Erasmus is a powerful, friendly and somewhat eccentric Wizard who helps the Hero in his quests. Never apart from his Familiar Fenrus, the duo provide comic relief along with hints, advice, and spells.
100 years ago Erarmus built a vacation home (a strange purple building) in the Spielburg Valley high atop Zauberberg Mountain, guarded by a gargoyle who will test the player with three questions (a parody of the Gorge of Eternal Peril scene of Monty Python and the Holy Grail). Sitting in his high tower, he loves to tell pun-laden jokes and engage in the game of Mage's Maze, and is known to associate with other magic users in the valley such as Zara (who doesn't appreciate his humor), Henry the Hermit, and even the normally shunned Baba Yaga.
He lent his name for Erasmus' Rootin' Tootin' Root Beer but the company closed soon after.
In the second game, he can sponsor a magic user to the Wizard's Institute of Technocery (WIT), turning the Hero into a fully accredited Wizard.
In the fourth game, Erasmus attempts to locate the Hero using his crystal ball, but the dark magic in Mordavia prevent him from getting a clear "signal." He makes at least four attempts, and can be heard occasionally conversing with Fenris about the problem while the Hero tries to sleep in the Hotel Mordavia. At the end of the game, he finally gets the crystal ball working, summons the Hero to Silmaria, using the Teleport spell, setting up the fifth game.
In Dragon Fire, he sponsors the Hero in the Rites of Rulership, which will allow the Hero to earn the title of King of Silmaria. He explains that the former King was assassinated and the kingdom has been invaded—a situation desperately calling for a hero to aid the land. Erasmus is later drugged into sleep by the scientists at Science Island, but he and the other victim Shakra are cured by the Hero with the assistance of Julanar and Salim Nafs. The Prophecy Stone, a magical rock he was researching was stolen from Erasmus while he was living in Spielburg.
- Erasmus the Wizard
- Magister Erasmus of Zauberberg
- Archmage Extraordinaire
Personality and traits Edit
Eramus first appearance is of a bald wizard, sporting a beard, and wearing green robes.
In later appearances he usually shown wearing purple, often has a pointed hat, and not only has a full beard, he sports full head hair or even dreadlocks.
In his third appearance in dreams in Mordavia he is wearing red robes and purple hat.
The most powerful wizard living in this world. Defintely a good friend to have.
Behind the scenesEdit
At the end of QFG4, Fenris mentions that Erasmus had tried to use the 'Teleport' spell before, but brought only the clothes, but not the person... They mention he's going to try the spell again. In the game, the Hero is teleported to Mordavia by Katrina with only his clothes and armor (and a backpack to hold his gear). Most of his weapons and items in his backpack with the exception of his money pouch (containing a few golden crowns) were left behind. It's suggested in QFG5 that this random gear and weapons were left with Rakeesh (including important items such as the Katta Pin, and the Soulforge).
This begs the question, who was the first person that Erasmus tried to summon with the Teleport spell, who was left naked? If it wasn't Hero (who made it with all his clothes and armor), then who?
In the EGA version, these are the topics that the character can be asked about:
open spell, fetch spell, trigger spell, dazzle spell, spells, mage's maze, hermit, fenrus, magic, wizard, initiation, baba yaga, curse, countercurse, magic mirror, magic traps, spielburg, erana, zara, brigands, warlock, nincompoop, necromancer
- ↑ Interaction Winter 1993