Quest for Glory Omnipedia
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Koboldcave1

The entrance after the Ogre is gone

The Bear and Kobold Cave is a point of interest in Spielburg Valley. It is featured in Quest for Glory 1.

Background[]

This cave is situated in the northeast corner of the valley near Erana's Peace.

It is also described as the ogre's cave for the Ogre that lives there[1], and exterior of the cave is patrolled by him. It is unknown if there is any relation between Ogre and the Kobold Wizard. But they both appear to live in the cave.

The interior of the cave is dank and dark, typical of the average cave. Shortly into the entrance is a Bear chained to the ground, set to guard the cave. Deeper in the cave is even darker. The Kobold Wizard lives here, and there is a basic living space with a stone table.

Inhabitants[]

Behind the scenes[]

In QFG1EGA the hintbook refers to the entire cave as the Bear and Kobold Cave, the Kobold Cave is only the second part of the cave beyond the Bear Cave (it also refers to it as the Kobold's Cave and the Kobold Cavern).

The VGA version refers to the cave as the Bear and Kobold Cave (and refers to the front of the cave as the Bear Cave, and back part of the cave as Kobold's Cave and the Kobold Cavern[2])

In-Game Interactions[]

Outside Bear Cave[]

The cave can be reached by traveling one screen length south and one east from Erana's Peace.

If the Hero approaches the cave area, the Ogre will immediately walk towards him to attack. The Ogre can be avoided using spells or running, or it can be fought. If killed, the Ogre's chest contains 1 gold and 43 silvers. It can be unlocked in the following manners based on abilities and skills:

Bear Cave[]

Koboldcave2

Interior of cave near cave mouth after the bear is gone

Once inside the cave, the Hero must deal with the Bear. Giving the Bear a Food Ration or casting Calm (though the latter grants no Puzzle Points in the VGA version) will satisfy it and prevent it from attacking when the Hero gets close. The Hero can now walk past the bear to the deeper part of the cave.

Kobold Cavern[]

The Kobold[]

Koboldcave3

Deep interior of the cave after the Kobold Wizard is gone

In the deepest part of the cave, the Hero will find the Kobold Wizard sitting asleep with a Brass Key around its neck. Approaching the Kobold will cause it to awaken and attack. Dealing with the Kobold depends on abilities and skills:

  • The Fighter is supposed to simply walk up and attack.
  • The Magic User is supposed to consider casting Fetch to grab the key, although this takes considerable skill and he will miss some Puzzle Points. It's more acceptable to hammer the Kobold with Flame Dart. Casting Dazzle will prevent the Kobold to put up Reversal; if he does so, it must be attacked from close range.
  • The Thief is supposed to sneak the entire way into the cave and thus take the key without waking the Kobold.

The Chest[]

At the south end of this area, the Hero can find a hidden chest. Casting Detect Magic will discover the chest, as well as simply walking down and bumping into it. To open the chest, based on abilities and skills:

  • The Fighter is supposed to take a Healing Potion first, and then force the chest open. The chest will explode and he will take damage.
  • The Magic User is supposed to open the chest by casting Open or Trigger. He should stand back before doing so.
  • The Thief is supposed to lockpick the chest if his skill is high enough. The trap will dissipate if he is successful.

Inside the chest are 6 gold and 10 silvers.

Bear Cave again[]

With the Kobold's key in hand, the Hero can then return to the first part of the cave and use the key on the Bear's chain to free him. This will break the enchantment on the Bear, causing him to transform back into Barnard von Spielburg. Barnard will leave the cave on his own, and the Hero can now go to Spielburg Castle to collect his reward.

Trivia[]

  • It is possible to fight and kill the Bear, although the Bear will turn into his true form just before expiring. This will cost the Hero 25 Puzzle Points.
  • Looking at the Kobold while it's awake and casting will cause the narration to state that it's casting "Ball Lightning". This seems incorrect, since as the projectiles are bouncing, it is obviously casting Force Bolt. However, it may be a hybrid spell that shares elements of both (since death by the projectile apparently electrocutes the player).

References[]

  1. QFGTASG, pg 60
  2. QFG1 Hintbook, pg 79
Locations in Quest for Glory I
Realm Barony of Spielburg
Main Attractions Spielburg Castle · Spielburg Pass · Spielburg Valley · Spiegelsee · Town of Spielburg
Town Locations Aces and Eights Tavern · Spielburg Adventurer's Guild · Alley · Bakery · Barber Shop · Butcher Shop · Dry Goods & General Store · Farmer's Mart · Hero's Tale Inn · Little Old Lady's House · Zara's Magic Shop · Sheriff's House · Sheriff's Office · Thieves' Guild
Forest Locations Archery Range · Baba Yaga's Hut · Brigand Fortress · Dryad Oak · Erana's Peace · Flying Falls [Hermit's Cave] · Forest · Goblin Hideout · Graveyard · Healer's Hut · Heinrich's Farm · Bear and Kobold Cave · Meeps' Peep · Mushroom Ring · Road's End · Snow Forest · Secret Entrance (VGA) / Secret Passage (EGA) · Troll Cave (EGA) · Zauberberg [Wizard's Tower (VGA) / Wizard's House (EGA)]
Other Curiosities Antwerp Area · Fox Road · Spore-Spitting Spirea
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