun 2809 sashanan noun 2810 tiram noun 2811 sapphire noun 2812 iblis noun 2813 bendaoud, daoud, soloman, solomon, suleiman noun 2815 element noun 2816 lasham noun 2817 tashtari noun 2818 saba noun 2819 brazier noun 2820 server noun 2821 tasman noun 2822 reed noun 2823 basketmaker noun 2824 apothecary, druggist, pharmacist noun 2825 hinge noun 2826 sloree noun 2827 toshur noun 2828 potter noun 2829 siddhi, simsiddhi noun 2830 armoire, cabinet, closet, cupboard, wardrobe noun 2831 corner noun 2832 bread noun 2833 clay noun 2834 falafel, felafel noun 2835 candy noun 2836 pita noun 2837 paprika noun 2838 almond noun 2839 lifemate noun 2840 debris noun 2841 invisibility, invisible noun 2842 bolt verb, noun 2843 affection noun 2844 julanar noun 2845 tray noun 2846 customer, diner, patron noun 2847 cushion, pillow noun 2848 tassel, tassle noun 2849 braid noun 2850 bearing, direction, heading noun 2851 palm noun 2852 peanut noun 2853 basin noun 2854 award noun 2855 rack noun 2856 tusk noun 2857 sheath noun 2858 shirt noun 2859 plaque noun 2860 ivory noun 2861 bow noun 2862 agi noun 2863 franc noun 2864 acrobat noun 2865 platform noun 2866 tightrope noun 2867 onlooker noun 2868 mosaic noun 2869 tile noun 2870 tank noun 2871 buzzard, condor, vulture noun 2872 roget, thesaurus noun 2873 saddle noun 2874 bridle noun 2875 rein noun 2876 stirrup noun 2877 toshar noun 2878 sava noun 2879 veil noun 2880 merchandise, product, ware noun 2881 belt noun 2882 trail noun 2883 kiram noun 2884 anything noun 2885 pizza noun 2886 cookie noun 2887 aquarium, fishtank noun 2888 arch, archway noun 2889 dolphin, porpoise noun 2890 mirak noun 2891 leatherwork noun 2892 soulforge noun 2893 shriner noun 2894 fez noun 2895 ad, adavis, avis noun 2896 minister, vizier, wazir noun 2897 fhimt, fimht noun 2898 kaveen noun 2899 mortar noun 2900 pestle noun 2901 urn noun 2903 pouch noun 2904 badge, token noun 2905 visa noun 2906 scarf noun 2907 pin noun 2908 tin noun 2909 cure noun 2910 pharmacy noun 2911 petalumeir noun 2912 wrist noun 2913 champion noun 2914 championship noun 2915 emblem noun 2916 saul noun 2917 armorer, blacksmith, smith, weaponer, weaponmaker noun 2918 universe noun 2919 heaven noun 2920 model noun 2921 dartboard noun 2922 description noun 2923 chart noun 2924 rebus noun 2925 war noun 2926 battle, combat noun 2927 bedouin noun 2928 dune noun 2929 oasis, pond, pool noun 2930 resistance noun 2931 belonging noun 2932 khaveen noun 2933 firework, rocket noun 2934 instructor, teacher, trainer noun 2935 grillwork noun 2936 barrow, wheelbarrow noun 2937 workbench noun 2938 niche noun 2939 stare verb, noun 2940 elephant, hephalump noun 2941 cobra noun 2942 bedroom noun 2943 orrery noun 2944 system noun 2945 harry, houdini noun 2946 artist noun 2947 ambrose, ambrosius, merlin, merlym, trismagister noun 2948 emissary noun 2949 duct, inlet, vent noun 2950 column, pillar noun 2951 frieze noun 2952 logo noun 2953 bill, tab noun 2954 ugarte noun 2955 performance noun 2956 someone noun 2957 lackey noun 2958 sling noun 2959 senor, signor noun 2960 parrot noun 2961 perch noun 2962 relief noun 2963 eunuch noun 2964 waterman noun 2965 scimitar noun 2966 staff noun 2967 frame noun 2968 way noun 2969 banzai, bonzai noun 2970 shrine noun 2971 hajib noun 2972 twig noun 2973 vest noun 2974 pomegranate noun 2975 keapon, laffin noun 2976 wing noun 2977 balloon noun 2978 puppet noun 2979 enterprise, starship noun 2980 antwerp noun 2981 helicopter noun 2982 orat