The Antwerp is a curious creature. The greater part of its large body is blue, bulbous, and bouncy. It has no limbs and seems to travel merely by bouncing in the direction it wishes to go. Its only distinguishing outer feature is its head, which extends from the top of its body. A mature Antwerp measures about six feet tall and approximately four or five in diameter at its widest.
The details of the Antwerp's appearance differ from game to game:
- In the EGA version of Quest for Glory I and in Quest for Glory II, the Antwerp has solid and shiny skin on its lower body. Its head has very distinct features, including four red eyes in two rows of two, two horns growing out either side of the top of its head, and a lighter blue muzzle similar to a dog's or walrus'.
- In the VGA version of Quest for Glory I and in Quest for Glory IV, the Antwerp's skin is translucent, and its organs are visible inside. Its head is simply a distended extension of its body with few features besides multiple red eyes arranged in a row across the front of its head.
The Antwerp is largely docile, normally content to bounce around in place. They may possibly be territorial, and bounce against anyone who gets to close to them, although this may be simply a natural reaction to encounters.
Its hide is thick enough to repel most any kind of bludgeoning blow or spell. Its body is only vulnerable to sharp objects. Upon being stabbed, and Antwerp will immediately explode into several baby Antwerps. This appears to be the means by which the Antwerp reproduces.
Despite this obvious weakness, the Antwerp will respond to being threatened by a stabbing weapon by launching itself high into the air, where it will slam down on its attacker.
While the details of the Antwerp's diet are unknown, it does seem to prefer avocado.
Quest for Glory IEdit
Some time before the events of the game, Spielburg Valley was infested by a rash of Antwerps. A pair of travelers, who were known only as the "Two Guys from Andromeda", were able to save the valley by either killing or driving off the majority of the creatures. At least one was killed, as its head adorns the wall of the Adventurer's Guild.
The Hero can find an Antwerp in the wild if he starts at the town entrance, travels two screen lengths south, two screens west, and one further screen south. This is also the same area as the Troll Cave.
How the Antwerp acts will differ depending on the version:
- In the EGA version, the Antwerp will bounce in a north and southward manner, staying in line with the Hero. The Hero can get around the Antwerp if he wishes by running. If the Hero gets too close, the Antwerp will knock him back and he will take damage.
- In the VGA version, the Antwerp will stay in one place and if the Hero moves close to it, it will bounce to another part of the clearing.
The only thing that the Hero can do to interact with the Antwerp is to attempt to fight it. After trying to stab it a few times, the Antwerp will launch itself high into the air. On the next forest screen the Hero travels to, the Antwerp will begin its descent, where it will kill the Hero as it lands. The only way to prevent death like this is to type "raise sword/dagger" or click the Hero's weapon on himself, depending on the version. The Antwerp will explode into several baby Antwerps, which will not harm the Hero. The Antwerps cannot be found again once the Hero leaves the area.
Furthermore, there is a second Antwerp in the valley, which can be found in the Brigand Fortress. In the fortress' courtyard, there is a trip-rope stretched across the north part of the yard. If the Hero trips over it, an Antwerp will fall from above on him. It is unknown if this Antwerp was trained by the brigands or if it was kept in confinement, to be released on the rope being tripped.
Quest for Glory IIEdit
Quest for Glory IVEdit
In Dr. Cranium's House, the Hero can find the same baby Antwerps he left behind in Spielburg. The right-hand door in the entryway of the office has a door with several of the babies behind it. If the Hero opens the door, he will be bounced upon, but suffer no harm as the babies are too small.
The Hero will need to capture one of the babies, using the nearby "T.R.A.P." device to identify the baby Antwerp, then placing avocado in the device. Once trapped, the baby will be used in a maze, where it will be bounced towards the key to Dr. Cranium's laboratory.
Dr. Cranium will mention that he found his supply of Antwerps in Spielburg, and that it came from an antwerp explosion.
Behind the ScenesEdit
- The Antwerp takes its name from the city of Antwerp in Belgium. There is no direct evidence that Gloriana shares the same city, although a pun about a trip to Belgium and visiting 'antwerp' suggests the possibility.
- It is also claimed that Antwerps may be native to Mordavia as well. It lists them under "Monsters of Mordavia" section.
- In QFG5 Erasmus and Fenris discuss the antwerp explosions and Baba Yaga's leaving as one the reasons why Erasmus left Spielburg Valley.
|Locations in Quest for Glory I|
|Realm||Barony of Spielburg|
|Major Locations||Spielburg Castle · Spielburg Pass · Spielburg Valley · Spiegelsee · Town of Spielburg|
|Town Locations||Aces and Eights Tavern · Adventurer's Guild · Alley · Bakery · Barber Shop · Butcher Shop · Dry Goods Store · Farmer's Mart · Hero's Tale Inn · Little Old Lady's House · Magic Shop · Sheriff's House · Sheriff's Office · Thieves' Guild|
|Forest Locations||Archery Range · Baba Yaga's Hut · Brigand Fortress · Dryad Oak · Erana's Peace · Flying Falls · Goblin Central Combat Training Zone · Graveyard · Healer's Hut · Heinrich's Farm · Kobold Cave · Meeps' Peep · Mushroom Ring · Snow Field · Troll Cave · Zauberberg (Erasmus' House)|
|Other Curiosities||Antwerp · Fox · Spore-Spitting Spirea|
- ↑ Quest for Glory IV, via the T.R.A.P.
- ↑ Hero Journal, pg
- ↑ http://questforglory.wikia.com/wiki/Hero:_The_Journal_of_General_Job_Adjusting#Mythical_Monsters_of_Mordavia_:_Folk_Tale_or_Fallacy.3F