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Quest for Glory Omnipedia

Familiar

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A familiar is a magical creature which serves as a sort of servant to an accomplished wizard. The power of the Familiar seems to be in direct proportion to the power of the Wizard to whom it is a companion to. It is known that the Familiar can exist when the Wizard is unconscious, and is able to continue spells that the Wizard had cast. (For example: Fenrus able to keep Erasmus' house afloat in QfG5.)

Notable familiars include:

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