Quest for Glory Omnipedia
(Adding categories)
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{{Infobox character
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| name = Leopardman Shaman
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| portrait = Shaman.gif
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| role = [[Wizard]]
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| gender = Male
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| race = [[Leopardmen]]
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| location = [[Leopardmen#Village|Leopardmen village]]
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| affiliation = [[Demon]] (but it can be undone)
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| appearances = [[Quest for Glory 3]]
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}}
 
The Leopardman Shaman is the opponent a [[Magic User]] will face in order to earn the respect of the Leopardmen.
 
The Leopardman Shaman is the opponent a [[Magic User]] will face in order to earn the respect of the Leopardmen.
   
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==Game interaction==
During the wizards' duel, any attempt at assailing the Leopardman Shaman will be repaid with instantly lethal return-fire.
 
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[[file:Leopardman_shaman_duel.png|thumb|300px|The {{PAGENAME}} duel]]
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The needed spells to win each round are:
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# [[Summon Staff]] - '''optional''' (it's acceptable to lose this round)
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# [[Reversal]]
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# [[Calm]]
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# [[Open]]
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# [[Juggling Lights]]
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# [[Dazzle]]
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# [[Levitate]]
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During the wizards' duel, any attempt at assailing the Leopardman Shaman will be repaid with a fatal blowgun shot from the [[Leopardman Chief]].
   
 
Upon losing the duel, the Shaman will angrily summon a [[Demon]] to possess him, and under the possession of said [[Demon]], he then attacks the hero.
 
Upon losing the duel, the Shaman will angrily summon a [[Demon]] to possess him, and under the possession of said [[Demon]], he then attacks the hero.
   
The hero can spare the Leopardman Shaman's life by exorcising the [[Demon]] with a [[Dispel Potion]]; otherwise, he will be left having to solve the matter more violently in personal combat.
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The hero can spare the Leopardman Shaman's life by exorcising the [[Demon]] with a [[Dispel Potion]]; otherwise (with [[Johari]]'s encouragement), he will be left having to solve the matter more violently in personal [[combat]]. Before combat, the chief will try to use attack spells on the shaman from afar in vain, but for the hero it does work, meaning he can weaken the shaman before engaging in combat.
   
[[File:Shaman.gif|thumb]]
 
 
[[Category:Characters (QFG3)]]
 
[[Category:Characters (QFG3)]]
 
[[Category:Enemies (QFG3)]]
 
[[Category:Enemies (QFG3)]]
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[[Category:Demons]]
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[[Category:Leopardmen]]

Latest revision as of 08:50, 30 July 2022

The Leopardman Shaman is the opponent a Magic User will face in order to earn the respect of the Leopardmen.

Game interaction[]

Leopardman shaman duel

The Leopardman Shaman duel

The needed spells to win each round are:

  1. Summon Staff - optional (it's acceptable to lose this round)
  2. Reversal
  3. Calm
  4. Open
  5. Juggling Lights
  6. Dazzle
  7. Levitate

During the wizards' duel, any attempt at assailing the Leopardman Shaman will be repaid with a fatal blowgun shot from the Leopardman Chief.

Upon losing the duel, the Shaman will angrily summon a Demon to possess him, and under the possession of said Demon, he then attacks the hero.

The hero can spare the Leopardman Shaman's life by exorcising the Demon with a Dispel Potion; otherwise (with Johari's encouragement), he will be left having to solve the matter more violently in personal combat. Before combat, the chief will try to use attack spells on the shaman from afar in vain, but for the hero it does work, meaning he can weaken the shaman before engaging in combat.