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Class magicuser

The Magic User is a class choice in Quest for Glory I, III, & IV. It was alternative to the Wizard class seen in Quest for Glory II and V (although Magic Users are listed as Wizards in the character screens of QFG3 and QFG4).

BackgroundEdit

Master of mystery, propounder of power, intimate of intuition, the Magic User is the intellectual among adventurers. The Magic User must master his mind to mold the mysteries of the ages. Through the use and control of the magical spell, the Magic User can selectively alter the fabric of the universe and create things out of whole cloth. Spells are usually learned by reading specially created scrolls that brand the spells upon the brain. They can be purchased at specialty shops, gained from kindly old wizards, and frequently found in the oddest places. Scrolls are of no use to those without Magic skill or to those who already know the spell, so the neophyte is encouraged to inquire about scrolls frequently.

Starting StatsEdit

QFG1 QFG2 QFG3 QFG4 QFG5
Strength 10 40 80 200 250
Intelligence 25 70 150 250 350
Agility 15 60 100 200 300
Vitality 15 50 100 200 300
Luck 10 50 100 200 300
Weapon Use/Offense 10 40 80 200 300
Parry 0 0 0 0 -
Dodge 15 50 100 200 -
Defense - - - - 300
Stealth 0 0 0 0 0
Lockpicking 0 0 0 0 0
Throwing 0 0 0 0 0
Climbing 0 0 0 0 0
Magic 25 70 150 250 350
Honor - 50 50 200 300
Communication - 65 120 225 -
Acrobatics - - - 0 0
Swimming - - - - 0
Pickpocketing - - - - 0

SpellsEdit

Spells are usually learned by reading specially created scrolls that brand the spells upon the brain. They can be purchased at specialty shops, gained from kindly old wizards, and frequently found in the oddest places. Scrolls are of no use to those without Magic skill or to those who already know the spell, so the neophyte is encouraged to inquire about scrolls frequently.

Spells are cast by using the magical energy the Magic User stores in his body. This Power pervades the world, but only one trained in the mystical arts can actually absorb it. The amount of energy a spell takes depends upon the potency and duration of the particular spell.[1]

SkillsEdit

Most of the following is taken from the Quest for Glory V: Dragon Fire manual.

Known Magic UsersEdit

ReferencesEdit

  1. Most of the following is taken from the Quest for Glory I: So You Want to Be a Hero' manual.
  2. Sierra News Magazine, Spring 1990

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