noun 2983 fan noun 2984 television, tv noun 2985 octopus noun 2986 ship noun 2987 disguise, mask noun 2988 frisbee noun 2989 doll noun 2990 space noun 2991 pinwheel noun 2992 caws noun 2993 yorick noun 2994 wonder noun 2995 forcebolt noun 2996 hoodoo noun 2997 fooler noun 2998 glasses, spectacles noun 2999 lava noun 3000 geyser noun 3001 lip noun 3002 cheek noun 3003 leaving noun 3004 goal noun 3005 purpose noun 3006 censer noun 3007 son noun 3008 initial noun 3009 marriage noun 3010 zayisha, zayishah noun 3011 harem noun 3012 mayzun noun 3013 revolution noun 3014 hexagram noun 3015 screen noun 3016 lily, lilypad, pad noun 3017 etiquette, politeness noun 3018 manner noun 3019 judith, martin noun 3020 sea noun 3021 knack, knick, knickknack, knicknack noun 3022 seminar noun 3023 rosella noun 3024 cecil noun 3025 pinhead, zippy noun 3026 flash verb, noun 3027 intelligence noun 3028 safety noun 3029 vitality noun 3030 communication noun 3031 antechamber noun 3032 chamber noun 3033 ritual noun 3034 dais, podium noun 3035 balcony noun 3036 barli noun 3037 captain noun 3038 simulacrum noun 3039 icarus noun 3040 megusalem noun 3041 rubber noun 3042 ollie noun 3043 lieutenant noun 3044 groucho noun 3045 chico noun 3046 harpo noun 3047 marx noun 3048 brother noun 3049 freedom noun 3050 glory noun 3051 puzzle noun 3052 temper noun 3053 terror noun 3054 justice noun 3055 w noun 3056 law noun 3057 prophet noun 3058 al, alscurva, scurva noun 3059 apprentice noun 3060 mechanic noun 3061 wrench noun 3063 rate noun 3064 whip noun 3065 flyswatter noun 3066 arthur noun 3067 spectator noun 3068 jackal, jackalman noun 3069 dinosaur, terrorsaurus noun 3070 flag noun 3071 golfer noun 3072 mirage noun 3073 king noun 3074 cactus noun 3075 barricade noun 3076 skeleton noun 3077 clown noun 3078 guest noun 3079 problem noun 3080 medicine noun 3081 stinger noun 3082 horoscope noun 3083 reading noun, adjective 3084 insertion noun 3085 mineral noun 3086 nail noun 3087 worry noun 3088 cell noun 3089 quiver noun 3090 dimension, infinity, void noun 3092 grafitti noun 3093 honor noun 3094 bandage noun 3095 jerky noun 3096 gateway noun 3097 skareen noun 3098 teleportation, transport, transportation noun 3099 enlightenment noun 3100 logbook noun 3101 tarik noun 3102 darb noun 3103 essence noun 3104 location noun 3105 distance noun 3106 reason noun 3107 stargazing noun 3108 mystery noun 3109 applause noun 3110 length noun 3111 diaper noun 3112 doom noun 3113 cyclone, funnel, tornado, whirlwind, windbag noun 3114 tomorrow noun 3115 mouth noun 3116 neck noun 3117 emerald noun 3118 spout noun 3119 pitcher noun 4000 0, o, zero noun 4001 1, one noun 4002 2, two noun 4003 3, three noun 4004 4, four noun 4005 5, five noun 4006 6, six noun 4007 7, seven noun 4008 8, eight noun 4009 9, nine noun 4010 10, ten noun 4011 11, eleven noun 4012 12, twelve noun 4013 13, thirteen noun 4014 14, forteen, fourteen noun 4015 15, fifteen noun 4016 16, sixteen noun 4017 17, seventeen noun 4018 18, eighteen noun 4019 19, nineteen, ninteen noun 4020 20, twenty noun 4021 30, thirty noun 4022 40, forty noun 4023 50, fifty noun 4024 60, sixty noun 4025 70, seventy noun 4026 80, eighty noun 4027 90, ninety noun 4028 100, hundred noun 4029 1000, thousand noun 4030 1000000, million noun 4093 unknownnumber noun 4094 !*, noword noword 4095 *, any, anyword verb, adverb, auxv, noun, pronoun, adjective, article, position, conjunction

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