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Far-see (aka Farsee) is a spell that allows a caster to see far distances. Farsee is a ritual spell that allows the spellcaster to view things far away. It uses some form of magic item such as a crystal ball or a mirror.[1] Aziza uses Far-see to look into distant lands. When she attempted to use Far-see to look into the city of Raseir, the city appeared as if it was wrapped in a web of darkness.

Behind the scenesEdit

Aziza first uses 'Far-see' in QFG2 to look into Raseir, in QFG3 Kreesha uses 'Farsee' to look for the source of Demonic magic in Tarna, at the end it can be seen that Ad Avis and his Master were likely using Farsee to find the Hero, and in QFG4 Erasmus and Fenrus likely are using Farsee to find the Hero.

ReferencesEdit

  1. Kreesha (QFG3)
Spells
Quest for Glory I Calm · Dazzle · Detect Magic · Fetch · Flame Dart · Open · Trigger · Zap
Quest for Glory II Force Bolt · Levitate · Reversal
Quest for Glory III Juggling Lights · Lightning Ball · Summon Staff
Quest for Glory IV Aura · Frost Bite · Glide · Hide · Protection · Resistance · Ritual of Release
Quest for Glory V Augment · Boom · Dragon Fire · Fascination · First Aid · RIP · Shrink · Thermonuclear Blast · Whirlwind
Unusable by Hero Cage of Thorns · Create Portal · Darkness · Destiny Spell · Far-see · Fly · Hypnosis · Pit · Shadow Snake · Summonings · Teleport · Transformation · Wall of Flames

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