Quest for Glory Omnipedia
Register
Advertisement
Climbing

No height is too tall

Climbing is a Skill. It is a measure of how well the Hero can climb ropes, walls, and sheer surfaces. In the first three games, Climbing is a native Skill to the Thief only. However, beginning in Quest for Glory 4, the Fighter and Paladin can learn the skill, and it will be available inherently to those classes in Quest for Glory 5.

General[]

A Hero needs a Climbing skill in order to climb up trees, cliffs, certain ropes, and over gates. Depending on the task, the Hero may be required to use only his hands, a Magic Rope, Magic Grapnel Hook (with Rope) or a Rope and Grapnel to scale certain obstacles.

Despite being only available to Thieves initially, Climbing is not considered a proper Thief skill, and as such, placing points into only it as a Hybrid character will not allow you to use the Thief Sign.

Also, having points in the Climbing skill in Quest for Glory 2 will trigger the appearance of Agi outside the Adventurer's Guild in Shapeir.

Learning the Skill[]

In Quest for Glory 4, the Fighter or Paladin can learn the skill by travelling to the Mordavian Adventurer's Guild and reading the book on Climbing. This will automatically give the Hero the skill with 100 points.

Training[]

To train the Climbing skill, one needs to climb repeatedly. There are several places the Hero can climb throughout the series. However, some games do not offer a means to train the skill.

  • In Quest for Glory 1, climbing can be trained on the tree outside the Healer's Hut and the town gate, but will only rise to the maximum if you practice climbing on the gate to the Brigand Fortress. Climbing also trains Strength and Agility.
  • in Quest for Glory 2, there are very few instances where you can practice: you can practice climbing up to a certain small level at the griffin's nest (76 points), but after that point you determine that it is unclimbable and you can't practice any more. Some climbing can also be practiced on Agi's ladders but you must pay. Climbing can be increased by using the Magic Rope, but only in lower levels. Like all Abilities and Skills, Climbing can be increased by 50 in Quest for Glory 2 using the Djinni's Wish.
  • In Quest for Glory 3, only the Fighter and Paladin can train climbing and only at the twisted tree challenge during the Simbani Initiation. There is no way to rest, so you will need to bring plenty of Pool of Peace water. The other place is at Monkey Village's tree and only until one has enough points to successfully climb the tree. Despite claims to the contrary, the wall in the Lost City near the Anubis Statue does not use the Climbing skill. Any class can get up there.
  • In Quest for Glory 4, climbing can be practiced in the Adventurer's Guild using the Rope and Grapnel on the hook on the ceiling. But as it takes a few seconds each time, the far more practical method is to travel into the forest and simply click the Hand on any tree. The Hero will get in some quick practice (without any animation), and the skill can be trained quickly.
  • In Quest for Glory 5, climbing can be trained at the Docks in Silmaria. To the left of Andre's boat is a palm tree. Repeatedly clicking the Hand on the tree will train the skill.

Obstacles[]

Here follows a list of all objects that can be climbed:

Quest for Glory I[]

Quest for Glory II[]

  • The tightrope contest of Agi
  • The cliff at Merv's Griffin Nest can be attempted, although at a certain level, a message will appear explaining that the cliff cannot be scaled normally.
  • The Earth Wall during WIT challenge can be climbed in its first state, but not climbed over.
  • The Magic Rope at various points in the game:

Quest for Glory III[]

Quest for Glory IV[]

Quest for Glory V[]

Behind the scenes[]

See Climbing (unofficial).

Abilities and Skills
Abilities Strength · Intelligence · Agility · Vitality · Luck
Skills Weapon Use · Parry · Dodge · Stealth · Lockpicking · Throwing · Climbing · Magic · Communication (Bargain) · Paladin · Acrobatics · Defense · Swimming · Pickpocketing
Other Honor (Bargain) · Sleeping · Dropping items · Running · Eating · Drinking · Experience Points · Puzzle Points · Thief Sign
Advertisement