Her name was the name of her mother. Her magic is based on the element of water and focuses on Sight and Healing. Aziza was one of Shakra Sah Tarna's teachers of magic in Silmaria, along with his mother, Kreesha Mar Asha.
Aziza values Honor and good manners. She lives near Shmali Tarik in Shapeir and before accepting someone in her house, she puts them in a test. Her house is adorned with themes related to the element of Water and uses her table to create visions. She provides the hero with background information and clues toward solving several major puzzles in the game such as defeating the four Elementals that attack the city. She also explains what the Hero must do to restore Julanar's soul, and can give him information about Ad Avis.
Aziza appears briefly at the beginning of the third game, Wages of War, to pass on a request from Kreesha for the hero and Rakeesh to travel to Tarna without delay, and delivers the troubling news that Ad Avis's body was not found after he fell from his tower.
Personality and traitsEdit
She is a master of illusion, with the ability to conjure up images past, present, and future.
- Enchantress of Shapeir
- Wizard of Water
- The Echantress
- Aziza the Enchantress
- Aziza of Shapeir
Behind the scenesEdit
If the hero attempts to kiss Aziza, she will say that he is most brash, but she will assume he meant only to flatter her.
See Aziza (unofficial).
- ↑ Shakra (QFG5)