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Quest for Glory Omnipedia

Abdulla Doo

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Abdulla Doo, son of Ali, grandson of Hasan. He is the Master Merchant of Shapeir.

BackgroundEdit

He was a master merchant of the desert city of Shapeir. Unfortunately, Abdulla was robbed by brigands while traveling to the Valley of Spielburg. His guards were thought to have been killed or had run away like dogs.[1] In fact it is possible that not one man died.[2] He was taken in by his friends Shameen and Shema, a pair of Kattas from Shapeir and without his magic carpet they could not return to their homeland. Abdulla would be found in the Hero's Tale Inn for supper.

After the Hero defeated the brigands, Shameen, Shema and Abdulla bring the hero back to Shapeir on Abdulla's magic carpet.

In the second game, Abdulla once again spends his time in the company of Shameen and Shema in the new Katta's Tale Inn in Shapeir, and he provides the Hero with basic information about the Elementals. Upon their arrival in the city, he gave his magic carpet to the Sultan as a gift, and the Sultan rewarded him with great wealth.

Abdulla is portrayed as an honorable, compassionate merchant with a strong love for food, Shema's tea, and Shapeirian culture. He is boastful, but cares very deeply for his friends.

GalleryEdit

ReferencesEdit

  1. Abdulla (QFG1EGA):""
  2. Abdulla Doo (QFG1VGA):"Here I pay good money for men to protect me, and what do they do when I need protection? They run away.", "Not one man died to defend my treasure. You just can't hire good guards anymore."

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